Where Southwind stands
2025 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Su Zhi-Lin苏志林
All leagues · All positions
2025 · Support · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Southwind’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 10.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 18 Dec 2025 | Demacia Cup 2025 | ZSMvsThunderTalk Gaming | Alistar | Loss | 0 / 5 / 1 |
| 18 Dec 2025 | Demacia Cup 2025 | ZSMvsThunderTalk Gaming | Rell | Loss | 0 / 5 / 3 |
| 16 Dec 2025 | Demacia Cup 2025 | ZSMvsOh My God | Nautilus | Loss | 0 / 8 / 4 |
| 16 Dec 2025 | Demacia Cup 2025 | ZSMvsOh My God | Lulu | Loss | 1 / 4 / 4 |
| 15 Dec 2025 | Demacia Cup 2025 | ZSMvsLGD Gaming | Neeko | Loss | 0 / 9 / 5 |
| 15 Dec 2025 | Demacia Cup 2025 | ZSMvsLGD Gaming | Rakan | Loss | 0 / 4 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.81 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 65.6% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 158 | 54.7 | 78 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.82 | 89.8 | 78 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 72.0% | 85.2 | 78 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.7% | 77.3 | 78 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +187 | 89.1 | 78 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.36 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 148 | 44.1 | 67 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.40 | 76.7 | 67 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 63.5% | 17.5 | 67 games · 121 peers |
| 2020 | Tier 1 | Damage share | 6.7% | 3.4 | 67 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +68 | 64.4 | 67 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.39 | 40.7 | 67 games · 119 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 136 | 20.9 | 51 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.53 | 95.5 | 51 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 66.3% | 21.8 | 51 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.8% | 52.7 | 51 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.52 | 39.1 | 51 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 209 | 92.6 | 36 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.02 | 51.9 | 36 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 66.8% | 5.6 | 35 games · 109 peers |
| 2023 | Tier 1 | Damage share | 9.6% | 93.5 | 36 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.38 | 92.6 | 36 games · 109 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2015–2025 · All seasons · 33 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Braum | 52 | ||||||||||
| Thresh | 50 | ||||||||||
| Tahm Kench | 46 | ||||||||||
| Alistar | 28 | ||||||||||
| Rakan | 27 | ||||||||||
| Morgana | 25 | ||||||||||
| Nautilus | 22 | ||||||||||
| Karma | 16 | ||||||||||
| All games | 15 | 32 | 12 | 69 | 82 | 70 | 4 | 54 | 36 | 6 | 380 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 0.17. Average kills per game. Based on 6 of 6 games. | Deaths / game: 5.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 224. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2023 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 15. Number of games won in this selection. Based on 36 of 36 games. | Losses: 21. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.64. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.39. Average deaths per game. Based on 36 of 36 games. | Assists / game: 7.25. Average assists per game. Based on 36 of 36 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. |
| 2022 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 16. Number of games won in this selection. Based on 54 of 54 games. | Losses: 38. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 29.6%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 0.67. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.41. Average deaths per game. Based on 54 of 54 games. | Assists / game: 6.56. Average assists per game. Based on 54 of 54 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2021 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 8.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 84.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2020 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 40. Number of games won in this selection. Based on 70 of 70 games. | Losses: 30. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 57.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 0.80. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.30. Average deaths per game. Based on 70 of 70 games. | Assists / game: 8.06. Average assists per game. Based on 70 of 70 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2019 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 25. Number of games won in this selection. Based on 82 of 82 games. | Losses: 57. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 30.5%. The percentage of games won. Based on 82 of 82 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 0.79. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.67. Average deaths per game. Based on 82 of 82 games. | Assists / game: 7.00. Average assists per game. Based on 82 of 82 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2018 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 34. Number of games won in this selection. Based on 69 of 69 games. | Losses: 35. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 49.3%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 0.90. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.41. Average deaths per game. Based on 69 of 69 games. | Assists / game: 8.43. Average assists per game. Based on 69 of 69 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2017 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 0.67. Average kills per game. Based on 12 of 12 games. | Deaths / game: 4.08. Average deaths per game. Based on 12 of 12 games. | Assists / game: 8.92. Average assists per game. Based on 12 of 12 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 12 games. Games without the required stats are excluded. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 276. Total gold gained per minute, averaged across games. Based on 5 of 12 games. Games without the required stats are excluded. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 2016 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 15. Number of games won in this selection. Based on 32 of 32 games. | Losses: 17. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 0.69. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.53. Average deaths per game. Based on 32 of 32 games. | Assists / game: 8.63. Average assists per game. Based on 32 of 32 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 32 games. Games without the required stats are excluded. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 19 of 32 games. Games without the required stats are excluded. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2015 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 0.20. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.93. Average deaths per game. Based on 15 of 15 games. | Assists / game: 9.53. Average assists per game. Based on 15 of 15 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | Vici Gaming | 40 |
| LPL 2019 Summer Playoffs | Vici Gaming | 38 |
| LPL 2020 Spring Playoffs | Invictus Gaming | 46 |
| LPL 2020 Summer Playoffs | Invictus Gaming | 21 |
| LPL 2022 Spring Playoffs | ThunderTalk Gaming | 40 |
| LPL 2022 Summer Playoffs | ThunderTalk Gaming | 11 |
| LPL 2023 Spring Playoffs | Rare Atom | 36 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LPL 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Cup 20202020 · International · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20252025 · LPL · ZSM | Places 15–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Rare Atom | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| Demacia Cup 20222022 · LPL · Rare Atom | Places 10–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Unresolved opponents are retained only as event participants, never merged into career identities. This cup has no approved points value. 3 games played.
|
| Demacia Cup 20212021 · LPL · ThunderTalk Gaming | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| Demacia Cup 20192019 · LPL · Invictus Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Championship 20172017 · LPL · People's Red Wolf Gaming | Places 16–22 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 20172017 · LPL · Red Wolf Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Legend Dragon | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Legend Dragon | Places 17–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.