Where Soligo stands
All seasons · Mid · Domestic games
Max Soong
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 41 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Soligo’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 57 of 380 games in this selection. | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 31. Number of games won in this selection. Based on 57 of 57 games. | Losses: 26. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 54.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 46 of 380 games in this selection. | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 40 of 380 games in this selection. | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 19. Number of games won in this selection. Based on 40 of 40 games. | Losses: 21. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 30 of 380 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 19. Number of games won in this selection. Based on 30 of 30 games. | Losses: 11. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 63.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 24 of 380 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 10. Number of games won in this selection. Based on 24 of 24 games. | Losses: 14. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. |
| 18 of 380 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 18 of 380 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 380 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 380 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 380 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2024 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| NACL 2023 · Spring | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 58.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| NACL 2023 · Summer | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 51.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LCSA 2022 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCSA 2022 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCS Proving Grounds 2022 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCS Proving Grounds 2022 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCS 2021 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCS 2021 · Summer | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCSA 2021 · Summer | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 37.5%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Apr 2024 | NACL 2024 | Mirage AlliancevsBlue Otter | Series ↗ | Hwei | Loss | 2 / 4 / 3 |
| 4 Apr 2024 | NACL 2024 | Mirage AlliancevsBlue Otter | Series ↗ | Neeko | Win | 3 / 0 / 12 |
| 4 Apr 2024 | NACL 2024 | Mirage AlliancevsBlue Otter | Series ↗ | Ahri | Loss | 2 / 2 / 1 |
| 4 Apr 2024 | NACL 2024 | Mirage AlliancevsCCG Esports | Series ↗ | Azir | Loss | 3 / 5 / 3 |
| 4 Apr 2024 | NACL 2024 | Mirage AlliancevsCCG Esports | Series ↗ | Corki | Loss | 3 / 3 / 3 |
| 29 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsFlyQuest NZXT | Series ↗ | Syndra | Loss | 4 / 5 / 2 |
| 29 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsFlyQuest NZXT | Series ↗ | Syndra | Win | 2 / 3 / 6 |
| 29 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsFlyQuest NZXT | Series ↗ | Syndra | Loss | 2 / 3 / 6 |
| 25 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsMaryville University | Series ↗ | Lissandra | Win | 4 / 4 / 9 |
| 25 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsMaryville University | Series ↗ | Syndra | Win | 6 / 1 / 6 |
| 22 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsCincinnati Fear | Series ↗ | Neeko | Loss | 2 / 3 / 4 |
| 22 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsCincinnati Fear | Series ↗ | Orianna | Loss | 2 / 3 / 5 |
| 17 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsCincinnati Fear | Series ↗ | Jayce | Loss | 2 / 3 / 1 |
| 17 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsCincinnati Fear | Series ↗ | Jayce | Loss | 2 / 5 / 3 |
| 16 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsDisguised | Series ↗ | Qiyana | Loss | 5 / 5 / 2 |
| 16 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsDisguised | Series ↗ | Azir | Loss | 5 / 3 / 5 |
| 15 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsEvil Geniuses Challengers | Series ↗ | Neeko | Win | 2 / 1 / 7 |
| 15 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsEvil Geniuses Challengers | Series ↗ | Neeko | Loss | 0 / 3 / 3 |
| 10 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsMaryville University | Series ↗ | Neeko | Win | 3 / 3 / 7 |
| 10 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsMaryville University | Series ↗ | Neeko | Win | 12 / 3 / 17 |
| 10 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsFlyQuest NZXT | Series ↗ | Azir | Loss | 3 / 4 / 4 |
| 10 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsFlyQuest NZXT | Series ↗ | Jayce | Loss | 3 / 5 / 4 |
| 8 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsTeam Fish Taco | Series ↗ | Syndra | Loss | 9 / 6 / 12 |
| 8 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsTeam Fish Taco | Series ↗ | Lissandra | Win | 1 / 0 / 7 |
| 3 Jul 2023 | NACL 2023 · Summer | Wildcard GamingvsTeam Liquid Challengers | Series ↗ | Sejuani | Win | 4 / 2 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 379 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.93 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 60.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 27.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −824 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.79 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 473 | 46.0 | 28 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.21 | 39.5 | 28 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 62.1% | 16.9 | 28 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.5% | 60.5 | 28 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −349 | 11.4 | 28 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.93 | 12.1 | 28 games · 125 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2018–2024 · All seasons · 41 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Azir | 57 | |||||||
| Orianna | 46 | |||||||
| Syndra | 40 | |||||||
| Lissandra | 30 | |||||||
| Ryze | 24 | |||||||
| LeBlanc | 18 | |||||||
| Twisted Fate | 18 | |||||||
| Ahri | 16 | |||||||
| All games | 18 | 56 | 42 | 87 | 88 | 84 | 5 | 380 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.60. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.80. Average deaths per game. Based on 5 of 5 games. | Assists / game: 4.40. Average assists per game. Based on 5 of 5 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2023 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 46. Number of games won in this selection. Based on 84 of 84 games. | Losses: 38. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 54.8%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 3.27. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.81. Average deaths per game. Based on 84 of 84 games. | Assists / game: 6.43. Average assists per game. Based on 84 of 84 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2022 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 36. Number of games won in this selection. Based on 88 of 88 games. | Losses: 52. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 40.9%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 2.38. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.67. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.97. Average assists per game. Based on 88 of 88 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2021 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 44. Number of games won in this selection. Based on 87 of 87 games. | Losses: 43. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 50.6%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.05. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.40. Average deaths per game. Based on 87 of 87 games. | Assists / game: 5.64. Average assists per game. Based on 87 of 87 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2020 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 20. Number of games won in this selection. Based on 42 of 42 games. | Losses: 22. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.29. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.38. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.29. Average assists per game. Based on 42 of 42 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2019 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 30. Number of games won in this selection. Based on 56 of 56 games. | Losses: 26. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 53.6%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 2.95. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.54. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.63. Average assists per game. Based on 56 of 56 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2018 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 5.50. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.72. Average deaths per game. Based on 18 of 18 games. | Assists / game: 7.06. Average assists per game. Based on 18 of 18 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | 100 Thieves | 6 |
| LCS 2019 Summer Playoffs | 100 Thieves | 4 |
| LCS 2021 Lock In | Dignitas | 4 |
| LCS 2021 Mid-Season Showdown | Dignitas | 21 |
| LCS 2021 Championship | Dignitas | 3 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2021 Lock In2021 · LCS · Dignitas | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Dignitas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCS 2021 Championship2021 · LCS · Dignitas | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · 100 Thieves | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · 100 Thieves | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
No results in this selection.