Where Scout stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Scout’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 119 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 119 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 119 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 119 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 119 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 119 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 119 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 119 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 119 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 119 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Korea | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| KeSPA Cup 2026 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LCK 2026 · Cup | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCK 2026 · Rounds 1-2 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 31.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| LCK 2026 · Rounds 3-4 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Ryze | Loss | 5 / 3 / 2 |
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Syndra | Loss | 3 / 4 / 5 |
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Locke | Loss | 5 / 6 / 2 |
| 27 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Orianna | Win | 7 / 1 / 16 |
| 23 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Syndra | Win | 5 / 2 / 6 |
| 23 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Azir | Win | 5 / 2 / 7 |
| 23 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsBNK FEARX | Series ↗ | Anivia | Loss | 4 / 2 / 6 |
| 20 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsKiwoom DRX | Series ↗ | Galio | Win | 3 / 2 / 9 |
| 20 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsKiwoom DRX | Series ↗ | Ryze | Win | 5 / 1 / 5 |
| 18 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsDN SOOPers | Series ↗ | Syndra | Loss | 1 / 4 / 0 |
| 18 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsDN SOOPers | Series ↗ | Ryze | Loss | 13 / 5 / 7 |
| 18 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsDN SOOPers | Series ↗ | Orianna | Loss | 4 / 3 / 7 |
| 14 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Galio | Win | 8 / 1 / 9 |
| 14 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Cassiopeia | Win | 3 / 3 / 6 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Syndra | Loss | 8 / 2 / 4 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Locke | Loss | 5 / 4 / 0 |
| 12 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Orianna | Win | 3 / 2 / 7 |
| 8 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Orianna | Loss | 3 / 4 / 5 |
| 8 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsDN SOOPers | Series ↗ | Syndra | Loss | 5 / 1 / 3 |
| 5 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Viktor | Loss | 1 / 3 / 1 |
| 5 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Syndra | Win | 8 / 0 / 8 |
| 5 Aug 2026 | LCK 2026 · Rounds 3-4 | Nongshim RedForcevsHANJIN BRION | Series ↗ | Anivia | Loss | 7 / 6 / 8 |
| 3 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsT1 | Series ↗ | Annie | Win | 3 / 5 / 10 |
| 3 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsT1 | Series ↗ | Anivia | Win | 6 / 2 / 9 |
| 3 Aug 2026 | KeSPA Cup 2026 | Nongshim RedForcevsT1 | Series ↗ | Syndra | Loss | 6 / 4 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 643 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.55 | 59.8 | 41 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 66.3% | 27.8 | 41 games · 116 peers |
| 2016 | Tier 1 | Damage share | 28.1% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −683 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 617 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.69 | 51.6 | 90 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 72.3% | 88.5 | 97 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.5% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 493 | 48.9 | 115 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.50 | 71.9 | 113 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 73.1% | 87.4 | 113 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.2% | 58.5 | 115 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +233 | 85.2 | 115 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.11 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 480 | 61.5 | 83 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.52 | 45.9 | 83 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 64.7% | 55.7 | 83 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.4% | 61.5 | 83 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +358 | 93.4 | 81 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.19 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 497 | 57.4 | 85 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.57 | 67.7 | 87 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.6% | 74.0 | 87 games · 124 peers |
| 2020 | Tier 1 | Damage share | 28.4% | 78.7 | 85 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +375 | 94.3 | 86 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.11 | 73.2 | 86 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 501 | 63.7 | 100 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.66 | 74.2 | 100 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 70.7% | 88.7 | 100 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.4% | 58.9 | 100 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +214 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.21 | 81.5 | 98 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 553 | 78.3 | 108 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.74 | 67.8 | 108 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 68.0% | 62.6 | 108 games · 116 peers |
| 2022 | Tier 1 | Damage share | 25.5% | 44.3 | 108 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.14 | 59.1 | 108 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 662 | 89.5 | 107 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.77 | 78.1 | 107 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 73.3% | 98.1 | 107 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.6% | 85.7 | 107 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.24 | 70.5 | 107 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 616 | 29.0 | 93 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.16 | 67.0 | 93 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 70.1% | 80.0 | 93 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.3% | 31.0 | 93 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.26 | 63.0 | 93 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 660 | 50.0 | 145 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.27 | 12.5 | 145 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 68.7% | 60.9 | 145 games · 65 peers |
| 2025 | Tier 1 | Damage share | 25.4% | 37.5 | 145 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.01 | 18.8 | 145 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 730 | 92.4 | 86 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.04 | 56.1 | 86 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 67.6% | 75.8 | 86 games · 67 peers |
| 2026 | Tier 1 | Damage share | 25.1% | 65.2 | 86 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +161 | 85.2 | 86 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.22 | 15.2 | 86 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. Season labels follow the competition season.
2016–2026 · All seasons · 63 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 147 | |||||||||||
| Ryze | 99 | |||||||||||
| Taliyah | 73 | |||||||||||
| Syndra | 70 | |||||||||||
| Orianna | 69 | |||||||||||
| LeBlanc | 61 | |||||||||||
| Sylas | 49 | |||||||||||
| Galio | 45 | |||||||||||
| All games | 62 | 123 | 153 | 101 | 87 | 121 | 119 | 122 | 101 | 151 | 119 | 1,259 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 51. Number of games won in this selection. Based on 119 of 119 games. | Losses: 68. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 42.9%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 4.29. Average kills per game. Based on 119 of 119 games. | Deaths / game: 3.13. Average deaths per game. Based on 119 of 119 games. | Assists / game: 6.58. Average assists per game. Based on 119 of 119 games. | Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2025 | Games: 151. Number of individual games played in this selection. Based on 151 of 151 games. | Wins: 80. Number of games won in this selection. Based on 151 of 151 games. | Losses: 71. Number of games lost in this selection. Based on 151 of 151 games. | Win rate: 53.0%. The percentage of games won. Based on 151 of 151 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games. | Kills / game: 3.27. Average kills per game. Based on 151 of 151 games. | Deaths / game: 2.69. Average deaths per game. Based on 151 of 151 games. | Assists / game: 7.03. Average assists per game. Based on 151 of 151 games. | Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 151 of 151 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games. |
| 2024 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 57. Number of games won in this selection. Based on 101 of 101 games. | Losses: 44. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 56.4%. The percentage of games won. Based on 101 of 101 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 3.71. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.13. Average deaths per game. Based on 101 of 101 games. | Assists / game: 5.51. Average assists per game. Based on 101 of 101 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2023 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 76. Number of games won in this selection. Based on 122 of 122 games. | Losses: 46. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 62.3%. The percentage of games won. Based on 122 of 122 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 4.21. Average kills per game. Based on 122 of 122 games. | Deaths / game: 2.01. Average deaths per game. Based on 122 of 122 games. | Assists / game: 6.27. Average assists per game. Based on 122 of 122 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 122 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 122 of 122 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games. |
| 2022 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 72. Number of games won in this selection. Based on 119 of 119 games. | Losses: 47. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 60.5%. The percentage of games won. Based on 119 of 119 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 3.50. Average kills per game. Based on 119 of 119 games. | Deaths / game: 1.86. Average deaths per game. Based on 119 of 119 games. | Assists / game: 5.87. Average assists per game. Based on 119 of 119 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2021 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 84. Number of games won in this selection. Based on 121 of 121 games. | Losses: 37. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 69.4%. The percentage of games won. Based on 121 of 121 games. | KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 3.88. Average kills per game. Based on 121 of 121 games. | Deaths / game: 1.86. Average deaths per game. Based on 121 of 121 games. | Assists / game: 6.00. Average assists per game. Based on 121 of 121 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games. |
| 2020 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 47. Number of games won in this selection. Based on 87 of 87 games. | Losses: 40. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 54.0%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.55. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.02. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.21. Average assists per game. Based on 87 of 87 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 87 games. Games without the required stats are excluded. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2019 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 57. Number of games won in this selection. Based on 101 of 101 games. | Losses: 44. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 56.4%. The percentage of games won. Based on 101 of 101 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 3.64. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.08. Average deaths per game. Based on 101 of 101 games. | Assists / game: 5.55. Average assists per game. Based on 101 of 101 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2018 | Games: 153. Number of individual games played in this selection. Based on 153 of 153 games. | Wins: 90. Number of games won in this selection. Based on 153 of 153 games. | Losses: 63. Number of games lost in this selection. Based on 153 of 153 games. | Win rate: 58.8%. The percentage of games won. Based on 153 of 153 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 153 of 153 games. | Kills / game: 3.63. Average kills per game. Based on 153 of 153 games. | Deaths / game: 1.84. Average deaths per game. Based on 153 of 153 games. | Assists / game: 5.51. Average assists per game. Based on 153 of 153 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 148 of 153 games. Games without the required stats are excluded. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 151 of 153 games. Games without the required stats are excluded. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 153 games. Games without the required stats are excluded. |
| 2017 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 78. Number of games won in this selection. Based on 123 of 123 games. | Losses: 45. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 63.4%. The percentage of games won. Based on 123 of 123 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 4.18. Average kills per game. Based on 123 of 123 games. | Deaths / game: 2.23. Average deaths per game. Based on 123 of 123 games. | Assists / game: 6.48. Average assists per game. Based on 123 of 123 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 123 games. Games without the required stats are excluded. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 116 of 123 games. Games without the required stats are excluded. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 115 of 123 games. Games without the required stats are excluded. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games. |
| 2016 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 48. Number of games won in this selection. Based on 62 of 62 games. | Losses: 14. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 77.4%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 4.74. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.40. Average deaths per game. Based on 62 of 62 games. | Assists / game: 6.74. Average assists per game. Based on 62 of 62 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 62 games. Games without the required stats are excluded. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 5 major honors
3 Domestic
Credited tournament finishes · 4 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Spring Playoffs | SK Telecom T1 | 1 |
| LPL 2016 Summer Playoffs | EDward Gaming | 40 |
| LPL 2017 Spring Playoffs | EDward Gaming | 52 |
| LPL 2017 Summer Playoffs | EDward Gaming | 45 |
| China Regional Finals 2018 | EDward Gaming | 9 |
| LPL 2018 Spring Playoffs | EDward Gaming | 56 |
| LPL 2018 Summer Playoffs | EDward Gaming | 50 |
| LPL 2019 Spring Playoffs | EDward Gaming | 39 |
| LPL 2019 Summer Playoffs | EDward Gaming | 44 |
| LPL 2020 Spring Playoffs | EDward Gaming | 49 |
| LPL 2020 Summer Playoffs | EDward Gaming | 38 |
| LPL 2021 Spring Playoffs | EDward Gaming | 49 |
| LPL 2021 Summer Playoffs | EDward Gaming | 51 |
| LPL 2022 Spring Playoffs | EDward Gaming | 45 |
| LPL 2022 Summer Playoffs | EDward Gaming | 58 |
| LPL 2023 Spring Playoffs | LNG Esports | 43 |
| LPL 2023 Summer Playoffs | LNG Esports | 60 |
| LPL 2024 Spring Playoffs | LNG Esports | 46 |
| LPL 2024 Summer Playoffs | LNG Esports | 44 |
| LPL 2025 Grand Finals | JD Gaming | 54 |
| LPL 2025 Split 1 Playoffs | JD Gaming | 26 |
| LPL 2025 Split 2 Playoffs | JD Gaming | 57 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 4.8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 1/5 = 24/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2022 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2022 · LPL · lpl-2022-spring. Scout.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 常规赛最有价值选手(MVP) · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. 常规赛最有价值选手(MVP): 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛最有价值选手(MVP) · 2023 · LPL · lpl-2023-spring. Scout.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第一最佳阵容 · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2023 · LPL · lpl-2023-spring. Scout.
regular · edition · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 常规赛最有价值选手(MVP) · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. 常规赛最有价值选手(MVP): 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛最有价值选手(MVP) · 2023 · LPL · lpl-2023-summer. Scout.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第二最佳阵容 · 2 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2023 · LPL · lpl-2023-summer. Scout.
regular · edition · selection: expert. Base points 4; credited 2. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2024 · LPL · lpl-2024-summer. Scout.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 常规赛第三最佳阵容 · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2025 · LPL · lpl-2025-split-2. Scout.
regular · edition · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2025 · LPL · lpl-2025-split-1. Scout.
regular · edition_role · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2021 · Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Finals MVP · 2021 · LPL · lpl-2021-summer. Scout.
final · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
Original announcement ↗2021 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2021 · LPL · lpl-2021-spring. Scout.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · Finals MVP · 15 points. Finals MVP: 15% × tournament champion value 100 = 15 points.
Finals MVP · 2021 · International · worlds-2021. Scout.
finals · edition · selection: unknown. Base points 15; credited 15. Overlap: complement-half.
2017 · LPL Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
LPL Finals MVP · 2017 · LPL · lpl-2017-summer. Scout.
finals · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
2021 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Mid of the Year · 2021 · LPL · lpl-2021-annual. Scout.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2021 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
MVP of the Year · 2021 · LPL · lpl-2021-annual. Scout.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LPL · lpl-2018-spring. Scout.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2017 · Demacia Championship 2017 · 5 points. Demacia Championship 2017: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019 · 4 points. Demacia Cup 2019: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 10 points. Demacia Cup 2016: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 1 points. Demacia Cup 2018 Summer: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 1 points. Demacia Cup 2018 Winter: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 2 points. KeSPA Cup 2015: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 2 points. KeSPA Cup 2025: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 4 points. KeSPA Cup 2026: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024: No placement points or unavailable event valuation / participation evidence.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2025 · League of Legends Asia Invitational 2025: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · JD Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| worlds 20242024 · worlds · LNG Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20232023 · worlds · LNG Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20222022 · worlds · Edward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20212021 · worlds · Edward Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20182018 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · Edward Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20162016 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
27 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Nongshim RedForce | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| LCK Cup 20262026 · LCK · Nongshim RedForce | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| KeSPA Cup 20252025 · LCK · Nongshim RedForce | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 13 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2025 · LPL · lpl-2025-split-1 · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 13 games played. Selection: unknown.
|
| 常规赛第三最佳阵容source ↗2025 · LPL · lpl-2025-split-2 · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 48 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
| Place 4 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
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| Demacia Cup 20242024 · LPL · JD Gaming | Places 9–12 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
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| LPL 2024 Spring Playoffs2024 · LPL · LNG Esports | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
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| LPL 2024 Summer Playoffs2024 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
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| Demacia Cup 20232023 · LPL · LNG Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
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| LPL 2023 Spring Playoffs2023 · LPL · LNG Esports | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
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| LPL 2023 Summer Playoffs2023 · LPL · LNG Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 60 games played.
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| LPL 2022 Summer Playoffs2022 · LPL · Edward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
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| LPL 2021 Spring Playoffs2021 · LPL · EDward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
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| LPL 2021 Summer Playoffs2021 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
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| LPL 2020 Summer Playoffs2020 · LPL · EDward Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
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| Demacia Cup 20192019 · LPL · EDward Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
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| Demacia Cup 2018 Summer2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
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| Demacia Cup 2018 Winter2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
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| LPL 2018 Spring Playoffs2018 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
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| Demacia Championship 20172017 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
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| Demacia Cup 20172017 · LPL · EDward Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
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| LPL 2017 Spring Playoffs2017 · LPL · EDward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
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| LPL 2017 Summer Playoffs2017 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
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| Demacia Cup 20162016 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
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| LCK 2016 Spring Playoffs2016 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
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| LPL 2016 Summer Playoffs2016 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
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| KeSPA Cup 20152015 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
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| 常规赛第二最佳阵容source ↗2024 · LPL · lpl-2024-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote.
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| 常规赛最有价值选手(MVP)source ↗2023 · LPL · lpl-2023-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
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| 常规赛第一最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
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| 常规赛最有价值选手(MVP)source ↗2023 · LPL · lpl-2023-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: Expert vote.
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| 常规赛第二最佳阵容source ↗2023 · LPL · lpl-2023-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: Expert vote.
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| 常规赛第三最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: unknown.
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| Mid of the Yearsource ↗2021 · LPL · EDward Gaming · position of year | mid | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
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| MVP of the Yearsource ↗2021 · LPL · EDward Gaming · season mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
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| proteamsource ↗2021 · LPL · lpl-2021-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
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| Finals MVPsource ↗2021 · LPL · lpl-2021-summer · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 4 games played. Selection: unknown.
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| Finals MVPsource ↗2021 · International · Edward Gaming · finals mvp | Split / final honor | Source detailsReviewed Worlds 2021 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final. 21 games played. Selection: unknown.
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| All-Pro 3rd teamsource ↗2018 · LPL · EDward Gaming · all pro | mid · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
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| LPL Finals MVPsource ↗2017 · LPL · EDward Gaming · finals mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 45 games played. Selection: unknown.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.