Where k1ng stands
2024 · Bot · Domestic games
Calvin Truong
Also known as: K1ng · k1ng
All leagues · All positions
2024 · Bot · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore k1ng’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 32 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 13.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 993. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 800. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCO 2024 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| PCS 2024 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Ziggs | Loss | 2 / 3 / 3 |
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Xayah | Win | 8 / 3 / 14 |
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Xayah | Loss | 11 / 5 / 5 |
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Tristana | Loss | 7 / 7 / 4 |
| 14 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsJ Team | Series ↗ | Jhin | Loss | 4 / 6 / 4 |
| 14 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsJ Team | Series ↗ | Varus | Loss | 7 / 3 / 3 |
| 12 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsFrank Esports | Series ↗ | Senna | Loss | 1 / 5 / 5 |
| 12 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsFrank Esports | Series ↗ | Xayah | Loss | 3 / 4 / 2 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Xayah | Win | 2 / 0 / 10 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Varus | Loss | 4 / 4 / 4 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Xayah | Loss | 0 / 4 / 5 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Xayah | Win | 4 / 3 / 10 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Xayah | Win | 4 / 0 / 7 |
| 28 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | Xayah | Win | 8 / 2 / 8 |
| 28 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | Varus | Win | 14 / 2 / 4 |
| 27 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsFURY Global | Series ↗ | Smolder | Win | 20 / 4 / 7 |
| 27 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsFURY Global | Series ↗ | Smolder | Win | 8 / 1 / 5 |
| 26 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Varus | Loss | 9 / 2 / 9 |
| 26 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Zeri | Loss | 2 / 3 / 4 |
| 26 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Smolder | Win | 11 / 0 / 5 |
| 21 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | Kalista | Loss | 4 / 2 / 5 |
| 21 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | Smolder | Win | 7 / 0 / 5 |
| 15 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsDire Wolves | Series ↗ | Jhin | Win | 2 / 3 / 7 |
| 15 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsDire Wolves | Series ↗ | Senna | Win | 4 / 0 / 11 |
| 14 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsION Global Esports | Series ↗ | Kalista | Win | 4 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2024 · Domestic games
LPL data missing · Percentile among 80 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 577 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.96 | 93.7 | 33 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 68.6% | 45.4 | 33 games · 98 peers |
| 2015 | Tier 1 | Damage share | 29.7% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −58 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 619 | 90.2 | 57 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.63 | 60.4 | 57 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 68.2% | 40.4 | 57 games · 115 peers |
| 2016 | Tier 1 | Damage share | 26.9% | 54.3 | 57 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +128 | 72.5 | 56 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 504 | 43.9 | 56 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.04 | 65.0 | 56 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 64.5% | 50.0 | 55 games · 123 peers |
| 2017 | Tier 1 | Damage share | 23.2% | 10.3 | 56 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +326 | 88.6 | 56 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.51 | 39.0 | 56 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 572 | 61.1 | 57 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.52 | 93.1 | 57 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 66.5% | 35.1 | 56 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.0% | 26.7 | 57 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +302 | 88.5 | 57 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.18 | 53.6 | 57 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 528 | 63.6 | 52 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.59 | 61.2 | 52 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 69.3% | 78.5 | 52 games · 122 peers |
| 2019 | Tier 1 | Damage share | 28.3% | 51.2 | 52 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +11 | 47.9 | 52 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.15 | 41.9 | 52 games · 106 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 520 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.17 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 57.8% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 27.1% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −516 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.08 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 404 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 6.96 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 76.8% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 21.7% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −965 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.61 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 647 | 37.6 | 32 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.69 | 36.6 | 32 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 73.2% | 91.1 | 32 games · 102 peers |
| 2024 | Tier 1 | Damage share | 25.3% | 17.8 | 32 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −268 | 25.3 | 32 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.12 | 8.9 | 32 games · 102 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2015–2024 · All seasons · 34 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 64 | ||||||||||
| Varus | 54 | ||||||||||
| Lucian | 42 | ||||||||||
| Xayah | 42 | ||||||||||
| Kai'Sa | 40 | ||||||||||
| Jinx | 34 | ||||||||||
| Aphelios | 31 | ||||||||||
| Kalista | 30 | ||||||||||
| All games | 33 | 57 | 70 | 70 | 57 | 25 | 80 | 90 | 54 | 32 | 568 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 18. Number of games won in this selection. Based on 32 of 32 games. | Losses: 14. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 5.84. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.66. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.78. Average assists per game. Based on 32 of 32 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2023 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 27. Number of games won in this selection. Based on 54 of 54 games. | Losses: 27. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 50.0%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 4.30. Average kills per game. Based on 54 of 54 games. | Deaths / game: 1.91. Average deaths per game. Based on 54 of 54 games. | Assists / game: 4.80. Average assists per game. Based on 54 of 54 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2022 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 53. Number of games won in this selection. Based on 90 of 90 games. | Losses: 37. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 58.9%. The percentage of games won. Based on 90 of 90 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 4.32. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.11. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.26. Average assists per game. Based on 90 of 90 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2021 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 44. Number of games won in this selection. Based on 80 of 80 games. | Losses: 36. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 55.0%. The percentage of games won. Based on 80 of 80 games. | KDA: 5.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 4.59. Average kills per game. Based on 80 of 80 games. | Deaths / game: 1.85. Average deaths per game. Based on 80 of 80 games. | Assists / game: 5.44. Average assists per game. Based on 80 of 80 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2020 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 20. Number of games won in this selection. Based on 25 of 25 games. | Losses: 5. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 80.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 5.68. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.16. Average deaths per game. Based on 25 of 25 games. | Assists / game: 6.96. Average assists per game. Based on 25 of 25 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 457. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2019 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 36. Number of games won in this selection. Based on 57 of 57 games. | Losses: 21. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 63.2%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 4.70. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.04. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.40. Average assists per game. Based on 57 of 57 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 460. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2018 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 52. Number of games won in this selection. Based on 70 of 70 games. | Losses: 18. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 74.3%. The percentage of games won. Based on 70 of 70 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 4.03. Average kills per game. Based on 70 of 70 games. | Deaths / game: 1.81. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.33. Average assists per game. Based on 70 of 70 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 70 games. Games without the required stats are excluded. | CS / min: 10.43. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 459. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. |
| 2017 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 47. Number of games won in this selection. Based on 70 of 70 games. | Losses: 23. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.61. Average kills per game. Based on 70 of 70 games. | Deaths / game: 1.81. Average deaths per game. Based on 70 of 70 games. | Assists / game: 6.87. Average assists per game. Based on 70 of 70 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 70 games. Games without the required stats are excluded. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. |
| 2016 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 43. Number of games won in this selection. Based on 57 of 57 games. | Losses: 14. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 75.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 5.35. Average kills per game. Based on 57 of 57 games. | Deaths / game: 1.98. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.82. Average assists per game. Based on 57 of 57 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2015 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 19. Number of games won in this selection. Based on 33 of 33 games. | Losses: 14. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 6.33. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.42. Average deaths per game. Based on 33 of 33 games. | Assists / game: 6.64. Average assists per game. Based on 33 of 33 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 33 games. Games without the required stats are excluded. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 16 of 33 games. Games without the required stats are excluded. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
2 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Championship | Cloud9 | 9 |
| LCS 2022 Championship | Cloud9 | 3 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2015 · OPL 2015 Split 1 Playoffs · 8 points. OPL 2015 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · OPL 2015 Split 2 Playoffs · 4 points. OPL 2015 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · OPL 2016 Split 1 Playoffs · 8 points. OPL 2016 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · OPL 2016 Split 2 Playoffs · 8 points. OPL 2016 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 1 Playoffs · 20 points. OPL 2017 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 2 Playoffs · 20 points. OPL 2017 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 1 Playoffs · 20 points. OPL 2018 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 2 Playoffs · 20 points. OPL 2018 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 2 Playoffs · 20 points. OPL 2019 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCO 2024 Split 1 Playoffs · 8 points. LCO 2024 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Mammoth | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Dire Wolves | Place 11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · Dire Wolves | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Dire Wolves | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Dire Wolves | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2024 Split 1 Playoffs2024 · LCO · Antic Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| LCS 2022 Championship2022 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LCS 2021 Championship |
No results in this selection.
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| OPL 2019 Split 2 Playoffs2019 · OPL · MAMMOTH | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| OPL 2018 Split 1 Playoffs2018 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| OPL 2018 Split 2 Playoffs2018 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2017 Split 1 Playoffs2017 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2017 Split 2 Playoffs2017 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2016 Split 1 Playoffs2016 · OPL · Legacy Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2016 Split 2 Playoffs2016 · OPL · Legacy Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| OPL 2015 Split 1 Playoffs2015 · OPL · Dire Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| OPL 2015 Split 2 Playoffs2015 · OPL · Dire Wolves | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|