Where WhiteKnight stands
All seasons · Top · Domestic games
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 54 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 10 games without a complete snapshot are excluded.
Explore WhiteKnight’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 46 of 472 games in this selection. | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 21. Number of games won in this selection. Based on 46 of 46 games. | Losses: 25. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 43 of 472 games in this selection. | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 17. Number of games won in this selection. Based on 43 of 43 games. | Losses: 26. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 39.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 40 of 472 games in this selection. | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 19. Number of games won in this selection. Based on 40 of 40 games. | Losses: 21. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 34 of 472 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 18. Number of games won in this selection. Based on 34 of 34 games. | Losses: 16. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 52.9%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 32 of 472 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 26 of 472 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 13. Number of games won in this selection. Based on 26 of 26 games. | Losses: 13. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 50.0%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 25 of 472 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 14. Number of games won in this selection. Based on 25 of 25 games. | Losses: 11. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 18 of 472 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 472 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 6. Number of games won in this selection. Based on 17 of 17 games. | Losses: 11. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. |
| 15 of 472 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Bars show how often the player chose each champion in this selection.
| PRM 2026 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| EMEA Masters 2025 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| EMEA Masters 2025 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| EMEA Masters 2025 · Winter | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LVP SL 2025 · Final Four | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LVP SL 2025 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LVP SL 2025 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LVP SL 2025 · Winter | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 51.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| EMEA Masters 2024 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| Iberian Cup 2024 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 11 Aug 2026 | PRM 2026 · Summer | TeamOrangeGamingvsVfB eSports | Series ↗ | Lee Sin | Loss | 0 / 6 / 2 |
| 11 Aug 2026 | PRM 2026 · Summer | TeamOrangeGamingvsVfB eSports | Series ↗ | K'Sante | Loss | 0 / 7 / 2 |
| 5 Aug 2026 | PRM 2026 · Summer | TeamOrangeGamingvsKaufland Hangry Knights | Series ↗ | Sion | Win | 3 / 1 / 7 |
| 5 Aug 2026 | PRM 2026 · Summer | TeamOrangeGamingvsKaufland Hangry Knights | Series ↗ | Poppy | Win | 0 / 1 / 7 |
| 5 Aug 2026 | PRM 2026 · Summer | TeamOrangeGamingvsKaufland Hangry Knights | Series ↗ | Shen | Loss | 0 / 3 / 2 |
| 29 Jul 2026 | PRM 2026 · Summer | TeamOrangeGamingvsUnicorns of Love Sexy Edition | Series ↗ | Renekton | Loss | 1 / 3 / 3 |
| 29 Jul 2026 | PRM 2026 · Summer | TeamOrangeGamingvsUnicorns of Love Sexy Edition | Series ↗ | Rumble | Win | 3 / 5 / 10 |
| 29 Jul 2026 | PRM 2026 · Summer | TeamOrangeGamingvsUnicorns of Love Sexy Edition | Series ↗ | Ornn | Loss | 1 / 3 / 3 |
| 22 Jul 2026 | PRM 2026 · Summer | TeamOrangeGamingvsG2 NORD | Series ↗ | Cho'Gath | Loss | 3 / 8 / 3 |
| 22 Jul 2026 | PRM 2026 · Summer | TeamOrangeGamingvsG2 NORD | Series ↗ | Rumble | Loss | 0 / 5 / 7 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGalions | Series ↗ | Renekton | Loss | 1 / 5 / 2 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGalions | Series ↗ | Ornn | Loss | 0 / 3 / 3 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGalions | Series ↗ | Rumble | Win | 5 / 5 / 11 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGalions | Series ↗ | Cho'Gath | Win | 3 / 4 / 14 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGalions | Series ↗ | K'Sante | Loss | 1 / 5 / 0 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsTeam Heretics Academy | Series ↗ | Renekton | Win | 7 / 3 / 4 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsTeam Heretics Academy | Series ↗ | Cho'Gath | Win | 3 / 2 / 11 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsTeamOrangeGaming | Series ↗ | Rumble | Win | 3 / 1 / 9 |
| 2 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsGIANTX iTero | Series ↗ | K'Sante | Loss | 2 / 4 / 3 |
| 1 Oct 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsROSSMANN Centaurs | Series ↗ | Sion | Loss | 4 / 6 / 4 |
| 30 Sept 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsLos Ratones | Series ↗ | Rumble | Win | 3 / 0 / 2 |
| 29 Sept 2025 | EMEA Masters 2025 · Summer | Barça eSportsvsTeam Phantasma | Series ↗ | K'Sante | Win | 1 / 2 / 6 |
| 30 Aug 2025 | LVP SL 2025 · Final Four | Barça eSportsvsGIANTX iTero | Series ↗ | Cho'Gath | Loss | 2 / 7 / 2 |
| 30 Aug 2025 | LVP SL 2025 · Final Four | Barça eSportsvsGIANTX iTero | Series ↗ | Gnar | Loss | 2 / 3 / 5 |
| 30 Aug 2025 | LVP SL 2025 · Final Four | Barça eSportsvsGIANTX iTero | Series ↗ | Galio | Win | 1 / 1 / 18 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2013–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 367 | 14.3 | 36 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.16 | 25.4 | 36 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 53.7% | 12.8 | 35 games · 126 peers |
| 2018 | Tier 1 | Damage share | 21.1% | 20.6 | 36 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −304 | 7.1 | 36 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.04 | 30.6 | 36 games · 109 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 406 | 24.2 | 36 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.28 | 23.4 | 36 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 67.1% | 99.2 | 36 games · 125 peers |
| 2021 | Tier 1 | Damage share | 21.6% | 24.2 | 36 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −236 | 20.0 | 36 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.98 | 53.2 | 36 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 423 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 7.96 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 60.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 24.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −414 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.07 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2013–2026 · All seasons · 54 recorded champions
| Champion | 2013 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gnar | 46 | |||||||||||
| Ornn | 43 | |||||||||||
| K'Sante | 40 | |||||||||||
| Rumble | 34 | |||||||||||
| Renekton | 32 | |||||||||||
| Kennen | 26 | |||||||||||
| Sion | 25 | |||||||||||
| Poppy | 18 | |||||||||||
| All games | 10 | 13 | 36 | 27 | 45 | 36 | 55 | 49 | 75 | 116 | 10 | 472 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.10. Average kills per game. Based on 10 of 10 games. | Deaths / game: 4.20. Average deaths per game. Based on 10 of 10 games. | Assists / game: 4.60. Average assists per game. Based on 10 of 10 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 41.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2025 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 62. Number of games won in this selection. Based on 116 of 116 games. | Losses: 54. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 53.4%. The percentage of games won. Based on 116 of 116 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 2.43. Average kills per game. Based on 116 of 116 games. | Deaths / game: 2.70. Average deaths per game. Based on 116 of 116 games. | Assists / game: 6.81. Average assists per game. Based on 116 of 116 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games. |
| 2024 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 38. Number of games won in this selection. Based on 75 of 75 games. | Losses: 37. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 50.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.75. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.59. Average deaths per game. Based on 75 of 75 games. | Assists / game: 7.00. Average assists per game. Based on 75 of 75 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2023 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 27. Number of games won in this selection. Based on 49 of 49 games. | Losses: 22. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 55.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.49. Average kills per game. Based on 49 of 49 games. | Deaths / game: 1.86. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.53. Average assists per game. Based on 49 of 49 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2022 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 22. Number of games won in this selection. Based on 55 of 55 games. | Losses: 33. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 40.0%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.38. Average kills per game. Based on 55 of 55 games. | Deaths / game: 1.96. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.25. Average assists per game. Based on 55 of 55 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.06. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.64. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.06. Average assists per game. Based on 36 of 36 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 23. Number of games won in this selection. Based on 45 of 45 games. | Losses: 22. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 51.1%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.47. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.18. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.56. Average assists per game. Based on 45 of 45 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2019 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 20. Number of games won in this selection. Based on 27 of 27 games. | Losses: 7. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 74.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 3.04. Average kills per game. Based on 27 of 27 games. | Deaths / game: 1.59. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.67. Average assists per game. Based on 27 of 27 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.50. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.31. Average deaths per game. Based on 36 of 36 games. | Assists / game: 3.67. Average assists per game. Based on 36 of 36 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2017 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 1.69. Average kills per game. Based on 13 of 13 games. | Deaths / game: 1.77. Average deaths per game. Based on 13 of 13 games. | Assists / game: 4.08. Average assists per game. Based on 13 of 13 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2013 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 4.00. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.90. Average deaths per game. Based on 10 of 10 games. | Assists / game: 5.40. Average assists per game. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 316. Total gold gained per minute, averaged across games. Based on 3 of 10 games. Games without the required stats are excluded. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2018 Spring Playoffs | Unicorns of Love | 18 |
| EU LCS 2018 Summer Playoffs | Unicorns of Love | 18 |
| LEC 2021 Spring Playoffs | Astralis | 18 |
| LEC 2021 Summer Playoffs | Astralis | 18 |
| LEC 2022 Spring Playoffs | Astralis | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2022 Spring Playoffs2022 · LEC · Astralis | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Astralis | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
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No results in this selection.