Where Spica stands
2026 · Support · Domestic games
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Spica’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 52 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 52 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 82.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 87.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2026 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| NACL 2026 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Sept 2026 | NACL 2026 · Summer | NRGvsMaryville University | Series ↗ | Rakan | Loss | 0 / 5 / 5 |
| 9 Sept 2026 | NACL 2026 · Summer | NRGvsMaryville University | Series ↗ | Lulu | Loss | 0 / 2 / 2 |
| 9 Sept 2026 | NACL 2026 · Summer | NRGvsMaryville University | Series ↗ | Karma | Loss | 0 / 1 / 5 |
| 9 Sept 2026 | NACL 2026 · Summer | NRGvsMaryville University | Series ↗ | Galio | Win | 1 / 3 / 12 |
| 7 Sept 2026 | NACL 2026 · Summer | NRGvsConviction | Series ↗ | Seraphine | Win | 0 / 1 / 13 |
| 7 Sept 2026 | NACL 2026 · Summer | NRGvsConviction | Series ↗ | Nami | Loss | 0 / 2 / 1 |
| 7 Sept 2026 | NACL 2026 · Summer | NRGvsConviction | Series ↗ | Bard | Loss | 0 / 5 / 12 |
| 7 Sept 2026 | NACL 2026 · Summer | NRGvsConviction | Series ↗ | Lulu | Win | 0 / 1 / 12 |
| 7 Sept 2026 | NACL 2026 · Summer | NRGvsConviction | Series ↗ | Karma | Win | 0 / 2 / 11 |
| 29 Aug 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Karma | Loss | 1 / 3 / 8 |
| 29 Aug 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Galio | Win | 1 / 2 / 15 |
| 29 Aug 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Lulu | Loss | 0 / 3 / 4 |
| 21 Aug 2026 | NACL 2026 · Summer | NRGvsContingent Esports | Series ↗ | Pyke | Win | 6 / 7 / 8 |
| 21 Aug 2026 | NACL 2026 · Summer | NRGvsContingent Esports | Series ↗ | Karma | Win | 3 / 2 / 14 |
| 6 Aug 2026 | NACL 2026 · Summer | NRGvsCupid Esports | Series ↗ | Bard | Win | 4 / 0 / 15 |
| 5 Aug 2026 | NACL 2026 · Summer | NRGvsCupid Esports | Series ↗ | Camille | Win | 0 / 4 / 12 |
| 31 Jul 2026 | NACL 2026 · Summer | NRGvsDorado Gaming | Series ↗ | Milio | Win | 0 / 1 / 26 |
| 31 Jul 2026 | NACL 2026 · Summer | NRGvsDorado Gaming | Series ↗ | Galio | Win | 3 / 5 / 13 |
| 30 Jul 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Rell | Win | 1 / 1 / 13 |
| 30 Jul 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Pyke | Loss | 0 / 8 / 6 |
| 30 Jul 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Galio | Win | 4 / 2 / 17 |
| 22 Jul 2026 | NACL 2026 · Summer | NRGvsCCG Esports | Series ↗ | Pyke | Win | 4 / 4 / 5 |
| 22 Jul 2026 | NACL 2026 · Summer | NRGvsCCG Esports | Series ↗ | Galio | Win | 0 / 3 / 14 |
| 28 May 2026 | NACL 2026 · Spring | NRGvsWinthrop University | Series ↗ | Nidalee | Loss | 0 / 3 / 2 |
| 28 May 2026 | NACL 2026 · Spring | NRGvsWinthrop University | Series ↗ | Camille | Loss | 5 / 5 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 171 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.39 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 63.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 10.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −214 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.32 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 263 | 48.4 | 43 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.63 | 73.4 | 43 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 72.6% | 72.6 | 43 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.0% | 45.9 | 43 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −14 | 47.5 | 43 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.42 | 19.7 | 43 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 297 | 19.2 | 81 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.99 | 46.7 | 81 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.5% | 57.5 | 80 games · 121 peers |
| 2021 | Tier 1 | Damage share | 15.8% | 21.7 | 81 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −47 | 38.8 | 81 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.49 | 55.0 | 81 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 311 | 72.8 | 46 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.05 | 85.1 | 46 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 77.4% | 99.1 | 45 games · 115 peers |
| 2022 | Tier 1 | Damage share | 15.3% | 67.5 | 46 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +20 | 46.2 | 46 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.33 | 21.1 | 46 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 347 | 70.9 | 48 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.37 | 53.4 | 48 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 74.5% | 80.6 | 47 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.8% | 78.6 | 48 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +118 | 69.9 | 48 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.61 | 34.0 | 48 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 416 | 64.8 | 30 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.50 | 82.9 | 30 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 76.9% | 90.5 | 30 games · 106 peers |
| 2024 | Tier 1 | Damage share | 17.1% | 70.5 | 30 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −126 | 23.8 | 30 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.58 | 58.1 | 30 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. Season labels follow the competition season.
2017–2026 · All seasons · 58 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 33 | ||||||||||
| Lee Sin | 30 | ||||||||||
| Jarvan IV | 24 | ||||||||||
| Xin Zhao | 22 | ||||||||||
| Nidalee | 20 | ||||||||||
| Maokai | 19 | ||||||||||
| Vi | 17 | ||||||||||
| Olaf | 15 | ||||||||||
| All games | 10 | 6 | 32 | 74 | 81 | 46 | 48 | 30 | 38 | 52 | 417 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 33. Number of games won in this selection. Based on 52 of 52 games. | Losses: 19. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 63.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 1.13. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.73. Average deaths per game. Based on 52 of 52 games. | Assists / game: 10.60. Average assists per game. Based on 52 of 52 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2025 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 24. Number of games won in this selection. Based on 38 of 38 games. | Losses: 14. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 63.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 3.84. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.05. Average deaths per game. Based on 38 of 38 games. | Assists / game: 8.68. Average assists per game. Based on 38 of 38 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2024 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 13. Number of games won in this selection. Based on 30 of 30 games. | Losses: 17. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 1.63. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.60. Average deaths per game. Based on 30 of 30 games. | Assists / game: 7.63. Average assists per game. Based on 30 of 30 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 6.50. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 25. Number of games won in this selection. Based on 48 of 48 games. | Losses: 23. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.21. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.35. Average deaths per game. Based on 48 of 48 games. | Assists / game: 7.13. Average assists per game. Based on 48 of 48 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| 2022 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 16. Number of games won in this selection. Based on 46 of 46 games. | Losses: 30. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 34.8%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.70. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.22. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.91. Average assists per game. Based on 46 of 46 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
| 2021 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 47. Number of games won in this selection. Based on 81 of 81 games. | Losses: 34. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 58.0%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 2.74. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.30. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.73. Average assists per game. Based on 81 of 81 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 5.99. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded. |
| 2020 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 41. Number of games won in this selection. Based on 74 of 74 games. | Losses: 33. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 55.4%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 2.16. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.43. Average deaths per game. Based on 74 of 74 games. | Assists / game: 7.05. Average assists per game. Based on 74 of 74 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2019 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 1.88. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.09. Average deaths per game. Based on 32 of 32 games. | Assists / game: 7.59. Average assists per game. Based on 32 of 32 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 322. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2018 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 3.17. Average kills per game. Based on 6 of 6 games. | Deaths / game: 3.17. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2017 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.50. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.70. Average deaths per game. Based on 10 of 10 games. | Assists / game: 6.00. Average assists per game. Based on 10 of 10 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 3.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 303. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes · 2 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Regional Finals | TSM | 5 |
| LCS 2019 Summer Playoffs | TSM | 6 |
| LCS 2020 Summer Playoffs | TSM | 43 |
| LCS 2021 Lock In | TSM | 7 |
| LCS 2021 Mid-Season Showdown | TSM | 34 |
| LCS 2021 Championship | TSM | 40 |
| LCS 2022 Spring Playoffs | TSM | 18 |
| LCS 2022 Championship | TSM | 28 |
| LCS 2023 Spring Playoffs | FlyQuest | 30 |
| LCS 2023 Championship | FlyQuest | 18 |
| LCS 2024 Championship | Dignitas | 30 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LCS 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. Spica.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2021 · Honda Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Honda Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Honda Most Valuable Player · 2021 · LCS · lcs-2021-summer. Spica.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. Spica.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Team SoloMid | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2024 Championship2024 · LCS · Dignitas | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · FlyQuest | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2023 Championship2023 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Team SoloMid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Championship2022 · LCS · Team SoloMid | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2021 Lock In2021 · LCS · TSM | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · TSM | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LCS 2021 Championship2021 · LCS · TSM | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 26 games played. Selection: Expert vote.
|
| Honda Most Valuable Playersource ↗2021 · LCS · lcs-2021-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 27 games played. Selection: Expert vote.
|