Where Unified stands
2022 · Bot · Domestic games
Wong Chun Kit黃俊杰
All leagues · All positions
2022 · Bot · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Unified’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 87 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 15 of 87 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 7.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 87 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 12. Number of games won in this selection. Based on 14 of 14 games. | Losses: 2. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 85.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 8.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.51. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 87 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 87 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 7.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 11.03. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 5 of 87 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 87 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 87 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 87 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 87 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Mid-Season Invitational 2022 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| PCS 2022 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 74.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| PCS 2022 · Summer | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 68.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Sept 2022 | PCS 2022 · Summer | PSG TalonvsBeyond Gaming | Series ↗ | Zeri | Loss | 1 / 3 / 3 |
| 3 Sept 2022 | PCS 2022 · Summer | PSG TalonvsBeyond Gaming | Series ↗ | Sivir | Win | 8 / 0 / 6 |
| 3 Sept 2022 | PCS 2022 · Summer | PSG TalonvsBeyond Gaming | Series ↗ | Zeri | Win | 4 / 0 / 7 |
| 3 Sept 2022 | PCS 2022 · Summer | PSG TalonvsBeyond Gaming | Series ↗ | Zeri | Loss | 4 / 5 / 6 |
| 3 Sept 2022 | PCS 2022 · Summer | PSG TalonvsBeyond Gaming | Series ↗ | Sivir | Loss | 1 / 1 / 1 |
| 2 Sept 2022 | PCS 2022 · Summer | PSG TalonvsDeep Cross Gaming | Series ↗ | Zeri | Win | 7 / 1 / 6 |
| 2 Sept 2022 | PCS 2022 · Summer | PSG TalonvsDeep Cross Gaming | Series ↗ | Sivir | Loss | 0 / 3 / 0 |
| 2 Sept 2022 | PCS 2022 · Summer | PSG TalonvsDeep Cross Gaming | Series ↗ | Zeri | Win | 11 / 1 / 1 |
| 2 Sept 2022 | PCS 2022 · Summer | PSG TalonvsDeep Cross Gaming | Series ↗ | Sivir | Win | 10 / 0 / 9 |
| 28 Aug 2022 | PCS 2022 · Summer | PSG TalonvsJ Team | Series ↗ | Zeri | Win | 10 / 4 / 6 |
| 28 Aug 2022 | PCS 2022 · Summer | PSG TalonvsJ Team | Series ↗ | Sivir | Win | 0 / 2 / 3 |
| 28 Aug 2022 | PCS 2022 · Summer | PSG TalonvsJ Team | Series ↗ | Zeri | Win | 6 / 0 / 8 |
| 26 Aug 2022 | PCS 2022 · Summer | PSG TalonvsCTBC Flying Oyster | Series ↗ | Sivir | Loss | 2 / 3 / 1 |
| 26 Aug 2022 | PCS 2022 · Summer | PSG TalonvsCTBC Flying Oyster | Series ↗ | Zeri | Win | 4 / 1 / 1 |
| 26 Aug 2022 | PCS 2022 · Summer | PSG TalonvsCTBC Flying Oyster | Series ↗ | Zeri | Loss | 6 / 2 / 3 |
| 26 Aug 2022 | PCS 2022 · Summer | PSG TalonvsCTBC Flying Oyster | Series ↗ | Aphelios | Win | 3 / 2 / 11 |
| 26 Aug 2022 | PCS 2022 · Summer | PSG TalonvsCTBC Flying Oyster | Series ↗ | Kalista | Loss | 2 / 5 / 4 |
| 6 Aug 2022 | PCS 2022 · Summer | PSG TalonvsCTBC Flying Oyster | Series ↗ | Sivir | Win | 8 / 1 / 6 |
| 5 Aug 2022 | PCS 2022 · Summer | PSG TalonvsImpunity | Series ↗ | Sivir | Win | 6 / 2 / 14 |
| 5 Aug 2022 | PCS 2022 · Summer | PSG TalonvsJ Team | Series ↗ | Aphelios | Loss | 3 / 3 / 4 |
| 4 Aug 2022 | PCS 2022 · Summer | PSG TalonvsMeta Falcon Team | Series ↗ | Sivir | Win | 4 / 2 / 13 |
| 31 Jul 2022 | PCS 2022 · Summer | PSG TalonvsFrank Esports | Series ↗ | Senna | Loss | 0 / 6 / 4 |
| 29 Jul 2022 | PCS 2022 · Summer | PSG TalonvsBeyond Gaming | Series ↗ | Sivir | Win | 7 / 0 / 8 |
| 24 Jul 2022 | PCS 2022 · Summer | PSG TalonvsSEM9 | Series ↗ | Zeri | Win | 10 / 0 / 7 |
| 23 Jul 2022 | PCS 2022 · Summer | PSG TalonvsDeep Cross Gaming | Series ↗ | Aphelios | Loss | 2 / 4 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2022 · Domestic games
LPL data missing · Percentile among 96 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 499 | 41.1 | 70 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.96 | 61.0 | 75 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.6% | 69.7 | 73 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.3% | 73.8 | 70 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +60 | 64.8 | 70 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.72 | 77.0 | 70 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 545 | 47.3 | 77 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.89 | 62.6 | 77 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 63.9% | 18.3 | 77 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.7% | 56.5 | 77 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +39 | 58.0 | 77 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.44 | 92.0 | 77 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 529 | 65.3 | 55 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.59 | 62.0 | 55 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 65.7% | 53.7 | 55 games · 122 peers |
| 2019 | Tier 1 | Damage share | 28.7% | 57.0 | 55 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +84 | 59.5 | 55 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.43 | 91.4 | 55 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 530 | 59.2 | 73 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.85 | 36.1 | 73 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 72.9% | 91.0 | 72 games · 123 peers |
| 2020 | Tier 1 | Damage share | 28.8% | 65.0 | 73 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +98 | 55.8 | 73 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.46 | 87.5 | 73 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 599 | 93.1 | 61 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.51 | 81.5 | 61 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 65.4% | 52.3 | 61 games · 131 peers |
| 2021 | Tier 1 | Damage share | 28.3% | 79.2 | 61 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +490 | 92.0 | 60 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.58 | 89.1 | 61 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 628 | 88.7 | 70 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.74 | 90.4 | 70 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 71.1% | 85.2 | 69 games · 116 peers |
| 2022 | Tier 1 | Damage share | 30.7% | 93.9 | 70 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +324 | 84.2 | 70 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.74 | 100.0 | 70 games · 116 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. Season labels follow the competition season.
2017–2022 · All seasons · 31 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|
| Aphelios | 54 | ||||||
| Ezreal | 49 | ||||||
| Varus | 40 | ||||||
| Xayah | 36 | ||||||
| Ashe | 32 | ||||||
| Kalista | 29 | ||||||
| Tristana | 29 | ||||||
| Jhin | 28 | ||||||
| All games | 87 | 83 | 68 | 91 | 67 | 87 | 483 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 56. Number of games won in this selection. Based on 87 of 87 games. | Losses: 31. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 64.4%. The percentage of games won. Based on 87 of 87 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 4.31. Average kills per game. Based on 87 of 87 games. | Deaths / game: 1.77. Average deaths per game. Based on 87 of 87 games. | Assists / game: 5.36. Average assists per game. Based on 87 of 87 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded. |
| 2021 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 58. Number of games won in this selection. Based on 67 of 67 games. | Losses: 9. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 86.6%. The percentage of games won. Based on 67 of 67 games. | KDA: 10.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 5.22. Average kills per game. Based on 67 of 67 games. | Deaths / game: 1.10. Average deaths per game. Based on 67 of 67 games. | Assists / game: 6.40. Average assists per game. Based on 67 of 67 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 464. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2020 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 60. Number of games won in this selection. Based on 91 of 91 games. | Losses: 31. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 65.9%. The percentage of games won. Based on 91 of 91 games. | KDA: 6.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 3.96. Average kills per game. Based on 91 of 91 games. | Deaths / game: 1.41. Average deaths per game. Based on 91 of 91 games. | Assists / game: 5.57. Average assists per game. Based on 91 of 91 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 91 games. Games without the required stats are excluded. |
| 2019 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 39. Number of games won in this selection. Based on 68 of 68 games. | Losses: 29. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 57.4%. The percentage of games won. Based on 68 of 68 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.46. Average kills per game. Based on 68 of 68 games. | Deaths / game: 1.90. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.84. Average assists per game. Based on 68 of 68 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2018 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 34. Number of games won in this selection. Based on 83 of 83 games. | Losses: 49. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 41.0%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 2.69. Average kills per game. Based on 83 of 83 games. | Deaths / game: 1.93. Average deaths per game. Based on 83 of 83 games. | Assists / game: 4.16. Average assists per game. Based on 83 of 83 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 83 games. Games without the required stats are excluded. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2017 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 36. Number of games won in this selection. Based on 87 of 87 games. | Losses: 51. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 41.4%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 2.78. Average kills per game. Based on 87 of 87 games. | Deaths / game: 1.77. Average deaths per game. Based on 87 of 87 games. | Assists / game: 4.66. Average assists per game. Based on 87 of 87 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 87 games. Games without the required stats are excluded. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 82 of 87 games. Games without the required stats are excluded. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
1 Domestic · 1 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2021 · PCS · PCS/2021 Season/Summer Playoffs. Unified.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · PCS · PCS/2020 Season/Summer Season. Unified.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · LMS 2018 Summer Playoffs · 4 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 4 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 20 points. PCS 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 8 points. PCS 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 20 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 20 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 20 points. PCS 2022 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 4 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2021 · Regular Season MVP: Award confirmed; complete annual MVP opportunity calendar remains to be verified.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · PSG Talon | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20212021 · worlds · PSG Talon | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20202020 · worlds · PSG Talon | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20192019 · worlds · Hong Kong Attitude | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20172017 · worlds · Hong Kong Attitude | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2022 Spring Playoffs2022 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · PSG Talon | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · PSG Talon | Champion |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2021 · PCS · PSG Talon · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2021 · PCS · PSG Talon · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · TALON (Hong Kong Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 22 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · PSG Talon | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · Hong Kong Attitude | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · Hong Kong Attitude | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| All-Pro 1st teamsource ↗2020 · PCS · PSG Talon · all pro | bot · Team 1 | Source detailsCorrect recipient in corroborated bot slot; raw duplicated Uniboy template preserved. 19 games played. Selection: unknown.
|