Games Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.78
Win rate Win rate: 52.6%. The percentage of games won. Based on 78 of 78 games.52.6%
KDA KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.4.81
Damage / min Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.505
CS / min CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.9.21
Kill participation Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded.61.0%77 / 78 games
More statistics Totals, economy & laning +
WinsWins: 41. Number of games won in this selection. Based on 78 of 78 games.
LossesLosses: 37. Number of games lost in this selection. Based on 78 of 78 games.
KillsKills: 318. Total kills in games where kills are available. Based on 78 of 78 games.
DeathsDeaths: 143. Total deaths in games where deaths are available. Based on 78 of 78 games.
AssistsAssists: 370. Total assists in games where assists are available. Based on 78 of 78 games.
Gold / minGold / min: 436. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Damage shareDamage share: 25.6%. The player's share of team damage to enemy champions, averaged across games. Based on 78 of 78 games.
Earned gold shareEarned gold share: 26.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 78 of 78 games.
Gold diff @15Gold diff @15: −91. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 78 games. Games without the required stats are excluded.7 / 78 games
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 78 games. Games without the required stats are excluded.7 / 78 games
XP diff @15XP diff @15: +183. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 78 games. Games without the required stats are excluded.7 / 78 games
Vision score / minVision score / min: 1.32. Vision score per minute, averaged across games where the statistic is supported. Based on 78 of 78 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Shark stands.
2022 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 520 damage per minute. Percentile: 19%. Rank: 27th of 33520
Value: 520 damage per minute. Percentile: 19%. Rank: 27th of 33
Value: 9.25 CS per minute. Percentile: 44%. Rank: 19th of 339.25
Value: 9.25 CS per minute. Percentile: 44%. Rank: 19th of 33
Value: 62.0% kill participation. Percentile: 26%. Rank: 24th of 3262.0%
Value: 62.0% kill participation. Percentile: 26%. Rank: 24th of 32
Value: 26.1% damage share. Percentile: 34%. Rank: 22nd of 3326.1%
Value: 26.1% damage share. Percentile: 34%. Rank: 22nd of 33
Value: 1.33 vision score per minute. Percentile: 72%. Rank: 10th of 331.33
Value: 1.33 vision score per minute. Percentile: 72%. Rank: 10th of 33
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Aphelios20 games
Aphelios: 25.4% earned gold share and 24.4% damage share. Means across the same 20 games with both values available; 20 total champion games.24%
?
Jinx15 games
Jinx: 26.4% earned gold share and 26.9% damage share. Means across the same 15 games with both values available; 15 total champion games.27%
?
Xayah10 games
Xayah: 27.2% earned gold share and 32.4% damage share. Means across the same 10 games with both values available; 10 total champion games.32%
?
Kalista8 games
Kalista: 26.6% earned gold share and 19.5% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
?
Jhin7 games
Jhin: 25.8% earned gold share and 22.0% damage share. Means across the same 7 games with both values available; 7 total champion games.22%
?
Zeri6 games
Zeri: 28.0% earned gold share and 30.4% damage share. Means across the same 6 games with both values available; 6 total champion games.30%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
78 games
Opponent
WinsLosses
Win rate
BGJBilibili Gaming JuniorBilibili Gaming Junior: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2022.38%
LGYLGD Gaming Young TeamLGD Gaming Young Team: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2022.50%
TECTop Esports ChallengerTop Esports Challenger: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2022.50%
UPAUltra Prime AcademyUltra Prime Academy: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2022.57%
QJEQing Jiu E-sport ClubQing Jiu E-sport Club: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2022.100%
FPBFunPlus Phoenix BlazeFunPlus Phoenix Blaze: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2022.40%
TGYThunderTalk Gaming YoungThunderTalk Gaming Young: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2022.80%
TOTEAM ORANGETEAM ORANGE: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2022.25%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
7 games
100.0%win rate when ahead at 15 minutes 1 wins from 1 games
Gold difference compares players in the same role. 71 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Shark’s 2022 performances. Select a point to open its story.
7 plotted games
WinLoss— Median in selection
7 / 78 selected games have both values.Median damage / min: 360
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?20 of 78 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 12. Number of games won in this selection. Based on 20 of 20 games.
Losses: 8. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded.
?15 of 78 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 8. Number of games won in this selection. Based on 15 of 15 games.
Losses: 7. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 6.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?10 of 78 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 78 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 78 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 78 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?3 of 78 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 78 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 78 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 78 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 12.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 65.8%. The percentage of games won. Based on 38 of 38 games.
KDA: 5.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 36.4%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
LDL
Damage / min
488
—
Less than 80% valid observation coverage
2019
LDL
CS / min
9.00
22.0
47 games · 42 peers
2019
LDL
Kill participation
56.5%
0.0
55 games · 43 peers
2019
LDL
Damage share
25.7%
—
Less than 80% valid observation coverage
2019
LDL
Gold diff @15
−340
—
Less than 80% valid observation coverage
2019
LDL
Vision / min
1.06
—
At least 20 games and 20 valid observations required
2020
LDL
Damage / min
671
—
At least 20 games and 20 valid observations required
2020
LDL
CS / min
8.69
—
At least 20 games and 20 valid observations required
2020
LDL
Kill participation
63.4%
—
At least 20 games and 20 valid observations required
2020
LDL
Damage share
28.2%
—
At least 20 games and 20 valid observations required
2020
LDL
Gold diff @15
+321
—
At least 20 games and 20 valid observations required
2020
LDL
Vision / min
1.09
—
At least 20 games and 20 valid observations required
2021
LDL
Damage / min
587
77.3
61 games · 45 peers
2021
LDL
CS / min
9.04
47.7
61 games · 45 peers
2021
LDL
Kill participation
68.3%
70.5
61 games · 45 peers
2021
LDL
Damage share
27.0%
59.1
61 games · 45 peers
2021
LDL
Gold diff @15
+85
—
Less than 80% valid observation coverage
2021
LDL
Vision / min
1.32
—
Less than 80% valid observation coverage
2022
LDL
Damage / min
520
18.8
71 games · 33 peers
2022
LDL
CS / min
9.25
43.8
71 games · 33 peers
2022
LDL
Kill participation
62.0%
25.8
70 games · 32 peers
2022
LDL
Damage share
26.1%
34.4
71 games · 33 peers
2022
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2022 · All seasons · 20 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
Total
?Kai'Sa
33
?Ezreal
28
?Aphelios
22
?Jinx
19
?Kalista
16
?Xayah
15
?Tristana
12
?Lucian
11
All games
56
7
61
78
202
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 41. Number of games won in this selection. Based on 78 of 78 games.
Losses: 37. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 52.6%. The percentage of games won. Based on 78 of 78 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 4.08. Average kills per game. Based on 78 of 78 games.
Deaths / game: 1.83. Average deaths per game. Based on 78 of 78 games.
Assists / game: 4.74. Average assists per game. Based on 78 of 78 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 436. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 35. Number of games won in this selection. Based on 61 of 61 games.
Losses: 26. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games.
KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 4.92. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.20. Average deaths per game. Based on 61 of 61 games.
Assists / game: 6.39. Average assists per game. Based on 61 of 61 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 436. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 2.57. Average kills per game. Based on 7 of 7 games.
Deaths / game: 2.71. Average deaths per game. Based on 7 of 7 games.
Assists / game: 8.71. Average assists per game. Based on 7 of 7 games.
Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 23. Number of games won in this selection. Based on 56 of 56 games.
Losses: 33. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 41.1%. The percentage of games won. Based on 56 of 56 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 3.05. Average kills per game. Based on 56 of 56 games.
Deaths / game: 1.82. Average deaths per game. Based on 56 of 56 games.
Assists / game: 4.30. Average assists per game. Based on 56 of 56 games.
Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 56 games. Games without the required stats are excluded.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 47 of 56 games. Games without the required stats are excluded.
Gold / min: 432. Total gold gained per minute, averaged across games. Based on 26 of 56 games. Games without the required stats are excluded.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.