Where Revenge stands
2023 · Top · Domestic games
Mohamed Kaddoura
All leagues · All positions
2023 · Top · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Revenge’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 48 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 48 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 48 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 48 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 39.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 45.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 812. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2023 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 22.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCS 2023 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Aug 2023 | LCS 2023 · Summer | Evil GeniusesvsTeam Liquid | Series ↗ | Aatrox | Loss | 0 / 3 / 3 |
| 10 Aug 2023 | LCS 2023 · Summer | Evil GeniusesvsTeam Liquid | Series ↗ | Gwen | Win | 1 / 2 / 6 |
| 10 Aug 2023 | LCS 2023 · Summer | Evil GeniusesvsTeam Liquid | Series ↗ | Jax | Loss | 2 / 6 / 3 |
| 10 Aug 2023 | LCS 2023 · Summer | Evil GeniusesvsTeam Liquid | Series ↗ | Aatrox | Loss | 0 / 5 / 1 |
| 5 Aug 2023 | LCS 2023 · Summer | Evil GeniusesvsCloud9 | Series ↗ | Renekton | Loss | 3 / 4 / 3 |
| 5 Aug 2023 | LCS 2023 · Summer | Evil GeniusesvsCloud9 | Series ↗ | Aatrox | Loss | 3 / 7 / 4 |
| 5 Aug 2023 | LCS 2023 · Summer | Evil GeniusesvsCloud9 | Series ↗ | Renekton | Loss | 2 / 3 / 7 |
| 28 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsTSM | Series ↗ | Aatrox | Win | 7 / 0 / 8 |
| 27 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsTSM | Series ↗ | Jax | Loss | 2 / 3 / 0 |
| 27 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsTSM | Series ↗ | Fiora | Win | 2 / 2 / 8 |
| 27 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsTSM | Series ↗ | Jax | Win | 18 / 2 / 8 |
| 27 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsTSM | Series ↗ | K'Sante | Loss | 2 / 4 / 3 |
| 21 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsTSM | Series ↗ | K'Sante | Win | 2 / 2 / 3 |
| 20 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsTeam Liquid | Series ↗ | Jax | Win | 8 / 1 / 6 |
| 19 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsImmortals | Series ↗ | Gwen | Win | 9 / 1 / 8 |
| 14 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsCloud9 | Series ↗ | Jax | Loss | 2 / 2 / 1 |
| 13 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsFlyQuest | Series ↗ | K'Sante | Loss | 0 / 5 / 6 |
| 12 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsGolden Guardians | Series ↗ | Renekton | Loss | 1 / 4 / 0 |
| 7 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsNRG | Series ↗ | K'Sante | Loss | 3 / 6 / 3 |
| 7 Jul 2023 | LCS 2023 · Summer | Evil Geniusesvs100 Thieves | Series ↗ | Fiora | Win | 2 / 1 / 3 |
| 5 Jul 2023 | LCS 2023 · Summer | Evil GeniusesvsDignitas | Series ↗ | Rumble | Win | 1 / 5 / 12 |
| 30 Jun 2023 | LCS 2023 · Summer | Evil GeniusesvsCloud9 | Series ↗ | Renekton | Loss | 1 / 6 / 0 |
| 29 Jun 2023 | LCS 2023 · Summer | Evil GeniusesvsImmortals | Series ↗ | Renekton | Win | 3 / 3 / 9 |
| 28 Jun 2023 | LCS 2023 · Summer | Evil GeniusesvsTSM | Series ↗ | Renekton | Win | 4 / 1 / 2 |
| 23 Jun 2023 | LCS 2023 · Summer | Evil GeniusesvsTeam Liquid | Series ↗ | Renekton | Win | 4 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2023 · Domestic games
LPL data missing · Percentile among 81 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 412 | 30.6 | 55 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.81 | 66.9 | 55 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 60.7% | 66.9 | 55 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.2% | 54.8 | 55 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −349 | 10.5 | 55 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.08 | 80.6 | 55 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 443 | 29.9 | 40 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.26 | 65.8 | 40 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 57.9% | 69.2 | 38 games · 118 peers |
| 2022 | Tier 1 | Damage share | 25.3% | 69.2 | 40 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −120 | 35.4 | 40 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.98 | 41.0 | 40 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 499 | 65.7 | 48 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.00 | 51.5 | 48 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 59.3% | 91.9 | 48 games · 100 peers |
| 2023 | Tier 1 | Damage share | 22.8% | 65.7 | 48 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −85 | 33.8 | 48 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 0.93 | 9.1 | 48 games · 100 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
2017–2023 · All seasons · 35 recorded champions
| Champion | 2017 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|
| Aatrox | 21 | ||||||
| Gwen | 14 | ||||||
| Renekton | 13 | ||||||
| Jayce | 12 | ||||||
| K'Sante | 12 | ||||||
| Camille | 11 | ||||||
| Sett | 11 | ||||||
| Ornn | 10 | ||||||
| All games | 3 | 7 | 36 | 55 | 40 | 48 | 189 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 20. Number of games won in this selection. Based on 48 of 48 games. | Losses: 28. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.56. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.04. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.65. Average assists per game. Based on 48 of 48 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 9. Number of games won in this selection. Based on 40 of 40 games. | Losses: 31. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 22.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 1.88. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.18. Average deaths per game. Based on 40 of 40 games. | Assists / game: 3.08. Average assists per game. Based on 40 of 40 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 40 games. Games without the required stats are excluded. |
| 2021 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 25. Number of games won in this selection. Based on 55 of 55 games. | Losses: 30. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 45.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.42. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.71. Average deaths per game. Based on 55 of 55 games. | Assists / game: 4.93. Average assists per game. Based on 55 of 55 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2020 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.22. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.25. Average deaths per game. Based on 36 of 36 games. | Assists / game: 3.86. Average assists per game. Based on 36 of 36 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2019 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 4.14. Average kills per game. Based on 7 of 7 games. | Deaths / game: 4.14. Average deaths per game. Based on 7 of 7 games. | Assists / game: 3.86. Average assists per game. Based on 7 of 7 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 3.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 5.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 3.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Lock In | Immortals | 3 |
| LCS 2021 Mid-Season Showdown | Immortals | 18 |
| LCS 2021 Championship | Immortals | 34 |
| LCS 2022 Lock In | Immortals | 4 |
| LCS 2022 Spring Playoffs | Immortals | 18 |
| LCS 2022 Championship | Immortals | 18 |
| LCS 2023 Spring Playoffs | Immortals | 18 |
| LCS 2023 Championship | Evil Geniuses.NA | 30 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · Immortals | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2023 Championship2023 · LCS · Evil Geniuses | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Championship2022 · LCS · Immortals | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2021 Lock In2021 · LCS · Immortals | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
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| LCS 2021 Mid-Season Showdown2021 · LCS · Immortals | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
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| LCS 2021 Championship2021 · LCS · Immortals | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
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No results in this selection.