Where Wako stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Wako’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 17 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 17 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 17 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 902. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 17 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 17 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 17 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 17 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,013. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 11.37. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 17 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 17 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,015. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 17 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2026 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| PCS 2026 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Corki | Loss | 5 / 4 / 3 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Ezreal | Loss | 1 / 3 / 9 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Varus | Win | 0 / 3 / 11 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Xayah | Win | 3 / 0 / 3 |
| 5 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsCTBC Flying Oyster Academy | Series ↗ | Caitlyn | Loss | 2 / 5 / 0 |
| 4 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Caitlyn | Win | 10 / 0 / 10 |
| 4 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Ezreal | Win | 7 / 0 / 11 |
| 4 Sept 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Yunara | Win | 11 / 1 / 5 |
| 17 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsSponge Gaming | Series ↗ | Jhin | Win | 11 / 0 / 5 |
| 17 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsSponge Gaming | Series ↗ | Caitlyn | Win | 4 / 1 / 5 |
| 11 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsFrank Esports | Series ↗ | Caitlyn | Loss | 2 / 5 / 3 |
| 11 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsFrank Esports | Series ↗ | Syndra | Win | 5 / 0 / 10 |
| 11 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsFrank Esports | Series ↗ | Ezreal | Loss | 3 / 3 / 3 |
| 4 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Corki | Win | 7 / 1 / 3 |
| 4 Aug 2026 | PCS 2026 · Summer | SillySilly GamingvsReignfall | Series ↗ | Ezreal | Win | 3 / 0 / 9 |
| 5 Jun 2026 | Asia Masters 2026 | SillySilly Gamingvs1TAP Dino | Series ↗ | Lucian | Loss | 0 / 5 / 3 |
| 5 Jun 2026 | Asia Masters 2026 | SillySilly Gamingvs1TAP Dino | Series ↗ | Miss Fortune | Loss | 8 / 5 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 298 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.56 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 70.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 28.9% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −93 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 513 | 58.7 | 64 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.66 | 72.7 | 64 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 70.2% | 86.8 | 64 games · 122 peers |
| 2019 | Tier 1 | Damage share | 28.4% | 53.7 | 64 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +134 | 67.8 | 64 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.50 | 96.2 | 64 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 572 | 81.7 | 64 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.28 | 62.3 | 64 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 71.1% | 81.1 | 64 games · 123 peers |
| 2020 | Tier 1 | Damage share | 30.5% | 85.0 | 64 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +490 | 95.8 | 64 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.44 | 83.3 | 64 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 614 | 96.2 | 54 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.51 | 82.3 | 54 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 72.1% | 92.3 | 54 games · 131 peers |
| 2021 | Tier 1 | Damage share | 31.0% | 96.2 | 54 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +243 | 76.8 | 53 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.42 | 71.3 | 54 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 641 | 95.7 | 67 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.39 | 67.0 | 67 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 67.7% | 56.5 | 67 games · 116 peers |
| 2022 | Tier 1 | Damage share | 32.1% | 98.3 | 67 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +332 | 85.3 | 67 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.32 | 53.9 | 67 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 722 | 92.4 | 62 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.84 | 72.4 | 62 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 67.8% | 45.7 | 62 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.8% | 90.5 | 62 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +402 | 94.0 | 62 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.71 | 99.0 | 62 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 774 | 98.0 | 64 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.40 | 85.1 | 64 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 69.3% | 61.4 | 64 games · 102 peers |
| 2024 | Tier 1 | Damage share | 29.1% | 89.1 | 64 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +345 | 83.5 | 64 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.30 | 36.6 | 64 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 650 | 11.1 | 39 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.21 | 38.1 | 39 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 65.5% | 9.5 | 38 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.4% | 39.7 | 39 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.19 | 49.2 | 39 games · 64 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. Season labels follow the competition season.
2016–2026 · All seasons · 59 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 59 | |||||||||||
| Aphelios | 55 | |||||||||||
| Kai'Sa | 47 | |||||||||||
| Varus | 41 | |||||||||||
| Xayah | 40 | |||||||||||
| Lucian | 34 | |||||||||||
| Zeri | 27 | |||||||||||
| Miss Fortune | 26 | |||||||||||
| All games | 65 | 70 | 67 | 83 | 64 | 54 | 72 | 80 | 64 | 39 | 17 | 675 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 4.82. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.12. Average deaths per game. Based on 17 of 17 games. | Assists / game: 5.94. Average assists per game. Based on 17 of 17 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 495. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2025 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 15. Number of games won in this selection. Based on 39 of 39 games. | Losses: 24. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 38.5%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.18. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.46. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.56. Average assists per game. Based on 39 of 39 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. |
| 2024 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 37. Number of games won in this selection. Based on 64 of 64 games. | Losses: 27. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 57.8%. The percentage of games won. Based on 64 of 64 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 4.05. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.88. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.50. Average assists per game. Based on 64 of 64 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2023 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 59. Number of games won in this selection. Based on 80 of 80 games. | Losses: 21. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 73.8%. The percentage of games won. Based on 80 of 80 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 4.99. Average kills per game. Based on 80 of 80 games. | Deaths / game: 1.63. Average deaths per game. Based on 80 of 80 games. | Assists / game: 5.18. Average assists per game. Based on 80 of 80 games. | Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 470. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2022 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 40. Number of games won in this selection. Based on 72 of 72 games. | Losses: 32. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 55.6%. The percentage of games won. Based on 72 of 72 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 4.39. Average kills per game. Based on 72 of 72 games. | Deaths / game: 1.93. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.47. Average assists per game. Based on 72 of 72 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2021 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 27. Number of games won in this selection. Based on 54 of 54 games. | Losses: 27. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 50.0%. The percentage of games won. Based on 54 of 54 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 4.54. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.33. Average deaths per game. Based on 54 of 54 games. | Assists / game: 5.20. Average assists per game. Based on 54 of 54 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2020 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 42. Number of games won in this selection. Based on 64 of 64 games. | Losses: 22. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 65.6%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.70. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.94. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.39. Average assists per game. Based on 64 of 64 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2019 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 45. Number of games won in this selection. Based on 83 of 83 games. | Losses: 38. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 54.2%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 3.69. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.06. Average deaths per game. Based on 83 of 83 games. | Assists / game: 5.12. Average assists per game. Based on 83 of 83 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2018 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 27. Number of games won in this selection. Based on 67 of 67 games. | Losses: 40. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 40.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.76. Average kills per game. Based on 67 of 67 games. | Deaths / game: 1.88. Average deaths per game. Based on 67 of 67 games. | Assists / game: 4.15. Average assists per game. Based on 67 of 67 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 67 games. Games without the required stats are excluded. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 65 of 67 games. Games without the required stats are excluded. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 67 games. Games without the required stats are excluded. |
| 2017 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 26. Number of games won in this selection. Based on 70 of 70 games. | Losses: 44. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 37.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.34. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.46. Average deaths per game. Based on 70 of 70 games. | Assists / game: 3.86. Average assists per game. Based on 70 of 70 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 70 games. Games without the required stats are excluded. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 63 of 70 games. Games without the required stats are excluded. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2016 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 20. Number of games won in this selection. Based on 65 of 65 games. | Losses: 45. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 30.8%. The percentage of games won. Based on 65 of 65 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.25. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.75. Average deaths per game. Based on 65 of 65 games. | Assists / game: 3.94. Average assists per game. Based on 65 of 65 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 65 games. Games without the required stats are excluded. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2025 Split 1 Playoffs | Ultra Prime | 12 |
| LPL 2025 Split 2 Playoffs | Ultra Prime | 27 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2023 · PCS · PCS/2023 Season/Summer Playoffs. Wako.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2019 · LMS 2019 Spring Playoffs · 4 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 8 points. LMS 2019 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 4 points. PCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 4 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 8 points. PCS 2022 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 20 points. PCS 2023 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 20 points. PCS 2023 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 4 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024: No placement points or unavailable event valuation / participation evidence.
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · PSG Talon | Place 9 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20232023 · worlds · PSG Talon | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20222022 · worlds · Beyond Gaming | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20192019 · worlds · ahq e-Sports Club | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20242024 · LPL · Ultra Prime | Places 13–16 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · Frank Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 31 games played.
|
| PCS 2023 Spring Playoffs2023 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2023 · PCS · PSG Talon · all pro | bot · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| PCS 2023 Summer Playoffs2023 · PCS · PSG Talon |
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 19 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · ahq eSports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · ahq eSports Club | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · ahq eSports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · ahq eSports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|