Where Mouse stands
2018 · Top · Domestic games
Chen Yu-Hao陈宇浩
All leagues · All positions
2018 · Top · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Mouse’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 108 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 17. Number of games won in this selection. Based on 21 of 21 games. | Losses: 4. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 81.0%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 15 of 108 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 108 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 108 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 108 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 44.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 7 of 108 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 108 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 108 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 108 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 108 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2018 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LPL 2018 · Spring | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 63.6%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. |
| LPL 2018 · Summer | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 65.9%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| LPL 2018 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| RR 2018 · Rift Rivals · LCK-LPL-LMS | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 16 Sept 2018 | LPL 2018 | Rogue WarriorsvsEDward Gaming | Sion | Loss | 0 / 3 / 1 |
| 16 Sept 2018 | LPL 2018 | Rogue WarriorsvsEDward Gaming | Sion | Loss | 1 / 1 / 6 |
| 16 Sept 2018 | LPL 2018 | Rogue WarriorsvsEDward Gaming | Sion | Loss | 0 / 3 / 3 |
| 16 Sept 2018 | LPL 2018 | Rogue WarriorsvsEDward Gaming | Ornn | Win | 2 / 1 / 8 |
| 12 Sept 2018 | LPL 2018 · Summer | Rogue WarriorsvsJD Gaming | Ornn | Loss | 1 / 6 / 0 |
| 9 Sept 2018 | LPL 2018 · Summer | Rogue WarriorsvsRoyal Never Give Up | Cho'Gath | Loss | 1 / 3 / 2 |
| 9 Sept 2018 | LPL 2018 · Summer | Rogue WarriorsvsRoyal Never Give Up | Ryze | Loss | 2 / 4 / 7 |
| 9 Sept 2018 | LPL 2018 · Summer | Rogue WarriorsvsRoyal Never Give Up | Ornn | Win | 0 / 2 / 13 |
| 2 Sept 2018 | LPL 2018 · Summer | Rogue WarriorsvsTeam WE | Aatrox | Loss | 1 / 3 / 0 |
| 2 Sept 2018 | LPL 2018 · Summer | Rogue WarriorsvsTeam WE | Cho'Gath | Loss | 2 / 4 / 3 |
| 11 Aug 2018 | LPL 2018 · Summer | Rogue WarriorsvsOh My God | Dr. Mundo | Win | 1 / 3 / 11 |
| 11 Aug 2018 | LPL 2018 · Summer | Rogue WarriorsvsOh My God | Dr. Mundo | Win | 6 / 2 / 8 |
| 11 Aug 2018 | LPL 2018 · Summer | Rogue WarriorsvsOh My God | Ornn | Loss | 2 / 4 / 7 |
| 4 Aug 2018 | LPL 2018 · Summer | Rogue WarriorsvsInvictus Gaming | Dr. Mundo | Loss | 1 / 2 / 4 |
| 4 Aug 2018 | LPL 2018 · Summer | Rogue WarriorsvsInvictus Gaming | Gangplank | Win | 5 / 1 / 5 |
| 4 Aug 2018 | LPL 2018 · Summer | Rogue WarriorsvsInvictus Gaming | Dr. Mundo | Loss | 1 / 4 / 0 |
| 2 Aug 2018 | LPL 2018 · Summer | Rogue WarriorsvsEDward Gaming | Dr. Mundo | Win | 3 / 0 / 5 |
| 2 Aug 2018 | LPL 2018 · Summer | Rogue WarriorsvsEDward Gaming | Ornn | Win | 1 / 4 / 5 |
| 30 Jul 2018 | LPL 2018 · Summer | Rogue WarriorsvsVici Gaming | Jayce | Win | 4 / 1 / 9 |
| 30 Jul 2018 | LPL 2018 · Summer | Rogue WarriorsvsVici Gaming | Dr. Mundo | Win | 7 / 0 / 4 |
| 28 Jul 2018 | LPL 2018 · Summer | Rogue WarriorsvsLGD Gaming | Cho'Gath | Win | 3 / 3 / 9 |
| 28 Jul 2018 | LPL 2018 · Summer | Rogue WarriorsvsLGD Gaming | Gangplank | Win | 2 / 2 / 8 |
| 25 Jul 2018 | LPL 2018 · Summer | Rogue WarriorsvsBilibili Gaming | Dr. Mundo | Win | 1 / 0 / 6 |
| 25 Jul 2018 | LPL 2018 · Summer | Rogue WarriorsvsBilibili Gaming | Gangplank | Loss | 0 / 2 / 5 |
| 25 Jul 2018 | LPL 2018 · Summer | Rogue WarriorsvsBilibili Gaming | Dr. Mundo | Win | 2 / 0 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 434 | 70.1 | 37 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.40 | 59.8 | 45 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 58.0% | 16.0 | 45 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.7% | 20.7 | 37 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 423 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.39 | 73.8 | 73 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 60.8% | 58.7 | 80 games · 127 peers |
| 2017 | Tier 1 | Damage share | 20.7% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 363 | 11.1 | 100 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.28 | 37.3 | 100 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 58.1% | 41.6 | 100 games · 126 peers |
| 2018 | Tier 1 | Damage share | 19.7% | 5.6 | 100 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −266 | 9.5 | 99 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 0.97 | — | Less than 80% valid observation coverage |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 108 games. Games without the required stats are excluded. Season labels follow the competition season.
2015–2018 · All seasons · 33 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|
| Maokai | 45 | ||||
| Gangplank | 23 | ||||
| Dr. Mundo | 21 | ||||
| Rumble | 20 | ||||
| Gragas | 18 | ||||
| Ornn | 16 | ||||
| Cho'Gath | 15 | ||||
| Ekko | 13 | ||||
| All games | 16 | 61 | 104 | 108 | 289 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 66. Number of games won in this selection. Based on 108 of 108 games. | Losses: 42. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 61.1%. The percentage of games won. Based on 108 of 108 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 2.00. Average kills per game. Based on 108 of 108 games. | Deaths / game: 1.97. Average deaths per game. Based on 108 of 108 games. | Assists / game: 5.20. Average assists per game. Based on 108 of 108 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 108 games. Games without the required stats are excluded. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2017 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 65. Number of games won in this selection. Based on 104 of 104 games. | Losses: 39. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 62.5%. The percentage of games won. Based on 104 of 104 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 2.68. Average kills per game. Based on 104 of 104 games. | Deaths / game: 2.11. Average deaths per game. Based on 104 of 104 games. | Assists / game: 6.35. Average assists per game. Based on 104 of 104 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 104 games. Games without the required stats are excluded. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 97 of 104 games. Games without the required stats are excluded. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 96 of 104 games. Games without the required stats are excluded. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games. |
| 2016 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 51. Number of games won in this selection. Based on 61 of 61 games. | Losses: 10. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 83.6%. The percentage of games won. Based on 61 of 61 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.95. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.13. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.85. Average assists per game. Based on 61 of 61 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 61 games. Games without the required stats are excluded. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2015 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 16 games. Games without the required stats are excluded. | Kills / game: 2.00. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.53. Average deaths per game. Based on 15 of 16 games. Games without the required stats are excluded. | Assists / game: 8.67. Average assists per game. Based on 15 of 16 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 9 of 16 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Summer Playoffs | EDward Gaming | 45 |
| LPL 2017 Spring Playoffs | EDward Gaming | 40 |
| LPL 2017 Summer Playoffs | EDward Gaming | 40 |
| China Regional Finals 2018 | Rogue Warriors | 4 |
| LPL 2018 Spring Playoffs | Rogue Warriors | 55 |
| LPL 2018 Summer Playoffs | Rogue Warriors | 41 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 10 points. Demacia Cup 2016: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Summer: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20172017 · worlds · Edward Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20162016 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 2018 Summer2018 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Rogue Warriors | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · Rogue Warriors | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Championship 20172017 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| Demacia Cup 20172017 · LPL · EDward Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · EDward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| Demacia Cup 20162016 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · AD Gaming | Places 17–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.