Where Ning stands
2025 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Gao Zhen-Ning高振宁
All leagues · All positions
2025 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 5 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Ning’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 6 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 16.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 18 Dec 2025 | Demacia Cup 2025 | ZSMvsThunderTalk Gaming | Viego | Loss | 1 / 5 / 4 |
| 18 Dec 2025 | Demacia Cup 2025 | ZSMvsThunderTalk Gaming | Xin Zhao | Loss | 1 / 6 / 3 |
| 16 Dec 2025 | Demacia Cup 2025 | ZSMvsOh My God | Naafiri | Loss | 4 / 9 / 1 |
| 16 Dec 2025 | Demacia Cup 2025 | ZSMvsOh My God | Aatrox | Loss | 0 / 4 / 1 |
| 15 Dec 2025 | Demacia Cup 2025 | ZSMvsLGD Gaming | Xin Zhao | Loss | 3 / 5 / 2 |
| 15 Dec 2025 | Demacia Cup 2025 | ZSMvsLGD Gaming | Qiyana | Loss | 1 / 4 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 313 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 4.66 | 71.4 | 50 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 73.1% | 91.3 | 60 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.2% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 286 | 84.1 | 107 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.55 | 85.5 | 108 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 70.7% | 39.9 | 109 games · 139 peers |
| 2018 | Tier 1 | Damage share | 13.0% | 65.2 | 107 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +220 | 84.8 | 105 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.40 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 320 | 92.8 | 80 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.40 | 87.2 | 80 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 68.3% | 31.2 | 80 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.5% | 58.4 | 80 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +150 | 73.6 | 79 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.35 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 256 | 41.0 | 68 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.51 | 61.3 | 68 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.0% | 23.4 | 68 games · 125 peers |
| 2020 | Tier 1 | Damage share | 11.5% | 6.6 | 68 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −176 | 23.0 | 67 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.31 | 4.1 | 68 games · 123 peers |
| 2023 | Tier 1 | Damage / min | 306 | 36.9 | 75 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.57 | 74.8 | 75 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 76.4% | 91.3 | 75 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.2% | 63.1 | 75 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.54 | 22.3 | 75 games · 104 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2016–2025 · All seasons · 44 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2023 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 77 | |||||||
| Gragas | 48 | |||||||
| Sejuani | 44 | |||||||
| Jarvan IV | 42 | |||||||
| Olaf | 36 | |||||||
| Graves | 28 | |||||||
| Rek'Sai | 26 | |||||||
| Camille | 25 | |||||||
| All games | 85 | 156 | 152 | 108 | 71 | 75 | 6 | 653 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 1.67. Average kills per game. Based on 6 of 6 games. | Deaths / game: 5.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 2.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2023 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 21. Number of games won in this selection. Based on 75 of 75 games. | Losses: 54. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 28.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 1.81. Average kills per game. Based on 75 of 75 games. | Deaths / game: 3.87. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.47. Average assists per game. Based on 75 of 75 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2020 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 38. Number of games won in this selection. Based on 71 of 71 games. | Losses: 33. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 53.5%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 2.59. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.82. Average deaths per game. Based on 71 of 71 games. | Assists / game: 6.80. Average assists per game. Based on 71 of 71 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2019 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 68. Number of games won in this selection. Based on 108 of 108 games. | Losses: 40. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 63.0%. The percentage of games won. Based on 108 of 108 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 3.74. Average kills per game. Based on 108 of 108 games. | Deaths / game: 3.45. Average deaths per game. Based on 108 of 108 games. | Assists / game: 7.14. Average assists per game. Based on 108 of 108 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 108 games. Games without the required stats are excluded. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2018 | Games: 152. Number of individual games played in this selection. Based on 152 of 152 games. | Wins: 110. Number of games won in this selection. Based on 152 of 152 games. | Losses: 42. Number of games lost in this selection. Based on 152 of 152 games. | Win rate: 72.4%. The percentage of games won. Based on 152 of 152 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games. | Kills / game: 2.91. Average kills per game. Based on 152 of 152 games. | Deaths / game: 2.75. Average deaths per game. Based on 152 of 152 games. | Assists / game: 7.38. Average assists per game. Based on 152 of 152 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 147 of 152 games. Games without the required stats are excluded. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 151 of 152 games. Games without the required stats are excluded. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 151 of 152 games. Games without the required stats are excluded. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games. |
| 2017 | Games: 156. Number of individual games played in this selection. Based on 156 of 156 games. | Wins: 104. Number of games won in this selection. Based on 156 of 156 games. | Losses: 52. Number of games lost in this selection. Based on 156 of 156 games. | Win rate: 66.7%. The percentage of games won. Based on 156 of 156 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 156 of 156 games. | Kills / game: 2.81. Average kills per game. Based on 156 of 156 games. | Deaths / game: 2.23. Average deaths per game. Based on 156 of 156 games. | Assists / game: 6.71. Average assists per game. Based on 156 of 156 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 156 games. Games without the required stats are excluded. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 145 of 156 games. Games without the required stats are excluded. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 136 of 156 games. Games without the required stats are excluded. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 156 of 156 games. |
| 2016 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 57. Number of games won in this selection. Based on 85 of 85 games. | Losses: 28. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 67.1%. The percentage of games won. Based on 85 of 85 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 4.51. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.18. Average deaths per game. Based on 85 of 85 games. | Assists / game: 6.33. Average assists per game. Based on 85 of 85 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 85 games. Games without the required stats are excluded. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 63 of 85 games. Games without the required stats are excluded. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 4 major honors
1 Domestic · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2017 | Invictus Gaming | 8 |
| LPL 2017 Summer Playoffs | Invictus Gaming | 49 |
| LPL 2018 Spring Playoffs | Invictus Gaming | 50 |
| LPL 2018 Summer Playoffs | Invictus Gaming | 59 |
| LPL 2019 Spring Playoffs | Invictus Gaming | 42 |
| LPL 2019 Summer Playoffs | Invictus Gaming | 38 |
| LPL 2020 Spring Playoffs | Invictus Gaming | 15 |
| LPL 2020 Summer Playoffs | Invictus Gaming | 44 |
| LPL 2023 Spring Playoffs | Ultra Prime | 37 |
| LPL 2023 Summer Playoffs | Ultra Prime | 38 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2020 · LPL · lpl-2020-summer. Ning.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2018 · Finals MVP · 15 points. Finals MVP: 15% × tournament champion value 100 = 15 points.
Finals MVP · 2018 · International · worlds-2018. Ning.
finals · edition · selection: unknown. Base points 15; credited 15. Overlap: complement-half.
2018 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2018 · LPL · lpl-2018-annual. Ning.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LPL · lpl-2018-spring. Ning.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2019 · LPL · lpl-2019-spring. Ning.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LPL · lpl-2018-summer. Ning.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2017 · Demacia Championship 2017 · 1 points. Demacia Championship 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 1 points. Demacia Cup 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 1 points. Demacia Cup 2018 Summer: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 5 points. Demacia Cup 2018 Winter: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Cup 20202020 · International · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Invictus Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20192019 · worlds · Invictus Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20182018 · worlds · Invictus Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20252025 · LPL · ZSM | Places 15–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Ultra Prime Esports | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2020 · LPL · lpl-2020-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
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| All-Pro 3rd teamsource ↗2019 · LPL · Invictus Gaming · all pro | jungle · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 42 games played. Selection: unknown.
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Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Place 14 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
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| LPL 2020 Spring Playoffs2020 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
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| LPL 2019 Spring Playoffs2019 · LPL · Invictus Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
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| Demacia Cup 2018 Summer2018 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
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| Demacia Cup 2018 Winter2018 · LPL · Invictus Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
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| LPL 2018 Spring Playoffs2018 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
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| LPL 2018 Summer Playoffs2018 · LPL · Invictus Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
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| Demacia Championship 20172017 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
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| Demacia Cup 20172017 · LPL · Invictus Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
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| LPL 2017 Summer Playoffs2017 · LPL · Invictus Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
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| Demacia Cup 20162016 · LPL · Young Miracles | Places 9–11 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
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| Jungle of the Yearsource ↗2018 · LPL · Invictus Gaming · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 50 games played. Selection: unknown.
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| All-Pro 1st teamsource ↗2018 · LPL · Invictus Gaming · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 50 games played. Selection: unknown.
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| All-Pro 1st teamsource ↗2018 · LPL · Invictus Gaming · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 59 games played. Selection: unknown.
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| Finals MVPsource ↗2018 · International · Invictus Gaming · finals mvp | Split / final honor | Source detailsReviewed Worlds 2018 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final. 18 games played. Selection: unknown.
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