Where Zothve stands
All seasons · Top · Domestic games
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 41 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Zothve’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 34 of 243 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 15. Number of games won in this selection. Based on 34 of 34 games. | Losses: 19. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 44.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 28 of 243 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 21. Number of games won in this selection. Based on 28 of 28 games. | Losses: 7. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 75.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 42.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 26 of 243 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 16. Number of games won in this selection. Based on 26 of 26 games. | Losses: 10. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. |
| 18 of 243 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 243 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 243 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 243 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 243 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 243 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 243 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2026 · Split 2 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LRN 2026 · Split 1 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 87.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LTA 2025 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LTA S 2025 · Split 1 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LTA S 2025 · Split 2 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LTA S 2025 · Split 3 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LLA 2024 · Closing | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 51.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LLA 2024 · Opening | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 86.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| Mid-Season Invitational 2024 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LLA 2023 · Closing | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsLØS | Series ↗ | Camille | Loss | 0 / 2 / 1 |
| 29 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsLØS | Series ↗ | Renekton | Loss | 1 / 1 / 0 |
| 29 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsLØS | Series ↗ | Rumble | Win | 5 / 3 / 7 |
| 23 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsRED Canids | Series ↗ | Jayce | Loss | 1 / 1 / 1 |
| 23 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsRED Canids | Series ↗ | Rumble | Loss | 2 / 2 / 2 |
| 16 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvspaiN Gaming | Series ↗ | K'Sante | Loss | 0 / 0 / 1 |
| 16 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvspaiN Gaming | Series ↗ | Olaf | Loss | 2 / 7 / 1 |
| 9 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsFURIA | Series ↗ | Ambessa | Loss | 0 / 3 / 0 |
| 9 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsFURIA | Series ↗ | K'Sante | Loss | 0 / 0 / 2 |
| 7 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsVivo Keyd Stars | Series ↗ | Olaf | Loss | 1 / 3 / 0 |
| 7 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsVivo Keyd Stars | Series ↗ | Rumble | Loss | 1 / 2 / 1 |
| 7 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsVivo Keyd Stars | Series ↗ | Jayce | Win | 2 / 0 / 7 |
| 2 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsLOUD | Series ↗ | K'Sante | Loss | 5 / 3 / 4 |
| 2 Aug 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsLOUD | Series ↗ | Jayce | Loss | 3 / 7 / 6 |
| 26 Jul 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsLeviatan | Series ↗ | K'Sante | Win | 6 / 3 / 7 |
| 26 Jul 2026 | CBLOL 2026 · Split 2 | Fluxo W7MvsLeviatan | Series ↗ | Jayce | Win | 5 / 1 / 1 |
| 9 Jun 2026 | LRN 2026 · Split 1 | FuegovsG3V E-sports | Series ↗ | Jax | Win | 6 / 1 / 6 |
| 9 Jun 2026 | LRN 2026 · Split 1 | FuegovsG3V E-sports | Series ↗ | Jayce | Win | 8 / 0 / 9 |
| 8 Jun 2026 | LRN 2026 · Split 1 | FuegovsG3V E-sports | Series ↗ | Rumble | Win | 5 / 2 / 7 |
| 26 May 2026 | LRN 2026 · Split 1 | FuegovsG3V E-sports | Series ↗ | Renekton | Win | 2 / 2 / 3 |
| 26 May 2026 | LRN 2026 · Split 1 | FuegovsG3V E-sports | Series ↗ | Anivia | Loss | 2 / 7 / 3 |
| 25 May 2026 | LRN 2026 · Split 1 | FuegovsG3V E-sports | Series ↗ | Sion | Win | 4 / 3 / 6 |
| 25 May 2026 | LRN 2026 · Split 1 | FuegovsG3V E-sports | Series ↗ | Rumble | Win | 6 / 1 / 10 |
| 21 Apr 2026 | LRN 2026 · Split 1 | FuegovsZeu5 Esports | Series ↗ | Shen | Win | 2 / 1 / 13 |
| 21 Apr 2026 | LRN 2026 · Split 1 | FuegovsZeu5 Esports | Series ↗ | K'Sante | Win | 5 / 0 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | 402 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 7.32 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 53.7% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 23.7% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | +224 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.70 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 461 | 41.0 | 28 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.86 | 98.3 | 28 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 53.1% | 25.6 | 28 games · 118 peers |
| 2022 | Tier 1 | Damage share | 24.6% | 58.1 | 28 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −114 | 37.5 | 28 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.97 | 40.2 | 28 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 447 | 26.3 | 50 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.81 | 37.4 | 50 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 55.6% | 69.7 | 49 games · 100 peers |
| 2023 | Tier 1 | Damage share | 21.3% | 32.3 | 50 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +112 | 65.0 | 50 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 0.86 | 3.0 | 50 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 527 | 57.8 | 70 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.10 | 64.7 | 70 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 52.2% | 35.3 | 69 games · 103 peers |
| 2024 | Tier 1 | Damage share | 20.2% | 27.5 | 70 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +39 | 64.2 | 70 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.92 | 9.8 | 70 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 523 | 11.3 | 38 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.86 | 40.3 | 38 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 54.4% | 29.0 | 38 games · 63 peers |
| 2025 | Tier 1 | Damage share | 22.8% | 59.7 | 38 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −129 | 26.7 | 38 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.87 | 8.1 | 38 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 429 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 8.79 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 47.1% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 20.3% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −278 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 0.97 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
2021–2026 · All seasons · 41 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| K'Sante | 34 | ||||||
| Renekton | 28 | ||||||
| Rumble | 26 | ||||||
| Gnar | 18 | ||||||
| Aatrox | 14 | ||||||
| Jax | 14 | ||||||
| Jayce | 14 | ||||||
| Gwen | 13 | ||||||
| All games | 11 | 28 | 50 | 74 | 40 | 40 | 243 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 25. Number of games won in this selection. Based on 40 of 40 games. | Losses: 15. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 62.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.43. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.03. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.98. Average assists per game. Based on 40 of 40 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2025 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 15. Number of games won in this selection. Based on 40 of 40 games. | Losses: 25. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 37.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.60. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.33. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.08. Average assists per game. Based on 40 of 40 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2024 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 49. Number of games won in this selection. Based on 74 of 74 games. | Losses: 25. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 66.2%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.24. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.82. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.73. Average assists per game. Based on 74 of 74 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2023 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 26. Number of games won in this selection. Based on 50 of 50 games. | Losses: 24. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 1.90. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.04. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.18. Average assists per game. Based on 50 of 50 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. |
| 2022 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 8. Number of games won in this selection. Based on 28 of 28 games. | Losses: 20. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 28.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 1.96. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.57. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.36. Average assists per game. Based on 28 of 28 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2021 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 2. Number of games won in this selection. Based on 11 of 11 games. | Losses: 9. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 2.09. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.36. Average deaths per game. Based on 11 of 11 games. | Assists / game: 4.00. Average assists per game. Based on 11 of 11 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LTA 2025 Split 1 Playoffs | Leviatan | 9 |
| LTA South 2025 Split 2 Playoffs | Leviatan | 16 |
| LTA South 2025 Split 3 | Leviatan | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA South 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Estral Esports | Places 11–12 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LTA 2025 Split 1 Playoffs2025 · LTA · Leviatan | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LTA South 2025 Split 32025 · LTA South · Leviatán | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
No results in this selection.