Where Piglet stands
2019 · Bot · Domestic games
Chae Gwang-jin채광진
All leagues · All positions
2019 · Bot · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Piglet’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 18 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 83.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 18 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 18 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 18 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2019 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Mar 2019 | LCS 2019 · Spring | Clutch GamingvsCloud9 | Series ↗ | Karthus | Loss | 3 / 6 / 1 |
| 23 Mar 2019 | LCS 2019 · Spring | Clutch GamingvsTSM | Series ↗ | Lissandra | Loss | 1 / 2 / 1 |
| 17 Mar 2019 | LCS 2019 · Spring | Clutch GamingvsGolden Guardians | Series ↗ | Kai'Sa | Loss | 4 / 2 / 4 |
| 16 Mar 2019 | LCS 2019 · Spring | Clutch GamingvsTeam Liquid | Series ↗ | Lucian | Loss | 1 / 4 / 9 |
| 10 Mar 2019 | LCS 2019 · Spring | Clutch GamingvsCounter Logic Gaming | Series ↗ | Irelia | Win | 3 / 2 / 7 |
| 10 Mar 2019 | LCS 2019 · Spring | Clutch GamingvsFlyQuest | Series ↗ | Kai'Sa | Loss | 4 / 3 / 4 |
| 3 Mar 2019 | LCS 2019 · Spring | Clutch GamingvsEcho Fox | Series ↗ | Irelia | Win | 6 / 0 / 4 |
| 2 Mar 2019 | LCS 2019 · Spring | Clutch Gamingvs100 Thieves | Series ↗ | Kai'Sa | Loss | 4 / 3 / 3 |
| 24 Feb 2019 | LCS 2019 · Spring | Clutch GamingvsOpTic Gaming | Series ↗ | Lucian | Loss | 6 / 2 / 5 |
| 23 Feb 2019 | LCS 2019 · Spring | Clutch GamingvsGolden Guardians | Series ↗ | Irelia | Win | 6 / 2 / 6 |
| 17 Feb 2019 | LCS 2019 · Spring | Clutch GamingvsFlyQuest | Series ↗ | Ezreal | Loss | 1 / 2 / 6 |
| 17 Feb 2019 | LCS 2019 · Spring | Clutch GamingvsCounter Logic Gaming | Series ↗ | Sivir | Loss | 1 / 3 / 2 |
| 10 Feb 2019 | LCS 2019 · Spring | Clutch GamingvsCloud9 | Series ↗ | Sivir | Loss | 2 / 5 / 3 |
| 9 Feb 2019 | LCS 2019 · Spring | Clutch Gamingvs100 Thieves | Series ↗ | Ezreal | Loss | 2 / 2 / 4 |
| 3 Feb 2019 | LCS 2019 · Spring | Clutch GamingvsTeam Liquid | Series ↗ | Caitlyn | Loss | 0 / 4 / 4 |
| 3 Feb 2019 | LCS 2019 · Spring | Clutch GamingvsOpTic Gaming | Series ↗ | Ezreal | Loss | 1 / 2 / 3 |
| 27 Jan 2019 | LCS 2019 · Spring | Clutch GamingvsTSM | Series ↗ | Ezreal | Win | 3 / 0 / 7 |
| 27 Jan 2019 | LCS 2019 · Spring | Clutch GamingvsEcho Fox | Series ↗ | Sivir | Win | 2 / 2 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2013–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.40 | — | Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 66.1% | 36.6 | 42 games · 42 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.94 | 46.7 | 43 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 63.8% | 23.9 | 42 games · 47 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 553 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.48 | 62.0 | 57 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 72.0% | 69.1 | 57 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.2% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +7 | 45.7 | 57 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 579 | 72.8 | 38 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.57 | 55.0 | 38 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 67.5% | 33.3 | 38 games · 115 peers |
| 2016 | Tier 1 | Damage share | 28.4% | 75.0 | 38 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +146 | 76.9 | 38 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 545 | 78.5 | 75 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.63 | 45.5 | 75 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.9% | 72.1 | 75 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.4% | 93.5 | 75 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +81 | 69.5 | 75 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.74 | 80.0 | 70 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 711 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 8.84 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 71.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 33.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +50 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.25 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 542 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 9.22 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 72.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 30.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −55 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.13 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
2013–2019 · All seasons · 32 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|---|
| Caitlyn | 45 | |||||||
| Vayne | 41 | |||||||
| Ezreal | 36 | |||||||
| Lucian | 35 | |||||||
| Sivir | 29 | |||||||
| Kalista | 26 | |||||||
| Twitch | 22 | |||||||
| Kog'Maw | 18 | |||||||
| All games | 60 | 49 | 57 | 52 | 112 | 41 | 18 | 389 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 5. Number of games won in this selection. Based on 18 of 18 games. | Losses: 13. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.78. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.56. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.50. Average assists per game. Based on 18 of 18 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2018 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 20. Number of games won in this selection. Based on 41 of 41 games. | Losses: 21. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 48.8%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 4.02. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.37. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.88. Average assists per game. Based on 41 of 41 games. | Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 42. Number of games won in this selection. Based on 112 of 112 games. | Losses: 70. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 37.5%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 3.63. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.72. Average deaths per game. Based on 112 of 112 games. | Assists / game: 4.82. Average assists per game. Based on 112 of 112 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2016 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 28. Number of games won in this selection. Based on 52 of 52 games. | Losses: 24. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 53.8%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.92. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.29. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.50. Average assists per game. Based on 52 of 52 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2015 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 32. Number of games won in this selection. Based on 57 of 57 games. | Losses: 25. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 56.1%. The percentage of games won. Based on 57 of 57 games. | KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 4.16. Average kills per game. Based on 57 of 57 games. | Deaths / game: 1.74. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.65. Average assists per game. Based on 57 of 57 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2014 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 29. Number of games won in this selection. Based on 49 of 49 games. | Losses: 20. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 4.39. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.22. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.86. Average assists per game. Based on 49 of 49 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 49 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 30 of 49 games. Games without the required stats are excluded. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2013 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 47. Number of games won in this selection. Based on 60 of 60 games. | Losses: 13. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 78.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 6.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 5.93. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.78. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.40. Average assists per game. Based on 60 of 60 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 60 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 42 of 60 games. Games without the required stats are excluded. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 9 of 60 games. Games without the required stats are excluded. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic
Credited tournament finishes · 1 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Clutch Gaming | 18 |
| NA LCS 2015 Spring Playoffs | Team Liquid | 26 |
| NA LCS 2015 Summer Playoffs | Team Liquid | 27 |
| NA LCS 2016 Spring Playoffs | Team Liquid | 29 |
| NA LCS 2016 Summer Playoffs | Team Liquid | 9 |
| NA LCS 2017 Spring Playoffs | Team Liquid | 47 |
| NA LCS 2017 Summer Playoffs | Team Liquid | 44 |
| NA LCS 2018 Summer Playoffs | Clutch Gaming | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2013 · worlds 2013 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · NA LCS · na-lcs-2016-spring. Piglet.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2015 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2015 · NA LCS · na-lcs-2015-summer. Piglet.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · Intel Extreme Masters Season 11 Gyeonggi · 2 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Spring · 2.67 points. Champions 2013 Spring: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Summer · 13.33 points. Champions 2013 Summer: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 13.33 points. Champions 2014 Winter: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Team Liquid | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| worlds 20132013 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
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12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2019 Spring Playoffs2019 · LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Team Liquid | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| Champions 2014 Spring2014 · LCK · SK Telecom T1 K | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| Champions 2014 Summer2014 · LCK · SK Telecom T1 K | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2014 Winter2014 · LCK · SK Telecom T1 K | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
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| Champions 2013 Spring2013 · LCK · SK Telecom T1 2 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
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| Champions 2013 Summer2013 · LCK · SK Telecom T1 2 | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
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2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2016 · NA LCS · na-lcs-2016-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2015 · NA LCS · na-lcs-2015-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|