Where Mystic stands
2020 · Bot · Domestic games
Jin Seong-jun진성준
All leagues · All positions
2020 · Bot · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Mystic’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 109 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 109 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 109 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 109 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 109 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 109 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 109 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 10.33. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. |
| 4 of 109 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 109 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 88.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 109 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 26.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 84.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2020 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 92.3%. The percentage of games won. Based on 13 of 13 games. | KDA: 7.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCK 2020 · Regional Finals | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCK 2020 · Spring | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 42.9%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| LCK 2020 · Summer | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 48.9%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsT1 | Series ↗ | Caitlyn | Loss | 1 / 3 / 2 |
| 8 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsT1 | Series ↗ | Ezreal | Loss | 0 / 5 / 1 |
| 8 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsT1 | Series ↗ | Kalista | Win | 8 / 2 / 9 |
| 8 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsT1 | Series ↗ | Ashe | Loss | 1 / 4 / 3 |
| 7 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsKT Rolster | Series ↗ | Ezreal | Win | 3 / 0 / 8 |
| 7 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsKT Rolster | Series ↗ | Ezreal | Win | 3 / 1 / 8 |
| 7 Sept 2020 | LCK 2020 · Regional Finals | DN SOOPersvsKT Rolster | Series ↗ | Kai'Sa | Win | 7 / 1 / 7 |
| 28 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Ashe | Loss | 2 / 6 / 8 |
| 28 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Xayah | Loss | 2 / 9 / 0 |
| 28 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Ashe | Loss | 2 / 7 / 3 |
| 26 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Ezreal | Win | 5 / 0 / 3 |
| 26 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Aphelios | Loss | 0 / 4 / 0 |
| 26 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Miss Fortune | Win | 3 / 0 / 7 |
| 22 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Kalista | Loss | 3 / 8 / 3 |
| 22 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsGen.G | Series ↗ | Ashe | Loss | 0 / 8 / 0 |
| 20 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Caitlyn | Win | 15 / 2 / 8 |
| 20 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Ashe | Win | 10 / 2 / 7 |
| 20 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Ezreal | Loss | 3 / 5 / 1 |
| 15 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsLiiv SANDBOX | Series ↗ | Caitlyn | Win | 5 / 1 / 5 |
| 15 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsLiiv SANDBOX | Series ↗ | Jhin | Loss | 0 / 3 / 2 |
| 15 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsLiiv SANDBOX | Series ↗ | Caitlyn | Win | 6 / 1 / 6 |
| 13 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Ashe | Loss | 0 / 5 / 3 |
| 13 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsT1 | Series ↗ | Kalista | Loss | 0 / 3 / 3 |
| 7 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsTeam Dynamics | Series ↗ | Caitlyn | Win | 10 / 3 / 6 |
| 7 Aug 2020 | LCK 2020 · Summer | DN SOOPersvsTeam Dynamics | Series ↗ | Aphelios | Loss | 0 / 4 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2020 · Domestic games
Percentile among 121 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.59 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 57.4% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.10 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 72.9% | 79.4 | 53 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 665 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.74 | 66.7 | 104 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 72.9% | 80.7 | 113 games · 115 peers |
| 2016 | Tier 1 | Damage share | 31.4% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 601 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 9.18 | 73.2 | 90 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 72.3% | 98.4 | 100 games · 123 peers |
| 2017 | Tier 1 | Damage share | 30.1% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 632 | 91.6 | 86 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.29 | 86.3 | 86 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 73.7% | 90.8 | 86 games · 132 peers |
| 2018 | Tier 1 | Damage share | 33.5% | 96.2 | 86 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +130 | 70.2 | 83 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.46 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 574 | 87.6 | 74 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.72 | 79.3 | 74 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 68.3% | 73.6 | 73 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.2% | 66.1 | 74 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +366 | 86.0 | 73 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.36 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 530 | 58.3 | 96 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.62 | 85.2 | 96 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 66.6% | 44.3 | 95 games · 123 peers |
| 2020 | Tier 1 | Damage share | 29.4% | 71.7 | 96 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −70 | 38.3 | 95 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.51 | 94.2 | 96 games · 121 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. Season labels follow the competition season.
2014–2020 · All seasons · 24 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|
| Ezreal | 84 | |||||||
| Ashe | 63 | |||||||
| Sivir | 60 | |||||||
| Lucian | 59 | |||||||
| Caitlyn | 48 | |||||||
| Kalista | 47 | |||||||
| Xayah | 42 | |||||||
| Vayne | 33 | |||||||
| All games | 16 | 84 | 124 | 155 | 87 | 74 | 109 | 649 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 57. Number of games won in this selection. Based on 109 of 109 games. | Losses: 52. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 52.3%. The percentage of games won. Based on 109 of 109 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.83. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.56. Average deaths per game. Based on 109 of 109 games. | Assists / game: 4.56. Average assists per game. Based on 109 of 109 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. |
| 2019 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 40. Number of games won in this selection. Based on 74 of 74 games. | Losses: 34. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 54.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.74. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.61. Average deaths per game. Based on 74 of 74 games. | Assists / game: 4.99. Average assists per game. Based on 74 of 74 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2018 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 42. Number of games won in this selection. Based on 87 of 87 games. | Losses: 45. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 48.3%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 3.87. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.38. Average deaths per game. Based on 87 of 87 games. | Assists / game: 4.66. Average assists per game. Based on 87 of 87 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded. | CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded. |
| 2017 | Games: 155. Number of individual games played in this selection. Based on 155 of 155 games. | Wins: 97. Number of games won in this selection. Based on 155 of 155 games. | Losses: 58. Number of games lost in this selection. Based on 155 of 155 games. | Win rate: 62.6%. The percentage of games won. Based on 155 of 155 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 155 of 155 games. | Kills / game: 4.06. Average kills per game. Based on 155 of 155 games. | Deaths / game: 2.09. Average deaths per game. Based on 155 of 155 games. | Assists / game: 5.45. Average assists per game. Based on 155 of 155 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 155 games. Games without the required stats are excluded. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 143 of 155 games. Games without the required stats are excluded. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 142 of 155 games. Games without the required stats are excluded. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 153 of 155 games. Games without the required stats are excluded. |
| 2016 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 71. Number of games won in this selection. Based on 124 of 124 games. | Losses: 53. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 57.3%. The percentage of games won. Based on 124 of 124 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 124 games. Games without the required stats are excluded. | Kills / game: 4.33. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.38. Average deaths per game. Based on 124 of 124 games. | Assists / game: 5.67. Average assists per game. Based on 123 of 124 games. Games without the required stats are excluded. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 124 games. Games without the required stats are excluded. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 114 of 124 games. Games without the required stats are excluded. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 95 of 124 games. Games without the required stats are excluded. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 124 games. Games without the required stats are excluded. |
| 2015 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 39. Number of games won in this selection. Based on 84 of 84 games. | Losses: 45. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 46.4%. The percentage of games won. Based on 84 of 84 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 84 games. Games without the required stats are excluded. | Kills / game: 4.04. Average kills per game. Based on 83 of 84 games. Games without the required stats are excluded. | Deaths / game: 3.42. Average deaths per game. Based on 83 of 84 games. Games without the required stats are excluded. | Assists / game: 5.21. Average assists per game. Based on 80 of 84 games. Games without the required stats are excluded. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 84 games. Games without the required stats are excluded. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 38 of 84 games. Games without the required stats are excluded. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 9 of 84 games. Games without the required stats are excluded. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 84 games. Games without the required stats are excluded. |
| 2014 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 2. Number of games won in this selection. Based on 16 of 16 games. | Losses: 14. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 12.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.00. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.50. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.06. Average assists per game. Based on 16 of 16 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 10 of 16 games. Games without the required stats are excluded. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 12 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 6 Feb 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2020 Regional Finals | Afreeca Freecs | 7 |
| LCK 2020 Spring Playoffs | Afreeca Freecs | 42 |
| LCK 2020 Summer Playoffs | Afreeca Freecs | 47 |
| China Regional Finals 2016 | Team WE | 10 |
| LPL 2016 Spring Playoffs | Team WE | 51 |
| LPL 2016 Summer Playoffs | Team WE | 55 |
| China Regional Finals 2017 | Team WE | 5 |
| LPL 2017 Spring Playoffs | Team WE | 44 |
| LPL 2017 Summer Playoffs | Team WE | 53 |
| LPL 2018 Spring Playoffs | Team WE | 51 |
| LPL 2018 Summer Playoffs | Team WE | 36 |
| LPL 2019 Spring Playoffs | Team WE | 39 |
| LPL 2019 Summer Playoffs | Team WE | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LPL · lpl-2019-spring. Mystic.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2019 · LPL · lpl-2019-summer. Mystic.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2015 · Intel Extreme Masters Season 9 World Championship · 8 points. IEM Season 9 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 0.67 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 10 points. KeSPA Cup 2019: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Team WE | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20172017 · worlds · Team WE | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 22 games played.
|
| Intel Extreme Masters Season 9 World Championship2015 · International · Team WE | Place 2 |
Verified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial.
9 games played.
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Spring Playoffs2020 · LCK · Afreeca Freecs | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Afreeca Freecs | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| KeSPA Cup 20192019 · LCK · Afreeca Freecs | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 13 games played.
|
| Demacia Championship 20172017 · LPL · Team WE | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Cup 20172017 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Team WE | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Team WE | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Demacia Cup 20162016 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Team WE | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · Team WE | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Team WE | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Champions 2014 Spring2014 · LCK · Jin Air Green Wings Falcons | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2014 Winter2014 · LCK · Jin Air Green Wings Stealths | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2019 · LPL · Team WE · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 39 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2019 · LPL · Team WE · all pro | bot · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 35 games played. Selection: unknown.
|