Where Raes stands
2024 · Bot · Domestic games
Quin Korebrits
All leagues · All positions
2024 · Bot · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Raes’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 24 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 895. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 24 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 805. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 885. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 24 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 934. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 24 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 45.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 24 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCO 2024 · Split 2 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 827. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsTeam Bliss | Series ↗ | Corki | Loss | 5 / 3 / 9 |
| 19 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsTeam Bliss | Series ↗ | Lucian | Loss | 4 / 1 / 2 |
| 19 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsTeam Bliss | Series ↗ | Zeri | Loss | 2 / 5 / 3 |
| 19 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsTeam Bliss | Series ↗ | Lucian | Win | 6 / 4 / 6 |
| 17 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsION Global Esports | Series ↗ | Tristana | Win | 8 / 1 / 9 |
| 17 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsION Global Esports | Series ↗ | Corki | Win | 7 / 2 / 5 |
| 16 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsFURY Global | Series ↗ | Corki | Win | 8 / 6 / 18 |
| 16 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsFURY Global | Series ↗ | Lucian | Win | 3 / 2 / 9 |
| 15 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsTeam Bliss | Series ↗ | Tristana | Loss | 3 / 5 / 3 |
| 15 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsTeam Bliss | Series ↗ | Tristana | Loss | 5 / 4 / 5 |
| 8 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsGround Zero Gaming | Series ↗ | Corki | Loss | 8 / 5 / 6 |
| 8 Jul 2024 | LCO 2024 · Split 2 | Antic EsportsvsGround Zero Gaming | Series ↗ | Corki | Loss | 2 / 2 / 4 |
| 25 Jun 2024 | LCO 2024 · Split 2 | Antic EsportsvsKanga Esports | Series ↗ | Zeri | Win | 10 / 0 / 5 |
| 25 Jun 2024 | LCO 2024 · Split 2 | Antic EsportsvsKanga Esports | Series ↗ | Kai'Sa | Win | 10 / 2 / 6 |
| 24 Jun 2024 | LCO 2024 · Split 2 | Antic EsportsvsTeam Bliss | Series ↗ | Ezreal | Loss | 2 / 2 / 3 |
| 24 Jun 2024 | LCO 2024 · Split 2 | Antic EsportsvsTeam Bliss | Series ↗ | Jinx | Loss | 6 / 3 / 1 |
| 18 Jun 2024 | LCO 2024 · Split 2 | Antic EsportsvsMAMMOTH | Series ↗ | Aphelios | Win | 10 / 3 / 11 |
| 18 Jun 2024 | LCO 2024 · Split 2 | Antic EsportsvsMAMMOTH | Series ↗ | Tristana | Win | 7 / 0 / 7 |
| 12 Jun 2024 | LCO 2024 · Split 2 | Antic EsportsvsION Global Esports | Series ↗ | Zeri | Win | 6 / 1 / 7 |
| 12 Jun 2024 | LCO 2024 · Split 2 | Antic EsportsvsION Global Esports | Series ↗ | Aphelios | Win | 15 / 3 / 2 |
| 3 Jun 2024 | LCO 2024 · Split 2 | Antic EsportsvsFURY Global | Series ↗ | Aphelios | Win | 4 / 2 / 6 |
| 3 Jun 2024 | LCO 2024 · Split 2 | Antic EsportsvsFURY Global | Series ↗ | Varus | Loss | 8 / 2 / 4 |
| 27 May 2024 | LCO 2024 · Split 2 | Antic EsportsvsDire Wolves | Series ↗ | Jinx | Win | 14 / 2 / 11 |
| 27 May 2024 | LCO 2024 · Split 2 | Antic EsportsvsDire Wolves | Series ↗ | Varus | Win | 5 / 3 / 16 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 590 | 79.3 | 59 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.81 | 71.2 | 59 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 64.2% | 10.5 | 59 games · 115 peers |
| 2016 | Tier 1 | Damage share | 27.4% | 58.7 | 59 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +53 | 58.2 | 58 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 603 | 95.3 | 56 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.38 | 87.0 | 56 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 64.3% | 46.7 | 56 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.2% | 72.0 | 56 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +353 | 90.5 | 56 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.55 | 46.0 | 56 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 572 | 60.3 | 56 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.06 | 77.1 | 56 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 69.5% | 60.3 | 56 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.1% | 46.6 | 56 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +455 | 93.9 | 56 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.18 | 51.8 | 56 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 543 | 73.6 | 48 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.96 | 90.1 | 48 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 66.5% | 60.3 | 48 games · 122 peers |
| 2019 | Tier 1 | Damage share | 28.4% | 52.9 | 48 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +804 | 100.0 | 48 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.26 | 69.5 | 48 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 594 | 93.3 | 58 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.65 | 86.9 | 58 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 69.9% | 72.1 | 58 games · 123 peers |
| 2020 | Tier 1 | Damage share | 28.7% | 63.3 | 58 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +398 | 92.5 | 58 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.40 | 75.0 | 58 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 488 | 38.5 | 52 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.03 | 52.3 | 52 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 66.7% | 64.6 | 52 games · 131 peers |
| 2021 | Tier 1 | Damage share | 27.4% | 70.8 | 52 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +37 | 58.9 | 52 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.38 | 67.4 | 52 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 634 | 93.9 | 59 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.18 | 49.6 | 59 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.2% | 80.0 | 59 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.0% | 59.1 | 59 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +964 | 100.0 | 59 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.46 | 84.3 | 59 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 695 | 85.7 | 69 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.00 | 5.7 | 69 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 68.4% | 51.4 | 69 games · 106 peers |
| 2023 | Tier 1 | Damage share | 29.0% | 64.8 | 69 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +341 | 92.9 | 69 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.26 | 41.0 | 69 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 826 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 9.01 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 66.3% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 28.6% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | +1,294 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.07 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 827. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. Season labels follow the competition season.
2016–2024 · All seasons · 33 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 57 | |||||||||
| Aphelios | 53 | |||||||||
| Xayah | 43 | |||||||||
| Lucian | 39 | |||||||||
| Tristana | 34 | |||||||||
| Kalista | 30 | |||||||||
| Varus | 29 | |||||||||
| Zeri | 25 | |||||||||
| All games | 66 | 58 | 59 | 48 | 66 | 52 | 64 | 69 | 24 | 506 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 14. Number of games won in this selection. Based on 24 of 24 games. | Losses: 10. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 6.58. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.63. Average deaths per game. Based on 24 of 24 games. | Assists / game: 6.58. Average assists per game. Based on 24 of 24 games. | Damage / min: 827. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 482. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2023 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 40. Number of games won in this selection. Based on 69 of 69 games. | Losses: 29. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 58.0%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 5.80. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.54. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.45. Average assists per game. Based on 69 of 69 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 460. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2022 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 51. Number of games won in this selection. Based on 64 of 64 games. | Losses: 13. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 79.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 6.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 5.59. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.97. Average deaths per game. Based on 64 of 64 games. | Assists / game: 6.73. Average assists per game. Based on 64 of 64 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 480. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 24. Number of games won in this selection. Based on 52 of 52 games. | Losses: 28. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 46.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.54. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.42. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.62. Average assists per game. Based on 52 of 52 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 50. Number of games won in this selection. Based on 66 of 66 games. | Losses: 16. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 75.8%. The percentage of games won. Based on 66 of 66 games. | KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 4.76. Average kills per game. Based on 66 of 66 games. | Deaths / game: 1.92. Average deaths per game. Based on 66 of 66 games. | Assists / game: 5.62. Average assists per game. Based on 66 of 66 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 34. Number of games won in this selection. Based on 48 of 48 games. | Losses: 14. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 70.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 6.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 4.69. Average kills per game. Based on 48 of 48 games. | Deaths / game: 1.58. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.52. Average assists per game. Based on 48 of 48 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 477. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 42. Number of games won in this selection. Based on 59 of 59 games. | Losses: 17. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 71.2%. The percentage of games won. Based on 59 of 59 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 5.37. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.07. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.95. Average assists per game. Based on 59 of 59 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 59 games. Games without the required stats are excluded. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 469. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2017 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 38. Number of games won in this selection. Based on 58 of 58 games. | Losses: 20. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 65.5%. The percentage of games won. Based on 58 of 58 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.64. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.12. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.21. Average assists per game. Based on 58 of 58 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2016 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 39. Number of games won in this selection. Based on 66 of 66 games. | Losses: 27. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 59.1%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 4.08. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.23. Average deaths per game. Based on 66 of 66 games. | Assists / game: 5.45. Average assists per game. Based on 66 of 66 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 66 games. Games without the required stats are excluded. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
2 Domestic
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2021 Mid-Season Showdown | Immortals | 18 |
| LCS 2021 Championship | Immortals | 34 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2022 · LCO · LCO/2022 Season/Split 1 Playoffs. Raes.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2016 · OPL 2016 Split 1 Playoffs · 4 points. OPL 2016 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · OPL 2016 Split 2 Playoffs · 20 points. OPL 2016 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 1 Playoffs · 4 points. OPL 2017 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 2 Playoffs · 8 points. OPL 2017 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 1 Playoffs · 8 points. OPL 2018 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 2 Playoffs · 8 points. OPL 2018 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 1 Playoffs · 4 points. OPL 2019 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · OPL 2019 Split 2 Playoffs · 8 points. OPL 2019 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 1 Playoffs · 20 points. OPL 2020 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 2 Playoffs · 20 points. OPL 2020 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCO 2022 Split 1 Playoffs · 8 points. LCO 2022 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCO 2022 Split 2 Playoffs · 20 points. LCO 2022 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCO 2023 Split 1 Playoffs · 20 points. LCO 2023 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCO 2023 Split 2 Playoffs · 20 points. LCO 2023 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCO 2024 Split 2 Playoffs · 4 points. LCO 2024 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Chiefs Esports Club | Places 23–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20202020 · worlds · Legacy Esports | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
17 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2024 Split 2 Playoffs2024 · LCO · Antic Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| LCO 2023 Split 1 Playoffs2023 · LCO · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 21 games played.
|
| LCO 2023 Split 2 Playoffs2023 · LCO · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LCO 2022 Split 1 Playoffs2022 · LCO · Chiefs Esports Club |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2022 · LCO · Chiefs Esports Club · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 10 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
| Place 2 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| LCO 2022 Split 2 Playoffs2022 · LCO · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Immortals | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2021 Championship2021 · LCS · Immortals | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| OPL 2020 Split 1 Playoffs2020 · OPL · Legacy Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| OPL 2020 Split 2 Playoffs2020 · OPL · Legacy Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| OPL 2019 Split 1 Playoffs2019 · OPL · Chiefs Esports Club | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| OPL 2019 Split 2 Playoffs2019 · OPL · Chiefs Esports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| OPL 2018 Split 1 Playoffs2018 · OPL · Chiefs Esports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| OPL 2018 Split 2 Playoffs2018 · OPL · Chiefs Esports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| OPL 2017 Split 1 Playoffs2017 · OPL · Chiefs Esports Club | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| OPL 2017 Split 2 Playoffs2017 · OPL · Chiefs Esports Club | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| OPL 2016 Split 1 Playoffs2016 · OPL · Dire Wolves | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2016 Split 2 Playoffs2016 · OPL · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.