Where peka stands
All seasons · Mid · Domestic games
Huỳnh Thanh Hoàng
Also known as: Peka · peka
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 12 games without a complete snapshot are excluded.
Explore peka’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 47 of 248 games in this selection. | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 22. Number of games won in this selection. Based on 47 of 47 games. | Losses: 25. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 46.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 47 games. Games without the required stats are excluded. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 34 of 248 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 16. Number of games won in this selection. Based on 34 of 34 games. | Losses: 18. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 47.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 24 of 248 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 9. Number of games won in this selection. Based on 24 of 24 games. | Losses: 15. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 37.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 24 games. Games without the required stats are excluded. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 20 of 248 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 248 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 5. Number of games won in this selection. Based on 17 of 17 games. | Losses: 12. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 29.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 248 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 248 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. |
| 12 of 248 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 248 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 248 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2026 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| VCS 2024 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| VCS 2021 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 36.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| VCS 2021 · Winter | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 26.3%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| VCS 2020 · Spring | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 43 games. Games without the required stats are excluded. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| VCS 2020 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| VCS 2019 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 8.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| VCS 2019 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| VCS 2018 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 10.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| VCS 2018 · Summer | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Win rate: 60.7%. The percentage of games won. Based on 56 of 56 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsSaigon Warriors | Series ↗ | Viktor | Loss | 0 / 4 / 1 |
| 28 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsSaigon Warriors | Series ↗ | Twisted Fate | Win | 2 / 3 / 5 |
| 27 Mar 2026 | VCS 2026 · Spring | 1TAP Dinovs9Gaming Esports | Series ↗ | Twisted Fate | Win | 1 / 3 / 12 |
| 27 Mar 2026 | VCS 2026 · Spring | 1TAP Dinovs9Gaming Esports | Series ↗ | Ryze | Win | 9 / 1 / 14 |
| 27 Mar 2026 | VCS 2026 · Spring | 1TAP Dinovs9Gaming Esports | Series ↗ | Orianna | Win | 7 / 2 / 12 |
| 24 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsMVK Esports Academy | Series ↗ | Ahri | Loss | 5 / 5 / 4 |
| 24 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsMVK Esports Academy | Series ↗ | Sylas | Loss | 2 / 4 / 3 |
| 14 Mar 2026 | VCS 2026 · Spring | 1TAP Dinovs9Gaming Esports | Series ↗ | Akali | Loss | 0 / 1 / 2 |
| 13 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsSaigon Warriors | Series ↗ | Aurora | Loss | 2 / 6 / 7 |
| 13 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsSaigon Warriors | Series ↗ | Ryze | Loss | 0 / 6 / 2 |
| 7 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsMVK Esports Academy | Series ↗ | Orianna | Loss | 0 / 4 / 2 |
| 7 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsMVK Esports Academy | Series ↗ | Taliyah | Loss | 4 / 6 / 3 |
| 6 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsNgựa Hí Esports | Series ↗ | Ahri | Win | 3 / 2 / 14 |
| 6 Mar 2026 | VCS 2026 · Spring | 1TAP DinovsNgựa Hí Esports | Series ↗ | Orianna | Win | 7 / 2 / 7 |
| 28 Feb 2026 | VCS 2026 · Spring | 1TAP DinovsSN CyberCore Esports | Series ↗ | Syndra | Loss | 5 / 6 / 1 |
| 28 Feb 2026 | VCS 2026 · Spring | 1TAP DinovsSN CyberCore Esports | Series ↗ | Viktor | Loss | 0 / 5 / 4 |
| 28 Feb 2026 | VCS 2026 · Spring | 1TAP DinovsSN CyberCore Esports | Series ↗ | Taliyah | Win | 7 / 4 / 18 |
| 17 Nov 2023 | VCS 2024 | Rainbow WarriorsvsOriginal Gaming | Series ↗ | Azir | Loss | 3 / 6 / 9 |
| 17 Nov 2023 | VCS 2024 | Rainbow WarriorsvsOriginal Gaming | Series ↗ | LeBlanc | Win | 7 / 3 / 13 |
| 17 Nov 2023 | VCS 2024 | Rainbow WarriorsvsOriginal Gaming | Series ↗ | LeBlanc | Win | 8 / 3 / 5 |
| 14 Nov 2023 | VCS 2024 | Rainbow WarriorsvsOriginal Gaming | Series ↗ | Orianna | Win | 3 / 0 / 10 |
| 14 Nov 2023 | VCS 2024 | Rainbow WarriorsvsOriginal Gaming | Series ↗ | Syndra | Win | 3 / 3 / 10 |
| 14 Nov 2023 | VCS 2024 | Rainbow Warriorsvs1TAP Dino | Series ↗ | Syndra | Win | 1 / 2 / 5 |
| 14 Nov 2023 | VCS 2024 | Rainbow Warriorsvs1TAP Dino | Series ↗ | Syndra | Win | 8 / 2 / 9 |
| 15 Dec 2021 | VCS 2021 · Winter | Team Secret (Vietnamese Team)vsGAM Esports | — | Irelia | Loss | 0 / 8 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 475 | 37.0 | 84 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.02 | 34.1 | 85 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 62.7% | 11.9 | 85 games · 136 peers |
| 2018 | Tier 1 | Damage share | 24.3% | 14.8 | 84 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −146 | 23.0 | 84 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.22 | 72.0 | 84 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 481 | 62.3 | 24 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.65 | 59.8 | 24 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 61.5% | 26.2 | 24 games · 123 peers |
| 2019 | Tier 1 | Damage share | 27.8% | 74.6 | 24 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −373 | 4.1 | 24 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.13 | 73.1 | 24 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 417 | 9.0 | 57 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.69 | 77.4 | 66 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 67.4% | 52.8 | 65 games · 124 peers |
| 2020 | Tier 1 | Damage share | 23.3% | 5.7 | 57 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −208 | 18.9 | 57 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.33 | 97.6 | 57 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 503 | 65.3 | 47 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.67 | 9.7 | 47 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 57.7% | 1.6 | 47 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.7% | 24.2 | 47 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −442 | 6.7 | 45 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.15 | 71.0 | 47 games · 125 peers |
| 2024 | Tier 1 | Damage / min | 770 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 7.87 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 58.7% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 25.9% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | +981 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.06 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. Season labels follow the competition season.
2018–2026 · All seasons · 29 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Orianna | 47 | ||||||
| Syndra | 34 | ||||||
| Azir | 24 | ||||||
| Irelia | 20 | ||||||
| Cassiopeia | 17 | ||||||
| Ryze | 15 | ||||||
| Karma | 14 | ||||||
| Corki | 12 | ||||||
| All games | 85 | 24 | 66 | 49 | 7 | 17 | 248 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 3.18. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.76. Average deaths per game. Based on 17 of 17 games. | Assists / game: 6.53. Average assists per game. Based on 17 of 17 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2024 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 4.71. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.71. Average deaths per game. Based on 7 of 7 games. | Assists / game: 8.71. Average assists per game. Based on 7 of 7 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2021 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 16. Number of games won in this selection. Based on 49 of 49 games. | Losses: 33. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 32.7%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.43. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.29. Average deaths per game. Based on 49 of 49 games. | Assists / game: 6.49. Average assists per game. Based on 49 of 49 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2020 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 33. Number of games won in this selection. Based on 66 of 66 games. | Losses: 33. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 50.0%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.12. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.29. Average deaths per game. Based on 66 of 66 games. | Assists / game: 6.45. Average assists per game. Based on 66 of 66 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 66 games. Games without the required stats are excluded. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 57 of 66 games. Games without the required stats are excluded. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 66 games. Games without the required stats are excluded. |
| 2019 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 6. Number of games won in this selection. Based on 24 of 24 games. | Losses: 18. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 25.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.96. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.92. Average deaths per game. Based on 24 of 24 games. | Assists / game: 3.75. Average assists per game. Based on 24 of 24 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2018 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 37. Number of games won in this selection. Based on 85 of 85 games. | Losses: 48. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 43.5%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.35. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.53. Average deaths per game. Based on 85 of 85 games. | Assists / game: 5.75. Average assists per game. Based on 85 of 85 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · VCS 2020 Spring Playoffs · 4 points. VCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2020 Spring Playoffs2020 · VCS · EVOS Esports | Place 3 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 9 games played.
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No results in this selection.