Where Solid stands
All seasons · Jungle · Domestic games
Diego Vallejo Trujillo
Also known as: Solid · Solid (Diego Vallejo)
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 43 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore Solid’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 47 of 431 games in this selection. | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 22. Number of games won in this selection. Based on 47 of 47 games. | Losses: 25. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 46.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 33 of 431 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 15. Number of games won in this selection. Based on 33 of 33 games. | Losses: 18. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. | CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 30 of 431 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 15. Number of games won in this selection. Based on 30 of 30 games. | Losses: 15. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 27 of 431 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 16. Number of games won in this selection. Based on 27 of 27 games. | Losses: 11. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 24 of 431 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 11. Number of games won in this selection. Based on 24 of 24 games. | Losses: 13. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 45.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 21 of 431 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 11. Number of games won in this selection. Based on 21 of 21 games. | Losses: 10. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded. |
| 20 of 431 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 14. Number of games won in this selection. Based on 20 of 20 games. | Losses: 6. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 431 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 9. Number of games won in this selection. Based on 20 of 20 games. | Losses: 11. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 19 of 431 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 6. Number of games won in this selection. Based on 19 of 19 games. | Losses: 13. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 19 of 431 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 15. Number of games won in this selection. Based on 19 of 19 games. | Losses: 4. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 78.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Bars show how often the player chose each champion in this selection.
| LTA N 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LRN 2025 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LLA 2024 · Opening | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 17.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LLA 2023 · Closing | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 4.86. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LLA 2023 · Opening | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LLA 2022 · Closing | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LLA 2022 · Opening | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LLA 2021 · Closing | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 73.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 8.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LLA 2021 · Opening | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| Mid-Season Invitational 2021 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Oct 2025 | LTA N 2026 | Estral EsportsvsLuminosity Gaming | Series ↗ | Lillia | Loss | 2 / 4 / 3 |
| 10 Oct 2025 | LTA N 2026 | Estral EsportsvsLuminosity Gaming | Series ↗ | Lee Sin | Loss | 3 / 5 / 3 |
| 10 Oct 2025 | LTA N 2026 | Estral EsportsvsLuminosity Gaming | Series ↗ | Jarvan IV | Loss | 1 / 5 / 1 |
| 9 Oct 2025 | LTA N 2026 | Estral EsportsvsSDM Tigres | Series ↗ | Wukong | Win | 7 / 1 / 9 |
| 9 Oct 2025 | LTA N 2026 | Estral EsportsvsSDM Tigres | Series ↗ | Lee Sin | Win | 6 / 1 / 16 |
| 9 Oct 2025 | LTA N 2026 | Estral EsportsvsSDM Tigres | Series ↗ | Vi | Win | 3 / 2 / 17 |
| 7 Oct 2025 | LTA N 2026 | Estral EsportsvsDisguised | Series ↗ | Olaf | Loss | 1 / 6 / 7 |
| 7 Oct 2025 | LTA N 2026 | Estral EsportsvsDisguised | Series ↗ | Nocturne | Loss | 4 / 4 / 7 |
| 6 Oct 2025 | LTA N 2026 | Estral EsportsvsDisguised | Series ↗ | Lee Sin | Win | 6 / 3 / 13 |
| 6 Oct 2025 | LTA N 2026 | Estral EsportsvsDisguised | Series ↗ | Jarvan IV | Loss | 1 / 5 / 7 |
| 4 Oct 2025 | LTA N 2026 | Estral EsportsvsConviction | Series ↗ | Vi | Win | 4 / 2 / 16 |
| 4 Oct 2025 | LTA N 2026 | Estral EsportsvsConviction | Series ↗ | Sejuani | Loss | 0 / 5 / 11 |
| 4 Oct 2025 | LTA N 2026 | Estral EsportsvsConviction | Series ↗ | Nocturne | Win | 4 / 1 / 11 |
| 4 Oct 2025 | LTA N 2026 | Estral EsportsvsConviction | Series ↗ | Jarvan IV | Win | 5 / 0 / 15 |
| 4 Oct 2025 | LTA N 2026 | Estral EsportsvsConviction | Series ↗ | Wukong | Loss | 3 / 2 / 3 |
| 9 Sept 2025 | LRN 2025 · Split 2 | Estral EsportsvsSDM Tigres | Series ↗ | Poppy | Loss | 1 / 4 / 6 |
| 8 Sept 2025 | LRN 2025 · Split 2 | Estral EsportsvsSDM Tigres | Series ↗ | Trundle | Loss | 2 / 3 / 7 |
| 8 Sept 2025 | LRN 2025 · Split 2 | Estral EsportsvsSDM Tigres | Series ↗ | Pantheon | Loss | 2 / 7 / 4 |
| 1 Sept 2025 | LRN 2025 · Split 2 | Estral EsportsvsFuego | Series ↗ | Poppy | Win | 3 / 5 / 11 |
| 31 Aug 2025 | LRN 2025 · Split 2 | Estral EsportsvsFuego | Series ↗ | Xin Zhao | Win | 6 / 5 / 10 |
| 31 Aug 2025 | LRN 2025 · Split 2 | Estral EsportsvsFuego | Series ↗ | Trundle | Win | 4 / 1 / 12 |
| 26 Aug 2025 | LRN 2025 · Split 2 | Estral EsportsvsSDM Tigres | Series ↗ | Dr. Mundo | Loss | 0 / 2 / 1 |
| 26 Aug 2025 | LRN 2025 · Split 2 | Estral EsportsvsSDM Tigres | Series ↗ | Nautilus | Loss | 2 / 3 / 8 |
| 26 Aug 2025 | LRN 2025 · Split 2 | Estral EsportsvsSDM Tigres | Series ↗ | Wukong | Win | 7 / 1 / 11 |
| 25 Aug 2025 | LRN 2025 · Split 2 | Estral EsportsvsSDM Tigres | Series ↗ | Vi | Win | 5 / 1 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 287 | 54.6 | 58 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.13 | 28.6 | 58 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 68.9% | 56.3 | 57 games · 127 peers |
| 2017 | Tier 1 | Damage share | 16.5% | 84.3 | 58 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −146 | 19.6 | 58 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.97 | 38.7 | 58 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 245 | 65.9 | 50 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.84 | 28.3 | 50 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 68.9% | 23.9 | 50 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.2% | 47.8 | 50 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +105 | 68.8 | 50 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.88 | 25.4 | 50 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 258 | 56.8 | 53 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.33 | 84.8 | 53 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 68.8% | 41.6 | 53 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.0% | 51.2 | 53 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +75 | 60.8 | 53 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.63 | 44.9 | 53 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 195 | 4.1 | 40 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.85 | 8.9 | 40 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.5% | 37.9 | 38 games · 125 peers |
| 2020 | Tier 1 | Damage share | 10.7% | 2.5 | 40 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −19 | 46.7 | 40 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.56 | 45.9 | 40 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 293 | 16.7 | 50 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.79 | 23.3 | 50 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 65.2% | 6.7 | 50 games · 121 peers |
| 2021 | Tier 1 | Damage share | 15.1% | 7.5 | 50 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −82 | 33.0 | 50 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.49 | 54.2 | 50 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 245 | 14.9 | 42 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.69 | 60.5 | 42 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 72.2% | 72.8 | 42 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.2% | 24.6 | 42 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +134 | 71.0 | 42 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.36 | 30.7 | 42 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 278 | 11.7 | 53 games · 104 peers |
| 2023 | Tier 1 | CS / min | 4.82 | 7.8 | 53 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 70.0% | 17.5 | 52 games · 104 peers |
| 2023 | Tier 1 | Damage share | 11.9% | 1.0 | 53 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −105 | 32.5 | 53 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.34 | 5.8 | 53 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 194 | 0.0 | 28 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.25 | 3.8 | 28 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 63.7% | 2.9 | 28 games · 106 peers |
| 2024 | Tier 1 | Damage share | 9.5% | 0.0 | 28 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −52 | 42.9 | 28 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.38 | 18.1 | 28 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2017–2026 · All seasons · 43 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 47 | ||||||||||
| Sejuani | 33 | ||||||||||
| Jarvan IV | 30 | ||||||||||
| Vi | 27 | ||||||||||
| Gragas | 24 | ||||||||||
| Volibear | 21 | ||||||||||
| Olaf | 20 | ||||||||||
| Trundle | 20 | ||||||||||
| All games | 58 | 64 | 53 | 40 | 60 | 42 | 53 | 28 | 18 | 15 | 431 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 3.33. Average kills per game. Based on 15 of 15 games. | Deaths / game: 3.07. Average deaths per game. Based on 15 of 15 games. | Assists / game: 9.27. Average assists per game. Based on 15 of 15 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2025 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 3.22. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.67. Average deaths per game. Based on 18 of 18 games. | Assists / game: 9.33. Average assists per game. Based on 18 of 18 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2024 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 5. Number of games won in this selection. Based on 28 of 28 games. | Losses: 23. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 17.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 1.14. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.14. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.54. Average assists per game. Based on 28 of 28 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 297. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2023 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 28. Number of games won in this selection. Based on 53 of 53 games. | Losses: 25. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 52.8%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.64. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.89. Average deaths per game. Based on 53 of 53 games. | Assists / game: 6.92. Average assists per game. Based on 53 of 53 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. |
| 2022 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 21. Number of games won in this selection. Based on 42 of 42 games. | Losses: 21. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 50.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.67. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.14. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.81. Average assists per game. Based on 42 of 42 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2021 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 36. Number of games won in this selection. Based on 60 of 60 games. | Losses: 24. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.02. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.08. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.37. Average assists per game. Based on 60 of 60 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2020 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 23. Number of games won in this selection. Based on 40 of 40 games. | Losses: 17. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 1.75. Average kills per game. Based on 40 of 40 games. | Deaths / game: 1.93. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.98. Average assists per game. Based on 40 of 40 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 4.85. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 300. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 40 games. Games without the required stats are excluded. |
| 2019 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 32. Number of games won in this selection. Based on 53 of 53 games. | Losses: 21. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 60.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.51. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.09. Average deaths per game. Based on 53 of 53 games. | Assists / game: 6.19. Average assists per game. Based on 53 of 53 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 5.33. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2018 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 39. Number of games won in this selection. Based on 64 of 64 games. | Losses: 25. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 60.9%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.30. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.41. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.44. Average assists per game. Based on 64 of 64 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 64 games. Games without the required stats are excluded. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2017 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 18. Number of games won in this selection. Based on 58 of 58 games. | Losses: 40. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 31.0%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.21. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.36. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.26. Average assists per game. Based on 58 of 58 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 4.13. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 312. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.