Where Shark stands
2022 · Bot · Domestic games
Zhang Yu-Qi张雨绮
Also known as: Shark · Shark (Zhang Yu-Qi)
All leagues · All positions
2022 · Bot · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 71 games without a complete snapshot are excluded.
Explore Shark’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 78 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 12. Number of games won in this selection. Based on 20 of 20 games. | Losses: 8. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. |
| 15 of 78 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 6.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 78 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 78 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 78 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 78 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 78 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 78 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 78 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 78 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2022 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 12.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LDL 2022 · Spring | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 65.8%. The percentage of games won. Based on 38 of 38 games. | KDA: 5.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LDL 2022 · Summer | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 36.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 6 Aug 2022 | LDL 2022 · Summer | Team PinnaclevsQing Jiu E-sport Club | Jinx | Win | 7 / 1 / 11 |
| 6 Aug 2022 | LDL 2022 · Summer | Team PinnaclevsQing Jiu E-sport Club | Kalista | Win | 15 / 2 / 5 |
| 4 Aug 2022 | LDL 2022 · Summer | Team PinnaclevsInvictus Gaming Young | Aphelios | Loss | 1 / 5 / 2 |
| 4 Aug 2022 | LDL 2022 · Summer | Team PinnaclevsInvictus Gaming Young | Kalista | Loss | 0 / 4 / 1 |
| 31 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsBilibili Gaming Junior | Aphelios | Loss | 2 / 3 / 5 |
| 31 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsBilibili Gaming Junior | Samira | Win | 6 / 0 / 7 |
| 31 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsBilibili Gaming Junior | Sivir | Loss | 3 / 3 / 7 |
| 29 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsYoung Miracles | Zeri | Loss | 3 / 4 / 3 |
| 29 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsYoung Miracles | Aphelios | Loss | 6 / 4 / 1 |
| 26 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsUltra Prime Academy | Jinx | Loss | 1 / 4 / 5 |
| 26 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsUltra Prime Academy | Kalista | Loss | 1 / 5 / 2 |
| 24 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsTop Esports Challenger | Zeri | Loss | 3 / 4 / 8 |
| 24 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsTop Esports Challenger | Xayah | Win | 4 / 2 / 13 |
| 24 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsTop Esports Challenger | Jinx | Loss | 3 / 3 / 2 |
| 19 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsThunderTalk Gaming Young | Jinx | Win | 6 / 1 / 6 |
| 19 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsThunderTalk Gaming Young | Zeri | Win | 8 / 0 / 10 |
| 19 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsThunderTalk Gaming Young | Kalista | Loss | 3 / 1 / 1 |
| 17 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsOh My God Academy | Jinx | Loss | 4 / 1 / 2 |
| 17 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsOh My God Academy | Zeri | Loss | 2 / 2 / 6 |
| 15 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsLGD Gaming Young Team | Aphelios | Loss | 1 / 2 / 0 |
| 15 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsLGD Gaming Young Team | Kalista | Win | 4 / 3 / 11 |
| 15 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsLGD Gaming Young Team | Zeri | Loss | 7 / 2 / 1 |
| 11 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsLGD Gaming Young Team | Jinx | Loss | 1 / 2 / 2 |
| 9 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsQing Jiu E-sport Club | Kalista | Win | 7 / 2 / 6 |
| 7 Jul 2022 | LDL 2022 · Summer | Team PinnaclevsInvictus Gaming Young | Kai'Sa | Loss | 0 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2019–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | LDL | Damage / min | 488 | — | Less than 80% valid observation coverage |
| 2019 | LDL | CS / min | 9.00 | 22.0 | 47 games · 42 peers |
| 2019 | LDL | Kill participation | 56.5% | 0.0 | 55 games · 43 peers |
| 2019 | LDL | Damage share | 25.7% | — | Less than 80% valid observation coverage |
| 2019 | LDL | Gold diff @15 | −340 | — | Less than 80% valid observation coverage |
| 2019 | LDL | Vision / min | 1.06 | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Damage / min | 671 | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | CS / min | 8.69 | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Kill participation | 63.4% | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Damage share | 28.2% | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Gold diff @15 | +321 | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Vision / min | 1.09 | — | At least 20 games and 20 valid observations required |
| 2021 | LDL | Damage / min | 587 | 77.3 | 61 games · 45 peers |
| 2021 | LDL | CS / min | 9.04 | 47.7 | 61 games · 45 peers |
| 2021 | LDL | Kill participation | 68.3% | 70.5 | 61 games · 45 peers |
| 2021 | LDL | Damage share | 27.0% | 59.1 | 61 games · 45 peers |
| 2021 | LDL | Gold diff @15 | +85 | — | Less than 80% valid observation coverage |
| 2021 | LDL | Vision / min | 1.32 | — | Less than 80% valid observation coverage |
| 2022 | LDL | Damage / min | 520 | 18.8 | 71 games · 33 peers |
| 2022 | LDL | CS / min | 9.25 | 43.8 | 71 games · 33 peers |
| 2022 | LDL | Kill participation | 62.0% | 25.8 | 70 games · 32 peers |
| 2022 | LDL | Damage share | 26.1% | 34.4 | 71 games · 33 peers |
| 2022 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | LDL | Vision / min | 1.33 | 71.9 | 71 games · 33 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. Season labels follow the competition season.
2019–2022 · All seasons · 20 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|
| Kai'Sa | 33 | ||||
| Ezreal | 28 | ||||
| Aphelios | 22 | ||||
| Jinx | 19 | ||||
| Kalista | 16 | ||||
| Xayah | 15 | ||||
| Tristana | 12 | ||||
| Lucian | 11 | ||||
| All games | 56 | 7 | 61 | 78 | 202 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 41. Number of games won in this selection. Based on 78 of 78 games. | Losses: 37. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 52.6%. The percentage of games won. Based on 78 of 78 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 4.08. Average kills per game. Based on 78 of 78 games. | Deaths / game: 1.83. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.74. Average assists per game. Based on 78 of 78 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded. |
| 2021 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 35. Number of games won in this selection. Based on 61 of 61 games. | Losses: 26. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 4.92. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.20. Average deaths per game. Based on 61 of 61 games. | Assists / game: 6.39. Average assists per game. Based on 61 of 61 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2020 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.57. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.71. Average deaths per game. Based on 7 of 7 games. | Assists / game: 8.71. Average assists per game. Based on 7 of 7 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2019 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 23. Number of games won in this selection. Based on 56 of 56 games. | Losses: 33. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 41.1%. The percentage of games won. Based on 56 of 56 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.05. Average kills per game. Based on 56 of 56 games. | Deaths / game: 1.82. Average deaths per game. Based on 56 of 56 games. | Assists / game: 4.30. Average assists per game. Based on 56 of 56 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 56 games. Games without the required stats are excluded. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 47 of 56 games. Games without the required stats are excluded. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 26 of 56 games. Games without the required stats are excluded. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · KeSPA Cup 2021 · 2 points. KeSPA Cup 2021: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20212021 · LCK · Weibo Gaming Youth Team | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
No results in this selection.