Games Games: 338. Number of individual games played in this selection. Based on 338 of 338 games.338
Win rate Win rate: 55.0%. The percentage of games won. Based on 338 of 338 games.55.0%
KDA KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 338 of 338 games.4.02
Damage / min Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 338 of 338 games.408
CS / min CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 338 of 338 games.6.25
Kill participation Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 337 of 338 games. Games without the required stats are excluded.72.2%337 / 338 games
More statistics Totals, economy & laning +
WinsWins: 186. Number of games won in this selection. Based on 338 of 338 games.
LossesLosses: 152. Number of games lost in this selection. Based on 338 of 338 games.
KillsKills: 1,122. Total kills in games where kills are available. Based on 338 of 338 games.
DeathsDeaths: 951. Total deaths in games where deaths are available. Based on 338 of 338 games.
AssistsAssists: 2,704. Total assists in games where assists are available. Based on 338 of 338 games.
Gold / minGold / min: 370. Total gold gained per minute, averaged across games. Based on 338 of 338 games.
Damage shareDamage share: 16.5%. The player's share of team damage to enemy champions, averaged across games. Based on 338 of 338 games.
Earned gold shareEarned gold share: 19.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 338 of 338 games.
Gold diff @15Gold diff @15: +132. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 338 of 338 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 338 of 338 games.
XP diff @15XP diff @15: +194. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 338 of 338 games.
Vision score / minVision score / min: 1.24. Vision score per minute, averaged across games where the statistic is supported. Based on 338 of 338 games.
A closer look
The career in focus
All leagues · All positions
All seasons
Showing all seasons statistics
Performance passport
Where RAMES stands
All seasons · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 415 damage per minute. Percentile: 47%. Rank: 11th of 20415
Value: 415 damage per minute. Percentile: 47%. Rank: 11th of 20
Value: 6.27 CS per minute. Percentile: 53%. Rank: 10th of 206.27
Value: 6.27 CS per minute. Percentile: 53%. Rank: 10th of 20
Value: 73.9% kill participation. Percentile: 89%. Rank: 3rd of 2073.9%
Value: 73.9% kill participation. Percentile: 89%. Rank: 3rd of 20
Value: 15.8% damage share. Percentile: 47%. Rank: 11th of 2015.8%
Value: 15.8% damage share. Percentile: 47%. Rank: 11th of 20
Value: 1.25 vision score per minute. Percentile: 0%. Rank: 20th of 201.25
Value: 1.25 vision score per minute. Percentile: 0%. Rank: 20th of 20
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 38 champions
Equal spacing per game
1×
Champion roles · Career
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Xin Zhao53 games
Xin Zhao: 20.3% earned gold share and 18.7% damage share. Means across the same 53 games with both values available; 53 total champion games.19%
?
Lee Sin27 games
Lee Sin: 20.7% earned gold share and 18.1% damage share. Means across the same 27 games with both values available; 27 total champion games.18%
?
Sejuani25 games
Sejuani: 15.8% earned gold share and 12.4% damage share. Means across the same 25 games with both values available; 25 total champion games.12%
?
Vi24 games
Vi: 19.0% earned gold share and 13.4% damage share. Means across the same 24 games with both values available; 24 total champion games.13%
?
Maokai22 games
Maokai: 16.6% earned gold share and 18.2% damage share. Means across the same 22 games with both values available; 22 total champion games.18%
?
Jarvan IV21 games
Jarvan IV: 19.4% earned gold share and 15.8% damage share. Means across the same 21 games with both values available; 21 total champion games.16%
?
Viego21 games
Viego: 20.0% earned gold share and 14.3% damage share. Means across the same 21 games with both values available; 21 total champion games.14%
?
Wukong16 games
Wukong: 19.2% earned gold share and 14.5% damage share. Means across the same 16 games with both values available; 16 total champion games.15%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · Career
Who has the edge?
The most familiar opponents, game by game or series by series.
338 games
Opponent
WinsLosses
Win rate
ESeSubaeSuba: 12 wins, 4 losses in 16 recorded games, 75.0% win rate. All seasons.75%
PEPCIFIC EsportsPCIFIC Esports: 7 wins, 8 losses in 15 recorded games, 46.7% win rate. All seasons.47%
DPDark PassageDark Passage: 6 wins, 6 losses in 12 recorded games, 50.0% win rate. All seasons.50%
BEBoostGate EsportsBoostGate Esports: 7 wins, 4 losses in 11 recorded games, 63.6% win rate. All seasons.64%
BREBK ROG EsportsBK ROG Esports: 2 wins, 8 losses in 10 recorded games, 20.0% win rate. All seasons.20%
BWBushido WildcatsBushido Wildcats: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. All seasons.40%
AFEAnorthosis Famagusta EsportsAnorthosis Famagusta Esports: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. All seasons.56%
TAATeam AURORA AcademyTeam AURORA Academy: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. All seasons.22%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
338 games
69.9%win rate when ahead at 15 minutes 107 wins from 153 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore RAMES’s career performances. Select a point to open its story.
338 plotted games
WinLoss— Median in selection
338 / 338 selected games have both values.Median damage / min: 370
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
38 champions in this selection
38 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?53 of 338 games in this selection.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 35. Number of games won in this selection. Based on 53 of 53 games.
Losses: 18. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 66.0%. The percentage of games won. Based on 53 of 53 games.
KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
?27 of 338 games in this selection.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 21. Number of games won in this selection. Based on 27 of 27 games.
Losses: 6. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 77.8%. The percentage of games won. Based on 27 of 27 games.
KDA: 6.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
?25 of 338 games in this selection.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 15. Number of games won in this selection. Based on 25 of 25 games.
Losses: 10. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
?24 of 338 games in this selection.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 10. Number of games won in this selection. Based on 24 of 24 games.
Losses: 14. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
?22 of 338 games in this selection.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 12. Number of games won in this selection. Based on 22 of 22 games.
Losses: 10. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded.
?21 of 338 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 15. Number of games won in this selection. Based on 21 of 21 games.
Losses: 6. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?21 of 338 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 10. Number of games won in this selection. Based on 21 of 21 games.
Losses: 11. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?16 of 338 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 8. Number of games won in this selection. Based on 16 of 16 games.
Losses: 8. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?14 of 338 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 6. Number of games won in this selection. Based on 14 of 14 games.
Losses: 8. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 338 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 6. Number of games won in this selection. Based on 14 of 14 games.
Losses: 8. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
1–10 of 38 rows
1 / 4
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games.
KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 39.1%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–10 of 23 rows
1 / 3
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints
Jungle · 2020–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
250
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
5.13
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
71.5%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
15.2%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−550
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.26
—
At least 20 games and 20 valid observations required
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2020–2026 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Xin Zhao
53
?Lee Sin
27
?Sejuani
25
?Vi
24
?Maokai
22
?Jarvan IV
21
?Viego
21
?Wukong
16
All games
18
31
69
26
67
48
79
338
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 45. Number of games won in this selection. Based on 79 of 79 games.
Losses: 34. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 57.0%. The percentage of games won. Based on 79 of 79 games.
KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 3.97. Average kills per game. Based on 79 of 79 games.
Deaths / game: 2.96. Average deaths per game. Based on 79 of 79 games.
Assists / game: 8.56. Average assists per game. Based on 79 of 79 games.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 17. Number of games won in this selection. Based on 48 of 48 games.
Losses: 31. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 35.4%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 3.04. Average kills per game. Based on 48 of 48 games.
Deaths / game: 3.25. Average deaths per game. Based on 48 of 48 games.
Assists / game: 7.06. Average assists per game. Based on 48 of 48 games.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 349. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 42. Number of games won in this selection. Based on 67 of 67 games.
Losses: 25. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 62.7%. The percentage of games won. Based on 67 of 67 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 3.04. Average kills per game. Based on 67 of 67 games.
Deaths / game: 3.07. Average deaths per game. Based on 67 of 67 games.
Assists / game: 9.48. Average assists per game. Based on 67 of 67 games.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 8. Number of games won in this selection. Based on 26 of 26 games.
Losses: 18. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 30.8%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 1.58. Average kills per game. Based on 26 of 26 games.
Deaths / game: 3.15. Average deaths per game. Based on 26 of 26 games.
Assists / game: 6.00. Average assists per game. Based on 26 of 26 games.
Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 4.82. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 305. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 49. Number of games won in this selection. Based on 69 of 69 games.
Losses: 20. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 71.0%. The percentage of games won. Based on 69 of 69 games.
KDA: 5.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 3.94. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.28. Average deaths per game. Based on 69 of 69 games.
Assists / game: 8.20. Average assists per game. Based on 69 of 69 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 17. Number of games won in this selection. Based on 31 of 31 games.
Losses: 14. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 54.8%. The percentage of games won. Based on 31 of 31 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 2.77. Average kills per game. Based on 31 of 31 games.
Deaths / game: 2.48. Average deaths per game. Based on 31 of 31 games.
Assists / game: 7.48. Average assists per game. Based on 31 of 31 games.
Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 352. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 8. Number of games won in this selection. Based on 18 of 18 games.
Losses: 10. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 3.28. Average kills per game. Based on 18 of 18 games.
Deaths / game: 2.17. Average deaths per game. Based on 18 of 18 games.
Assists / game: 5.56. Average assists per game. Based on 18 of 18 games.
Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.