Where Zven stands
2026 · Bot · Domestic games
Jesper Svenningsen
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Zven’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 75 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 14. Number of games won in this selection. Based on 17 of 17 games. | Losses: 3. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 82.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 911. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 12 of 75 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 50.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 75 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 889. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 75 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 810. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 75 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 75 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 75 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 796. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 31.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 910. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| AC 2026 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Esports World Cup Qualifiers 2026 · North America | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| KeSPA Cup 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCS 2026 · Lock-In | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 10.16. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCS 2026 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 538 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.80 | 91.1 | 35 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 66.6% | 24.7 | 35 games · 98 peers |
| 2015 | Tier 1 | Damage share | 28.2% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +377 | 91.3 | 35 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 660 | 95.7 | 74 games · 93 peers |
| 2016 | Tier 1 | CS / min | 9.69 | 99.1 | 74 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 70.7% | 64.9 | 73 games · 115 peers |
| 2016 | Tier 1 | Damage share | 30.7% | 97.8 | 74 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +486 | 96.7 | 74 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 555 | 82.2 | 85 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.52 | 91.9 | 85 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 63.3% | 31.1 | 85 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.9% | 66.4 | 85 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +258 | 82.9 | 85 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.67 | 72.0 | 85 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 603 | 81.7 | 64 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.90 | 63.4 | 65 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 66.7% | 38.2 | 65 games · 132 peers |
| 2018 | Tier 1 | Damage share | 30.8% | 73.3 | 64 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +74 | 61.8 | 64 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.36 | 84.8 | 64 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 567 | 86.0 | 59 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.18 | 35.5 | 59 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 70.7% | 88.4 | 59 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.8% | 76.9 | 59 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +142 | 70.2 | 59 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.26 | 72.4 | 59 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 527 | 55.8 | 57 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.41 | 71.3 | 57 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 63.6% | 19.7 | 57 games · 123 peers |
| 2020 | Tier 1 | Damage share | 25.3% | 17.5 | 57 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +652 | 98.3 | 57 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.27 | 51.7 | 57 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 544 | 71.5 | 84 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.17 | 63.8 | 84 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 66.1% | 62.3 | 84 games · 131 peers |
| 2021 | Tier 1 | Damage share | 27.8% | 73.1 | 84 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +42 | 59.8 | 84 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.45 | 78.3 | 84 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 535 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 9.13 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 67.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 29.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −271 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.15 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 720 | 82.2 | 30 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.12 | 70.3 | 30 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 73.8% | 96.0 | 30 games · 102 peers |
| 2024 | Tier 1 | Damage share | 28.8% | 78.2 | 30 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −72 | 41.8 | 30 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.27 | 34.7 | 30 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 790 | 93.7 | 59 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.25 | 47.6 | 59 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 72.0% | 82.5 | 59 games · 64 peers |
| 2025 | Tier 1 | Damage share | 29.2% | 92.1 | 59 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +47 | 63.8 | 59 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.08 | 23.8 | 59 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 814 | 90.5 | 46 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.95 | 52.4 | 46 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 65.6% | 58.7 | 46 games · 64 peers |
| 2026 | Tier 1 | Damage share | 29.4% | 81.0 | 46 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +109 | 71.2 | 46 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.10 | 7.9 | 46 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. Season labels follow the competition season.
2015–2026 · All seasons · 54 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 97 | ||||||||||||
| Varus | 84 | ||||||||||||
| Sivir | 64 | ||||||||||||
| Kalista | 57 | ||||||||||||
| Kai'Sa | 50 | ||||||||||||
| Ashe | 47 | ||||||||||||
| Corki | 47 | ||||||||||||
| Lucian | 43 | ||||||||||||
| All games | 67 | 89 | 126 | 65 | 64 | 57 | 130 | 48 | 75 | 30 | 66 | 75 | 892 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 44. Number of games won in this selection. Based on 75 of 75 games. | Losses: 31. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 58.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.73. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.59. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.28. Average assists per game. Based on 75 of 75 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 476. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2025 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 42. Number of games won in this selection. Based on 66 of 66 games. | Losses: 24. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 63.6%. The percentage of games won. Based on 66 of 66 games. | KDA: 5.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 4.64. Average kills per game. Based on 66 of 66 games. | Deaths / game: 1.94. Average deaths per game. Based on 66 of 66 games. | Assists / game: 6.80. Average assists per game. Based on 66 of 66 games. | Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2024 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 13. Number of games won in this selection. Based on 30 of 30 games. | Losses: 17. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 3.87. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.37. Average deaths per game. Based on 30 of 30 games. | Assists / game: 5.03. Average assists per game. Based on 30 of 30 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 50. Number of games won in this selection. Based on 75 of 75 games. | Losses: 25. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 66.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 0.71. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.47. Average deaths per game. Based on 75 of 75 games. | Assists / game: 9.59. Average assists per game. Based on 75 of 75 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2022 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 29. Number of games won in this selection. Based on 48 of 48 games. | Losses: 19. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 60.4%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 1.46. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.58. Average deaths per game. Based on 48 of 48 games. | Assists / game: 8.19. Average assists per game. Based on 48 of 48 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 2.74. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2021 | Games: 130. Number of individual games played in this selection. Based on 130 of 130 games. | Wins: 79. Number of games won in this selection. Based on 130 of 130 games. | Losses: 51. Number of games lost in this selection. Based on 130 of 130 games. | Win rate: 60.8%. The percentage of games won. Based on 130 of 130 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games. | Kills / game: 4.10. Average kills per game. Based on 130 of 130 games. | Deaths / game: 1.72. Average deaths per game. Based on 130 of 130 games. | Assists / game: 5.51. Average assists per game. Based on 130 of 130 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 130 of 130 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 130 games. |
| 2020 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 44. Number of games won in this selection. Based on 57 of 57 games. | Losses: 13. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 77.2%. The percentage of games won. Based on 57 of 57 games. | KDA: 7.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 4.32. Average kills per game. Based on 57 of 57 games. | Deaths / game: 1.28. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.79. Average assists per game. Based on 57 of 57 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2019 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 35. Number of games won in this selection. Based on 64 of 64 games. | Losses: 29. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.28. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.91. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.14. Average assists per game. Based on 64 of 64 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 64 games. Games without the required stats are excluded. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2018 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 36. Number of games won in this selection. Based on 65 of 65 games. | Losses: 29. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.03. Average kills per game. Based on 65 of 65 games. | Deaths / game: 1.66. Average deaths per game. Based on 65 of 65 games. | Assists / game: 4.77. Average assists per game. Based on 65 of 65 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2017 | Games: 126. Number of individual games played in this selection. Based on 126 of 126 games. | Wins: 78. Number of games won in this selection. Based on 126 of 126 games. | Losses: 48. Number of games lost in this selection. Based on 126 of 126 games. | Win rate: 61.9%. The percentage of games won. Based on 126 of 126 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games. | Kills / game: 3.44. Average kills per game. Based on 126 of 126 games. | Deaths / game: 1.74. Average deaths per game. Based on 126 of 126 games. | Assists / game: 4.63. Average assists per game. Based on 126 of 126 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 126 games. Games without the required stats are excluded. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 126 of 126 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 126 of 126 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 126 games. |
| 2016 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 59. Number of games won in this selection. Based on 89 of 89 games. | Losses: 30. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 66.3%. The percentage of games won. Based on 89 of 89 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.96. Average kills per game. Based on 89 of 89 games. | Deaths / game: 1.85. Average deaths per game. Based on 89 of 89 games. | Assists / game: 5.57. Average assists per game. Based on 89 of 89 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 89 games. Games without the required stats are excluded. |
| 2015 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 46. Number of games won in this selection. Based on 67 of 67 games. | Losses: 21. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 68.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 6.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 4.91. Average kills per game. Based on 67 of 67 games. | Deaths / game: 1.60. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.60. Average assists per game. Based on 67 of 67 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
1 Other international · 2 major honors
1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Summer Playoffs | Origen | 27 |
| EU LCS 2016 Spring Playoffs | Origen | 30 |
| EU LCS 2016 Summer Playoffs | G2 Esports | 44 |
| EU LCS 2017 Spring Playoffs | G2 Esports | 41 |
| EU LCS 2017 Summer Playoffs | G2 Esports | 44 |
| LCS 2019 Regional Finals | TSM | 5 |
| LCS 2019 Spring Playoffs | TSM | 32 |
| LCS 2019 Summer Playoffs | TSM | 22 |
| LCS 2020 Spring Playoffs | Cloud9 | 28 |
| LCS 2020 Summer Playoffs | Cloud9 | 29 |
| LCS 2021 Lock In | Cloud9 | 17 |
| LCS 2021 Mid-Season Showdown | Cloud9 | 30 |
| LCS 2021 Championship | Cloud9 | 37 |
| LCS 2022 Lock In | Cloud9 | 10 |
| LCS 2022 Championship | Cloud9 | 32 |
| LCS 2023 Spring Playoffs | Cloud9 | 30 |
| LCS 2023 Championship | Cloud9 | 29 |
| LCS 2024 Championship | Dignitas | 30 |
| LTA 2025 Split 1 Playoffs | Cloud9 | 11 |
| LTA North 2025 Split 2 Playoffs | Cloud9 | 32 |
| LTA North 2025 Split 3 | Cloud9 | 21 |
| NA Regional Finals 2018 | TSM | 6 |
| NA LCS 2018 Spring Playoffs | TSM | 24 |
| NA LCS 2018 Summer Playoffs | TSM | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Lock In · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 1/5 = 16/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Zven.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. Zven.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. Zven.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2021 · LCS · lcs-2021-spring. Zven.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. Zven.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2023 · LCS · lcs-2023-summer. Zven.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · EU LCS · eu-lcs-2016-summer. Zven.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Zven.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Zven.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LCS · lcs-2019-spring. Zven.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Zven.
regular · edition_role · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2015 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2015 · LEC · eu-lcs-2015-summer. Zven.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2018 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LCS · na-lcs-2018-summer. Zven.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2015 · Intel Extreme Masters Season 10 San Jose · 10 points. IEM Season 10 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 8 points. IEM Season 11 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Spring Playoffs · 3.2 points. LCS 2026 Spring Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 3.2 points. LCS 2026 Lock-In: champion 8 × final placement 2/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Cloud9 | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20232023 · worlds · Cloud9 | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · Cloud9 | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played. |
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Cloud9 | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20212021 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| Intel Extreme Masters Season 11 World Championship2017 · International · G2 Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · G2 Esports | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20172017 · worlds · G2 Esports | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20162016 · worlds · G2 Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 10 San Jose2015 · International · Origen | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| worlds 20152015 · worlds · Origen | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
23 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Cloud9 | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Cloud9 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| KeSPA Cup 20252025 · LCK · Cloud9 | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · Cloud9 | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · Cloud9 KIA | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| LTA North 2025 Split 32025 · LTA North · Cloud9 KIA | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCS 2024 Championship2024 · LCS · Dignitas | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2023 Championship2023 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2022 Lock In2022 · LCS · Cloud9 | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCS 2022 Championship2022 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| LCS 2021 Lock In2021 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2021 Championship2021 · LCS · Cloud9 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · TSM | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| EU LCS 2017 Summer Playoffs2017 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
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| EU LCS 2015 Summer Playoffs2015 · EU LCS · Origen | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
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14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2025 · LTA North · lta-north-2025-split-2 · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
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| 2nd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
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| 1st LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 3rd All Pro Teamsource ↗2019 · LCS · lcs-2019-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
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| 2nd All Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: unknown.
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| All-Pro 3rd teamsource ↗2018 · LCS · TSM · all pro | bot · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 35 games played. Selection: unknown.
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| 1st All-Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: Expert vote.
|
| 2nd All Pro Teamsource ↗2017 · EU LCS · eu-lcs-2017-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: unknown.
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| proteamsource ↗2016 · EU LCS · eu-lcs-2016-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
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| Outstanding Rookiesource ↗2015 · EU LCS · eu-lcs-2015-summer · rookie | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
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| All-Pro 2nd teamsource ↗2015 · LEC · Origen · all pro | bot · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 27 games played. Selection: unknown.
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