Where Wink stands
2024 · Support · Domestic games
Zhang Rui张锐
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 75 games without a complete snapshot are excluded.
Explore Wink’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 75 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 75 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 75 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 75 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 89.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 75 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 84.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 86.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 75 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 93.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 75 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 3.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2024 · Spring | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 47.7%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.88. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| LPL 2024 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LPL 2024 · Summer Placements | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.74. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 27 Jul 2024 | LPL 2024 · Summer | EDward GamingvsUltra Prime | Leona | Win | 2 / 3 / 13 |
| 27 Jul 2024 | LPL 2024 · Summer | EDward GamingvsUltra Prime | Nautilus | Win | 1 / 2 / 5 |
| 22 Jul 2024 | LPL 2024 · Summer | EDward GamingvsThunderTalk Gaming | Leona | Win | 2 / 0 / 7 |
| 22 Jul 2024 | LPL 2024 · Summer | EDward GamingvsThunderTalk Gaming | Ornn | Loss | 1 / 5 / 3 |
| 22 Jul 2024 | LPL 2024 · Summer | EDward GamingvsThunderTalk Gaming | Braum | Win | 0 / 0 / 6 |
| 19 Jul 2024 | LPL 2024 · Summer | EDward GamingvsInvictus Gaming | Maokai | Loss | 0 / 2 / 1 |
| 19 Jul 2024 | LPL 2024 · Summer | EDward GamingvsInvictus Gaming | Rell | Loss | 0 / 6 / 5 |
| 16 Jul 2024 | LPL 2024 · Summer | EDward GamingvsRare Atom | Rell | Loss | 0 / 4 / 10 |
| 16 Jul 2024 | LPL 2024 · Summer | EDward GamingvsRare Atom | Braum | Win | 1 / 3 / 14 |
| 16 Jul 2024 | LPL 2024 · Summer | EDward GamingvsRare Atom | Rell | Loss | 1 / 6 / 6 |
| 12 Jul 2024 | LPL 2024 · Summer | EDward GamingvsOh My God | Nautilus | Loss | 0 / 5 / 4 |
| 12 Jul 2024 | LPL 2024 · Summer | EDward GamingvsOh My God | Rakan | Win | 1 / 1 / 16 |
| 12 Jul 2024 | LPL 2024 · Summer | EDward GamingvsOh My God | Rakan | Loss | 1 / 4 / 12 |
| 8 Jul 2024 | LPL 2024 · Summer | EDward GamingvsTeam WE | Rakan | Loss | 1 / 2 / 5 |
| 8 Jul 2024 | LPL 2024 · Summer | EDward GamingvsTeam WE | Rell | Loss | 1 / 3 / 5 |
| 5 Jul 2024 | LPL 2024 · Summer | EDward GamingvsRoyal Never Give Up | Rell | Win | 1 / 2 / 15 |
| 5 Jul 2024 | LPL 2024 · Summer | EDward GamingvsRoyal Never Give Up | Rakan | Loss | 1 / 2 / 9 |
| 5 Jul 2024 | LPL 2024 · Summer | EDward GamingvsRoyal Never Give Up | Alistar | Win | 4 / 3 / 6 |
| 28 Jun 2024 | LPL 2024 · Summer Placements | EDward GamingvsJD Gaming | Alistar | Loss | 0 / 4 / 7 |
| 28 Jun 2024 | LPL 2024 · Summer Placements | EDward GamingvsJD Gaming | Rakan | Loss | 0 / 4 / 6 |
| 24 Jun 2024 | LPL 2024 · Summer Placements | EDward GamingvsThunderTalk Gaming | Leona | Loss | 0 / 6 / 5 |
| 24 Jun 2024 | LPL 2024 · Summer Placements | EDward GamingvsThunderTalk Gaming | Alistar | Loss | 1 / 2 / 13 |
| 20 Jun 2024 | LPL 2024 · Summer Placements | EDward GamingvsFunPlus Phoenix | Alistar | Loss | 0 / 3 / 0 |
| 20 Jun 2024 | LPL 2024 · Summer Placements | EDward GamingvsFunPlus Phoenix | Nautilus | Win | 2 / 6 / 8 |
| 20 Jun 2024 | LPL 2024 · Summer Placements | EDward GamingvsFunPlus Phoenix | Rell | Loss | 1 / 5 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2017–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 215 | 100.0 | 28 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.75 | 99.1 | 28 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 72.8% | 80.0 | 28 games · 111 peers |
| 2022 | Tier 1 | Damage share | 10.6% | 100.0 | 28 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.46 | 27.3 | 28 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 228 | 98.1 | 72 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.18 | 92.6 | 72 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 68.9% | 16.7 | 71 games · 109 peers |
| 2023 | Tier 1 | Damage share | 10.6% | 97.2 | 72 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.23 | 75.9 | 72 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 187 | 49.0 | 75 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.76 | 86.5 | 75 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 76.6% | 96.2 | 75 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.3% | 64.4 | 75 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.36 | 51.0 | 75 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 176 | 11.3 | 50 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.04 | 45.2 | 50 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 72.9% | 22.6 | 49 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.3% | 25.8 | 50 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.52 | 29.0 | 50 games · 63 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
2017–2025 · All seasons · 52 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Varus | 45 | |||||||||
| Nautilus | 40 | |||||||||
| Aphelios | 29 | |||||||||
| Ezreal | 28 | |||||||||
| Rakan | 27 | |||||||||
| Rell | 24 | |||||||||
| Ashe | 23 | |||||||||
| Alistar | 22 | |||||||||
| All games | 3 | 64 | 5 | 73 | 58 | 67 | 76 | 75 | 56 | 477 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 19. Number of games won in this selection. Based on 56 of 56 games. | Losses: 37. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 33.9%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.68. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.46. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.04. Average assists per game. Based on 56 of 56 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
| 2024 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 34. Number of games won in this selection. Based on 75 of 75 games. | Losses: 41. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 45.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 0.88. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.95. Average deaths per game. Based on 75 of 75 games. | Assists / game: 8.15. Average assists per game. Based on 75 of 75 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 1.76. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2023 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 34. Number of games won in this selection. Based on 76 of 76 games. | Losses: 42. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 44.7%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 0.99. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.79. Average deaths per game. Based on 76 of 76 games. | Assists / game: 8.20. Average assists per game. Based on 76 of 76 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. |
| 2022 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 26. Number of games won in this selection. Based on 67 of 67 games. | Losses: 41. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 38.8%. The percentage of games won. Based on 67 of 67 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.01. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.25. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.42. Average assists per game. Based on 67 of 67 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2021 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 27. Number of games won in this selection. Based on 58 of 58 games. | Losses: 31. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 46.6%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 3.33. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.48. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.17. Average assists per game. Based on 58 of 58 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2020 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 35. Number of games won in this selection. Based on 73 of 73 games. | Losses: 38. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 47.9%. The percentage of games won. Based on 73 of 73 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 3.92. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.51. Average deaths per game. Based on 73 of 73 games. | Assists / game: 6.25. Average assists per game. Based on 73 of 73 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2019 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.20. Average kills per game. Based on 5 of 5 games. | Deaths / game: 1.60. Average deaths per game. Based on 5 of 5 games. | Assists / game: 4.40. Average assists per game. Based on 5 of 5 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2018 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 31. Number of games won in this selection. Based on 64 of 64 games. | Losses: 33. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 48.4%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.20. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.98. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.00. Average assists per game. Based on 64 of 64 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. |
| 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 3.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 1.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 4.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | Royal Never Give Up | 5 |
| LPL 2020 Spring Playoffs | eStar (Chinese Team) | 41 |
| LPL 2021 Spring Playoffs | Invictus Gaming | 25 |
| LPL 2021 Summer Playoffs | Invictus Gaming | 33 |
| LPL 2022 Spring Playoffs | Invictus Gaming | 18 |
| LPL 2022 Summer Playoffs | Invictus Gaming | 44 |
| LPL 2023 Spring Playoffs | Invictus Gaming | 36 |
| LPL 2023 Summer Playoffs | Invictus Gaming | 36 |
| LPL 2024 Spring Playoffs | Invictus Gaming | 44 |
| LPL 2024 Summer Playoffs | EDward Gaming | 31 |
| LPL 2025 Grand Finals | JD Gaming | 16 |
| LPL 2025 Split 1 Playoffs | EDward Gaming | 10 |
| LPL 2025 Split 2 Playoffs | EDward Gaming | 24 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LPL 2025 Grand Finals · 4.8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 1/5 = 24/5 points.
Each trophy contributes to the career total.
2020 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2020 · LPL · lpl-2020-spring. Wink.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20252025 · LPL · FRK | Places 15–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2025 Grand Finals2025 · LPL · JD Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Invictus Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| Demacia Cup 20232023 · LPL · Invictus Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Invictus Gaming | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Invictus Gaming | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| Demacia Cup 20222022 · LPL · Invictus Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 20202020 · LPL · Invictus Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
| Demacia Championship 20172017 · LPL · Royal Club | Places 23–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2020 · LPL · eStar (Chinese Team) · all pro | bot · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 41 games played. Selection: unknown.
|