Where sasi stands
All seasons · Top · Domestic games
Yan Rui严睿
Also known as: Sasi (Yan Rui) · sasi
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 30 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 227 games without a complete snapshot are excluded.
Explore sasi’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 42 of 268 games in this selection. | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 19. Number of games won in this selection. Based on 42 of 42 games. | Losses: 23. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 45.2%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 38 of 268 games in this selection. | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 21. Number of games won in this selection. Based on 38 of 38 games. | Losses: 17. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 55.3%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 31 of 268 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 20. Number of games won in this selection. Based on 31 of 31 games. | Losses: 11. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 28 of 268 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 12. Number of games won in this selection. Based on 28 of 28 games. | Losses: 16. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 23 of 268 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 12. Number of games won in this selection. Based on 23 of 23 games. | Losses: 11. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 19 of 268 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 8. Number of games won in this selection. Based on 19 of 19 games. | Losses: 11. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 11 of 268 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 268 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 268 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 48.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 268 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LPL 2026 · Split 2 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Demacia Cup 2025 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LPL 2025 · Split 1 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LPL 2025 · Split 2 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LPL 2025 · Split 2 Placements | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LPL 2025 · Split 3 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LDL 2024 · Grand Finals | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2024 · Split 3 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LDL 2024 · Placements | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 15 May 2026 | LPL 2026 · Split 2 | Ultra PrimevsOh My God | Yorick | Win | 0 / 0 / 9 |
| 15 May 2026 | LPL 2026 · Split 2 | Ultra PrimevsOh My God | K'Sante | Win | 1 / 1 / 2 |
| 8 May 2026 | LPL 2026 · Split 2 | Ultra PrimevsLNG Esports | K'Sante | Loss | 0 / 4 / 1 |
| 8 May 2026 | LPL 2026 · Split 2 | Ultra PrimevsLNG Esports | Udyr | Win | 2 / 6 / 13 |
| 8 May 2026 | LPL 2026 · Split 2 | Ultra PrimevsLNG Esports | Yorick | Loss | 1 / 3 / 1 |
| 30 Apr 2026 | LPL 2026 · Split 2 | Ultra PrimevsEDward Gaming | K'Sante | Loss | 2 / 3 / 6 |
| 30 Apr 2026 | LPL 2026 · Split 2 | Ultra PrimevsEDward Gaming | Yorick | Win | 2 / 0 / 7 |
| 30 Apr 2026 | LPL 2026 · Split 2 | Ultra PrimevsEDward Gaming | Ambessa | Loss | 3 / 3 / 1 |
| 26 Apr 2026 | LPL 2026 · Split 2 | Ultra PrimevsLGD Gaming | Yorick | Win | 2 / 3 / 3 |
| 26 Apr 2026 | LPL 2026 · Split 2 | Ultra PrimevsLGD Gaming | Wukong | Win | 3 / 4 / 11 |
| 15 Apr 2026 | LPL 2026 · Split 2 | Ultra PrimevsThunderTalk Gaming | Jax | Loss | 1 / 4 / 5 |
| 15 Apr 2026 | LPL 2026 · Split 2 | Ultra PrimevsThunderTalk Gaming | Udyr | Loss | 1 / 4 / 2 |
| 2 Feb 2026 | LPL 2026 · Split 1 | LGD GamingvsOh My God | K'Sante | Loss | 1 / 2 / 0 |
| 2 Feb 2026 | LPL 2026 · Split 1 | LGD GamingvsOh My God | Rek'Sai | Win | 1 / 2 / 8 |
| 2 Feb 2026 | LPL 2026 · Split 1 | LGD GamingvsOh My God | Gwen | Loss | 1 / 4 / 6 |
| 1 Feb 2026 | LPL 2026 · Split 1 | LGD GamingvsLNG Esports | Sion | Loss | 0 / 3 / 0 |
| 1 Feb 2026 | LPL 2026 · Split 1 | LGD GamingvsLNG Esports | Rumble | Win | 1 / 1 / 11 |
| 1 Feb 2026 | LPL 2026 · Split 1 | LGD GamingvsLNG Esports | Jax | Loss | 1 / 2 / 0 |
| 28 Jan 2026 | LPL 2026 · Split 1 | LGD GamingvsUltra Prime | Gwen | Win | 4 / 0 / 5 |
| 28 Jan 2026 | LPL 2026 · Split 1 | LGD GamingvsUltra Prime | Ambessa | Win | 2 / 3 / 6 |
| 28 Jan 2026 | LPL 2026 · Split 1 | LGD GamingvsUltra Prime | K'Sante | Loss | 1 / 2 / 0 |
| 23 Jan 2026 | LPL 2026 · Split 1 | LGD GamingvsOh My God | Udyr | Loss | 1 / 3 / 0 |
| 23 Jan 2026 | LPL 2026 · Split 1 | LGD GamingvsOh My God | Ambessa | Win | 1 / 0 / 3 |
| 23 Jan 2026 | LPL 2026 · Split 1 | LGD GamingvsOh My God | K'Sante | Loss | 2 / 4 / 5 |
| 21 Jan 2026 | LPL 2026 · Split 1 | LGD GamingvsLNG Esports | Zaahen | Loss | 1 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2022–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 560 | 37.1 | 62 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.78 | 32.3 | 62 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 58.1% | 69.4 | 62 games · 63 peers |
| 2025 | Tier 1 | Damage share | 21.5% | 25.8 | 62 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 0.81 | 1.6 | 62 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 489 | 1.5 | 29 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.57 | 58.5 | 29 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 44.2% | 6.2 | 29 games · 66 peers |
| 2026 | Tier 1 | Damage share | 19.8% | 0.0 | 29 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −388 | 8.6 | 24 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.35 | 53.8 | 29 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. Season labels follow the competition season.
2022–2026 · All seasons · 30 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| K'Sante | 42 | |||||
| Udyr | 38 | |||||
| Rumble | 31 | |||||
| Jax | 28 | |||||
| Ambessa | 23 | |||||
| Renekton | 19 | |||||
| Yorick | 11 | |||||
| Gwen | 10 | |||||
| All games | 1 | 58 | 96 | 84 | 29 | 268 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 14. Number of games won in this selection. Based on 29 of 29 games. | Losses: 15. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 1.59. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.34. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.34. Average assists per game. Based on 29 of 29 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 44.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2025 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 40. Number of games won in this selection. Based on 84 of 84 games. | Losses: 44. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 47.6%. The percentage of games won. Based on 84 of 84 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 2.67. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.92. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.80. Average assists per game. Based on 84 of 84 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2024 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 49. Number of games won in this selection. Based on 96 of 96 games. | Losses: 47. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 51.0%. The percentage of games won. Based on 96 of 96 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 2.79. Average kills per game. Based on 96 of 96 games. | Deaths / game: 3.38. Average deaths per game. Based on 96 of 96 games. | Assists / game: 5.99. Average assists per game. Based on 96 of 96 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2023 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 27. Number of games won in this selection. Based on 58 of 58 games. | Losses: 31. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 46.6%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.26. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.17. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.03. Average assists per game. Based on 58 of 58 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2022 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 4.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 5.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 6.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 326. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2025 Grand Finals | LGD Gaming | 27 |
| LPL 2025 Split 1 Playoffs | LGD Gaming | 9 |
| LPL 2025 Split 2 Playoffs | LGD Gaming | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Demacia Cup 2025 · 2 points. Demacia Cup 2025: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20252025 · LPL · LGD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 22 games played.
|
| Demacia Cup 20212021 · LPL · Wahaha Gaming | Places 21–24 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.