Where Xiaobai stands
2021 · Top · Domestic games
Yang Zhong-He杨忠贺
All leagues · All positions
2021 · Top · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 69 games without a complete snapshot are excluded.
Explore Xiaobai’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 70 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 18. Number of games won in this selection. Based on 23 of 23 games. | Losses: 5. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 78.3%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 8 of 70 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 70 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 70 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 70 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 70 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 70 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 70 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 70 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 70 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 86.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2021 · Summer | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Win rate: 68.6%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. |
| LDL 2021 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| Mid-Season Invitational 2021 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 8 Sept 2021 | LDL 2021 · Summer | Royal ClubvsRare Atom Period | Renekton | Loss | 1 / 3 / 6 |
| 8 Sept 2021 | LDL 2021 · Summer | Royal ClubvsRare Atom Period | Renekton | Win | 3 / 1 / 4 |
| 8 Sept 2021 | LDL 2021 · Summer | Royal ClubvsRare Atom Period | Renekton | Loss | 1 / 2 / 8 |
| 8 Sept 2021 | LDL 2021 · Summer | Royal ClubvsRare Atom Period | Gnar | Loss | 1 / 4 / 4 |
| 8 Sept 2021 | LDL 2021 · Summer | Royal ClubvsRare Atom Period | Kennen | Win | 4 / 1 / 6 |
| 6 Sept 2021 | LDL 2021 · Summer | Royal ClubvsJoy Dream | Kennen | Win | 6 / 0 / 11 |
| 6 Sept 2021 | LDL 2021 · Summer | Royal ClubvsJoy Dream | Jarvan IV | Loss | 0 / 4 / 2 |
| 6 Sept 2021 | LDL 2021 · Summer | Royal ClubvsJoy Dream | Gnar | Win | 3 / 1 / 6 |
| 6 Sept 2021 | LDL 2021 · Summer | Royal ClubvsJoy Dream | Ornn | Loss | 0 / 3 / 3 |
| 6 Sept 2021 | LDL 2021 · Summer | Royal ClubvsJoy Dream | Gnar | Win | 1 / 1 / 8 |
| 29 Aug 2021 | LDL 2021 · Summer | Royal ClubvsShu Dai Xiong Gaming | Gnar | Win | 6 / 1 / 10 |
| 29 Aug 2021 | LDL 2021 · Summer | Royal ClubvsShu Dai Xiong Gaming | Camille | Win | 6 / 1 / 5 |
| 29 Aug 2021 | LDL 2021 · Summer | Royal ClubvsShu Dai Xiong Gaming | Gnar | Loss | 2 / 4 / 8 |
| 29 Aug 2021 | LDL 2021 · Summer | Royal ClubvsShu Dai Xiong Gaming | Ornn | Win | 2 / 3 / 16 |
| 29 Aug 2021 | LDL 2021 · Summer | Royal ClubvsShu Dai Xiong Gaming | Ornn | Loss | 3 / 2 / 2 |
| 21 Aug 2021 | LDL 2021 · Summer | Royal ClubvsTeam WE Academy | Renekton | Win | 5 / 0 / 8 |
| 15 Aug 2021 | LDL 2021 · Summer | Royal ClubvsTop Esports Challenger | Maokai | Win | 1 / 1 / 4 |
| 13 Aug 2021 | LDL 2021 · Summer | Royal ClubvsYoung Miracles | Kennen | Win | 8 / 1 / 5 |
| 11 Aug 2021 | LDL 2021 · Summer | Royal ClubvsAll Combo | Kennen | Win | 4 / 1 / 4 |
| 8 Aug 2021 | LDL 2021 · Summer | Royal ClubvsShu Dai Xiong Gaming | Renekton | Win | 5 / 4 / 6 |
| 6 Aug 2021 | LDL 2021 · Summer | Royal ClubvsInvictus Gaming Young | Wukong | Loss | 5 / 5 / 6 |
| 4 Aug 2021 | LDL 2021 · Summer | Royal ClubvsRogue Warriors Shark | Renekton | Win | 2 / 0 / 11 |
| 2 Aug 2021 | LDL 2021 · Summer | Royal ClubvsTWELVE | Tahm Kench | Loss | 2 / 4 / 5 |
| 31 Jul 2021 | LDL 2021 · Summer | Royal ClubvsBilibili Gaming Junior | Tahm Kench | Loss | 1 / 5 / 11 |
| 29 Jul 2021 | LDL 2021 · Summer | Royal ClubvsRare Atom Period | Tahm Kench | Win | 3 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 361 | 17.5 | 76 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.23 | 21.7 | 76 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 53.9% | 17.2 | 76 games · 129 peers |
| 2020 | Tier 1 | Damage share | 18.4% | 0.8 | 76 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −351 | 14.3 | 76 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.91 | 27.0 | 76 games · 127 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. Season labels follow the competition season.
2017–2021 · All seasons · 42 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|
| Ornn | 38 | |||||
| Renekton | 28 | |||||
| Gnar | 25 | |||||
| Wukong | 23 | |||||
| Kennen | 20 | |||||
| Camille | 14 | |||||
| Maokai | 12 | |||||
| Mordekaiser | 9 | |||||
| All games | 17 | 35 | 89 | 81 | 70 | 292 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 49. Number of games won in this selection. Based on 70 of 70 games. | Losses: 21. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 70.0%. The percentage of games won. Based on 70 of 70 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.90. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.24. Average deaths per game. Based on 70 of 70 games. | Assists / game: 7.53. Average assists per game. Based on 70 of 70 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2020 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 38. Number of games won in this selection. Based on 81 of 81 games. | Losses: 43. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 46.9%. The percentage of games won. Based on 81 of 81 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 2.48. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.96. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.72. Average assists per game. Based on 81 of 81 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 76 of 81 games. Games without the required stats are excluded. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2019 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 48. Number of games won in this selection. Based on 89 of 89 games. | Losses: 41. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 53.9%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 2.08. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.45. Average deaths per game. Based on 89 of 89 games. | Assists / game: 5.30. Average assists per game. Based on 89 of 89 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 89 games. Games without the required stats are excluded. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 82 of 89 games. Games without the required stats are excluded. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 56 of 89 games. Games without the required stats are excluded. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2018 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 15. Number of games won in this selection. Based on 35 of 35 games. | Losses: 20. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 42.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 2.20. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.66. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.71. Average assists per game. Based on 35 of 35 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2017 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 1.94. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.29. Average deaths per game. Based on 17 of 17 games. | Assists / game: 5.82. Average assists per game. Based on 17 of 17 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Spring Playoffs | eStar (Chinese Team) | 41 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Championship 20172017 · LPL · Royal Club | Places 23–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.