Where Zeitnot stands
All seasons · Bot · Domestic games
Berkay Aşıkuzun
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 26 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 26 games without a complete snapshot are excluded.
Explore Zeitnot’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 65 of 423 games in this selection. | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 46. Number of games won in this selection. Based on 65 of 65 games. | Losses: 19. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 70.8%. The percentage of games won. Based on 65 of 65 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 65 games. Games without the required stats are excluded. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 49 of 423 games in this selection. | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 26. Number of games won in this selection. Based on 49 of 49 games. | Losses: 23. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 53.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 49 games. Games without the required stats are excluded. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 37 of 423 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 27. Number of games won in this selection. Based on 37 of 37 games. | Losses: 10. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 73.0%. The percentage of games won. Based on 37 of 37 games. | KDA: 7.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 31 of 423 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 22. Number of games won in this selection. Based on 31 of 31 games. | Losses: 9. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 27 of 423 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 14. Number of games won in this selection. Based on 27 of 27 games. | Losses: 13. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 27 games. Games without the required stats are excluded. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 26 of 423 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 17. Number of games won in this selection. Based on 26 of 26 games. | Losses: 9. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 26 games. Games without the required stats are excluded. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 26 of 423 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 18. Number of games won in this selection. Based on 26 of 26 games. | Losses: 8. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 69.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 24 of 423 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 17. Number of games won in this selection. Based on 24 of 24 games. | Losses: 7. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 70.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 20 of 423 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 15. Number of games won in this selection. Based on 20 of 20 games. | Losses: 5. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 9.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 423 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2023 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| TCL 2020 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 73.1%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| TCL 2020 · Winter | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| Worlds 2020 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| TAL 2019 · Summer | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| TCL 2019 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| TCL 2019 · Winter | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 88.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 9.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| TCL 2019 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| Mid-Season Invitational 2018 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| RR 2018 · Rift Rivals · LCL-TCL-VCS | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsFUT Esports | Series ↗ | Ezreal | Loss | 5 / 5 / 10 |
| 26 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsFUT Esports | Series ↗ | Zeri | Loss | 0 / 4 / 0 |
| 26 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsFUT Esports | Series ↗ | Xayah | Win | 8 / 1 / 8 |
| 26 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsFUT Esports | Series ↗ | Aphelios | Win | 2 / 1 / 4 |
| 26 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsFUT Esports | Series ↗ | Xayah | Loss | 8 / 4 / 8 |
| 21 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsGalakticos | Series ↗ | Aphelios | Win | 5 / 1 / 8 |
| 20 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsEternal Fire | Series ↗ | Ashe | Loss | 0 / 4 / 5 |
| 14 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsFUT Esports | Series ↗ | Ezreal | Loss | 3 / 1 / 6 |
| 13 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Xayah | Win | 2 / 1 / 8 |
| 12 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Kai'Sa | Loss | 5 / 5 / 3 |
| 7 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsİstanbul Wildcats | Series ↗ | Xayah | Win | 2 / 1 / 5 |
| 6 Jul 2023 | TCL 2023 · Summer | Papara SuperMassivevsNASR eSports Turkey | Series ↗ | Aphelios | Loss | 1 / 1 / 5 |
| 30 Jun 2023 | TCL 2023 · Summer | Papara SuperMassivevsGalakticos | Series ↗ | Lucian | Win | 5 / 4 / 7 |
| 29 Jun 2023 | TCL 2023 · Summer | Papara SuperMassivevsEternal Fire | Series ↗ | Jinx | Loss | 1 / 3 / 2 |
| 23 Jun 2023 | TCL 2023 · Summer | Papara SuperMassivevsFUT Esports | Series ↗ | Xayah | Loss | 3 / 4 / 4 |
| 22 Jun 2023 | TCL 2023 · Summer | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Aphelios | Win | 9 / 3 / 7 |
| 16 Jun 2023 | TCL 2023 · Summer | Papara SuperMassivevsDark Passage | Series ↗ | Xayah | Win | 5 / 2 / 9 |
| 15 Jun 2023 | TCL 2023 · Summer | Papara SuperMassivevsİstanbul Wildcats | Series ↗ | Jinx | Loss | 3 / 5 / 7 |
| 14 Jun 2023 | TCL 2023 · Summer | Papara SuperMassivevsNASR eSports Turkey | Series ↗ | Aphelios | Loss | 0 / 1 / 0 |
| 30 Sept 2020 | Worlds 2020 | Papara SuperMassivevsUnicorns of Love.CIS | Series ↗ | Caitlyn | Loss | 5 / 3 / 3 |
| 30 Sept 2020 | Worlds 2020 | Papara SuperMassivevsUnicorns of Love.CIS | Series ↗ | Senna | Loss | 3 / 4 / 5 |
| 30 Sept 2020 | Worlds 2020 | Papara SuperMassivevsUnicorns of Love.CIS | Series ↗ | Miss Fortune | Loss | 3 / 7 / 8 |
| 29 Sept 2020 | Worlds 2020 | Papara SuperMassivevsMAD Lions KOI | Series ↗ | Caitlyn | Win | 9 / 0 / 6 |
| 29 Sept 2020 | Worlds 2020 | Papara SuperMassivevsMAD Lions KOI | Series ↗ | Vayne | Loss | 2 / 3 / 2 |
| 29 Sept 2020 | Worlds 2020 | Papara SuperMassivevsMAD Lions KOI | Series ↗ | Miss Fortune | Win | 9 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 641 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.32 | 55.7 | 41 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 67.6% | 29.9 | 41 games · 98 peers |
| 2015 | Tier 1 | Damage share | 29.7% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +417 | 95.7 | 41 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 656 | 94.6 | 55 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.37 | 39.6 | 55 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 67.5% | 31.6 | 54 games · 115 peers |
| 2016 | Tier 1 | Damage share | 30.0% | 92.4 | 55 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +270 | 89.0 | 55 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 642 | 98.1 | 69 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.09 | 69.1 | 69 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 65.9% | 58.2 | 69 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.8% | 91.6 | 69 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +435 | 93.3 | 69 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.50 | 35.0 | 69 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 726 | 99.2 | 70 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.15 | 83.2 | 70 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 75.0% | 95.4 | 70 games · 132 peers |
| 2018 | Tier 1 | Damage share | 32.3% | 89.3 | 70 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +799 | 100.0 | 70 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.10 | 32.1 | 70 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 545 | 76.9 | 50 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.62 | 66.9 | 50 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 71.0% | 92.6 | 50 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.5% | 71.9 | 50 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +667 | 98.3 | 50 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.02 | 17.1 | 50 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 495 | 33.3 | 46 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.76 | 30.3 | 46 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 65.0% | 29.5 | 46 games · 123 peers |
| 2020 | Tier 1 | Damage share | 26.5% | 31.7 | 46 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +685 | 100.0 | 46 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.16 | 28.3 | 46 games · 121 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. Season labels follow the competition season.
2015–2023 · All seasons · 26 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Ezreal | 65 | |||||||
| Lucian | 49 | |||||||
| Caitlyn | 37 | |||||||
| Varus | 31 | |||||||
| Ashe | 27 | |||||||
| Kalista | 26 | |||||||
| Sivir | 26 | |||||||
| Xayah | 24 | |||||||
| All games | 47 | 67 | 87 | 94 | 51 | 58 | 19 | 423 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 8. Number of games won in this selection. Based on 19 of 19 games. | Losses: 11. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 3.53. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.68. Average deaths per game. Based on 19 of 19 games. | Assists / game: 5.58. Average assists per game. Based on 19 of 19 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2020 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 35. Number of games won in this selection. Based on 58 of 58 games. | Losses: 23. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 60.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.05. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.36. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.69. Average assists per game. Based on 58 of 58 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2019 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 35. Number of games won in this selection. Based on 51 of 51 games. | Losses: 16. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 68.6%. The percentage of games won. Based on 51 of 51 games. | KDA: 6.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 4.57. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.69. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.00. Average assists per game. Based on 51 of 51 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 462. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2018 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 68. Number of games won in this selection. Based on 94 of 94 games. | Losses: 26. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 72.3%. The percentage of games won. Based on 94 of 94 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 5.45. Average kills per game. Based on 94 of 94 games. | Deaths / game: 1.98. Average deaths per game. Based on 94 of 94 games. | Assists / game: 6.02. Average assists per game. Based on 94 of 94 games. | Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 94 games. Games without the required stats are excluded. | CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 477. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2017 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 58. Number of games won in this selection. Based on 87 of 87 games. | Losses: 29. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 66.7%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 4.61. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.52. Average deaths per game. Based on 87 of 87 games. | Assists / game: 5.99. Average assists per game. Based on 87 of 87 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 87 games. Games without the required stats are excluded. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2016 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 43. Number of games won in this selection. Based on 67 of 67 games. | Losses: 24. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 64.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 4.12. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.66. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.04. Average assists per game. Based on 67 of 67 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 67 games. Games without the required stats are excluded. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. |
| 2015 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 31. Number of games won in this selection. Based on 47 of 47 games. | Losses: 16. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 66.0%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 4.98. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.94. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.13. Average assists per game. Based on 47 of 47 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 47 games. Games without the required stats are excluded. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · SuperMassive Esports | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · SuperMassive e-Sports | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20182018 · worlds · Super Massive e-Sports | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · SuperMassive e-Sports | Place 7 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
No results in this selection.
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.