Games Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.115
Win rate Win rate: 67.8%. The percentage of games won. Based on 115 of 115 games.67.8%
KDA KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.4.61
Damage / min Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.161
CS / min CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.0.94
Kill participation Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.68.2%
More statistics Totals, economy & laning +
WinsWins: 78. Number of games won in this selection. Based on 115 of 115 games.
LossesLosses: 37. Number of games lost in this selection. Based on 115 of 115 games.
KillsKills: 79. Total kills in games where kills are available. Based on 115 of 115 games.
DeathsDeaths: 282. Total deaths in games where deaths are available. Based on 115 of 115 games.
AssistsAssists: 1,222. Total assists in games where assists are available. Based on 115 of 115 games.
Gold / minGold / min: 250. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Damage shareDamage share: 7.3%. The player's share of team damage to enemy champions, averaged across games. Based on 115 of 115 games.
Earned gold shareEarned gold share: 9.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 115 of 115 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 115 games.0 / 115 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 115 games.0 / 115 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 115 games.0 / 115 games
Vision score / minVision score / min: 2.52. Vision score per minute, averaged across games where the statistic is supported. Based on 115 of 115 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where XinMo stands.
2022 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 157 damage per minute. Percentile: 56%. Rank: 15th of 33157
Value: 157 damage per minute. Percentile: 56%. Rank: 15th of 33
Value: 0.97 CS per minute. Percentile: 19%. Rank: 27th of 330.97
Value: 0.97 CS per minute. Percentile: 19%. Rank: 27th of 33
Value: 68.9% kill participation. Percentile: 63%. Rank: 13th of 3368.9%
Value: 68.9% kill participation. Percentile: 63%. Rank: 13th of 33
Value: 7.4% damage share. Percentile: 34%. Rank: 22nd of 337.4%
Value: 7.4% damage share. Percentile: 34%. Rank: 22nd of 33
Value: 2.53 vision score per minute. Percentile: 69%. Rank: 11th of 332.53
Value: 2.53 vision score per minute. Percentile: 69%. Rank: 11th of 33
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus24 games
Nautilus: 8.6% earned gold share and 6.9% damage share. Means across the same 24 games with both values available; 24 total champion games.7%
?
Renata Glasc18 games
Renata Glasc: 10.1% earned gold share and 7.0% damage share. Means across the same 18 games with both values available; 18 total champion games.7%
?
Leona10 games
Leona: 8.9% earned gold share and 5.1% damage share. Means across the same 10 games with both values available; 10 total champion games.5%
?
Nami9 games
Nami: 10.3% earned gold share and 7.2% damage share. Means across the same 9 games with both values available; 9 total champion games.7%
?
Thresh9 games
Thresh: 9.1% earned gold share and 5.1% damage share. Means across the same 9 games with both values available; 9 total champion games.5%
?
Alistar8 games
Alistar: 8.3% earned gold share and 6.2% damage share. Means across the same 8 games with both values available; 8 total champion games.6%
?
Braum7 games
Braum: 8.7% earned gold share and 6.4% damage share. Means across the same 7 games with both values available; 7 total champion games.6%
?
Sett5 games
Sett: 9.8% earned gold share and 10.4% damage share. Means across the same 5 games with both values available; 5 total champion games.10%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
115 games
Opponent
WinsLosses
Win rate
EYTEDG Youth TeamEDG Youth Team: 5 wins, 10 losses in 15 recorded games, 33.3% win rate. 2022.33%
FPBFunPlus Phoenix BlazeFunPlus Phoenix Blaze: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2022.64%
ALAnyone's Legend.YoungAnyone's Legend.Young: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2022.71%
LALNG AcademyLNG Academy: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2022.71%
V8V5 87V5 87: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2022.71%
RAPRare Atom PeriodRare Atom Period: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2022.100%
TWATeam WE AcademyTeam WE Academy: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2022.83%
YMYoung MiraclesYoung Miracles: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2022.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 115 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore XinMo’s 2022 performances. Select a point to open its story.
115 plotted games
WinLoss— Median in selection
115 / 115 selected games have both values.Median damage / min: 142
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?24 of 115 games in this selection.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 12. Number of games won in this selection. Based on 24 of 24 games.
Losses: 12. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
?18 of 115 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 16. Number of games won in this selection. Based on 18 of 18 games.
Losses: 2. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 88.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?10 of 115 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 115 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 94. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 115 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 0.49. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 115 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 115 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 115 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 115 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.52. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 115 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 12.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 112. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Win rate: 65.9%. The percentage of games won. Based on 41 of 41 games.
KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Win rate: 71.2%. The percentage of games won. Based on 52 of 52 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2017–2022 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2022
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
151
43.8
47 games · 129 peers
2019
Tier 1
CS / min
1.50
54.7
47 games · 129 peers
2019
Tier 1
Kill participation
67.5%
53.1
47 games · 129 peers
2019
Tier 1
Damage share
8.0%
18.8
47 games · 129 peers
2019
Tier 1
Gold diff @15
+36
60.9
44 games · 129 peers
2019
Tier 1
Vision / min
2.23
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
132
17.8
81 games · 119 peers
2020
Tier 1
CS / min
0.99
11.7
81 games · 121 peers
2020
Tier 1
Kill participation
65.8%
39.2
81 games · 121 peers
2020
Tier 1
Damage share
6.9%
5.9
81 games · 119 peers
2020
Tier 1
Gold diff @15
−238
4.2
81 games · 119 peers · Percentile among 119 players with sufficient data.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2022 · All seasons · 32 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
Total
?Nautilus
70
?Braum
44
?Leona
42
?Thresh
42
?Alistar
37
?Tahm Kench
32
?Rakan
28
?Morgana
21
All games
22
72
115
90
50
115
464
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 78. Number of games won in this selection. Based on 115 of 115 games.
Losses: 37. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 67.8%. The percentage of games won. Based on 115 of 115 games.
KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 0.69. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.45. Average deaths per game. Based on 115 of 115 games.
Assists / game: 10.63. Average assists per game. Based on 115 of 115 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 28. Number of games won in this selection. Based on 50 of 50 games.
Losses: 22. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 0.88. Average kills per game. Based on 50 of 50 games.
Deaths / game: 2.62. Average deaths per game. Based on 50 of 50 games.
Assists / game: 9.20. Average assists per game. Based on 50 of 50 games.
Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 240. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 41. Number of games won in this selection. Based on 90 of 90 games.
Losses: 49. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 45.6%. The percentage of games won. Based on 90 of 90 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 0.56. Average kills per game. Based on 90 of 90 games.
Deaths / game: 3.29. Average deaths per game. Based on 90 of 90 games.
Assists / game: 7.54. Average assists per game. Based on 90 of 90 games.
Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 85 of 90 games. Games without the required stats are excluded.
Gold / min: 224. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 55. Number of games won in this selection. Based on 115 of 115 games.
Losses: 60. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 47.8%. The percentage of games won. Based on 115 of 115 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 0.66. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.34. Average deaths per game. Based on 115 of 115 games.
Assists / game: 7.68. Average assists per game. Based on 115 of 115 games.
Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 115 games. Games without the required stats are excluded.
CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 107 of 115 games. Games without the required stats are excluded.
Gold / min: 258. Total gold gained per minute, averaged across games. Based on 86 of 115 games. Games without the required stats are excluded.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 41. Number of games won in this selection. Based on 72 of 72 games.
Losses: 31. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 56.9%. The percentage of games won. Based on 72 of 72 games.
KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 0.92. Average kills per game. Based on 72 of 72 games.
Deaths / game: 1.78. Average deaths per game. Based on 72 of 72 games.
Assists / game: 8.18. Average assists per game. Based on 72 of 72 games.
Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 267. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 7. Number of games won in this selection. Based on 22 of 22 games.
Losses: 15. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 31.8%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 1.27. Average kills per game. Based on 22 of 22 games.
Deaths / game: 3.23. Average deaths per game. Based on 22 of 22 games.
Assists / game: 6.14. Average assists per game. Based on 22 of 22 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded.
CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 274. Total gold gained per minute, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.