Games Games: 147. Number of individual games played in this selection. Based on 147 of 147 games.147
Win rate Win rate: 42.9%. The percentage of games won. Based on 147 of 147 games.42.9%
KDA KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 147 of 147 games.2.35
Damage / min Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 147 of 147 games.463
CS / min CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 147 of 147 games.7.00
Kill participation Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 147 of 147 games.72.0%
More statistics Totals, economy & laning +
WinsWins: 63. Number of games won in this selection. Based on 147 of 147 games.
LossesLosses: 84. Number of games lost in this selection. Based on 147 of 147 games.
KillsKills: 473. Total kills in games where kills are available. Based on 147 of 147 games.
DeathsDeaths: 616. Total deaths in games where deaths are available. Based on 147 of 147 games.
AssistsAssists: 977. Total assists in games where assists are available. Based on 147 of 147 games.
Gold / minGold / min: 393. Total gold gained per minute, averaged across games. Based on 147 of 147 games.
Damage shareDamage share: 17.7%. The player's share of team damage to enemy champions, averaged across games. Based on 147 of 147 games.
Earned gold shareEarned gold share: 20.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 146 of 147 games. Games without the required stats are excluded.146 / 147 games
Gold diff @15Gold diff @15: −170. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 119 of 147 games. Games without the required stats are excluded.119 / 147 games
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 119 of 147 games. Games without the required stats are excluded.119 / 147 games
XP diff @15XP diff @15: −188. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 119 of 147 games. Games without the required stats are excluded.119 / 147 games
Vision score / minVision score / min: 1.79. Vision score per minute, averaged across games where the statistic is supported. Based on 147 of 147 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Monki stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 458 damage per minute. Percentile: 54%. Rank: 29th of 62458
Value: 458 damage per minute. Percentile: 54%. Rank: 29th of 62
Value: 6.93 CS per minute. Percentile: 31%. Rank: 43rd of 626.93
Value: 6.93 CS per minute. Percentile: 31%. Rank: 43rd of 62
Value: 70.9% kill participation. Percentile: 34%. Rank: 41st of 6270.9%
Value: 70.9% kill participation. Percentile: 34%. Rank: 41st of 62
Value: 17.4% damage share. Percentile: 74%. Rank: 17th of 6217.4%
Value: 17.4% damage share. Percentile: 74%. Rank: 17th of 62
Value: −178 gold difference @15. Percentile: 13%. Rank: 49th of 56. Percentile among 56 players with sufficient data.−178
Value: −178 gold difference @15. Percentile: 13%. Rank: 49th of 56. Percentile among 56 players with sufficient data.
Value: 1.79 vision score per minute. Percentile: 44%. Rank: 35th of 621.79
Value: 1.79 vision score per minute. Percentile: 44%. Rank: 35th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 27 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Xin Zhao15 games
Xin Zhao: 19.9% earned gold share and 18.8% damage share. Means across the same 15 games with both values available; 15 total champion games.19%
?
Jarvan IV13 games
Jarvan IV: 21.3% earned gold share and 17.8% damage share. Means across the same 13 games with both values available; 13 total champion games.18%
?
Pantheon12 games
Pantheon: 19.1% earned gold share and 17.2% damage share. Means across the same 12 games with both values available; 12 total champion games.17%
?
Trundle12 games
Trundle: 20.4% earned gold share and 14.6% damage share. Means across the same 12 games with both values available; 12 total champion games.15%
?
Vi12 games
Vi: 19.4% earned gold share and 12.6% damage share. Means across the same 12 games with both values available; 12 total champion games.13%
?
Naafiri11 games
Naafiri: 23.5% earned gold share and 22.2% damage share. Means across the same 11 games with both values available; 11 total champion games.22%
?
Poppy10 games
Poppy: 18.7% earned gold share and 15.1% damage share. Means across the same 10 games with both values available; 10 total champion games.15%
?
Lee Sin9 games
Lee Sin: 21.0% earned gold share and 15.8% damage share. Means across the same 9 games with both values available; 9 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
147 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 6 wins, 15 losses in 21 recorded games, 28.6% win rate. 2026.29%
TETop EsportsTop Esports: 4 wins, 15 losses in 19 recorded games, 21.1% win rate. 2026.21%
ALAnyone's LegendAnyone's Legend: 8 wins, 8 losses in 16 recorded games, 50.0% win rate. 2026.50%
JGJD GamingJD Gaming: 7 wins, 9 losses in 16 recorded games, 43.8% win rate. 2026.44%
NIPNinjas in PyjamasNinjas in Pyjamas: 4 wins, 9 losses in 13 recorded games, 30.8% win rate. 2026.31%
TGThunderTalk GamingThunderTalk Gaming: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
IGInvictus GamingInvictus Gaming: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
LELNG EsportsLNG Esports: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
119 games
78.4%win rate when ahead at 15 minutes 29 wins from 37 games
Gold difference compares players in the same role. 28 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Monki’s 2026 performances. Select a point to open its story.
119 plotted games
WinLoss— Median in selection
119 / 147 selected games have both values.Median damage / min: 403
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
27 champions in this selection
27 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 147 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 3. Number of games won in this selection. Based on 15 of 15 games.
Losses: 12. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?13 of 147 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 5. Number of games won in this selection. Based on 13 of 13 games.
Losses: 8. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 91.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 147 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 147 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 147 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 147 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 147 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 147 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 3. Number of games won in this selection. Based on 9 of 9 games.
Losses: 6. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 147 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 147 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 27 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 34.7%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
425
69.5
22 games · 106 peers
2024
Tier 1
CS / min
6.16
64.8
22 games · 106 peers
2024
Tier 1
Kill participation
74.0%
61.9
22 games · 106 peers
2024
Tier 1
Damage share
17.8%
80.0
22 games · 106 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.55
51.4
22 games · 106 peers
2025
Tier 1
Damage / min
455
81.0
121 games · 64 peers
2025
Tier 1
CS / min
6.90
88.9
121 games · 64 peers
2025
Tier 1
Kill participation
76.9%
93.7
121 games · 64 peers
2025
Tier 1
Damage share
17.2%
73.0
121 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.46
41.3
121 games · 64 peers
2026
Tier 1
Damage / min
458
54.1
129 games · 62 peers
2026
Tier 1
CS / min
6.93
31.1
129 games · 62 peers
2026
Tier 1
Kill participation
70.9%
34.4
129 games · 62 peers
2026
Tier 1
Damage share
17.4%
73.8
129 games · 62 peers
2026
Tier 1
Gold diff @15
−178
12.7
115 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 147 of 147 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 36 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Viego
53
?Trundle
44
?Xin Zhao
43
?Pantheon
28
?Wukong
28
?Skarner
23
?Vi
23
?Naafiri
19
All games
2
107
3
27
137
147
423
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 147. Number of individual games played in this selection. Based on 147 of 147 games.
Wins: 63. Number of games won in this selection. Based on 147 of 147 games.
Losses: 84. Number of games lost in this selection. Based on 147 of 147 games.
Win rate: 42.9%. The percentage of games won. Based on 147 of 147 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 147 of 147 games.
Kills / game: 3.22. Average kills per game. Based on 147 of 147 games.
Deaths / game: 4.19. Average deaths per game. Based on 147 of 147 games.
Assists / game: 6.65. Average assists per game. Based on 147 of 147 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 147 of 147 games.
CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 147 of 147 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 147 of 147 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 147 of 147 games.
Games: 137. Number of individual games played in this selection. Based on 137 of 137 games.
Wins: 56. Number of games won in this selection. Based on 137 of 137 games.
Losses: 81. Number of games lost in this selection. Based on 137 of 137 games.
Win rate: 40.9%. The percentage of games won. Based on 137 of 137 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games.
Kills / game: 3.53. Average kills per game. Based on 137 of 137 games.
Deaths / game: 3.80. Average deaths per game. Based on 137 of 137 games.
Assists / game: 7.64. Average assists per game. Based on 137 of 137 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 137 games.
CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 137 of 137 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 137 of 137 games.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 137 of 137 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 11. Number of games won in this selection. Based on 27 of 27 games.
Losses: 16. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 40.7%. The percentage of games won. Based on 27 of 27 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 2.78. Average kills per game. Based on 27 of 27 games.
Deaths / game: 3.96. Average deaths per game. Based on 27 of 27 games.
Assists / game: 7.00. Average assists per game. Based on 27 of 27 games.
Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 359. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Kills / game: 1.33. Average kills per game. Based on 3 of 3 games.
Deaths / game: 6.33. Average deaths per game. Based on 3 of 3 games.
Assists / game: 8.33. Average assists per game. Based on 3 of 3 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Gold / min: 319. Total gold gained per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 77. Number of games won in this selection. Based on 107 of 107 games.
Losses: 30. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 72.0%. The percentage of games won. Based on 107 of 107 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 2.97. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.47. Average deaths per game. Based on 107 of 107 games.
Assists / game: 8.17. Average assists per game. Based on 107 of 107 games.
Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 359. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 3.00. Average kills per game. Based on 2 of 2 games.
Deaths / game: 3.50. Average deaths per game. Based on 2 of 2 games.
Assists / game: 7.50. Average assists per game. Based on 2 of 2 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 350. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.