Where Ziv stands
2021 · Top · Domestic games
Chen Yi陳奕
Also known as: Ziv · Ziv (Chen Yi)
All leagues · All positions
2021 · Top · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ziv’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 34 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 6 of 34 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 34 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 34 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 40.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 34 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 34 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 41.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.23. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | The percentage of team kills the player contributed to with a kill or assist, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2021 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 8.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 25 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsLNG Esports | Gragas | Loss | 1 / 1 / 1 |
| 25 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsLNG Esports | Jayce | Loss | 1 / 3 / 1 |
| 18 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsThunderTalk Gaming | Sylas | Loss | 2 / 5 / 6 |
| 18 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsThunderTalk Gaming | Gnar | Loss | 4 / 3 / 4 |
| 13 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsBilibili Gaming | Jayce | Loss | 1 / 3 / 0 |
| 13 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsBilibili Gaming | Sion | Loss | 2 / 4 / 8 |
| 10 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsSuning | Jayce | Loss | 5 / 6 / 12 |
| 10 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsSuning | Renekton | Loss | 0 / 2 / 0 |
| 7 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsOh My God | Nocturne | Loss | 1 / 5 / 6 |
| 7 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsOh My God | Sion | Loss | 0 / 1 / 1 |
| 1 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsEDward Gaming | Renekton | Loss | 4 / 3 / 5 |
| 1 Mar 2021 | LPL 2021 · Spring | Rogue WarriorsvsEDward Gaming | Gnar | Loss | 1 / 3 / 2 |
| 27 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsLGD Gaming | Gangplank | Loss | 0 / 2 / 0 |
| 27 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsLGD Gaming | Renekton | Win | 1 / 2 / 14 |
| 27 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsLGD Gaming | Aatrox | Loss | 0 / 3 / 2 |
| 25 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsRoyal Never Give Up | Sion | Loss | 0 / 3 / 2 |
| 25 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsRoyal Never Give Up | Gragas | Loss | 1 / 4 / 3 |
| 3 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsJD Gaming | Sylas | Loss | 0 / 3 / 4 |
| 3 Feb 2021 | LPL 2021 · Spring | Rogue WarriorsvsJD Gaming | Ornn | Loss | 0 / 3 / 6 |
| 31 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsRare Atom | Jayce | Loss | 1 / 5 / 3 |
| 31 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsRare Atom | Aatrox | Loss | 0 / 1 / 1 |
| 27 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsInvictus Gaming | Renekton | Loss | 0 / 8 / 9 |
| 27 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsInvictus Gaming | Camille | Loss | 2 / 4 / 6 |
| 24 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsVictory Five | Gnar | Loss | 0 / 3 / 3 |
| 24 Jan 2021 | LPL 2021 · Spring | Rogue WarriorsvsVictory Five | Renekton | Loss | 1 / 1 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2021 · Domestic games
Percentile among 106 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 437 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.74 | 56.3 | 62 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 64.0% | 56.1 | 62 games · 99 peers |
| 2015 | Tier 1 | Damage share | 20.3% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +157 | 76.1 | 53 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 457 | 82.8 | 73 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.78 | 88.2 | 73 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 62.1% | 40.6 | 73 games · 107 peers |
| 2016 | Tier 1 | Damage share | 22.1% | 83.9 | 73 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +134 | 68.2 | 73 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 453 | 74.5 | 76 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.29 | 62.7 | 81 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 66.7% | 91.3 | 81 games · 127 peers |
| 2017 | Tier 1 | Damage share | 24.3% | 89.1 | 76 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +196 | 79.1 | 76 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.64 | 79.8 | 76 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 446 | 75.4 | 63 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.83 | 75.4 | 65 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 61.6% | 80.8 | 63 games · 126 peers |
| 2018 | Tier 1 | Damage share | 25.9% | 96.0 | 63 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −98 | 35.7 | 63 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.25 | 93.5 | 63 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 430 | 72.9 | 87 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.26 | 67.4 | 87 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 57.1% | 52.3 | 87 games · 129 peers |
| 2019 | Tier 1 | Damage share | 25.1% | 86.8 | 87 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −54 | 52.3 | 87 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.12 | 92.8 | 87 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 399 | 42.1 | 53 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.38 | 38.0 | 53 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 60.9% | 73.4 | 53 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.2% | 28.6 | 53 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −286 | 18.3 | 53 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.11 | 96.0 | 53 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 353 | 0.8 | 34 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.16 | 15.3 | 34 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 60.3% | 61.3 | 32 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.9% | 51.6 | 34 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −485 | 3.8 | 34 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.98 | 49.2 | 34 games · 125 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
2015–2021 · All seasons · 49 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Gnar | 61 | |||||||
| Maokai | 59 | |||||||
| Renekton | 41 | |||||||
| Gangplank | 27 | |||||||
| Aatrox | 18 | |||||||
| Ornn | 18 | |||||||
| Camille | 17 | |||||||
| Kennen | 17 | |||||||
| All games | 82 | 79 | 90 | 65 | 93 | 57 | 34 | 500 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 3. Number of games won in this selection. Based on 34 of 34 games. | Losses: 31. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 8.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 1.38. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.15. Average deaths per game. Based on 34 of 34 games. | Assists / game: 3.85. Average assists per game. Based on 34 of 34 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 34 games. Games without the required stats are excluded. |
| 2020 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 38. Number of games won in this selection. Based on 57 of 57 games. | Losses: 19. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 66.7%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.16. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.26. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.65. Average assists per game. Based on 57 of 57 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2019 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 48. Number of games won in this selection. Based on 93 of 93 games. | Losses: 45. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 51.6%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 2.44. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.16. Average deaths per game. Based on 93 of 93 games. | Assists / game: 4.30. Average assists per game. Based on 93 of 93 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2018 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 24. Number of games won in this selection. Based on 65 of 65 games. | Losses: 41. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 36.9%. The percentage of games won. Based on 65 of 65 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 1.86. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.28. Average deaths per game. Based on 65 of 65 games. | Assists / game: 3.60. Average assists per game. Based on 65 of 65 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded. |
| 2017 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 58. Number of games won in this selection. Based on 90 of 90 games. | Losses: 32. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 64.4%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 2.34. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.03. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.62. Average assists per game. Based on 90 of 90 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 90 games. Games without the required stats are excluded. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 85 of 90 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2016 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 60. Number of games won in this selection. Based on 79 of 79 games. | Losses: 19. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 75.9%. The percentage of games won. Based on 79 of 79 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.97. Average kills per game. Based on 79 of 79 games. | Deaths / game: 1.63. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.81. Average assists per game. Based on 79 of 79 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2015 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 56. Number of games won in this selection. Based on 82 of 82 games. | Losses: 26. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 68.3%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 3.32. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.61. Average deaths per game. Based on 82 of 82 games. | Assists / game: 9.05. Average assists per game. Based on 82 of 82 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 82 games. Games without the required stats are excluded. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 75 of 82 games. Games without the required stats are excluded. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Spring Playoffs | Rogue Warriors | 34 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2016 · LMS · LMS/2016 Season/Spring Season. Ziv.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2015 · Intel Extreme Masters Season 9 Taipei · 2 points. IEM Season 9 Taipei: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Spring Playoffs · 20 points. LMS 2015 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Summer Playoffs · 20 points. LMS 2015 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Spring Playoffs · 8 points. LMS 2016 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Summer Playoffs · 4 points. LMS 2016 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Spring Playoffs · 8 points. LMS 2017 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Summer Playoffs · 8 points. LMS 2017 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 4 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 8 points. LMS 2019 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 4 points. PCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 4 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · ahq e-Sports Club | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · ahq e-Sports Club | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20162016 · worlds · ahq e-Sports Club | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 Taipei2015 · International · ahq eSports Club | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · ahq eSports Club | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20152015 · worlds · ahq e-Sports Club | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20202020 · LPL · Rogue Warriors | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · ahq eSports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · ahq eSports Club | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| LMS 2019 Spring Playoffs |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Regular Season MVPsource ↗2016 · LMS · ahq eSports Club · split mvp | Split / final honor | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 28 games played. Selection: unknown.
|
| Place 3 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · ahq eSports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| LMS 2017 Spring Playoffs2017 · LMS · ahq eSports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LMS 2017 Summer Playoffs2017 · LMS · ahq eSports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| LMS 2016 Spring Playoffs2016 · LMS · ahq eSports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2016 Summer Playoffs2016 · LMS · ahq eSports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LMS 2015 Spring Playoffs2015 · LMS · ahq eSports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| LMS 2015 Summer Playoffs2015 · LMS · ahq eSports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|