Games Games: 192. Number of individual games played in this selection. Based on 192 of 192 games.192
Win rate Win rate: 70.8%. The percentage of games won. Based on 192 of 192 games.70.8%
KDA KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 192 of 192 games.4.87
Damage / min Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 192 of 192 games.486
CS / min CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 192 of 192 games.7.11
Kill participation Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 192 of 192 games.71.0%
More statistics Totals, economy & laning +
WinsWins: 136. Number of games won in this selection. Based on 192 of 192 games.
LossesLosses: 56. Number of games lost in this selection. Based on 192 of 192 games.
KillsKills: 750. Total kills in games where kills are available. Based on 192 of 192 games.
DeathsDeaths: 519. Total deaths in games where deaths are available. Based on 192 of 192 games.
AssistsAssists: 1,777. Total assists in games where assists are available. Based on 192 of 192 games.
Gold / minGold / min: 409. Total gold gained per minute, averaged across games. Based on 192 of 192 games.
Damage shareDamage share: 16.7%. The player's share of team damage to enemy champions, averaged across games. Based on 192 of 192 games.
Earned gold shareEarned gold share: 20.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 192 of 192 games.
Gold diff @15Gold diff @15: +36. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 165 of 192 games. Games without the required stats are excluded.165 / 192 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 165 of 192 games. Games without the required stats are excluded.165 / 192 games
XP diff @15XP diff @15: +163. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 165 of 192 games. Games without the required stats are excluded.165 / 192 games
Vision score / minVision score / min: 1.67. Vision score per minute, averaged across games where the statistic is supported. Based on 192 of 192 games.
A closer look
The season in focus
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Xun stands
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 487 damage per minute. Percentile: 85%. Rank: 3rd of 14487
Value: 487 damage per minute. Percentile: 85%. Rank: 3rd of 14
Value: 7.13 CS per minute. Percentile: 62%. Rank: 6th of 147.13
Value: 7.13 CS per minute. Percentile: 62%. Rank: 6th of 14
Value: 70.4% kill participation. Percentile: 8%. Rank: 13th of 1470.4%
Value: 70.4% kill participation. Percentile: 8%. Rank: 13th of 14
Value: 16.6% damage share. Percentile: 38%. Rank: 9th of 1416.6%
Value: 16.6% damage share. Percentile: 38%. Rank: 9th of 14
Value: −43 gold difference @15. Percentile: 43%. Rank: 5th of 8. Percentile among 8 players with sufficient data.−43
Value: −43 gold difference @15. Percentile: 43%. Rank: 5th of 8. Percentile among 8 players with sufficient data.
Value: 1.66 vision score per minute. Percentile: 0%. Rank: 14th of 141.66
Value: 1.66 vision score per minute. Percentile: 0%. Rank: 14th of 14
GD15 · Percentile among 8 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 21 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Pantheon29 games
Pantheon: 20.2% earned gold share and 18.2% damage share. Means across the same 29 games with both values available; 29 total champion games.18%
?
Jarvan IV25 games
Jarvan IV: 19.4% earned gold share and 16.3% damage share. Means across the same 25 games with both values available; 25 total champion games.16%
?
Naafiri21 games
Naafiri: 21.9% earned gold share and 18.3% damage share. Means across the same 21 games with both values available; 21 total champion games.18%
?
Xin Zhao19 games
Xin Zhao: 19.9% earned gold share and 17.5% damage share. Means across the same 19 games with both values available; 19 total champion games.17%
?
Lee Sin18 games
Lee Sin: 20.0% earned gold share and 15.9% damage share. Means across the same 18 games with both values available; 18 total champion games.16%
?
Vi15 games
Vi: 19.7% earned gold share and 14.3% damage share. Means across the same 15 games with both values available; 15 total champion games.14%
?
Poppy10 games
Poppy: 18.8% earned gold share and 14.4% damage share. Means across the same 10 games with both values available; 10 total champion games.14%
?
Wukong10 games
Wukong: 20.0% earned gold share and 15.3% damage share. Means across the same 10 games with both values available; 10 total champion games.15%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
192 games
Opponent
WinsLosses
Win rate
JGJD GamingJD Gaming: 20 wins, 11 losses in 31 recorded games, 64.5% win rate. 2026.65%
ALAnyone's LegendAnyone's Legend: 18 wins, 8 losses in 26 recorded games, 69.2% win rate. 2026.69%
TWTeam WETeam WE: 15 wins, 6 losses in 21 recorded games, 71.4% win rate. 2026.71%
TETop EsportsTop Esports: 11 wins, 8 losses in 19 recorded games, 57.9% win rate. 2026.58%
WGWeibo GamingWeibo Gaming: 11 wins, 1 losses in 12 recorded games, 91.7% win rate. 2026.92%
HLEHanwha Life EsportsHanwha Life Esports: 7 wins, 4 losses in 11 recorded games, 63.6% win rate. 2026.64%
IGInvictus GamingInvictus Gaming: 8 wins, 2 losses in 10 recorded games, 80.0% win rate. 2026.80%
T1T1T1: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
165 games
89.4%win rate when ahead at 15 minutes 59 wins from 66 games
Gold difference compares players in the same role. 27 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Xun’s 2026 performances. Select a point to open its story.
192 plotted games
WinLoss— Median in selection
192 / 192 selected games have both values.Median damage / min: 470
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?29 of 192 games in this selection.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 21. Number of games won in this selection. Based on 29 of 29 games.
Losses: 8. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
?25 of 192 games in this selection.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 19. Number of games won in this selection. Based on 25 of 25 games.
Losses: 6. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 76.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 7.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 85.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
?21 of 192 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 15. Number of games won in this selection. Based on 21 of 21 games.
Losses: 6. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?19 of 192 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 14. Number of games won in this selection. Based on 19 of 19 games.
Losses: 5. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?18 of 192 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 15. Number of games won in this selection. Based on 18 of 18 games.
Losses: 3. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?15 of 192 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 11. Number of games won in this selection. Based on 15 of 15 games.
Losses: 4. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?10 of 192 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 192 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 192 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 192 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Win rate: 67.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Win rate: 74.1%. The percentage of games won. Based on 54 of 54 games.
KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Win rate: 69.6%. The percentage of games won. Based on 46 of 46 games.
KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
377
80.0
77 games · 121 peers
2021
Tier 1
CS / min
6.15
64.2
78 games · 121 peers
2021
Tier 1
Kill participation
73.3%
80.8
78 games · 121 peers
2021
Tier 1
Damage share
18.0%
62.5
77 games · 121 peers
2021
Tier 1
Gold diff @15
−37
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.35
29.2
78 games · 121 peers
2022
Tier 1
Damage / min
339
88.6
82 games · 115 peers
2022
Tier 1
CS / min
6.09
87.7
82 games · 115 peers
2022
Tier 1
Kill participation
73.7%
86.8
82 games · 115 peers
2022
Tier 1
Damage share
17.9%
93.9
82 games · 115 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.27
9.6
82 games · 115 peers
2023
Tier 1
Damage / min
363
79.6
116 games · 104 peers
2023
Tier 1
CS / min
5.77
86.4
116 games · 104 peers
2023
Tier 1
Kill participation
70.4%
22.3
116 games · 104 peers
2023
Tier 1
Damage share
15.5%
70.9
116 games · 104 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.50
17.5
116 games · 104 peers
2024
Tier 1
Damage / min
413
62.9
71 games · 106 peers
2024
Tier 1
CS / min
6.58
87.6
71 games · 106 peers
2024
Tier 1
Kill participation
68.4%
11.4
71 games · 106 peers
2024
Tier 1
Damage share
15.1%
41.0
71 games · 106 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.48
32.4
71 games · 106 peers
2025
Tier 1
Damage / min
436
60.3
145 games · 64 peers
2025
Tier 1
CS / min
6.72
66.7
145 games · 64 peers
2025
Tier 1
Kill participation
71.3%
25.4
145 games · 64 peers
2025
Tier 1
Damage share
16.5%
57.1
145 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.37
22.2
145 games · 64 peers
2026
Tier 1
Damage / min
487
85.2
140 games · 62 peers
2026
Tier 1
CS / min
7.13
60.7
140 games · 62 peers
2026
Tier 1
Kill participation
70.4%
27.9
140 games · 62 peers
2026
Tier 1
Damage share
16.6%
47.5
140 games · 62 peers
2026
Tier 1
Gold diff @15
−43
38.2
113 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 192 of 192 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2020–2026 · All seasons · 42 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Vi
102
?Xin Zhao
87
?Wukong
81
?Kindred
61
?Pantheon
50
?Jarvan IV
47
?Lee Sin
47
?Nidalee
46
All games
87
89
98
170
113
160
192
909
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 192. Number of individual games played in this selection. Based on 192 of 192 games.
Wins: 136. Number of games won in this selection. Based on 192 of 192 games.
Losses: 56. Number of games lost in this selection. Based on 192 of 192 games.
Win rate: 70.8%. The percentage of games won. Based on 192 of 192 games.
KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 192 of 192 games.
Kills / game: 3.91. Average kills per game. Based on 192 of 192 games.
Deaths / game: 2.70. Average deaths per game. Based on 192 of 192 games.
Assists / game: 9.26. Average assists per game. Based on 192 of 192 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 192 of 192 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 192 of 192 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 192 of 192 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 192 of 192 games.
Games: 160. Number of individual games played in this selection. Based on 160 of 160 games.
Wins: 83. Number of games won in this selection. Based on 160 of 160 games.
Losses: 77. Number of games lost in this selection. Based on 160 of 160 games.
Win rate: 51.9%. The percentage of games won. Based on 160 of 160 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 160 of 160 games.
Kills / game: 3.63. Average kills per game. Based on 160 of 160 games.
Deaths / game: 2.78. Average deaths per game. Based on 160 of 160 games.
Assists / game: 7.10. Average assists per game. Based on 160 of 160 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games.
CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 160 of 160 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 160 of 160 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 160 of 160 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 79. Number of games won in this selection. Based on 113 of 113 games.
Losses: 34. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 69.9%. The percentage of games won. Based on 113 of 113 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 3.02. Average kills per game. Based on 113 of 113 games.
Deaths / game: 2.44. Average deaths per game. Based on 113 of 113 games.
Assists / game: 8.13. Average assists per game. Based on 113 of 113 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games.
Games: 170. Number of individual games played in this selection. Based on 170 of 170 games.
Wins: 109. Number of games won in this selection. Based on 170 of 170 games.
Losses: 61. Number of games lost in this selection. Based on 170 of 170 games.
Win rate: 64.1%. The percentage of games won. Based on 170 of 170 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 170 of 170 games.
Kills / game: 3.38. Average kills per game. Based on 170 of 170 games.
Deaths / game: 2.58. Average deaths per game. Based on 170 of 170 games.
Assists / game: 7.31. Average assists per game. Based on 170 of 170 games.
Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 170 of 170 games.
CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 170 of 170 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 170 of 170 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 170 of 170 games.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 43. Number of games won in this selection. Based on 98 of 98 games.
Losses: 55. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 43.9%. The percentage of games won. Based on 98 of 98 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 3.34. Average kills per game. Based on 98 of 98 games.
Deaths / game: 3.12. Average deaths per game. Based on 98 of 98 games.
Assists / game: 6.15. Average assists per game. Based on 98 of 98 games.
Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 361. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 45. Number of games won in this selection. Based on 89 of 89 games.
Losses: 44. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 50.6%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 3.93. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.93. Average deaths per game. Based on 89 of 89 games.
Assists / game: 6.10. Average assists per game. Based on 89 of 89 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 89 games. Games without the required stats are excluded.
CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 67. Number of games won in this selection. Based on 87 of 87 games.
Losses: 20. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 77.0%. The percentage of games won. Based on 87 of 87 games.
KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 4.69. Average kills per game. Based on 87 of 87 games.
Deaths / game: 2.25. Average deaths per game. Based on 87 of 87 games.
Assists / game: 7.46. Average assists per game. Based on 87 of 87 games.
Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 87 games. Games without the required stats are excluded.
CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 81 of 87 games. Games without the required stats are excluded.
Gold / min: 381. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #55 · 7 years with recorded achievements
Xun · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Xun · 1 recorded Other int. title. 2026 First Stand 2026.
1
Other int.
Xun · 6 recorded Domestic titles. 2026 LPL 2026 Split 1 Playoffs; 2026 LPL 2026 Split 2 Playoffs; 2024 LPL 2024 Spring Playoffs; 2024 LPL 2024 Summer Playoffs; 2023 Demacia Cup 2023; 2022 Demacia Cup 2022. Includes verified championship, cup and conference trophies.
Xun · 7 recorded major honors. All-Pro 2nd team: 4; All-Pro 1st team: 1; All-Pro 3rd team: 1; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 常规赛第三最佳阵容 · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Jungle of the Year · 2024 · LPL · lpl-2024-annual. Xun.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2026 · First Stand 2026 · 30 points. First Stand 2026: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Official completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim.
5 games played.
Riot Games / LoL Esports ↗Reserved rights. Bounded supervised local factual review only; public/commercial feed and redistribution clearance pending.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Jungle of the Yearsource ↗2024 · LPL · Bilibili Gaming · position of year
jungle
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.