Where Topoon stands
2021 · Top · Domestic games
Kim Ji-hoon김지훈
All leagues · All positions
2021 · Top · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Topoon’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 27 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 27 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 27 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 36.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 27 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 43.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| AOL 2021 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCS 2021 · Spring | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCSA 2021 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCS Proving Grounds 2021 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Apr 2021 | LCS Proving Grounds 2021 · Spring | Immortals Academyvs100 Thieves Academy | Series ↗ | Sion | Loss | 1 / 7 / 3 |
| 14 Apr 2021 | LCS Proving Grounds 2021 · Spring | Immortals Academyvs100 Thieves Academy | Series ↗ | Sion | Win | 2 / 0 / 9 |
| 14 Apr 2021 | LCS Proving Grounds 2021 · Spring | Immortals Academyvs100 Thieves Academy | Series ↗ | Cho'Gath | Loss | 2 / 5 / 4 |
| 11 Apr 2021 | LCS Proving Grounds 2021 · Spring | Immortals AcademyvsWildcard Gaming | Series ↗ | Gnar | Win | 2 / 6 / 9 |
| 10 Apr 2021 | LCS Proving Grounds 2021 · Spring | Immortals AcademyvsWildcard Gaming | Series ↗ | Cho'Gath | Win | 3 / 5 / 4 |
| 9 Apr 2021 | LCS Proving Grounds 2021 · Spring | Immortals AcademyvsWildcard Gaming | Series ↗ | Aatrox | Loss | 3 / 4 / 4 |
| 3 Apr 2021 | LCS Proving Grounds 2021 · Spring | Immortals AcademyvsEvil Geniuses Prodigies | Series ↗ | Aatrox | Loss | 1 / 8 / 2 |
| 3 Apr 2021 | LCS Proving Grounds 2021 · Spring | Immortals AcademyvsEvil Geniuses Prodigies | Series ↗ | Gnar | Win | 4 / 5 / 15 |
| 3 Apr 2021 | LCS Proving Grounds 2021 · Spring | Immortals AcademyvsEvil Geniuses Prodigies | Series ↗ | Sion | Loss | 2 / 6 / 2 |
| 19 Mar 2021 | AOL 2021 | Immortals AcademyvsTeam Liquid Academy | Series ↗ | Gangplank | Loss | 4 / 3 / 1 |
| 19 Mar 2021 | AOL 2021 | Immortals AcademyvsTeam Liquid Academy | Series ↗ | Gnar | Win | 10 / 1 / 8 |
| 19 Mar 2021 | AOL 2021 | Immortals AcademyvsTeam Liquid Academy | Series ↗ | Aatrox | Loss | 4 / 5 / 7 |
| 18 Mar 2021 | AOL 2021 | Immortals AcademyvsFlyQuest Academy | Series ↗ | Renekton | Loss | 3 / 5 / 6 |
| 18 Mar 2021 | AOL 2021 | Immortals AcademyvsFlyQuest Academy | Series ↗ | Gangplank | Loss | 0 / 1 / 5 |
| 18 Mar 2021 | AOL 2021 | Immortals AcademyvsFlyQuest Academy | Series ↗ | Aatrox | Win | 2 / 1 / 7 |
| 17 Feb 2021 | LCSA 2021 · Spring | Immortals AcademyvsFlyQuest Academy | Series ↗ | Kennen | Win | 5 / 2 / 6 |
| 11 Feb 2021 | LCSA 2021 · Spring | Immortals AcademyvsTSM Academy | Series ↗ | Volibear | Win | 0 / 3 / 7 |
| 10 Feb 2021 | LCSA 2021 · Spring | Immortals AcademyvsDignitas Academy | Series ↗ | Gragas | Loss | 0 / 5 / 0 |
| 4 Feb 2021 | LCSA 2021 · Spring | Immortals AcademyvsCloud9 Academy | Series ↗ | Camille | Loss | 0 / 5 / 1 |
| 4 Feb 2021 | LCSA 2021 · Spring | Immortals AcademyvsTeam Liquid Academy | Series ↗ | Gnar | Loss | 1 / 3 / 6 |
| 29 Jan 2021 | LCSA 2021 · Spring | Immortals AcademyvsCLG Academy | Series ↗ | Gragas | Win | 4 / 1 / 4 |
| 28 Jan 2021 | LCSA 2021 · Spring | Immortals AcademyvsEvil Geniuses Academy | Series ↗ | Gnar | Loss | 3 / 3 / 3 |
| 23 Jan 2021 | LCS 2021 · Spring | Immortalsvs100 Thieves | Series ↗ | Camille | Loss | 2 / 8 / 5 |
| 23 Jan 2021 | LCS 2021 · Spring | Immortalsvs100 Thieves | Series ↗ | Karma | Loss | 1 / 3 / 2 |
| 23 Jan 2021 | LCS 2021 · Spring | ImmortalsvsFlyQuest | Series ↗ | Malphite | Loss | 1 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 377 | 35.7 | 34 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.58 | 16.3 | 34 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 56.9% | 49.2 | 34 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.1% | 21.7 | 34 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +53 | 62.5 | 34 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.03 | 60.4 | 34 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 491 | 91.3 | 58 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.34 | 33.3 | 58 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 60.3% | 64.8 | 58 games · 129 peers |
| 2020 | Tier 1 | Damage share | 24.0% | 76.2 | 58 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +719 | 100.0 | 58 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.10 | 93.7 | 58 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 434 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 6.25 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 60.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 25.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −239 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.09 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 547 | 88.0 | 59 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.70 | 20.5 | 59 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 54.4% | 40.2 | 59 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.5% | 38.5 | 59 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +692 | 97.9 | 59 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.11 | 80.3 | 59 games · 118 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. Season labels follow the competition season.
2018–2022 · All seasons · 37 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|
| Gnar | 37 | |||||
| Aatrox | 20 | |||||
| Gangplank | 15 | |||||
| Ornn | 12 | |||||
| Sion | 12 | |||||
| Kennen | 11 | |||||
| Renekton | 10 | |||||
| Vladimir | 9 | |||||
| All games | 17 | 34 | 66 | 27 | 64 | 208 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 51. Number of games won in this selection. Based on 64 of 64 games. | Losses: 13. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 79.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.44. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.44. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.03. Average assists per game. Based on 64 of 64 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2021 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 11. Number of games won in this selection. Based on 27 of 27 games. | Losses: 16. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 40.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 2.33. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.85. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.26. Average assists per game. Based on 27 of 27 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2020 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 50. Number of games won in this selection. Based on 66 of 66 games. | Losses: 16. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 75.8%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.24. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.02. Average deaths per game. Based on 66 of 66 games. | Assists / game: 6.27. Average assists per game. Based on 66 of 66 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2019 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 18. Number of games won in this selection. Based on 34 of 34 games. | Losses: 16. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 52.9%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.56. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.71. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.29. Average assists per game. Based on 34 of 34 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2018 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 2.00. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.12. Average deaths per game. Based on 17 of 17 games. | Assists / game: 4.24. Average assists per game. Based on 17 of 17 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 45.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Lock In | Immortals | 3 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2022 · LCO · LCO/2022 Season/Split 1 Playoffs. Topoon.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · OPL 2020 Split 1 Playoffs · 20 points. OPL 2020 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 2 Playoffs · 20 points. OPL 2020 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCO 2022 Split 1 Playoffs · 8 points. LCO 2022 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCO 2022 Split 2 Playoffs · 20 points. LCO 2022 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Chiefs Esports Club | Places 23–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20202020 · worlds · Legacy Esports | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2022 Split 1 Playoffs2022 · LCO · Chiefs Esports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| LCO 2022 Split 2 Playoffs2022 · LCO · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LCS 2021 Lock In2021 · LCS · Immortals | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2022 · LCO · Chiefs Esports Club · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 10 games played. Selection: unknown.
|
| OPL 2020 Split 1 Playoffs2020 · OPL · Legacy Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| OPL 2020 Split 2 Playoffs2020 · OPL · Legacy Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|