Where Triple stands
2022 · Mid · Domestic games
Stephen Li
All leagues · All positions
2022 · Mid · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Triple’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 80 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 12 of 80 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 80 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 80 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 80 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 80 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 838. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 80 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 80 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 80 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 80 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2022 · Spring | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| LCSA 2022 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LCSA 2022 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 50.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCS Proving Grounds 2022 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCS Proving Grounds 2022 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Aug 2022 | LCS Proving Grounds 2022 · Summer | CLG AcademyvsImmortals Academy | Series ↗ | Ahri | Loss | 3 / 2 / 3 |
| 19 Aug 2022 | LCS Proving Grounds 2022 · Summer | CLG AcademyvsImmortals Academy | Series ↗ | Azir | Win | 6 / 2 / 9 |
| 19 Aug 2022 | LCS Proving Grounds 2022 · Summer | CLG AcademyvsImmortals Academy | Series ↗ | Ahri | Loss | 4 / 1 / 6 |
| 16 Aug 2022 | LCS Proving Grounds 2022 · Summer | CLG AcademyvsArea of Effect Esports | Series ↗ | Sylas | Win | 6 / 4 / 9 |
| 16 Aug 2022 | LCS Proving Grounds 2022 · Summer | CLG AcademyvsArea of Effect Esports | Series ↗ | Taliyah | Win | 2 / 1 / 8 |
| 10 Aug 2022 | LCS Proving Grounds 2022 · Summer | CLG AcademyvsCloud9 Academy | Series ↗ | Ahri | Loss | 0 / 2 / 2 |
| 9 Aug 2022 | LCS Proving Grounds 2022 · Summer | CLG AcademyvsCloud9 Academy | Series ↗ | LeBlanc | Loss | 0 / 3 / 2 |
| 6 Aug 2022 | LCS Proving Grounds 2022 · Summer | CLG AcademyvsTSM Academy | Series ↗ | Sylas | Win | 6 / 3 / 8 |
| 5 Aug 2022 | LCS Proving Grounds 2022 · Summer | CLG AcademyvsTSM Academy | Series ↗ | Sylas | Win | 4 / 0 / 8 |
| 29 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsFlyQuest Academy | Series ↗ | Corki | Loss | 0 / 2 / 2 |
| 29 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsFlyQuest Academy | Series ↗ | Taliyah | Loss | 0 / 3 / 3 |
| 28 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsGolden Guardians Academy | Series ↗ | Corki | Loss | 4 / 4 / 7 |
| 28 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsGolden Guardians Academy | Series ↗ | LeBlanc | Loss | 1 / 3 / 3 |
| 27 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsCloud9 Academy | Series ↗ | Corki | Loss | 1 / 6 / 2 |
| 27 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsCloud9 Academy | Series ↗ | Ryze | Loss | 0 / 6 / 3 |
| 21 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsTSM Academy | Series ↗ | Azir | Loss | 0 / 3 / 6 |
| 21 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsTSM Academy | Series ↗ | Corki | Win | 6 / 0 / 11 |
| 20 Jul 2022 | LCSA 2022 · Summer | CLG Academyvs100 Thieves Academy | Series ↗ | Azir | Win | 4 / 0 / 9 |
| 20 Jul 2022 | LCSA 2022 · Summer | CLG Academyvs100 Thieves Academy | Series ↗ | Yone | Loss | 1 / 3 / 1 |
| 15 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsEvil Geniuses Academy | Series ↗ | Azir | Loss | 0 / 2 / 4 |
| 15 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsEvil Geniuses Academy | Series ↗ | Corki | Win | 6 / 4 / 11 |
| 15 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsImmortals Academy | Series ↗ | Azir | Win | 4 / 3 / 11 |
| 14 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsImmortals Academy | Series ↗ | Taliyah | Win | 12 / 0 / 8 |
| 13 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsDignitas Academy | Series ↗ | Karma | Win | 1 / 3 / 7 |
| 13 Jul 2022 | LCSA 2022 · Summer | CLG AcademyvsDignitas Academy | Series ↗ | Azir | Win | 10 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 638 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.96 | 91.6 | 42 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 64.4% | 16.5 | 42 games · 116 peers |
| 2016 | Tier 1 | Damage share | 29.1% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +123 | 73.0 | 40 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 631 | 96.2 | 57 games · 107 peers |
| 2017 | Tier 1 | CS / min | 9.08 | 87.7 | 58 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 69.4% | 68.0 | 58 games · 123 peers |
| 2017 | Tier 1 | Damage share | 32.2% | 98.1 | 57 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +130 | 73.6 | 57 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.60 | 61.9 | 57 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 499 | 51.1 | 57 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.60 | 81.5 | 57 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 68.8% | 53.3 | 56 games · 136 peers |
| 2018 | Tier 1 | Damage share | 24.8% | 18.5 | 57 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +260 | 90.4 | 57 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.15 | 52.5 | 57 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 534 | 88.5 | 52 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.91 | 80.3 | 52 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 65.4% | 60.7 | 52 games · 123 peers |
| 2019 | Tier 1 | Damage share | 28.9% | 90.2 | 52 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +301 | 90.2 | 52 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.17 | 79.8 | 52 games · 105 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 465 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.37 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 72.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 27.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −248 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.99 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 443 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.12 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 83.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 27.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −950 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.83 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. Season labels follow the competition season.
2016–2022 · All seasons · 44 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Azir | 55 | |||||||
| Viktor | 36 | |||||||
| Corki | 35 | |||||||
| Orianna | 25 | |||||||
| LeBlanc | 21 | |||||||
| Ahri | 20 | |||||||
| Syndra | 20 | |||||||
| Zoe | 20 | |||||||
| All games | 42 | 58 | 70 | 57 | 36 | 77 | 80 | 420 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 42. Number of games won in this selection. Based on 80 of 80 games. | Losses: 38. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 52.5%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 3.73. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.48. Average deaths per game. Based on 80 of 80 games. | Assists / game: 5.75. Average assists per game. Based on 80 of 80 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2021 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 42. Number of games won in this selection. Based on 77 of 77 games. | Losses: 35. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 54.5%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 3.56. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.61. Average deaths per game. Based on 77 of 77 games. | Assists / game: 6.04. Average assists per game. Based on 77 of 77 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2020 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.58. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.44. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.44. Average assists per game. Based on 36 of 36 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2019 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 36. Number of games won in this selection. Based on 57 of 57 games. | Losses: 21. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 63.2%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.72. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.26. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.82. Average assists per game. Based on 57 of 57 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2018 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 52. Number of games won in this selection. Based on 70 of 70 games. | Losses: 18. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 74.3%. The percentage of games won. Based on 70 of 70 games. | KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.10. Average kills per game. Based on 70 of 70 games. | Deaths / game: 1.69. Average deaths per game. Based on 70 of 70 games. | Assists / game: 6.49. Average assists per game. Based on 70 of 70 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 70 games. Games without the required stats are excluded. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. |
| 2017 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 29. Number of games won in this selection. Based on 58 of 58 games. | Losses: 29. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 50.0%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.21. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.78. Average deaths per game. Based on 58 of 58 games. | Assists / game: 4.62. Average assists per game. Based on 58 of 58 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2016 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 22. Number of games won in this selection. Based on 42 of 42 games. | Losses: 20. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 52.4%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 4.76. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.26. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.02. Average assists per game. Based on 42 of 42 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Championship | FlyQuest | 9 |
| LCS 2022 Spring Playoffs | Counter Logic Gaming | 1 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · OPL 2016 Split 2 Playoffs · 4 points. OPL 2016 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 1 Playoffs · 20 points. OPL 2018 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 2 Playoffs · 20 points. OPL 2018 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 2 Playoffs · 20 points. OPL 2019 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Mammoth | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Dire Wolves | Place 11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · Dire Wolves | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2022 Spring Playoffs2022 · LCS · Counter Logic Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| LCS 2021 Championship2021 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
| OPL 2019 Split 2 Playoffs2019 · OPL · MAMMOTH | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| OPL 2018 Split 1 Playoffs2018 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| OPL 2018 Split 2 Playoffs2018 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2016 Split 2 Playoffs2016 · OPL · Avant Garde | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|