Where Slay stands
2023 · Support · Domestic games
Nguyễn Ngọc Hùng
All leagues · All positions
2023 · Support · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Slay’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 45 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 45 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 45 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 86.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 89. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 98.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 14.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2023 · Summer | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Sept 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Whales | Series ↗ | Lulu | Loss | 0 / 3 / 3 |
| 2 Sept 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Whales | Series ↗ | Rell | Win | 0 / 3 / 7 |
| 2 Sept 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Whales | Series ↗ | Nautilus | Loss | 0 / 3 / 3 |
| 2 Sept 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Whales | Series ↗ | Rakan | Win | 0 / 1 / 13 |
| 2 Sept 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Whales | Series ↗ | Blitzcrank | Loss | 0 / 4 / 3 |
| 26 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Nautilus | Win | 4 / 1 / 7 |
| 26 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Rell | Loss | 0 / 6 / 6 |
| 26 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Rell | Win | 1 / 4 / 13 |
| 26 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Lulu | Win | 0 / 2 / 20 |
| 26 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Lulu | Loss | 0 / 1 / 6 |
| 19 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Zyra | Loss | 3 / 5 / 8 |
| 19 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Rakan | Loss | 1 / 5 / 7 |
| 19 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Alistar | Loss | 0 / 5 / 1 |
| 19 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Rakan | Win | 0 / 2 / 16 |
| 12 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Alistar | Win | 1 / 1 / 18 |
| 12 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Nautilus | Win | 0 / 2 / 10 |
| 12 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Heimerdinger | Win | 0 / 2 / 13 |
| 12 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Alistar | Loss | 0 / 3 / 7 |
| 4 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Rakan | Loss | 0 / 7 / 15 |
| 4 Aug 2023 | VCS 2023 · Summer | Saigon BuffalovsGAM Esports | Series ↗ | Rakan | Loss | 1 / 4 / 3 |
| 29 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Leona | Win | 0 / 1 / 12 |
| 29 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Rakan | Win | 1 / 2 / 11 |
| 29 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsTeam Flash | Series ↗ | Rell | Loss | 0 / 4 / 3 |
| 28 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsCERBERUS Esports | Series ↗ | Alistar | Win | 0 / 0 / 16 |
| 28 Jul 2023 | VCS 2023 · Summer | Saigon BuffalovsCERBERUS Esports | Series ↗ | Rell | Win | 0 / 4 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2023 · Domestic games
LPL data missing · Percentile among 89 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 252 | 100.0 | 34 games · 129 peers |
| 2019 | Tier 1 | CS / min | 0.99 | 1.6 | 34 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 63.6% | 14.1 | 34 games · 129 peers |
| 2019 | Tier 1 | Damage share | 11.9% | 98.4 | 34 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +38 | 64.1 | 34 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 1.98 | 1.8 | 34 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 189 | 90.7 | 55 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.17 | 45.0 | 55 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 66.0% | 44.2 | 55 games · 121 peers |
| 2020 | Tier 1 | Damage share | 9.2% | 80.5 | 55 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −27 | 39.8 | 55 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.50 | 54.2 | 55 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 172 | 84.2 | 28 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.18 | 30.0 | 28 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 58.8% | 0.0 | 28 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.4% | 75.0 | 28 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −87 | 26.2 | 28 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.34 | 13.3 | 28 games · 121 peers |
| 2023 | Tier 1 | Damage / min | 162 | 43.5 | 45 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.06 | 68.5 | 45 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 77.6% | 90.7 | 45 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.9% | 23.1 | 45 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | +63 | 71.6 | 45 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.96 | 35.2 | 45 games · 109 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2015–2023 · All seasons · 54 recorded champions
| Champion | 2015 | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Ezreal | 29 | |||||||
| Thresh | 22 | |||||||
| Varus | 20 | |||||||
| Bard | 17 | |||||||
| Sett | 16 | |||||||
| Alistar | 14 | |||||||
| Ashe | 14 | |||||||
| Nautilus | 11 | |||||||
| All games | 33 | 33 | 95 | 53 | 61 | 28 | 45 | 348 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 24. Number of games won in this selection. Based on 45 of 45 games. | Losses: 21. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.62. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.67. Average deaths per game. Based on 45 of 45 games. | Assists / game: 9.40. Average assists per game. Based on 45 of 45 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2021 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 16. Number of games won in this selection. Based on 28 of 28 games. | Losses: 12. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 1.00. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.54. Average deaths per game. Based on 28 of 28 games. | Assists / game: 8.29. Average assists per game. Based on 28 of 28 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2020 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 36. Number of games won in this selection. Based on 61 of 61 games. | Losses: 25. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 59.0%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 1.31. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.10. Average deaths per game. Based on 61 of 61 games. | Assists / game: 9.92. Average assists per game. Based on 61 of 61 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2019 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 35. Number of games won in this selection. Based on 53 of 53 games. | Losses: 18. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 66.0%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 1.77. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.53. Average deaths per game. Based on 53 of 53 games. | Assists / game: 9.00. Average assists per game. Based on 53 of 53 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. | CS / min: 3.27. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 300. Total gold gained per minute, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2018 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 57. Number of games won in this selection. Based on 95 of 95 games. | Losses: 38. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 60.0%. The percentage of games won. Based on 95 of 95 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 3.75. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.11. Average deaths per game. Based on 95 of 95 games. | Assists / game: 5.00. Average assists per game. Based on 95 of 95 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 95 games. Games without the required stats are excluded. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 93 of 95 games. Games without the required stats are excluded. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2017 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 19. Number of games won in this selection. Based on 33 of 33 games. | Losses: 14. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.79. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.61. Average deaths per game. Based on 33 of 33 games. | Assists / game: 6.85. Average assists per game. Based on 33 of 33 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2015 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 15. Number of games won in this selection. Based on 33 of 33 games. | Losses: 18. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 4.45. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.58. Average deaths per game. Based on 33 of 33 games. | Assists / game: 9.12. Average assists per game. Based on 33 of 33 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 33 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2020 · VCS · VCS/2020 Season/Summer Playoffs. Slay.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · VCS · VCS/2019 Season/Summer Playoffs. Slay.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2017 · GPL 2017 Spring · 20 points. GPL 2017 Spring: champion 20 × final placement 1 = 20 points. Annual GPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · VCS 2018 Spring Playoffs · 20 points. VCS 2018 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · VCS 2018 Summer Playoffs · 4 points. VCS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Summer Playoffs · 20 points. VCS 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Summer Playoffs · 8 points. VCS 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Summer Playoffs · 4 points. VCS 2023 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · GAM Esports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · EVOS Esports | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · GIGABYTE Marines | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 25 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2023 Summer Playoffs2023 · VCS · Saigon Buffalo | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| VCS 2020 Summer Playoffs2020 · VCS · GAM Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · GAM Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| VCS 2018 Spring Playoffs2018 · VCS · EVOS Esports |
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2020 · VCS · GAM Esports · all pro | support · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 18 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · VCS · GAM Esports · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 3 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| VCS 2018 Summer Playoffs2018 · VCS · EVOS Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| GPL 2017 Spring2017 · GPL · GIGABYTE Marines | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|