Where Ryu stands
2019 · Mid · Domestic games
Ryu Sang-wook류상욱
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ryu’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 19 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 19 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 19 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2019 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCSA 2019 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2019 | LCS 2019 · Summer | 100 ThievesvsOpTic Gaming | Series ↗ | Karma | Loss | 1 / 2 / 3 |
| 4 Aug 2019 | LCS 2019 · Summer | 100 ThievesvsCounter Logic Gaming | Series ↗ | Akali | Win | 5 / 5 / 4 |
| 3 Aug 2019 | LCS 2019 · Summer | 100 ThievesvsClutch Gaming | Series ↗ | Corki | Loss | 0 / 4 / 4 |
| 28 Jul 2019 | LCS 2019 · Summer | 100 ThievesvsTSM | Series ↗ | Corki | Win | 6 / 0 / 2 |
| 27 Jul 2019 | LCS 2019 · Summer | 100 ThievesvsGolden Guardians | Series ↗ | Corki | Loss | 1 / 2 / 2 |
| 21 Jul 2019 | LCS 2019 · Summer | 100 ThievesvsFlyQuest | Series ↗ | Corki | Win | 5 / 0 / 4 |
| 20 Jul 2019 | LCS 2019 · Summer | 100 ThievesvsCloud9 | Series ↗ | Lissandra | Loss | 2 / 4 / 3 |
| 14 Jul 2019 | LCS 2019 · Summer | 100 ThievesvsEcho Fox | Series ↗ | Corki | Win | 3 / 2 / 5 |
| 14 Jul 2019 | LCS 2019 · Summer | 100 ThievesvsOpTic Gaming | Series ↗ | Corki | Win | 4 / 2 / 4 |
| 7 Jul 2019 | LCS 2019 · Summer | 100 ThievesvsTeam Liquid | Series ↗ | Corki | Loss | 7 / 2 / 3 |
| 6 Jul 2019 | LCS 2019 · Summer | 100 ThievesvsTSM | Series ↗ | Azir | Loss | 4 / 3 / 0 |
| 23 Jun 2019 | LCS 2019 · Summer | 100 ThievesvsFlyQuest | Series ↗ | Viktor | Win | 5 / 0 / 1 |
| 22 Jun 2019 | LCS 2019 · Summer | 100 ThievesvsCloud9 | Series ↗ | Viktor | Win | 4 / 2 / 6 |
| 16 Jun 2019 | LCS 2019 · Summer | 100 ThievesvsEcho Fox | Series ↗ | Neeko | Win | 3 / 4 / 9 |
| 16 Jun 2019 | LCS 2019 · Summer | 100 ThievesvsGolden Guardians | Series ↗ | Taliyah | Loss | 0 / 4 / 6 |
| 7 Jun 2019 | LCSA 2019 · Summer | 100 Thieves AcademyvsClutch Gaming Academy | Series ↗ | Sylas | Win | 3 / 3 / 7 |
| 6 Jun 2019 | LCSA 2019 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Aatrox | Loss | 3 / 2 / 1 |
| 1 Jun 2019 | LCSA 2019 · Summer | 100 Thieves AcademyvsOpTic Gaming Academy | Series ↗ | LeBlanc | Loss | 2 / 3 / 3 |
| 30 May 2019 | LCSA 2019 · Summer | 100 Thieves AcademyvsCLG Academy | Series ↗ | Akali | Loss | 1 / 4 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2012–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | CS / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Kill participation | 66.6% | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.79 | — | Not enough peer coverage: 31 of 41 players qualify (75.6%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 70.3% | 60.0 | 71 games · 41 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.93 | 36.2 | 28 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 66.2% | 37.5 | 28 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 531 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 7.99 | 41.3 | 62 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 66.8% | 49.5 | 62 games · 98 peers |
| 2015 | Tier 1 | Damage share | 27.6% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +133 | 76.6 | 62 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 544 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.32 | 31.8 | 71 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 69.3% | 62.6 | 71 games · 116 peers |
| 2016 | Tier 1 | Damage share | 27.6% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +145 | 77.5 | 71 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 529 | 47.2 | 91 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.48 | 35.2 | 91 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 65.7% | 35.2 | 90 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.0% | 32.1 | 91 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +44 | 57.5 | 91 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.48 | 31.4 | 91 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 507 | 58.5 | 71 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.79 | 20.0 | 71 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 69.1% | 56.3 | 70 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.9% | 68.1 | 71 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −77 | 33.3 | 71 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.27 | 79.7 | 71 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 476 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.68 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 67.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 27.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −212 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.07 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. Season labels follow the competition season.
2012–2019 · All seasons · 54 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Orianna | 42 | ||||||||
| Corki | 37 | ||||||||
| Ryze | 37 | ||||||||
| LeBlanc | 36 | ||||||||
| Ahri | 34 | ||||||||
| Cassiopeia | 22 | ||||||||
| Taliyah | 22 | ||||||||
| Viktor | 21 | ||||||||
| All games | 10 | 72 | 45 | 73 | 90 | 97 | 82 | 19 | 488 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 9. Number of games won in this selection. Based on 19 of 19 games. | Losses: 10. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 3.11. Average kills per game. Based on 19 of 19 games. | Deaths / game: 2.53. Average deaths per game. Based on 19 of 19 games. | Assists / game: 3.79. Average assists per game. Based on 19 of 19 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2018 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 45. Number of games won in this selection. Based on 82 of 82 games. | Losses: 37. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 54.9%. The percentage of games won. Based on 82 of 82 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 2.67. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.13. Average deaths per game. Based on 82 of 82 games. | Assists / game: 5.07. Average assists per game. Based on 82 of 82 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 82 games. Games without the required stats are excluded. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded. |
| 2017 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 50. Number of games won in this selection. Based on 97 of 97 games. | Losses: 47. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 51.5%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 3.74. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.36. Average deaths per game. Based on 97 of 97 games. | Assists / game: 4.97. Average assists per game. Based on 97 of 97 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 97 games. Games without the required stats are excluded. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded. |
| 2016 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 53. Number of games won in this selection. Based on 90 of 90 games. | Losses: 37. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 58.9%. The percentage of games won. Based on 90 of 90 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.23. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.94. Average deaths per game. Based on 90 of 90 games. | Assists / game: 4.78. Average assists per game. Based on 90 of 90 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2015 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 44. Number of games won in this selection. Based on 73 of 73 games. | Losses: 29. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 60.3%. The percentage of games won. Based on 73 of 73 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 4.18. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.44. Average deaths per game. Based on 73 of 73 games. | Assists / game: 5.52. Average assists per game. Based on 73 of 73 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 73 games. Games without the required stats are excluded. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 68 of 73 games. Games without the required stats are excluded. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2014 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 27. Number of games won in this selection. Based on 45 of 45 games. | Losses: 18. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 60.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 4.07. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.33. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.93. Average assists per game. Based on 45 of 45 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 45 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 24 of 45 games. Games without the required stats are excluded. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2013 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 45. Number of games won in this selection. Based on 72 of 72 games. | Losses: 27. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 62.5%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 5.03. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.04. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.54. Average assists per game. Based on 72 of 72 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 72 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 64 of 72 games. Games without the required stats are excluded. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 8 of 72 games. Games without the required stats are excluded. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2012 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 3.00. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.10. Average deaths per game. Based on 10 of 10 games. | Assists / game: 5.50. Average assists per game. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
1 Other international
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Spring Playoffs | H2k-Gaming | 31 |
| EU LCS 2015 Summer Playoffs | H2k-Gaming | 28 |
| EU LCS 2016 Spring Playoffs | H2k-Gaming | 22 |
| EU LCS 2016 Summer Playoffs | H2k-Gaming | 49 |
| LCS 2019 Summer Playoffs | 100 Thieves | 15 |
| NA LCS 2017 Spring Playoffs | Phoenix1 | 52 |
| NA LCS 2017 Summer Playoffs | Phoenix1 | 39 |
| NA LCS 2018 Spring Playoffs | 100 Thieves | 27 |
| NA LCS 2018 Summer Playoffs | 100 Thieves | 32 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · EU LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2015 · EU LCS · eu-lcs-2015-summer. Ryu.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Ryu.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2014 · Intel Extreme Masters Season 9 Cologne · 2 points. IEM Season 9 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 8 World Championship · 20 points. IEM Season 8 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 Cologne · 2 points. IEM Season 10 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Summer · 5.33 points. Champions 2013 Summer: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Winter · 2.67 points. Champions 2013 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 2.67 points. Champions 2014 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2012 · Champions 2012 Spring: No placement points or unavailable event valuation / participation evidence.
2012 · Champions 2012 Summer: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · 100 Thieves | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20162016 · worlds · H2K-Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Intel Extreme Masters Season 10 Cologne2015 · International · H2k-Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| worlds 20152015 · worlds · H2k-Gaming | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 Cologne2014 · International · Team ROCCAT | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Intel Extreme Masters Season 8 World Championship2014 · International · KT Rolster Bullets | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2019 Summer Playoffs2019 · LCS · 100 Thieves | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2015 · EU LCS · eu-lcs-2015-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| NA LCS 2018 Summer Playoffs2018 · NA LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Phoenix1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Phoenix1 | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · H2k-Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · H2k-Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · H2k-Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · H2k-Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| Champions 2014 Spring2014 · LCK · KT Rolster Bullets | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2014 Summer2014 · LCK · KT Rolster Bullets | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Winter2014 · LCK · KT Rolster Bullets | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Champions 2013 Spring2013 · LCK · KT Rolster B | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| Champions 2013 Summer2013 · LCK · KT Rolster Bullets | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2013 Winter2013 · LCK · KT Rolster B | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 26 games played.
|
| Champions 2012 Spring2012 · LCK · StarTale | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| Champions 2012 Summer2012 · LCK · StarTale | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|