Where RD stands
2015 · Bot · Domestic games
Liang Teng-Li梁騰勵
All leagues · All positions
2015 · Bot · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore RD’s 2015 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 44 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.88. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 863. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 3 games. Games without the required stats are excluded. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 90.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 3 games. Games without the required stats are excluded. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LMS 2015 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 17 games. Games without the required stats are excluded. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LMS 2015 · Summer | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 18.5%. The percentage of games won. Based on 27 of 27 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.04. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Jul 2015 | LMS 2015 · Summer | Logitech G SnipersvsAssassin Sniper | Series ↗ | Sivir | Win | 6 / 7 / 14 |
| 5 Jul 2015 | LMS 2015 · Summer | Logitech G Snipersvsahq eSports Club | Series ↗ | Nidalee | Loss | 0 / 6 / 2 |
| 5 Jul 2015 | LMS 2015 · Summer | Logitech G Snipersvsahq eSports Club | Series ↗ | Gragas | Loss | 1 / 5 / 5 |
| 3 Jul 2015 | LMS 2015 · Summer | Logitech G SnipersvsMachi Esports | Series ↗ | Rek'Sai | Win | 3 / 3 / 11 |
| 3 Jul 2015 | LMS 2015 · Summer | Logitech G SnipersvsMachi Esports | Series ↗ | Gragas | Loss | 3 / 4 / 10 |
| 1 Jul 2015 | LMS 2015 · Summer | Logitech G SnipersvsHong Kong Esports | Series ↗ | Nidalee | Loss | 3 / 4 / 3 |
| 1 Jul 2015 | LMS 2015 · Summer | Logitech G SnipersvsHong Kong Esports | Series ↗ | Ekko | Loss | 1 / 6 / 4 |
| 27 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsTaipei Assassins | Series ↗ | Gragas | Loss | 1 / 5 / 6 |
| 27 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsTaipei Assassins | Series ↗ | Rek'Sai | Loss | 1 / 5 / 3 |
| 25 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsFlash Wolves | Series ↗ | Nidalee | Loss | 7 / 3 / 5 |
| 25 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsFlash Wolves | Series ↗ | Gragas | Loss | 2 / 3 / 7 |
| 19 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsMidnight Sun Esports | Series ↗ | Lee Sin | Loss | 3 / 6 / 0 |
| 19 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsMidnight Sun Esports | Series ↗ | Gragas | Loss | 2 / 7 / 8 |
| 18 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsAssassin Sniper | Series ↗ | Lucian | Loss | 2 / 3 / 4 |
| 18 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsAssassin Sniper | Series ↗ | Lucian | Loss | 1 / 2 / 1 |
| 11 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsHong Kong Esports | Series ↗ | Lucian | Loss | 5 / 6 / 3 |
| 11 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsHong Kong Esports | Series ↗ | Tristana | Loss | 2 / 4 / 3 |
| 5 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsMachi Esports | Series ↗ | Lucian | Loss | 1 / 4 / 4 |
| 5 Jun 2015 | LMS 2015 · Summer | Logitech G SnipersvsMachi Esports | Series ↗ | Kog'Maw | Win | 6 / 4 / 10 |
| 3 Jun 2015 | LMS 2015 · Summer | Logitech G Snipersvsahq eSports Club | Series ↗ | Vayne | Loss | 4 / 5 / 5 |
| 3 Jun 2015 | LMS 2015 · Summer | Logitech G Snipersvsahq eSports Club | Series ↗ | Urgot | Loss | 2 / 4 / 3 |
| 28 May 2015 | LMS 2015 · Summer | Logitech G SnipersvsTaipei Assassins | Series ↗ | Lucian | Loss | 1 / 4 / 0 |
| 28 May 2015 | LMS 2015 · Summer | Logitech G SnipersvsTaipei Assassins | Series ↗ | Kalista | Win | 16 / 1 / 5 |
| 22 May 2015 | LMS 2015 · Summer | Logitech G SnipersvsFlash Wolves | Series ↗ | Kalista | Loss | 2 / 7 / 1 |
| 22 May 2015 | LMS 2015 · Summer | Logitech G SnipersvsFlash Wolves | Series ↗ | Lucian | Loss | 8 / 2 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2019 · Domestic games
CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.37 | 86.7 | 22 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 63.4% | 19.6 | 22 games · 47 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 569 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.22 | 49.4 | 31 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 71.2% | 63.9 | 31 games · 98 peers |
| 2015 | Tier 1 | Damage share | 31.7% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −145 | 26.1 | 25 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 675 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.73 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 80.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 30.5% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +798 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 536 | 38.2 | 21 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.65 | 49.6 | 22 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 73.5% | 89.3 | 22 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.9% | 59.5 | 21 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +69 | 61.1 | 21 games · 132 peers |
| 2018 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
2014–2019 · All seasons · 37 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|
| Varus | 27 | ||||||
| Lucian | 26 | ||||||
| Kog'Maw | 22 | ||||||
| Caitlyn | 16 | ||||||
| Jinx | 16 | ||||||
| Ashe | 14 | ||||||
| Sivir | 14 | ||||||
| Ezreal | 11 | ||||||
| All games | 22 | 44 | 6 | 120 | 22 | 36 | 250 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 11. Number of games won in this selection. Based on 36 of 36 games. | Losses: 25. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 30.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.86. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.75. Average deaths per game. Based on 36 of 36 games. | Assists / game: 6.39. Average assists per game. Based on 36 of 36 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2018 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 4.45. Average kills per game. Based on 22 of 22 games. | Deaths / game: 2.05. Average deaths per game. Based on 22 of 22 games. | Assists / game: 3.86. Average assists per game. Based on 22 of 22 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2017 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 65. Number of games won in this selection. Based on 120 of 120 games. | Losses: 55. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 54.2%. The percentage of games won. Based on 120 of 120 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 4.28. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.62. Average deaths per game. Based on 120 of 120 games. | Assists / game: 5.41. Average assists per game. Based on 120 of 120 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 120 games. Games without the required stats are excluded. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 117 of 120 games. Games without the required stats are excluded. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games. |
| 2016 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 6.17. Average kills per game. Based on 6 of 6 games. | Deaths / game: 1.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 6.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 474. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2015 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 11. Number of games won in this selection. Based on 44 of 44 games. | Losses: 33. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 25.0%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 4.23. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.98. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.59. Average assists per game. Based on 44 of 44 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 44 games. Games without the required stats are excluded. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 39 of 44 games. Games without the required stats are excluded. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2014 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 5.14. Average kills per game. Based on 22 of 22 games. | Deaths / game: 2.82. Average deaths per game. Based on 22 of 22 games. | Assists / game: 5.73. Average assists per game. Based on 22 of 22 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 22 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Spring Playoffs | JD Gaming | 22 |
| LPL 2019 Spring Playoffs | LGD Gaming | 14 |
| LPL 2019 Summer Playoffs | LGD Gaming | 22 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · Legend Dragon | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
No results in this selection.