Where Ryoma stands
2024 · Mid · Domestic games
Tommy Le
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ryoma’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 32 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 9.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 951. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 5 of 32 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 902. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 32 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 863. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 84.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 918. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,278. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 11.88. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 921. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCO 2024 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 922. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| PCS 2024 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Tristana | Loss | 2 / 3 / 4 |
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Tristana | Win | 17 / 2 / 4 |
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Taliyah | Loss | 7 / 5 / 5 |
| 28 Apr 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Veigar | Loss | 9 / 5 / 4 |
| 14 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsJ Team | Series ↗ | Syndra | Loss | 2 / 5 / 4 |
| 14 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsJ Team | Series ↗ | Ahri | Loss | 4 / 3 / 5 |
| 12 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsFrank Esports | Series ↗ | LeBlanc | Loss | 3 / 5 / 1 |
| 12 Mar 2024 | PCS 2024 · Spring | Antic EsportsvsFrank Esports | Series ↗ | LeBlanc | Loss | 1 / 4 / 3 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Syndra | Win | 9 / 1 / 7 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Syndra | Loss | 1 / 5 / 5 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Tristana | Loss | 3 / 5 / 3 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Azir | Win | 7 / 1 / 11 |
| 1 Mar 2024 | LCO 2024 · Split 1 | Antic EsportsvsTeam Bliss | Series ↗ | Azir | Win | 5 / 0 / 4 |
| 28 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | Syndra | Win | 14 / 1 / 4 |
| 28 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | Azir | Win | 5 / 1 / 9 |
| 27 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsFURY Global | Series ↗ | Akali | Win | 6 / 5 / 14 |
| 27 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsFURY Global | Series ↗ | Taliyah | Win | 6 / 3 / 14 |
| 26 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Azir | Loss | 7 / 3 / 9 |
| 26 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Azir | Loss | 6 / 5 / 2 |
| 26 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsGround Zero Gaming | Series ↗ | Azir | Win | 5 / 0 / 12 |
| 21 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | Orianna | Loss | 5 / 5 / 7 |
| 21 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsKanga Esports | Series ↗ | LeBlanc | Win | 4 / 4 / 4 |
| 15 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsDire Wolves | Series ↗ | Azir | Win | 10 / 1 / 5 |
| 15 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsDire Wolves | Series ↗ | Azir | Win | 6 / 1 / 6 |
| 14 Feb 2024 | LCO 2024 · Split 1 | Antic EsportsvsION Global Esports | Series ↗ | Azir | Win | 7 / 1 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2024 · Domestic games
LPL data missing · Percentile among 83 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 631 | 95.3 | 65 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.71 | 55.7 | 66 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 64.8% | 27.9 | 66 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.4% | 80.2 | 65 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +311 | 95.3 | 65 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.46 | 27.6 | 61 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 547 | 77.0 | 61 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.23 | 47.4 | 61 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 71.8% | 77.0 | 61 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.9% | 70.4 | 61 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +256 | 89.6 | 61 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 0.99 | 14.4 | 61 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 515 | 83.6 | 49 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.05 | 88.5 | 49 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 62.6% | 37.7 | 49 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.9% | 46.7 | 49 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +246 | 86.1 | 49 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.94 | 15.4 | 49 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 493 | 52.5 | 49 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.27 | 43.5 | 49 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 65.4% | 31.7 | 48 games · 124 peers |
| 2020 | Tier 1 | Damage share | 27.6% | 68.0 | 49 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −325 | 11.5 | 49 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.96 | 20.3 | 49 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 507 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.91 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 69.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 26.3% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −173 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.02 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | 626 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.32 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 68.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 35.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −111 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.90 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 769 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 9.71 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 57.9% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 28.0% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −64 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.33 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | 868 | 100.0 | 32 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.16 | 70.0 | 32 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 75.5% | 100.0 | 32 games · 101 peers |
| 2024 | Tier 1 | Damage share | 33.8% | 100.0 | 32 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +269 | 85.4 | 32 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.95 | 6.0 | 32 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 868. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2016–2024 · All seasons · 38 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Syndra | 68 | |||||||||
| Azir | 58 | |||||||||
| Orianna | 47 | |||||||||
| Ryze | 43 | |||||||||
| LeBlanc | 41 | |||||||||
| Viktor | 28 | |||||||||
| Tristana | 23 | |||||||||
| Zoe | 21 | |||||||||
| All games | 22 | 71 | 64 | 55 | 49 | 89 | 96 | 80 | 32 | 558 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 18. Number of games won in this selection. Based on 32 of 32 games. | Losses: 14. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 6.56. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.00. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.47. Average assists per game. Based on 32 of 32 games. | Damage / min: 868. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 470. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2023 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 33. Number of games won in this selection. Based on 80 of 80 games. | Losses: 47. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 41.3%. The percentage of games won. Based on 80 of 80 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 3.74. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.01. Average deaths per game. Based on 80 of 80 games. | Assists / game: 4.89. Average assists per game. Based on 80 of 80 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2022 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 54. Number of games won in this selection. Based on 96 of 96 games. | Losses: 42. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 56.3%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 4.11. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.78. Average deaths per game. Based on 96 of 96 games. | Assists / game: 6.16. Average assists per game. Based on 96 of 96 games. | Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2021 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 52. Number of games won in this selection. Based on 89 of 89 games. | Losses: 37. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 58.4%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 4.07. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.69. Average deaths per game. Based on 89 of 89 games. | Assists / game: 7.30. Average assists per game. Based on 89 of 89 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2020 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 20. Number of games won in this selection. Based on 49 of 49 games. | Losses: 29. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.84. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.37. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.67. Average assists per game. Based on 49 of 49 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2019 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 39. Number of games won in this selection. Based on 55 of 55 games. | Losses: 16. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 70.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 4.42. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.22. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.93. Average assists per game. Based on 55 of 55 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2018 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 45. Number of games won in this selection. Based on 64 of 64 games. | Losses: 19. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 70.3%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 4.97. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.67. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.22. Average assists per game. Based on 64 of 64 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 64 games. Games without the required stats are excluded. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2017 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 40. Number of games won in this selection. Based on 71 of 71 games. | Losses: 31. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 56.3%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 5.11. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.06. Average deaths per game. Based on 71 of 71 games. | Assists / game: 4.63. Average assists per game. Based on 71 of 71 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 71 games. Games without the required stats are excluded. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2016 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 5.64. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.23. Average deaths per game. Based on 22 of 22 games. | Assists / game: 5.27. Average assists per game. Based on 22 of 22 games. | Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2020 Spring Playoffs | 100 Thieves | 28 |
| LCS 2020 Summer Playoffs | 100 Thieves | 21 |
| LCS 2021 Mid-Season Showdown | 100 Thieves | 16 |
| LCS 2021 Championship | 100 Thieves | 1 |
| LCS 2022 Lock In | Golden Guardians | 6 |
| LCS 2023 Spring Playoffs | Evil Geniuses.NA | 1 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Mid-Season Showdown · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 1 Playoffs · 4 points. OPL 2017 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 2 Playoffs · 4 points. OPL 2017 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 1 Playoffs · 8 points. OPL 2018 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 2 Playoffs · 8 points. OPL 2018 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 1 Playoffs · 20 points. OPL 2019 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 2 Playoffs · 4 points. OPL 2019 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCO 2024 Split 1 Playoffs · 8 points. LCO 2024 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Bombers | Places 10–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2024 Split 1 Playoffs2024 · LCO · Antic Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Evil Geniuses | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCS 2021 Championship2021 · LCS · 100 Thieves | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · 100 Thieves | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| OPL 2019 Split 1 Playoffs2019 · OPL · Bombers | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| OPL 2019 Split 2 Playoffs2019 · OPL · Bombers | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2018 Split 1 Playoffs2018 · OPL · Chiefs Esports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| OPL 2018 Split 2 Playoffs2018 · OPL · Chiefs Esports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| OPL 2017 Split 1 Playoffs2017 · OPL · Sin Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| OPL 2017 Split 2 Playoffs2017 · OPL · Sin Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.