Where Yoon stands
All seasons · Support · Domestic games
Kim Byung-yoon김병윤
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 27 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 146 games without a complete snapshot are excluded.
Explore Yoon’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 48 of 317 games in this selection. | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 22. Number of games won in this selection. Based on 48 of 48 games. | Losses: 26. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 45.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 48 games. Games without the required stats are excluded. | CS / min: 1.98. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 48 games. Games without the required stats are excluded. |
| 37 of 317 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 16. Number of games won in this selection. Based on 37 of 37 games. | Losses: 21. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.96. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 34 of 317 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 22. Number of games won in this selection. Based on 34 of 34 games. | Losses: 12. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 64.7%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 34 games. Games without the required stats are excluded. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 34 of 317 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 20. Number of games won in this selection. Based on 34 of 34 games. | Losses: 14. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 34 games. Games without the required stats are excluded. | CS / min: 0.51. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
| 30 of 317 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 11. Number of games won in this selection. Based on 30 of 30 games. | Losses: 19. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 36.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. | CS / min: 1.85. Minions and monsters killed per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 30 games. Games without the required stats are excluded. |
| 19 of 317 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 2.53. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 13 of 317 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 317 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 317 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 317 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 2.30. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Bars show how often the player chose each champion in this selection.
| LMS 2019 · Regional Finals | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 103. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LMS 2019 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 45.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.89. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LMS 2019 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 46.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 1.97. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LPL 2018 · Spring | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.87. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
| LPL 2018 · Summer | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Win rate: 54.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 6.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. |
| Demacia Cup 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Demacia Cup 2017 · Summer | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Demacia Cup 2017 · Winter | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 8 games. Games without the required stats are excluded. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2017 · Summer | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 42.1%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 38 games. Games without the required stats are excluded. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
| LSPL 2017 · Spring | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Win rate: 69.4%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 62 games. Games without the required stats are excluded. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Sept 2019 | LMS 2019 · Regional Finals | G-RexvsHong Kong Attitude | Series ↗ | Tahm Kench | Loss | 0 / 3 / 2 |
| 8 Sept 2019 | LMS 2019 · Regional Finals | G-RexvsHong Kong Attitude | Series ↗ | Tahm Kench | Loss | 0 / 4 / 6 |
| 8 Sept 2019 | LMS 2019 · Regional Finals | G-RexvsHong Kong Attitude | Series ↗ | Alistar | Loss | 0 / 2 / 3 |
| 6 Sept 2019 | LMS 2019 · Regional Finals | G-RexvsMAD Team | Series ↗ | Rakan | Win | 4 / 2 / 9 |
| 6 Sept 2019 | LMS 2019 · Regional Finals | G-RexvsMAD Team | Series ↗ | Rakan | Win | 1 / 2 / 14 |
| 6 Sept 2019 | LMS 2019 · Regional Finals | G-RexvsMAD Team | Series ↗ | Yuumi | Loss | 0 / 3 / 2 |
| 6 Sept 2019 | LMS 2019 · Regional Finals | G-RexvsMAD Team | Series ↗ | Tahm Kench | Win | 0 / 0 / 6 |
| 4 Aug 2019 | LMS 2019 · Summer | G-RexvsMAD Team | Series ↗ | Tahm Kench | Loss | 0 / 3 / 5 |
| 4 Aug 2019 | LMS 2019 · Summer | G-RexvsMAD Team | Series ↗ | Volibear | Loss | 2 / 5 / 5 |
| 4 Aug 2019 | LMS 2019 · Summer | G-RexvsMAD Team | Series ↗ | Volibear | Win | 2 / 2 / 7 |
| 28 Jul 2019 | LMS 2019 · Summer | G-RexvsAlpha Esports | Series ↗ | Yuumi | Win | 1 / 4 / 22 |
| 28 Jul 2019 | LMS 2019 · Summer | G-RexvsAlpha Esports | Series ↗ | Volibear | Win | 1 / 1 / 6 |
| 26 Jul 2019 | LMS 2019 · Summer | G-Rexvsahq eSports Club | Series ↗ | Braum | Win | 0 / 2 / 16 |
| 26 Jul 2019 | LMS 2019 · Summer | G-Rexvsahq eSports Club | Series ↗ | Braum | Loss | 0 / 3 / 9 |
| 26 Jul 2019 | LMS 2019 · Summer | G-Rexvsahq eSports Club | Series ↗ | Braum | Win | 1 / 0 / 8 |
| 21 Jul 2019 | LMS 2019 · Summer | G-RexvsJ Team | Series ↗ | Volibear | Loss | 1 / 5 / 4 |
| 21 Jul 2019 | LMS 2019 · Summer | G-RexvsJ Team | Series ↗ | Tahm Kench | Loss | 0 / 3 / 7 |
| 20 Jul 2019 | LMS 2019 · Summer | G-RexvsFlash Wolves | Series ↗ | Tahm Kench | Win | 0 / 4 / 12 |
| 20 Jul 2019 | LMS 2019 · Summer | G-RexvsFlash Wolves | Series ↗ | Tahm Kench | Win | 4 / 0 / 17 |
| 13 Jul 2019 | LMS 2019 · Summer | G-RexvsHong Kong Attitude | Series ↗ | Nautilus | Loss | 0 / 4 / 3 |
| 13 Jul 2019 | LMS 2019 · Summer | G-RexvsHong Kong Attitude | Series ↗ | Kai'Sa | Loss | 1 / 4 / 1 |
| 12 Jul 2019 | LMS 2019 · Summer | G-RexvsMAD Team | Series ↗ | Nautilus | Loss | 0 / 4 / 8 |
| 12 Jul 2019 | LMS 2019 · Summer | G-RexvsMAD Team | Series ↗ | Lux | Loss | 1 / 6 / 11 |
| 12 Jul 2019 | LMS 2019 · Summer | G-RexvsMAD Team | Series ↗ | Lux | Win | 0 / 2 / 9 |
| 30 Jun 2019 | LMS 2019 · Summer | G-RexvsAlpha Esports | Series ↗ | Yuumi | Win | 1 / 3 / 17 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 119 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 1.09 | 77.2 | 37 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 67.3% | 43.9 | 37 games · 124 peers |
| 2017 | Tier 1 | Damage share | 6.7% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 122 | 10.2 | 99 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.79 | 77.2 | 99 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 67.0% | 33.9 | 97 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.0% | 9.4 | 99 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +202 | 96.1 | 99 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.27 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 131 | 18.0 | 70 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.73 | 83.6 | 70 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 73.6% | 93.8 | 68 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.1% | 24.2 | 70 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +52 | 65.6 | 70 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.30 | 46.8 | 70 games · 110 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. Season labels follow the competition season.
2015–2019 · All seasons · 27 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Tahm Kench | 48 | |||||
| Braum | 37 | |||||
| Rakan | 34 | |||||
| Thresh | 34 | |||||
| Alistar | 30 | |||||
| Shen | 19 | |||||
| Zyra | 13 | |||||
| Galio | 10 | |||||
| All games | 1 | 31 | 114 | 99 | 72 | 317 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 33. Number of games won in this selection. Based on 72 of 72 games. | Losses: 39. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 45.8%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.78. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.49. Average deaths per game. Based on 72 of 72 games. | Assists / game: 7.35. Average assists per game. Based on 72 of 72 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 1.86. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 72 games. Games without the required stats are excluded. |
| 2018 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 53. Number of games won in this selection. Based on 99 of 99 games. | Losses: 46. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 53.5%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 0.75. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.90. Average deaths per game. Based on 99 of 99 games. | Assists / game: 8.08. Average assists per game. Based on 99 of 99 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. |
| 2017 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 65. Number of games won in this selection. Based on 114 of 114 games. | Losses: 49. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 57.0%. The percentage of games won. Based on 114 of 114 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 0.51. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.06. Average deaths per game. Based on 114 of 114 games. | Assists / game: 7.89. Average assists per game. Based on 114 of 114 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 114 games. Games without the required stats are excluded. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 108 of 114 games. Games without the required stats are excluded. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. |
| 2016 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 15. Number of games won in this selection. Based on 31 of 31 games. | Losses: 16. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 0.55. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.61. Average deaths per game. Based on 31 of 31 games. | Assists / game: 8.68. Average assists per game. Based on 31 of 31 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2015 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 0.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 5.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 6.00. Average assists per game. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Summer Playoffs | Suning | 38 |
| LPL 2018 Spring Playoffs | Suning | 48 |
| LPL 2018 Summer Playoffs | Suning | 51 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Championship 20172017 · LPL · Suning | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 20172017 · LPL · Suning | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 20162016 · LPL · T.Bear Gaming | Places 12–13 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · T.Bear Gaming | Places 17–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
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No results in this selection.