Where SofM stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 3 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore SofM’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 3 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCP 2026 · Split 1 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Feb 2026 | LCP 2026 · Split 1 | MVK EsportsvsGround Zero Gaming | Series ↗ | Zac | Loss | 2 / 2 / 2 |
| 6 Feb 2026 | LCP 2026 · Split 1 | MVK EsportsvsTeam Secret Whales | Series ↗ | Qiyana | Loss | 3 / 4 / 4 |
| 6 Feb 2026 | LCP 2026 · Split 1 | MVK EsportsvsTeam Secret Whales | Series ↗ | Nocturne | Loss | 0 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 4.06 | 100.0 | 20 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 66.8% | 38.8 | 20 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 4.32 | 100.0 | 27 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 61.2% | 1.1 | 27 games · 94 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 382 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 4.92 | 96.0 | 49 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 75.9% | 89.6 | 49 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.2% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 277 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 4.74 | 81.0 | 70 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 67.1% | 29.4 | 80 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.0% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 252 | 69.6 | 94 games · 139 peers |
| 2018 | Tier 1 | CS / min | 6.08 | 98.6 | 94 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 74.2% | 74.6 | 96 games · 139 peers |
| 2018 | Tier 1 | Damage share | 14.7% | 83.3 | 94 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +440 | 98.6 | 93 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.01 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 255 | 52.0 | 81 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.24 | 77.6 | 81 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 71.0% | 70.4 | 80 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.8% | 66.4 | 81 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +36 | 50.4 | 75 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.02 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 282 | 60.7 | 94 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.51 | 60.5 | 96 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 72.1% | 67.7 | 95 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.7% | 38.5 | 94 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +12 | 53.3 | 94 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.22 | 100.0 | 94 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 349 | 60.0 | 89 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.19 | 70.0 | 89 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.7% | 44.2 | 89 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.5% | 50.0 | 89 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +99 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.95 | 99.2 | 89 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 270 | 36.0 | 93 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.53 | 45.6 | 93 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 63.5% | 0.9 | 93 games · 115 peers |
| 2022 | Tier 1 | Damage share | 12.7% | 15.8 | 93 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.68 | 93.9 | 93 games · 115 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 369 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 7.21 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 70.3% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 15.2% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | +438 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.95 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
2014–2026 · All seasons · 69 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 106 | |||||||||||
| Jarvan IV | 58 | |||||||||||
| Gragas | 55 | |||||||||||
| Sejuani | 48 | |||||||||||
| Graves | 40 | |||||||||||
| Viego | 38 | |||||||||||
| Rek'Sai | 36 | |||||||||||
| Trundle | 36 | |||||||||||
| All games | 37 | 35 | 72 | 108 | 100 | 85 | 118 | 94 | 93 | 10 | 3 | 755 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 1.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 2.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 3.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2024 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.60. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.20. Average deaths per game. Based on 10 of 10 games. | Assists / game: 11.10. Average assists per game. Based on 10 of 10 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2022 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 52. Number of games won in this selection. Based on 93 of 93 games. | Losses: 41. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 55.9%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 2.57. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.34. Average deaths per game. Based on 93 of 93 games. | Assists / game: 5.40. Average assists per game. Based on 93 of 93 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2021 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 56. Number of games won in this selection. Based on 94 of 94 games. | Losses: 38. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 59.6%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.65. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.51. Average deaths per game. Based on 94 of 94 games. | Assists / game: 7.18. Average assists per game. Based on 94 of 94 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2020 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 65. Number of games won in this selection. Based on 118 of 118 games. | Losses: 53. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 55.1%. The percentage of games won. Based on 118 of 118 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 2.27. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.83. Average deaths per game. Based on 118 of 118 games. | Assists / game: 7.62. Average assists per game. Based on 118 of 118 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 118 games. Games without the required stats are excluded. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 118 games. Games without the required stats are excluded. |
| 2019 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 38. Number of games won in this selection. Based on 85 of 85 games. | Losses: 47. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 44.7%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.15. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.58. Average deaths per game. Based on 85 of 85 games. | Assists / game: 6.36. Average assists per game. Based on 85 of 85 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded. |
| 2018 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 47. Number of games won in this selection. Based on 100 of 100 games. | Losses: 53. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 47.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 2.14. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.36. Average deaths per game. Based on 100 of 100 games. | Assists / game: 5.76. Average assists per game. Based on 100 of 100 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2017 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 45. Number of games won in this selection. Based on 108 of 108 games. | Losses: 63. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 41.7%. The percentage of games won. Based on 108 of 108 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 2.08. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.77. Average deaths per game. Based on 108 of 108 games. | Assists / game: 5.96. Average assists per game. Based on 108 of 108 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 108 games. Games without the required stats are excluded. | CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 97 of 108 games. Games without the required stats are excluded. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 89 of 108 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2016 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 41. Number of games won in this selection. Based on 72 of 72 games. | Losses: 31. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 56.9%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 3.26. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.63. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.93. Average assists per game. Based on 72 of 72 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 72 games. Games without the required stats are excluded. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 63 of 72 games. Games without the required stats are excluded. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2015 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 17. Number of games won in this selection. Based on 35 of 35 games. | Losses: 18. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 4.37. Average kills per game. Based on 35 of 35 games. | Deaths / game: 4.91. Average deaths per game. Based on 35 of 35 games. | Assists / game: 8.29. Average assists per game. Based on 35 of 35 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 35 games. | CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2014 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 18. Number of games won in this selection. Based on 37 of 37 games. | Losses: 19. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 4.16. Average kills per game. Based on 37 of 37 games. | Deaths / game: 4.51. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.59. Average assists per game. Based on 37 of 37 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 37 games. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 28 of 37 games. Games without the required stats are excluded. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2016 | Snake Esports | 10 |
| LPL 2016 Summer Playoffs | Snake Esports | 39 |
| LPL 2017 Spring Playoffs | Snake Esports | 37 |
| LPL 2017 Summer Playoffs | Snake Esports | 43 |
| LPL 2018 Spring Playoffs | Snake Esports | 49 |
| LPL 2018 Summer Playoffs | Snake Esports | 47 |
| LPL 2019 Spring Playoffs | Snake Esports | 38 |
| LPL 2019 Summer Playoffs | LNG Esports | 43 |
| LPL 2020 Regional Finals | Suning | 3 |
| LPL 2020 Spring Playoffs | Suning | 41 |
| LPL 2020 Summer Playoffs | Suning | 52 |
| LPL 2021 Spring Playoffs | Suning | 43 |
| LPL 2021 Summer Playoffs | Suning | 47 |
| LPL 2022 Spring Playoffs | Weibo Gaming | 48 |
| LPL 2022 Summer Playoffs | Weibo Gaming | 45 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · worlds 2020 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
MVP of the Year · 2020 · LPL · lpl-2020-annual. SofM.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2020 · Jungle of the Year · 4 points. Jungle of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2020 · LPL · lpl-2020-annual. SofM.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2018 · LPL · lpl-2018-spring. SofM.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2024 · VCS 2024 Spring Playoffs · 8 points. VCS 2024 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 2 points. Demacia Championship 2017: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 2 points. Demacia Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Suning | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2024 Spring Playoffs2024 · VCS · Vikings Esports (2023 Vietnamese Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Demacia Cup 20212021 · LPL · Weibo Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20202020 · LPL · Suning | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Suning | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Suning | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| Demacia Cup 20192019 · LPL · Suning | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Snake Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Championship 20172017 · LPL · Snake Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| Demacia Cup 20172017 · LPL · Snake Esports | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Snake Esports | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
| Demacia Cup 20162016 · LPL · Snake Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 15 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| MVP of the Yearsource ↗2020 · LPL · Suning · season mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 52 games played. Selection: unknown.
|
| Jungle of the Yearsource ↗2020 · LPL · Suning · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 52 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
| All-Pro 2nd teamsource ↗2018 · LPL · Snake Esports · all pro | jungle · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.