Where Xun stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 27 games without a complete snapshot are excluded.
Explore Xun’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 29 of 192 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 21. Number of games won in this selection. Based on 29 of 29 games. | Losses: 8. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 25 of 192 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 19. Number of games won in this selection. Based on 25 of 25 games. | Losses: 6. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 76.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 7.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 85.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 21 of 192 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 15. Number of games won in this selection. Based on 21 of 21 games. | Losses: 6. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 19 of 192 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 14. Number of games won in this selection. Based on 19 of 19 games. | Losses: 5. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 192 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 15. Number of games won in this selection. Based on 18 of 18 games. | Losses: 3. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 15 of 192 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 192 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 192 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 192 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 192 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| First Stand 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LPL 2026 · Split 1 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 67.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LPL 2026 · Split 2 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Win rate: 74.1%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. |
| LPL 2026 · Split 3 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 69.6%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
| Mid-Season Invitational 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| Worlds 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Nov 2026 | Worlds 2026 | Bilibili GamingvsT1 | Series ↗ | Skarner | Win | 2 / 1 / 16 |
| 8 Nov 2026 | Worlds 2026 | Bilibili GamingvsT1 | Series ↗ | Pantheon | Win | 3 / 2 / 11 |
| 8 Nov 2026 | Worlds 2026 | Bilibili GamingvsT1 | Series ↗ | Qiyana | Loss | 1 / 4 / 5 |
| 8 Nov 2026 | Worlds 2026 | Bilibili GamingvsT1 | Series ↗ | Naafiri | Win | 3 / 1 / 11 |
| 6 Nov 2026 | Worlds 2026 | Bilibili GamingvsDplus Kia | Series ↗ | Trundle | Win | 4 / 1 / 9 |
| 5 Nov 2026 | Worlds 2026 | Bilibili GamingvsDplus Kia | Series ↗ | Lee Sin | Win | 4 / 2 / 5 |
| 5 Nov 2026 | Worlds 2026 | Bilibili GamingvsDplus Kia | Series ↗ | Naafiri | Win | 12 / 1 / 8 |
| 31 Oct 2026 | Worlds 2026 | Bilibili GamingvsHanwha Life Esports | Series ↗ | Pantheon | Win | 3 / 0 / 3 |
| 31 Oct 2026 | Worlds 2026 | Bilibili GamingvsHanwha Life Esports | Series ↗ | Lee Sin | Win | 3 / 6 / 12 |
| 30 Oct 2026 | Worlds 2026 | Bilibili GamingvsTop Esports | Series ↗ | Maokai | Loss | 1 / 5 / 2 |
| 29 Oct 2026 | Worlds 2026 | Bilibili GamingvsTop Esports | Series ↗ | Wukong | Loss | 4 / 1 / 5 |
| 29 Oct 2026 | Worlds 2026 | Bilibili GamingvsTop Esports | Series ↗ | Vi | Win | 5 / 1 / 8 |
| 26 Oct 2026 | Worlds 2026 | Bilibili GamingvsKarmine Corp | Series ↗ | Jarvan IV | Win | 2 / 2 / 12 |
| 25 Oct 2026 | Worlds 2026 | Bilibili GamingvsTeam Liquid | Series ↗ | Lee Sin | Win | 2 / 1 / 9 |
| 23 Oct 2026 | Worlds 2026 | Bilibili GamingvsMovistar KOI | Series ↗ | Pantheon | Loss | 3 / 3 / 7 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Lee Sin | Loss | 0 / 6 / 2 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Pantheon | Win | 3 / 2 / 12 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Naafiri | Loss | 0 / 5 / 1 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Jarvan IV | Loss | 1 / 4 / 8 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Skarner | Win | 1 / 1 / 18 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Trundle | Win | 2 / 1 / 7 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsAnyone's Legend | — | Qiyana | Win | 7 / 0 / 7 |
| 3 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsTeam WE | — | Vi | Win | 5 / 0 / 12 |
| 3 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsTeam WE | — | Cho'Gath | Loss | 4 / 6 / 7 |
| 3 Sept 2026 | LPL 2026 · Split 3 | Bilibili GamingvsTeam WE | — | Skarner | Win | 1 / 2 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 377 | 80.0 | 77 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.15 | 64.2 | 78 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 73.3% | 80.8 | 78 games · 121 peers |
| 2021 | Tier 1 | Damage share | 18.0% | 62.5 | 77 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −37 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.35 | 29.2 | 78 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 339 | 88.6 | 82 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.09 | 87.7 | 82 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 73.7% | 86.8 | 82 games · 115 peers |
| 2022 | Tier 1 | Damage share | 17.9% | 93.9 | 82 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.27 | 9.6 | 82 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 363 | 79.6 | 116 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.77 | 86.4 | 116 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 70.4% | 22.3 | 116 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.5% | 70.9 | 116 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.50 | 17.5 | 116 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 413 | 62.9 | 71 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.58 | 87.6 | 71 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 68.4% | 11.4 | 71 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.1% | 41.0 | 71 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.48 | 32.4 | 71 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 436 | 60.3 | 145 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.72 | 66.7 | 145 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 71.3% | 25.4 | 145 games · 64 peers |
| 2025 | Tier 1 | Damage share | 16.5% | 57.1 | 145 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.37 | 22.2 | 145 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 487 | 85.2 | 140 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.13 | 60.7 | 140 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 70.4% | 27.9 | 140 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.6% | 47.5 | 140 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −43 | 38.2 | 113 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.66 | 19.7 | 140 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 192 of 192 games. Season labels follow the competition season.
2020–2026 · All seasons · 42 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Vi | 102 | |||||||
| Xin Zhao | 87 | |||||||
| Wukong | 81 | |||||||
| Kindred | 61 | |||||||
| Pantheon | 50 | |||||||
| Jarvan IV | 47 | |||||||
| Lee Sin | 47 | |||||||
| Nidalee | 46 | |||||||
| All games | 87 | 89 | 98 | 170 | 113 | 160 | 192 | 909 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 192. Number of individual games played in this selection. Based on 192 of 192 games. | Wins: 136. Number of games won in this selection. Based on 192 of 192 games. | Losses: 56. Number of games lost in this selection. Based on 192 of 192 games. | Win rate: 70.8%. The percentage of games won. Based on 192 of 192 games. | KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 192 of 192 games. | Kills / game: 3.91. Average kills per game. Based on 192 of 192 games. | Deaths / game: 2.70. Average deaths per game. Based on 192 of 192 games. | Assists / game: 9.26. Average assists per game. Based on 192 of 192 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 192 of 192 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 192 of 192 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 192 of 192 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 192 of 192 games. |
| 2025 | Games: 160. Number of individual games played in this selection. Based on 160 of 160 games. | Wins: 83. Number of games won in this selection. Based on 160 of 160 games. | Losses: 77. Number of games lost in this selection. Based on 160 of 160 games. | Win rate: 51.9%. The percentage of games won. Based on 160 of 160 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 160 of 160 games. | Kills / game: 3.63. Average kills per game. Based on 160 of 160 games. | Deaths / game: 2.78. Average deaths per game. Based on 160 of 160 games. | Assists / game: 7.10. Average assists per game. Based on 160 of 160 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 160 of 160 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 160 of 160 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 160 of 160 games. |
| 2024 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 79. Number of games won in this selection. Based on 113 of 113 games. | Losses: 34. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 69.9%. The percentage of games won. Based on 113 of 113 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 3.02. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.44. Average deaths per game. Based on 113 of 113 games. | Assists / game: 8.13. Average assists per game. Based on 113 of 113 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games. |
| 2023 | Games: 170. Number of individual games played in this selection. Based on 170 of 170 games. | Wins: 109. Number of games won in this selection. Based on 170 of 170 games. | Losses: 61. Number of games lost in this selection. Based on 170 of 170 games. | Win rate: 64.1%. The percentage of games won. Based on 170 of 170 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 170 of 170 games. | Kills / game: 3.38. Average kills per game. Based on 170 of 170 games. | Deaths / game: 2.58. Average deaths per game. Based on 170 of 170 games. | Assists / game: 7.31. Average assists per game. Based on 170 of 170 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 170 of 170 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 170 of 170 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 170 of 170 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 170 of 170 games. |
| 2022 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 43. Number of games won in this selection. Based on 98 of 98 games. | Losses: 55. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 43.9%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 3.34. Average kills per game. Based on 98 of 98 games. | Deaths / game: 3.12. Average deaths per game. Based on 98 of 98 games. | Assists / game: 6.15. Average assists per game. Based on 98 of 98 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2021 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 45. Number of games won in this selection. Based on 89 of 89 games. | Losses: 44. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 50.6%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.93. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.93. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.10. Average assists per game. Based on 89 of 89 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 89 games. Games without the required stats are excluded. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2020 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 67. Number of games won in this selection. Based on 87 of 87 games. | Losses: 20. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 77.0%. The percentage of games won. Based on 87 of 87 games. | KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 4.69. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.25. Average deaths per game. Based on 87 of 87 games. | Assists / game: 7.46. Average assists per game. Based on 87 of 87 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 87 games. Games without the required stats are excluded. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 81 of 87 games. Games without the required stats are excluded. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LPL 2026 Split 3 | Season honor | Source ↗ |
| 2026 | All-Pro 2nd team | LPL 2026 Split 1 | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LPL 2026 Split 2 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
2 Domestic · 1 Other international · 3 major honors
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Spring Playoffs | Invictus Gaming | 41 |
| LPL 2021 Summer Playoffs | Invictus Gaming | 37 |
| LPL 2022 Spring Playoffs | Invictus Gaming | 38 |
| LPL 2022 Summer Playoffs | Invictus Gaming | 44 |
| LPL 2023 Spring Playoffs | Bilibili Gaming | 68 |
| LPL 2023 Summer Playoffs | Bilibili Gaming | 48 |
| LPL 2024 Spring Playoffs | Bilibili Gaming | 48 |
| LPL 2024 Summer Playoffs | Bilibili Gaming | 23 |
| LPL 2025 Grand Finals | JD Gaming | 54 |
| LPL 2025 Split 1 Playoffs | JD Gaming | 26 |
| LPL 2025 Split 2 Playoffs | JD Gaming | 57 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 4.8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 1/5 = 24/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Recipient/population coverage remains partial. No personal cap.
Each trophy contributes to the career total.
2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2023 · LPL · lpl-2023-summer. Xun.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2024 · LPL · lpl-2024-spring. Xun.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 常规赛第三最佳阵容 · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2025 · LPL · lpl-2025-split-2. Xun.
regular · edition · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 3. Xun.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Xun.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LPL · current-honors:LPL/2026 Season/Split 2. Xun.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2024 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2024 · LPL · lpl-2024-annual. Xun.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · Asian Games 2022 (played 2023) · 3 points. Asian Games 2022 (played 2023): champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · First Stand 2026 · 30 points. First Stand 2026: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Grand Finals · 9.6 points. LPL 2026 Grand Finals: champion 24 × final placement 2/5 = 48/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 8 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 1 = 8 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 8 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 1 = 8 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 2 points. Demacia Cup 2021: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · Demacia Cup 2022 · 10 points. Demacia Cup 2022: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Demacia Cup 2023 · 10 points. Demacia Cup 2023: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · League of Legends Asia Invitational 2025: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · Bilibili Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| Esports World Cup 20262026 · International · Bilibili Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Mid-Season Invitational 20262026 · Mid-Season Invitational · Bilibili Gaming | Place 2 | Source detailsOfficial completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim. 5 games played.
|
| League of Legends Asia Invitational 20252025 · International · JD Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Bilibili Esports | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 22 games played.
|
| worlds 20242024 · worlds · Bilibili Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Asian Games 2022 (played 2023)2023 · International · China (National Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Bilibili Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 26 games played.
|
| worlds 20232023 · worlds · Bilibili Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Bilibili Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Bilibili Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Bilibili Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| Demacia Cup 2025 |
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LPL · Bilibili Gaming · all pro | jungle · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 25 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2026 · LPL · Bilibili Gaming · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 32 games played. Selection: unknown.
|
| Places 11–12 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2025 Grand Finals2025 · LPL · JD Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Bilibili Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · Bilibili Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| Demacia Cup 20232023 · LPL · Bilibili Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Bilibili Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 68 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Bilibili Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 20222022 · LPL · Bilibili Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| Demacia Cup 20212021 · LPL · Invictus Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| Demacia Cup 20202020 · LPL · Invictus Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| All-Pro 2nd teamsource ↗2026 · LPL · Bilibili Gaming · all pro | jungle · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 35 games played. Selection: unknown.
|
| 常规赛第三最佳阵容source ↗2025 · LPL · lpl-2025-split-2 · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 48 games played. Selection: Expert vote.
|
| Jungle of the Yearsource ↗2024 · LPL · Bilibili Gaming · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 48 games played. Selection: unknown.
|
| 常规赛第二最佳阵容source ↗2024 · LPL · lpl-2024-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: Expert vote.
|
| 常规赛第二最佳阵容source ↗2023 · LPL · lpl-2023-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: Expert vote.
|