Where pyl stands
2022 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Chen Bo陈博
Also known as: PyL · Pyl (Chen Bo) · pyl
All leagues · All positions
2022 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 2 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore pyl’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 4 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 38.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 4 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2022 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 17 Dec 2022 | Demacia Cup 2022 | LCCvsHuya MOJ | Heimerdinger | Loss | 0 / 4 / 2 |
| 16 Dec 2022 | Demacia Cup 2022 | LCCvsDYU (Chinese Team) | Yuumi | Loss | 1 / 3 / 3 |
| 15 Dec 2022 | Demacia Cup 2022 | LCCvsBilibili Live | Yuumi | Win | 0 / 0 / 11 |
| 14 Dec 2022 | Demacia Cup 2022 | LCCvsQSG | Heimerdinger | Win | 1 / 8 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.67 | 26.7 | 69 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 64.3% | 17.8 | 69 games · 46 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.69 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 71.4% | 47.9 | 98 games · 97 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 119 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 1.15 | 78.6 | 53 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 64.4% | 3.0 | 63 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.3% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 189 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 0.94 | 48.8 | 85 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 64.4% | 20.3 | 87 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.2% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 152 | 46.5 | 91 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.89 | 88.2 | 90 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 65.6% | 22.8 | 90 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.2% | 45.7 | 91 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −93 | 25.2 | 89 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.23 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 156 | 51.6 | 40 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.73 | 84.4 | 40 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 65.4% | 29.7 | 40 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.0% | 23.4 | 40 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −93 | 28.1 | 37 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.30 | — | Less than 80% valid observation coverage |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2014–2022 · All seasons · 36 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Thresh | 75 | |||||||
| Braum | 71 | |||||||
| Alistar | 61 | |||||||
| Tahm Kench | 41 | |||||||
| Janna | 36 | |||||||
| Karma | 28 | |||||||
| Lulu | 18 | |||||||
| Bard | 17 | |||||||
| All games | 69 | 124 | 77 | 106 | 91 | 40 | 4 | 511 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 0.50. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 7.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2019 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 16. Number of games won in this selection. Based on 40 of 40 games. | Losses: 24. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 40.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.55. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.03. Average deaths per game. Based on 40 of 40 games. | Assists / game: 7.30. Average assists per game. Based on 40 of 40 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.73. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2018 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 38. Number of games won in this selection. Based on 91 of 91 games. | Losses: 53. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 41.8%. The percentage of games won. Based on 91 of 91 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 0.87. Average kills per game. Based on 91 of 91 games. | Deaths / game: 3.21. Average deaths per game. Based on 91 of 91 games. | Assists / game: 7.58. Average assists per game. Based on 91 of 91 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 1.89. Minions and monsters killed per minute, averaged across games. Based on 90 of 91 games. Games without the required stats are excluded. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 90 of 91 games. Games without the required stats are excluded. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 91 games. Games without the required stats are excluded. |
| 2017 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 48. Number of games won in this selection. Based on 106 of 106 games. | Losses: 58. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 45.3%. The percentage of games won. Based on 106 of 106 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 0.88. Average kills per game. Based on 106 of 106 games. | Deaths / game: 3.15. Average deaths per game. Based on 106 of 106 games. | Assists / game: 8.33. Average assists per game. Based on 106 of 106 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 106 games. Games without the required stats are excluded. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 104 of 106 games. Games without the required stats are excluded. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 92 of 106 games. Games without the required stats are excluded. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2016 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 38. Number of games won in this selection. Based on 77 of 77 games. | Losses: 39. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 49.4%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 77 games. Games without the required stats are excluded. | Kills / game: 0.54. Average kills per game. Based on 76 of 77 games. Games without the required stats are excluded. | Deaths / game: 3.19. Average deaths per game. Based on 77 of 77 games. | Assists / game: 8.29. Average assists per game. Based on 77 of 77 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 77 games. Games without the required stats are excluded. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 66 of 77 games. Games without the required stats are excluded. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 56 of 77 games. Games without the required stats are excluded. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2015 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 75. Number of games won in this selection. Based on 124 of 124 games. | Losses: 49. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 60.5%. The percentage of games won. Based on 124 of 124 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 124 games. Games without the required stats are excluded. | Kills / game: 0.87. Average kills per game. Based on 123 of 124 games. Games without the required stats are excluded. | Deaths / game: 3.27. Average deaths per game. Based on 123 of 124 games. Games without the required stats are excluded. | Assists / game: 11.42. Average assists per game. Based on 118 of 124 games. Games without the required stats are excluded. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 124 games. Games without the required stats are excluded. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 54 of 124 games. Games without the required stats are excluded. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 7 of 124 games. Games without the required stats are excluded. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 124 games. Games without the required stats are excluded. |
| 2014 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 29. Number of games won in this selection. Based on 69 of 69 games. | Losses: 40. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 42.0%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 0.86. Average kills per game. Based on 69 of 69 games. | Deaths / game: 4.52. Average deaths per game. Based on 69 of 69 games. | Assists / game: 9.57. Average assists per game. Based on 69 of 69 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 69 games. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 69 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | LGD Gaming | 39 |
| LPL 2016 Summer Playoffs | LGD Gaming | 31 |
| LPL 2017 Spring Playoffs | LGD Gaming | 38 |
| LPL 2017 Summer Playoffs | LGD Gaming | 39 |
| LPL 2018 Spring Playoffs | LGD Gaming | 49 |
| LPL 2018 Summer Playoffs | LGD Gaming | 42 |
| LPL 2019 Spring Playoffs | LGD Gaming | 24 |
| LPL 2019 Summer Playoffs | LGD Gaming | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · LPL 2014 Summer Playoffs · 4 points. LPL 2014 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Spring Playoffs · 8 points. LPL 2015 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 20 points. LPL 2015 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20152015 · worlds · LGD Gaming | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20222022 · LPL · LCC | Places 23–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Unresolved opponents are retained only as event participants, never merged into career identities. This cup has no approved points value. 4 games played.
|
| Demacia Championship 20172017 · LPL · LGD Gaming | Places 9–15 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20172017 · LPL · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 20162016 · LPL · LGD Gaming | Places 9–11 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · LGD Gaming | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · LGD Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · LGD Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2014 Summer Playoffs2014 · LPL · LGD Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
No results in this selection.