Where Solo stands
2023 · Top · Domestic games
Colin Earnest
Also known as: Solo · Solo (Colin Earnest)
All leagues · All positions
2023 · Top · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Solo’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 34 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 34 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 34 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 34 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 41.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 10.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 45.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2023 · Spring | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCS 2023 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Jul 2023 | LCS 2023 · Summer | ImmortalsvsNRG | Series ↗ | Rumble | Win | 5 / 2 / 11 |
| 20 Jul 2023 | LCS 2023 · Summer | ImmortalsvsFlyQuest | Series ↗ | Rumble | Loss | 1 / 7 / 5 |
| 19 Jul 2023 | LCS 2023 · Summer | ImmortalsvsEvil Geniuses | Series ↗ | K'Sante | Loss | 2 / 4 / 1 |
| 15 Jul 2023 | LCS 2023 · Summer | ImmortalsvsDignitas | Series ↗ | K'Sante | Win | 8 / 1 / 9 |
| 14 Jul 2023 | LCS 2023 · Summer | ImmortalsvsGolden Guardians | Series ↗ | Poppy | Loss | 1 / 2 / 2 |
| 13 Jul 2023 | LCS 2023 · Summer | Immortalsvs100 Thieves | Series ↗ | Ornn | Win | 0 / 1 / 6 |
| 7 Jul 2023 | LCS 2023 · Summer | ImmortalsvsCloud9 | Series ↗ | Malphite | Loss | 1 / 6 / 4 |
| 7 Jul 2023 | LCS 2023 · Summer | ImmortalsvsTeam Liquid | Series ↗ | Renekton | Loss | 1 / 4 / 1 |
| 5 Jul 2023 | LCS 2023 · Summer | ImmortalsvsTSM | Series ↗ | Poppy | Loss | 0 / 2 / 0 |
| 1 Jul 2023 | LCS 2023 · Summer | ImmortalsvsFlyQuest | Series ↗ | K'Sante | Loss | 2 / 4 / 1 |
| 29 Jun 2023 | LCS 2023 · Summer | ImmortalsvsEvil Geniuses | Series ↗ | Ornn | Loss | 1 / 2 / 2 |
| 29 Jun 2023 | LCS 2023 · Summer | ImmortalsvsCloud9 | Series ↗ | K'Sante | Loss | 2 / 4 / 1 |
| 23 Jun 2023 | LCS 2023 · Summer | Immortalsvs100 Thieves | Series ↗ | Renekton | Loss | 2 / 3 / 1 |
| 22 Jun 2023 | LCS 2023 · Summer | ImmortalsvsGolden Guardians | Series ↗ | Ornn | Loss | 2 / 5 / 6 |
| 21 Jun 2023 | LCS 2023 · Summer | ImmortalsvsTSM | Series ↗ | Sion | Loss | 1 / 2 / 1 |
| 16 Jun 2023 | LCS 2023 · Summer | ImmortalsvsTeam Liquid | Series ↗ | Ornn | Loss | 0 / 4 / 0 |
| 16 Jun 2023 | LCS 2023 · Summer | ImmortalsvsNRG | Series ↗ | Ornn | Win | 5 / 1 / 7 |
| 14 Jun 2023 | LCS 2023 · Summer | ImmortalsvsDignitas | Series ↗ | Sion | Win | 1 / 0 / 4 |
| 15 Mar 2023 | LCS 2023 · Spring | TSMvs100 Thieves | Series ↗ | K'Sante | Loss | 0 / 7 / 9 |
| 11 Mar 2023 | LCS 2023 · Spring | TSMvsGolden Guardians | Series ↗ | Cho'Gath | Loss | 0 / 6 / 5 |
| 9 Mar 2023 | LCS 2023 · Spring | TSMvsImmortals | Series ↗ | Sion | Win | 1 / 3 / 9 |
| 4 Mar 2023 | LCS 2023 · Spring | TSMvsTeam Liquid | Series ↗ | Sion | Win | 1 / 0 / 6 |
| 2 Mar 2023 | LCS 2023 · Spring | TSMvsEvil Geniuses | Series ↗ | Gnar | Loss | 2 / 3 / 5 |
| 24 Feb 2023 | LCS 2023 · Spring | TSMvsCloud9 | Series ↗ | K'Sante | Loss | 2 / 4 / 1 |
| 24 Feb 2023 | LCS 2023 · Spring | TSMvsCounter Logic Gaming | Series ↗ | Renekton | Loss | 1 / 6 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2023 · Domestic games
LPL data missing · Percentile among 81 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 323 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.13 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 46.0% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 20.1% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −293 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 275 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 6.63 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 75.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 21.2% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −293 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 421 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 7.68 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 60.4% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 22.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −117 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 436 | 71.4 | 60 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.68 | 63.5 | 61 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 58.5% | 47.2 | 60 games · 126 peers |
| 2018 | Tier 1 | Damage share | 25.1% | 89.7 | 60 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −111 | 34.1 | 60 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.08 | 43.5 | 60 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 465 | 90.7 | 34 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.65 | 89.1 | 34 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 59.7% | 78.9 | 34 games · 129 peers |
| 2019 | Tier 1 | Damage share | 26.5% | 95.3 | 34 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −110 | 41.4 | 34 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.04 | 63.1 | 34 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 412 | 54.8 | 58 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.76 | 68.2 | 58 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 60.7% | 71.1 | 58 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.9% | 41.3 | 58 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +52 | 65.1 | 58 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.98 | 55.6 | 58 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 442 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 7.71 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 54.7% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 23.3% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | +38 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.15 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 451 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 7.67 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 54.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 20.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +56 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.92 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 439 | 18.2 | 34 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.77 | 35.4 | 34 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 52.0% | 35.4 | 34 games · 100 peers |
| 2023 | Tier 1 | Damage share | 20.2% | 16.2 | 34 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −427 | 7.5 | 34 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.02 | 38.4 | 34 games · 100 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
2015–2023 · All seasons · 45 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Ornn | 42 | |||||||||
| Gnar | 41 | |||||||||
| Aatrox | 28 | |||||||||
| Renekton | 28 | |||||||||
| Gangplank | 24 | |||||||||
| Shen | 23 | |||||||||
| Rumble | 22 | |||||||||
| Maokai | 18 | |||||||||
| All games | 28 | 37 | 71 | 63 | 36 | 64 | 19 | 27 | 34 | 379 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 12. Number of games won in this selection. Based on 34 of 34 games. | Losses: 22. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 35.3%. The percentage of games won. Based on 34 of 34 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 1.65. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.12. Average deaths per game. Based on 34 of 34 games. | Assists / game: 4.50. Average assists per game. Based on 34 of 34 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2022 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 12. Number of games won in this selection. Based on 27 of 27 games. | Losses: 15. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 44.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 1.11. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.81. Average deaths per game. Based on 27 of 27 games. | Assists / game: 4.89. Average assists per game. Based on 27 of 27 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2021 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 6. Number of games won in this selection. Based on 19 of 19 games. | Losses: 13. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 1.79. Average kills per game. Based on 19 of 19 games. | Deaths / game: 4.05. Average deaths per game. Based on 19 of 19 games. | Assists / game: 4.58. Average assists per game. Based on 19 of 19 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2020 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 38. Number of games won in this selection. Based on 64 of 64 games. | Losses: 26. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 59.4%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.33. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.91. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.59. Average assists per game. Based on 64 of 64 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2019 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.36. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.86. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.00. Average assists per game. Based on 36 of 36 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2018 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 26. Number of games won in this selection. Based on 63 of 63 games. | Losses: 37. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 41.3%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 1.71. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.46. Average deaths per game. Based on 63 of 63 games. | Assists / game: 4.00. Average assists per game. Based on 63 of 63 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. |
| 2017 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 46. Number of games won in this selection. Based on 71 of 71 games. | Losses: 25. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 64.8%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 2.55. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.34. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.70. Average assists per game. Based on 71 of 71 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded. |
| 2016 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 20. Number of games won in this selection. Based on 37 of 37 games. | Losses: 17. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 54.1%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.00. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.05. Average deaths per game. Based on 37 of 37 games. | Assists / game: 6.32. Average assists per game. Based on 37 of 37 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2015 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 16. Number of games won in this selection. Based on 28 of 28 games. | Losses: 12. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.29. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.93. Average deaths per game. Based on 28 of 28 games. | Assists / game: 7.25. Average assists per game. Based on 28 of 28 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Echo Fox | 22 |
| LCS 2019 Summer Playoffs | Echo Fox | 12 |
| LCS 2020 Spring Playoffs | FlyQuest | 21 |
| LCS 2020 Summer Playoffs | FlyQuest | 37 |
| LCS 2021 Lock In | Counter Logic Gaming | 4 |
| LCS 2021 Championship | Golden Guardians | 15 |
| LCS 2022 Championship | TSM | 17 |
| LCS 2023 Spring Playoffs | TSM | 16 |
| LCS 2023 Championship | Immortals | 18 |
| NA LCS 2016 Spring Playoffs | Echo Fox | 5 |
| NA Regional Finals 2018 | Clutch Gaming | 3 |
| NA LCS 2018 Spring Playoffs | Clutch Gaming | 32 |
| NA LCS 2018 Summer Playoffs | Clutch Gaming | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LCS 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2019 · LCS 2019 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · FlyQuest | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · Team SoloMid | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCS 2023 Championship2023 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Championship2022 · LCS · Team SoloMid | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2021 Lock In2021 · LCS · Counter Logic Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| LCS 2021 Championship2021 · LCS · Golden Guardians | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Echo Fox | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Echo Fox | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Clutch Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Echo Fox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.