League of Legends
Season 2020
| Amitle | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Eden | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Tekker | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Clint | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Gooby | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Rivenge | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Nightfaller | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Farmer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Benvi | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Maximize | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| zorenous | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 93.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Kalroc | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 93.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Exeden | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Wayy | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 93.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 7.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Scxtt | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Vengeance | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Whynot | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 92.3%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Seb | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Crayzee | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Shore | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Looch | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Buggy | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Zenk | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Falkner | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Cupcake | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 20 Aug 2020 | OCS 2020 | UQ UnionvsDire Cubs | Series ↗ |
| 20 Aug 2020 | OCS 2020 | Dire CubsvsUQ Union | Series ↗ |
| 20 Aug 2020 | OCS 2020 | UQ UnionvsDire Cubs | Series ↗ |
| 13 Aug 2020 | OCS 2020 | QUT TigersvsDire Cubs | Series ↗ |
| 13 Aug 2020 | OCS 2020 | Dire CubsvsQUT Tigers | Series ↗ |
| 13 Aug 2020 | OCS 2020 | QUT TigersvsDire Cubs | Series ↗ |
| 13 Aug 2020 | OCS 2020 | UQ UnionvsMammoth Academy | Series ↗ |
| 13 Aug 2020 | OCS 2020 | UQ UnionvsMammoth Academy | Series ↗ |
| 13 Aug 2020 | OCS 2020 | UQ UnionvsMammoth Academy | Series ↗ |
| 6 Aug 2020 | OCS 2020 | Pentanet.GG RisevsQUT Tigers | Series ↗ |
| 6 Aug 2020 | OCS 2020 | QUT TigersvsPentanet.GG Rise | Series ↗ |
| 6 Aug 2020 | OCS 2020 | Pentanet.GG RisevsQUT Tigers | Series ↗ |
| 6 Aug 2020 | OCS 2020 | Mammoth AcademyvsLegacy Genesis | Series ↗ |
| 6 Aug 2020 | OCS 2020 | Legacy GenesisvsMammoth Academy | Series ↗ |
| 23 Jul 2020 | OCS 2020 | UTS EsportsvsGravitas Academy | Series ↗ |
| 23 Jul 2020 | OCS 2020 | Pentanet.GG RisevsDire Cubs | Series ↗ |
| 23 Jul 2020 | OCS 2020 | ORDER AcademyvsRMIT Redbacks | Series ↗ |
| 23 Jul 2020 | OCS 2020 | QUT TigersvsChiefs Academy | Series ↗ |
| 23 Jul 2020 | OCS 2020 | UQ UnionvsLegacy Genesis | Series ↗ |
| 22 Jul 2020 | OCS 2020 | Chiefs AcademyvsLegacy Genesis | Series ↗ |
| 22 Jul 2020 | OCS 2020 | RMIT RedbacksvsQUT Tigers | Series ↗ |
| 22 Jul 2020 | OCS 2020 | Dire CubsvsORDER Academy | Series ↗ |
| 22 Jul 2020 | OCS 2020 | Gravitas AcademyvsPentanet.GG Rise | Series ↗ |
| 22 Jul 2020 | OCS 2020 | Mammoth AcademyvsUQ Union | Series ↗ |
| 16 Jul 2020 | OCS 2020 | Pentanet.GG RisevsUTS Esports | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗