Where Whynot stands
All seasons · Jungle · Domestic games
Raaz Alfassi Berman
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 30 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Whynot’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 140 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 13. Number of games won in this selection. Based on 20 of 20 games. | Losses: 7. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 13 of 140 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 4.71. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 140 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 140 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 140 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 140 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 140 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 140 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 140 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 140 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| LCP 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCP 2025 · Split 3 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCO 2024 · Split 1 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 72.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCO 2023 · Split 1 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LCO 2023 · Split 2 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 78.3%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.07. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| PCS 2023 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| PCS 2023 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCO 2021 · Split 1 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCO 2021 · Split 2 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| OCS 2020 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 92.3%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Oct 2025 | LCP 2026 | Chiefs Esports ClubvsDeep Cross Gaming | Series ↗ | Sejuani | Loss | 3 / 8 / 4 |
| 3 Oct 2025 | LCP 2026 | Chiefs Esports ClubvsDeep Cross Gaming | Series ↗ | Trundle | Loss | 4 / 4 / 12 |
| 3 Oct 2025 | LCP 2026 | Chiefs Esports ClubvsDeep Cross Gaming | Series ↗ | Xin Zhao | Win | 2 / 1 / 13 |
| 3 Oct 2025 | LCP 2026 | Chiefs Esports ClubvsDeep Cross Gaming | Series ↗ | Naafiri | Loss | 0 / 8 / 6 |
| 23 Aug 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsFukuoka SoftBank HAWKS gaming | Series ↗ | Kindred | Loss | 3 / 3 / 2 |
| 23 Aug 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsFukuoka SoftBank HAWKS gaming | Series ↗ | Nocturne | Win | 1 / 4 / 15 |
| 23 Aug 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsFukuoka SoftBank HAWKS gaming | Series ↗ | Qiyana | Loss | 2 / 4 / 1 |
| 17 Aug 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsPSG Talon | Series ↗ | Maokai | Loss | 1 / 5 / 6 |
| 17 Aug 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsPSG Talon | Series ↗ | Wukong | Loss | 6 / 8 / 8 |
| 9 Aug 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsMGN Vikings Esports | Series ↗ | Trundle | Loss | 2 / 5 / 5 |
| 9 Aug 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsMGN Vikings Esports | Series ↗ | Maokai | Win | 3 / 0 / 7 |
| 9 Aug 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsMGN Vikings Esports | Series ↗ | Xin Zhao | Loss | 2 / 4 / 0 |
| 2 Aug 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsDetonatioN FocusMe | Series ↗ | Ivern | Loss | 0 / 4 / 4 |
| 2 Aug 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsDetonatioN FocusMe | Series ↗ | Xin Zhao | Win | 3 / 2 / 10 |
| 2 Aug 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsDetonatioN FocusMe | Series ↗ | Vi | Loss | 1 / 6 / 5 |
| 27 Jul 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsFukuoka SoftBank HAWKS gaming | Series ↗ | Xin Zhao | Loss | 1 / 5 / 3 |
| 27 Jul 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ivern | Win | 1 / 0 / 16 |
| 27 Jul 2025 | LCP 2025 · Split 3 | Chiefs Esports ClubvsFukuoka SoftBank HAWKS gaming | Series ↗ | Trundle | Loss | 0 / 4 / 2 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Team BlissvsAntic Esports | Series ↗ | Taliyah | Loss | 1 / 3 / 3 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Team BlissvsAntic Esports | Series ↗ | Viego | Win | 6 / 4 / 8 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Team BlissvsAntic Esports | Series ↗ | Xin Zhao | Win | 5 / 0 / 15 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Team BlissvsAntic Esports | Series ↗ | Nocturne | Loss | 1 / 6 / 6 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Team BlissvsAntic Esports | Series ↗ | Sejuani | Loss | 0 / 2 / 3 |
| 29 Feb 2024 | LCO 2024 · Split 1 | Team BlissvsGround Zero Gaming | Series ↗ | Taliyah | Loss | 1 / 6 / 0 |
| 29 Feb 2024 | LCO 2024 · Split 1 | Team BlissvsGround Zero Gaming | Series ↗ | Vi | Loss | 2 / 5 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 417 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.87 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 76.1% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 25.5% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −12 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.52 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 375 | 86.4 | 61 games · 104 peers |
| 2023 | Tier 1 | CS / min | 4.88 | 9.7 | 61 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 71.0% | 35.0 | 61 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.0% | 54.4 | 61 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +106 | 67.5 | 60 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.61 | 35.9 | 61 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 440 | 72.4 | 25 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.77 | 34.3 | 25 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 68.1% | 8.6 | 25 games · 106 peers |
| 2024 | Tier 1 | Damage share | 16.5% | 63.8 | 25 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +206 | 89.3 | 25 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.45 | 26.7 | 25 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 360 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 5.69 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 71.6% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 16.0% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −201 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.57 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 444 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 5.45 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 69.8% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 16.2% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −407 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.23 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2019–2026 · All seasons · 30 recorded champions
| Champion | 2019 | 2020 | 2021 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Sejuani | 20 | |||||||
| Wukong | 13 | |||||||
| Xin Zhao | 11 | |||||||
| Vi | 9 | |||||||
| Kindred | 8 | |||||||
| Maokai | 7 | |||||||
| Gragas | 6 | |||||||
| Poppy | 6 | |||||||
| All games | 18 | 13 | 5 | 61 | 25 | 14 | 4 | 140 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 2.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 5.25. Average deaths per game. Based on 4 of 4 games. | Assists / game: 8.75. Average assists per game. Based on 4 of 4 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2025 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.86. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.86. Average deaths per game. Based on 14 of 14 games. | Assists / game: 6.00. Average assists per game. Based on 14 of 14 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2024 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 18. Number of games won in this selection. Based on 25 of 25 games. | Losses: 7. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 72.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 3.76. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.28. Average deaths per game. Based on 25 of 25 games. | Assists / game: 7.84. Average assists per game. Based on 25 of 25 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2023 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 35. Number of games won in this selection. Based on 61 of 61 games. | Losses: 26. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.97. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.84. Average deaths per game. Based on 61 of 61 games. | Assists / game: 8.43. Average assists per game. Based on 61 of 61 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2021 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.00. Average kills per game. Based on 5 of 5 games. | Deaths / game: 4.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 2.00. Average assists per game. Based on 5 of 5 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2020 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 12. Number of games won in this selection. Based on 13 of 13 games. | Losses: 1. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 92.3%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 2.23. Average kills per game. Based on 13 of 13 games. | Deaths / game: 3.23. Average deaths per game. Based on 13 of 13 games. | Assists / game: 10.62. Average assists per game. Based on 13 of 13 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2019 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.78. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.50. Average deaths per game. Based on 18 of 18 games. | Assists / game: 7.67. Average assists per game. Based on 18 of 18 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2023 | All-Pro 1st team | LCO 2023 split 2 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2023 · LCO · LCO/2023 Season/Split 2 Playoffs. Whynot.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · LCO 2023 Split 1 Playoffs · 8 points. LCO 2023 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2023 Split 1 Playoffs2023 · LCO · Team Bliss | Place 2 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2023 · LCO · Team Bliss · all pro | jungle · Team 1 | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 8 games played. Selection: unknown.
|