Where Uniboy stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Uniboy’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 15 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 833. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 890. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 90.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCP 2026 · Split 3 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Zoe | Win | 4 / 1 / 2 |
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Ryze | Win | 3 / 0 / 12 |
| 15 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDetonatioN FocusMe | Series ↗ | Viktor | Win | 8 / 2 / 8 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Galio | Loss | 2 / 5 / 2 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Annie | Loss | 1 / 3 / 2 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Ahri | Loss | 3 / 4 / 15 |
| 9 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsCTBC Flying Oyster | Series ↗ | Viktor | Win | 4 / 0 / 4 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Ahri | Win | 8 / 0 / 10 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Syndra | Win | 5 / 0 / 7 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsFukuoka SoftBank HAWKS gaming | Series ↗ | Viktor | Win | 5 / 3 / 13 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Taliyah | Loss | 1 / 2 / 4 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Galio | Loss | 2 / 4 / 16 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Viktor | Win | 2 / 3 / 16 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsMVK Esports | Series ↗ | Cassiopeia | Loss | 1 / 2 / 2 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Ground Zero GamingvsMVK Esports | Series ↗ | Galio | Loss | 1 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 482 | 40.7 | 92 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.99 | 28.9 | 92 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 70.4% | 70.4 | 91 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.2% | 53.3 | 92 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −56 | 38.5 | 92 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.17 | 61.0 | 92 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 444 | 38.5 | 79 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.43 | 39.3 | 79 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 70.5% | 97.5 | 78 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.2% | 50.8 | 79 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −204 | 17.2 | 79 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.07 | 50.0 | 79 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 506 | 64.8 | 60 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.25 | 41.9 | 60 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 75.4% | 98.4 | 60 games · 124 peers |
| 2020 | Tier 1 | Damage share | 27.0% | 59.8 | 60 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +255 | 83.6 | 60 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.06 | 58.5 | 60 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 424 | 16.1 | 72 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.88 | 14.5 | 72 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 71.5% | 91.9 | 72 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.4% | 58.1 | 72 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −516 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 0.99 | 24.2 | 70 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 544 | 71.3 | 64 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.81 | 77.4 | 64 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 69.3% | 71.3 | 64 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.6% | 80.9 | 64 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +387 | 93.4 | 64 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.04 | 35.7 | 64 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 544 | 33.3 | 31 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.55 | 55.2 | 31 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 63.5% | 20.0 | 31 games · 106 peers |
| 2023 | Tier 1 | Damage share | 23.4% | 9.5 | 31 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +74 | 65.5 | 31 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.29 | 81.0 | 31 games · 106 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 665 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 8.42 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 72.2% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 23.4% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −330 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.08 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2017–2026 · All seasons · 42 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Syndra | 57 | |||||||||
| Zoe | 50 | |||||||||
| Orianna | 39 | |||||||||
| Ryze | 39 | |||||||||
| Ahri | 37 | |||||||||
| Azir | 34 | |||||||||
| Galio | 33 | |||||||||
| Taliyah | 28 | |||||||||
| All games | 11 | 100 | 82 | 65 | 72 | 64 | 60 | 45 | 15 | 514 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 3.33. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.13. Average deaths per game. Based on 15 of 15 games. | Assists / game: 7.73. Average assists per game. Based on 15 of 15 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2024 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 15. Number of games won in this selection. Based on 45 of 45 games. | Losses: 30. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 33.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.33. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.31. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.91. Average assists per game. Based on 45 of 45 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2023 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 36. Number of games won in this selection. Based on 60 of 60 games. | Losses: 24. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.38. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.12. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.17. Average assists per game. Based on 60 of 60 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2022 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 39. Number of games won in this selection. Based on 64 of 64 games. | Losses: 25. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 60.9%. The percentage of games won. Based on 64 of 64 games. | KDA: 6.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.91. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.48. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.33. Average assists per game. Based on 64 of 64 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2021 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 14. Number of games won in this selection. Based on 72 of 72 games. | Losses: 58. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 19.4%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.01. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.79. Average deaths per game. Based on 72 of 72 games. | Assists / game: 4.64. Average assists per game. Based on 72 of 72 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2020 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 44. Number of games won in this selection. Based on 65 of 65 games. | Losses: 21. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 67.7%. The percentage of games won. Based on 65 of 65 games. | KDA: 6.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.60. Average kills per game. Based on 65 of 65 games. | Deaths / game: 1.51. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.38. Average assists per game. Based on 65 of 65 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2019 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 41. Number of games won in this selection. Based on 82 of 82 games. | Losses: 41. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 50.0%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 2.79. Average kills per game. Based on 82 of 82 games. | Deaths / game: 1.85. Average deaths per game. Based on 82 of 82 games. | Assists / game: 5.23. Average assists per game. Based on 82 of 82 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 82 games. Games without the required stats are excluded. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded. |
| 2018 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 48. Number of games won in this selection. Based on 100 of 100 games. | Losses: 52. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 48.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 2.65. Average kills per game. Based on 100 of 100 games. | Deaths / game: 1.69. Average deaths per game. Based on 100 of 100 games. | Assists / game: 4.47. Average assists per game. Based on 100 of 100 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded. |
| 2017 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 11. Number of games won in this selection. Based on 11 of 11 games. | Losses: 0. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 100.0%. The percentage of games won. Based on 11 of 11 games. | KDA: 7.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 4.82. Average kills per game. Based on 11 of 11 games. | Deaths / game: 1.45. Average deaths per game. Based on 11 of 11 games. | Assists / game: 5.73. Average assists per game. Based on 11 of 11 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Summer Playoffs | Victory Five | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · PCS · PCS/2020 Season/Spring Playoffs. Uniboy.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · PCS · PCS/2020 Season/Summer Season. Uniboy.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · LMS 2018 Spring Playoffs · 4 points. LMS 2018 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Summer Playoffs · 8 points. LMS 2018 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 8 points. LMS 2019 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 4 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 4 points. PCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 4 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 4 points. PCS 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 20 points. PCS 2023 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · PSG Talon | Place 9 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20202020 · worlds · PSG Talon | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20182018 · worlds · MAD Team | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 32026 · LCP · Ground Zero Gaming | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| PCS 2023 Spring Playoffs2023 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| PCS 2022 Spring Playoffs2022 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · ahq eSports Club |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2020 · PCS · ahq eSports Club · all pro | mid · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 11 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2020 · PCS · ahq eSports Club · all pro | mid · Team 1 | Source detailsIndependent five-role table corroborates Rest/Kongyue/Uniboy/Unified/Kaiwing. Uniboy duplicated in bot slot is corrected, not counted twice. 19 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
| Place 3 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · ahq eSports Club | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · MAD Team | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · MAD Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2018 Spring Playoffs2018 · LMS · MAD Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · MAD Team | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.