Games Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.71
Win rate Win rate: 60.6%. The percentage of games won. Based on 71 of 71 games.60.6%
KDA KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.4.29
Damage / min Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.215
CS / min CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.1.64
Kill participation Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.73.2%
More statistics Totals, economy & laning +
WinsWins: 43. Number of games won in this selection. Based on 71 of 71 games.
LossesLosses: 28. Number of games lost in this selection. Based on 71 of 71 games.
KillsKills: 44. Total kills in games where kills are available. Based on 71 of 71 games.
DeathsDeaths: 170. Total deaths in games where deaths are available. Based on 71 of 71 games.
AssistsAssists: 685. Total assists in games where assists are available. Based on 71 of 71 games.
Gold / minGold / min: 263. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Damage shareDamage share: 8.3%. The player's share of team damage to enemy champions, averaged across games. Based on 71 of 71 games.
Earned gold shareEarned gold share: 10.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 71 of 71 games.
Gold diff @15Gold diff @15: +47. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
XP diff @15XP diff @15: +164. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
Vision score / minVision score / min: 3.20. Vision score per minute, averaged across games where the statistic is supported. Based on 71 of 71 games.
A closer look
The season in focus
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where SwordArt stands
2024 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 215 damage per minute. Percentile: 60%. Rank: 5th of 11215
Value: 215 damage per minute. Percentile: 60%. Rank: 5th of 11
Value: 1.64 CS per minute. Percentile: 50%. Rank: 6th of 111.64
Value: 1.64 CS per minute. Percentile: 50%. Rank: 6th of 11
Value: 73.2% kill participation. Percentile: 60%. Rank: 5th of 1173.2%
Value: 73.2% kill participation. Percentile: 60%. Rank: 5th of 11
Value: 8.3% damage share. Percentile: 50%. Rank: 6th of 118.3%
Value: 8.3% damage share. Percentile: 50%. Rank: 6th of 11
Value: 3.20 vision score per minute. Percentile: 30%. Rank: 8th of 113.20
Value: 3.20 vision score per minute. Percentile: 30%. Rank: 8th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 17 champions
Equal spacing per game
1×
Champion roles · 2024
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Leona11 games
Leona: 9.7% earned gold share and 6.8% damage share. Means across the same 11 games with both values available; 11 total champion games.7%
?
Braum9 games
Braum: 10.2% earned gold share and 8.5% damage share. Means across the same 9 games with both values available; 9 total champion games.9%
?
Nautilus9 games
Nautilus: 13.0% earned gold share and 7.7% damage share. Means across the same 9 games with both values available; 9 total champion games.8%
?
Milio8 games
Milio: 10.2% earned gold share and 4.7% damage share. Means across the same 8 games with both values available; 8 total champion games.5%
?
Alistar6 games
Alistar: 9.2% earned gold share and 6.4% damage share. Means across the same 6 games with both values available; 6 total champion games.6%
?
Rakan6 games
Rakan: 10.0% earned gold share and 7.3% damage share. Means across the same 6 games with both values available; 6 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents, game by game or series by series.
71 games
Opponent
WinsLosses
Win rate
FEFrank EsportsFrank Esports: 12 wins, 8 losses in 20 recorded games, 60.0% win rate. 2024.60%
PTPSG TalonPSG Talon: 3 wins, 11 losses in 14 recorded games, 21.4% win rate. 2024.21%
DCGDeep Cross GamingDeep Cross Gaming: 9 wins, 3 losses in 12 recorded games, 75.0% win rate. 2024.75%
JTJ TeamJ Team: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2024.100%
BGBeyond GamingBeyond Gaming: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2024.60%
HPHELL PIGSHELL PIGS: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2024.100%
WPEWest Point EsportsWest Point Esports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2024.100%
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
71 games
85.2%win rate when ahead at 15 minutes 23 wins from 27 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore SwordArt’s 2024 performances. Select a point to open its story.
71 plotted games
WinLoss— Median in selection
71 / 71 selected games have both values.Median damage / min: 184
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 71 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 71 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 4.30. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 71 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 71 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 7. Number of games won in this selection. Based on 8 of 8 games.
Losses: 1. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 22.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 71 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 71 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 71 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 71 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 71 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 11.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 71 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 65.6%. The percentage of games won. Based on 32 of 32 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Win rate: 56.4%. The percentage of games won. Based on 39 of 39 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 1.61. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
0.52
—
At least 20 games and 20 valid observations required
2014
Tier 1
Kill participation
73.5%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
137
—
Less than 80% valid observation coverage
2015
Tier 1
CS / min
0.72
28.8
65 games · 81 peers
2015
Tier 1
Kill participation
75.7%
88.5
65 games · 97 peers
2015
Tier 1
Damage share
7.4%
—
Less than 80% valid observation coverage
2015
Tier 1
Gold diff @15
+21
—
Less than 80% valid observation coverage
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
130
38.1
68 games · 85 peers
2016
Tier 1
CS / min
1.05
49.0
70 games · 99 peers
2016
Tier 1
Kill participation
72.3%
67.3
70 games · 102 peers
2016
Tier 1
Damage share
6.4%
26.2
68 games · 85 peers
2016
Tier 1
Gold diff @15
+89
74.7
68 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
204
75.5
63 games · 107 peers
2017
Tier 1
CS / min
0.91
37.4
70 games · 124 peers
2017
Tier 1
Kill participation
70.5%
72.4
70 games · 124 peers
2017
Tier 1
Damage share
10.2%
71.7
63 games · 107 peers
2017
Tier 1
Gold diff @15
+251
94.3
63 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.47
73.0
63 games · 101 peers
2018
Tier 1
Damage / min
162
66.9
62 games · 128 peers
2018
Tier 1
CS / min
1.63
56.7
62 games · 128 peers
2018
Tier 1
Kill participation
69.6%
59.1
62 games · 128 peers
2018
Tier 1
Damage share
7.8%
33.9
62 games · 128 peers
2018
Tier 1
Gold diff @15
+230
96.9
62 games · 128 peers
2018
Tier 1
Vision / min
2.24
37.2
62 games · 114 peers
2019
Tier 1
Damage / min
160
57.0
75 games · 129 peers
2019
Tier 1
CS / min
1.63
71.9
75 games · 129 peers
2019
Tier 1
Kill participation
70.4%
76.6
75 games · 129 peers
2019
Tier 1
Damage share
8.8%
45.3
75 games · 129 peers
2019
Tier 1
Gold diff @15
+118
77.3
72 games · 129 peers
2019
Tier 1
Vision / min
2.37
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
151
45.8
94 games · 119 peers
2020
Tier 1
CS / min
1.03
20.0
96 games · 121 peers
2020
Tier 1
Kill participation
68.4%
65.0
95 games · 121 peers
2020
Tier 1
Damage share
7.3%
18.6
94 games · 119 peers
2020
Tier 1
Gold diff @15
−114
21.2
94 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.54
62.7
94 games · 119 peers
2021
Tier 1
Damage / min
136
26.7
81 games · 121 peers
2021
Tier 1
CS / min
1.34
68.3
81 games · 121 peers
2021
Tier 1
Kill participation
65.4%
32.5
80 games · 121 peers
2021
Tier 1
Damage share
7.4%
32.5
81 games · 121 peers
2021
Tier 1
Gold diff @15
−28
44.7
81 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.85
91.7
81 games · 121 peers
2022
Tier 1
Damage / min
112
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
0.80
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
71.2%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
5.2%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.46
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
176
62.0
79 games · 109 peers
2023
Tier 1
CS / min
0.87
12.0
79 games · 109 peers
2023
Tier 1
Kill participation
73.8%
53.7
78 games · 109 peers
2023
Tier 1
Damage share
8.4%
69.4
79 games · 109 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
2.71
8.3
79 games · 109 peers
2024
Tier 1
Damage / min
215
75.0
71 games · 105 peers
2024
Tier 1
CS / min
1.64
73.1
71 games · 105 peers
2024
Tier 1
Kill participation
73.2%
62.5
71 games · 105 peers
2024
Tier 1
Damage share
8.3%
66.3
71 games · 105 peers
2024
Tier 1
Gold diff @15
+47
70.2
71 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2013–2024 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Alistar
88
?Thresh
80
?Braum
79
?Tahm Kench
72
?Nautilus
67
?Leona
61
?Rakan
51
?Morgana
47
All games
2
13
90
90
112
103
79
115
83
10
79
71
847
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 43. Number of games won in this selection. Based on 71 of 71 games.
Losses: 28. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 60.6%. The percentage of games won. Based on 71 of 71 games.
KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 0.62. Average kills per game. Based on 71 of 71 games.
Deaths / game: 2.39. Average deaths per game. Based on 71 of 71 games.
Assists / game: 9.65. Average assists per game. Based on 71 of 71 games.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 263. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 25. Number of games won in this selection. Based on 79 of 79 games.
Losses: 54. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 31.6%. The percentage of games won. Based on 79 of 79 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 0.53. Average kills per game. Based on 79 of 79 games.
Deaths / game: 2.78. Average deaths per game. Based on 79 of 79 games.
Assists / game: 7.42. Average assists per game. Based on 79 of 79 games.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 227. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 0.40. Average kills per game. Based on 10 of 10 games.
Deaths / game: 2.60. Average deaths per game. Based on 10 of 10 games.
Assists / game: 7.60. Average assists per game. Based on 10 of 10 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 216. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 48. Number of games won in this selection. Based on 83 of 83 games.
Losses: 35. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 57.8%. The percentage of games won. Based on 83 of 83 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 0.52. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.88. Average deaths per game. Based on 83 of 83 games.
Assists / game: 7.49. Average assists per game. Based on 83 of 83 games.
Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 234. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 65. Number of games won in this selection. Based on 115 of 115 games.
Losses: 50. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 56.5%. The percentage of games won. Based on 115 of 115 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 0.83. Average kills per game. Based on 115 of 115 games.
Deaths / game: 3.05. Average deaths per game. Based on 115 of 115 games.
Assists / game: 8.58. Average assists per game. Based on 115 of 115 games.
Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 115 games. Games without the required stats are excluded.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 234. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 36. Number of games won in this selection. Based on 79 of 79 games.
Losses: 43. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 45.6%. The percentage of games won. Based on 79 of 79 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 0.78. Average kills per game. Based on 79 of 79 games.
Deaths / game: 2.34. Average deaths per game. Based on 79 of 79 games.
Assists / game: 8.05. Average assists per game. Based on 79 of 79 games.
Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 262. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games.
Games: 103. Number of individual games played in this selection. Based on 103 of 103 games.
Wins: 78. Number of games won in this selection. Based on 103 of 103 games.
Losses: 25. Number of games lost in this selection. Based on 103 of 103 games.
Win rate: 75.7%. The percentage of games won. Based on 103 of 103 games.
KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games.
Kills / game: 0.79. Average kills per game. Based on 103 of 103 games.
Deaths / game: 1.66. Average deaths per game. Based on 103 of 103 games.
Assists / game: 8.50. Average assists per game. Based on 103 of 103 games.
Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 103 games. Games without the required stats are excluded.
CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games.
Gold / min: 266. Total gold gained per minute, averaged across games. Based on 103 of 103 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 79. Number of games won in this selection. Based on 112 of 112 games.
Losses: 33. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 70.5%. The percentage of games won. Based on 112 of 112 games.
KDA: 7.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 0.69. Average kills per game. Based on 112 of 112 games.
Deaths / game: 1.30. Average deaths per game. Based on 112 of 112 games.
Assists / game: 8.65. Average assists per game. Based on 112 of 112 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 112 games. Games without the required stats are excluded.
CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 274. Total gold gained per minute, averaged across games. Based on 105 of 112 games. Games without the required stats are excluded.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 64. Number of games won in this selection. Based on 90 of 90 games.
Losses: 26. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 71.1%. The percentage of games won. Based on 90 of 90 games.
KDA: 6.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 0.54. Average kills per game. Based on 90 of 90 games.
Deaths / game: 1.49. Average deaths per game. Based on 90 of 90 games.
Assists / game: 9.46. Average assists per game. Based on 90 of 90 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 264. Total gold gained per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 64. Number of games won in this selection. Based on 90 of 90 games.
Losses: 26. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 71.1%. The percentage of games won. Based on 90 of 90 games.
KDA: 6.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 0.64. Average kills per game. Based on 90 of 90 games.
Deaths / game: 1.99. Average deaths per game. Based on 90 of 90 games.
Assists / game: 11.81. Average assists per game. Based on 90 of 90 games.
Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 90 games. Games without the required stats are excluded.
CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 241. Total gold gained per minute, averaged across games. Based on 76 of 90 games. Games without the required stats are excluded.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 5. Number of games won in this selection. Based on 13 of 13 games.
Losses: 8. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 1.00. Average kills per game. Based on 13 of 13 games.
Deaths / game: 2.77. Average deaths per game. Based on 13 of 13 games.
Assists / game: 10.54. Average assists per game. Based on 13 of 13 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games.
CS / min: 0.52. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 1.00. Average kills per game. Based on 2 of 2 games.
Deaths / game: 4.50. Average deaths per game. Based on 2 of 2 games.
Assists / game: 2.50. Average assists per game. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
2013 · worlds 2013 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2017 · LMS Playoff MVP · 8 points. LMS Playoff MVP: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2017 · LMS Playoff MVP · 8 points. LMS Playoff MVP: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.