Where Mole stands
2019 · Mid · Domestic games
Li Hao-Yan李昊炎
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Mole’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 36 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 36 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 36 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 36 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 36 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 92.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 36 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 36 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2019 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPL 2019 · Spring | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| LPL 2019 · Summer | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 34.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 22 Dec 2019 | Demacia Cup 2019 | Victory FivevsLGD Gaming | Aatrox | Loss | 2 / 5 / 3 |
| 22 Dec 2019 | Demacia Cup 2019 | Victory FivevsTop Esports | Sylas | Loss | 0 / 5 / 0 |
| 22 Dec 2019 | Demacia Cup 2019 | Victory FivevsGama Dream | Zoe | Win | 5 / 0 / 13 |
| 17 Aug 2019 | LPL 2019 · Summer | Victory FivevsTeam WE | Akali | Loss | 6 / 6 / 5 |
| 17 Aug 2019 | LPL 2019 · Summer | Victory FivevsTeam WE | Kennen | Loss | 2 / 3 / 2 |
| 12 Aug 2019 | LPL 2019 · Summer | Victory FivevsDominus Esports | Irelia | Loss | 3 / 4 / 2 |
| 5 Aug 2019 | LPL 2019 · Summer | Victory FivevsLNG Esports | Neeko | Win | 3 / 4 / 13 |
| 5 Aug 2019 | LPL 2019 · Summer | Victory FivevsLNG Esports | Zoe | Loss | 2 / 4 / 5 |
| 5 Aug 2019 | LPL 2019 · Summer | Victory FivevsLNG Esports | Zoe | Win | 12 / 0 / 4 |
| 2 Aug 2019 | LPL 2019 · Summer | Victory FivevsSuning | Zoe | Loss | 4 / 5 / 3 |
| 2 Aug 2019 | LPL 2019 · Summer | Victory FivevsSuning | Qiyana | Loss | 5 / 6 / 2 |
| 29 Jul 2019 | LPL 2019 · Summer | Victory FivevsTop Esports | Sylas | Loss | 1 / 4 / 2 |
| 29 Jul 2019 | LPL 2019 · Summer | Victory FivevsTop Esports | Kennen | Loss | 1 / 3 / 1 |
| 26 Jul 2019 | LPL 2019 · Summer | Victory FivevsJD Gaming | Talon | Loss | 3 / 5 / 1 |
| 26 Jul 2019 | LPL 2019 · Summer | Victory FivevsJD Gaming | Ryze | Loss | 2 / 5 / 3 |
| 22 Jul 2019 | LPL 2019 · Summer | Victory FivevsRoyal Never Give Up | Aurelion Sol | Loss | 0 / 5 / 1 |
| 22 Jul 2019 | LPL 2019 · Summer | Victory FivevsRoyal Never Give Up | Qiyana | Loss | 2 / 6 / 3 |
| 17 Jul 2019 | LPL 2019 · Summer | Victory FivevsEDward Gaming | Taliyah | Loss | 2 / 6 / 3 |
| 17 Jul 2019 | LPL 2019 · Summer | Victory FivevsEDward Gaming | Neeko | Loss | 0 / 5 / 3 |
| 15 Jul 2019 | LPL 2019 · Summer | Victory FivevsRogue Warriors | Ryze | Win | 6 / 1 / 7 |
| 15 Jul 2019 | LPL 2019 · Summer | Victory FivevsRogue Warriors | Taliyah | Win | 5 / 0 / 5 |
| 15 Jul 2019 | LPL 2019 · Summer | Victory FivevsRogue Warriors | Kennen | Loss | 7 / 3 / 3 |
| 26 Jun 2019 | LPL 2019 · Summer | Victory FivevsFunPlus Phoenix | Ryze | Loss | 2 / 5 / 0 |
| 26 Jun 2019 | LPL 2019 · Summer | Victory FivevsFunPlus Phoenix | Irelia | Win | 11 / 1 / 12 |
| 26 Jun 2019 | LPL 2019 · Summer | Victory FivevsFunPlus Phoenix | Ryze | Loss | 1 / 7 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 482 | 42.2 | 56 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.17 | 43.7 | 56 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 68.3% | 47.4 | 56 games · 136 peers |
| 2018 | Tier 1 | Damage share | 26.2% | 37.8 | 56 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −52 | 42.2 | 54 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 0.92 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 535 | 90.2 | 23 games · 123 peers |
| 2019 | Tier 1 | CS / min | 7.71 | 5.7 | 23 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 67.2% | 75.4 | 23 games · 123 peers |
| 2019 | Tier 1 | Damage share | 28.4% | 86.1 | 23 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −17 | 45.1 | 21 games · 123 peers |
| 2019 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 494 | 54.1 | 72 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.75 | 11.3 | 72 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.8% | 75.6 | 71 games · 124 peers |
| 2020 | Tier 1 | Damage share | 28.4% | 79.5 | 72 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −23 | 50.0 | 72 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.87 | 5.7 | 72 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 479 | 51.6 | 51 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.18 | 34.7 | 51 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.8% | 35.5 | 51 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.3% | 53.2 | 51 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +68 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 0.95 | 14.5 | 48 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 532 | 61.7 | 28 games · 116 peers |
| 2022 | Tier 1 | CS / min | 7.52 | 1.7 | 28 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 74.7% | 99.1 | 28 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.8% | 64.3 | 28 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.02 | 28.7 | 28 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 559 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 8.01 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 59.6% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 28.6% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.03 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2017–2023 · All seasons · 43 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Zoe | 53 | |||||||
| Ryze | 22 | |||||||
| Syndra | 21 | |||||||
| Galio | 15 | |||||||
| Taliyah | 15 | |||||||
| LeBlanc | 14 | |||||||
| Irelia | 13 | |||||||
| Neeko | 12 | |||||||
| All games | 2 | 67 | 36 | 84 | 52 | 28 | 9 | 278 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 0. Number of games won in this selection. Based on 9 of 9 games. | Losses: 9. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 0.0%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 1.89. Average kills per game. Based on 9 of 9 games. | Deaths / game: 3.22. Average deaths per game. Based on 9 of 9 games. | Assists / game: 3.22. Average assists per game. Based on 9 of 9 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2022 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 12. Number of games won in this selection. Based on 28 of 28 games. | Losses: 16. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.46. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.07. Average deaths per game. Based on 28 of 28 games. | Assists / game: 6.57. Average assists per game. Based on 28 of 28 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 22. Number of games won in this selection. Based on 52 of 52 games. | Losses: 30. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 42.3%. The percentage of games won. Based on 52 of 52 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.65. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.90. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.37. Average assists per game. Based on 52 of 52 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 36. Number of games won in this selection. Based on 84 of 84 games. | Losses: 48. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 42.9%. The percentage of games won. Based on 84 of 84 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 2.86. Average kills per game. Based on 84 of 84 games. | Deaths / game: 3.01. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.06. Average assists per game. Based on 84 of 84 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded. |
| 2019 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 13. Number of games won in this selection. Based on 36 of 36 games. | Losses: 23. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.47. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.56. Average deaths per game. Based on 36 of 36 games. | Assists / game: 4.67. Average assists per game. Based on 36 of 36 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2018 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 34. Number of games won in this selection. Based on 67 of 67 games. | Losses: 33. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 50.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.63. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.48. Average deaths per game. Based on 67 of 67 games. | Assists / game: 4.01. Average assists per game. Based on 67 of 67 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2017 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 4.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 5.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 470. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 45.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Spring Playoffs | Bilibili Gaming | 19 |
| LPL 2018 Summer Playoffs | Bilibili Gaming | 37 |
| LPL 2019 Spring Playoffs | EDward Gaming | 1 |
| LPL 2019 Summer Playoffs | Victory Five | 32 |
| LPL 2020 Spring Playoffs | Victory Five | 27 |
| LPL 2020 Summer Playoffs | Victory Five | 49 |
| LPL 2021 Summer Playoffs | Team WE | 14 |
| LPL 2022 Spring Playoffs | Invictus Gaming | 5 |
| LPL 2022 Summer Playoffs | Invictus Gaming | 23 |
| LPL 2023 Summer Playoffs | Rare Atom | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LPL 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2020 · LPL · lpl-2020-summer. Mole.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2018 · Demacia Cup 2018 Summer · 2 points. Demacia Cup 2018 Summer: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2023 Summer Playoffs2023 · LPL · Rare Atom | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · Team WE | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| Demacia Cup 20202020 · LPL · Victory Five | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Victory Five | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| Demacia Cup 20192019 · LPL · Victory Five | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Bilibili Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| Demacia Championship 20172017 · LPL · Bilibili Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Unresolved opponents are retained only as event participants, never merged into career identities. This cup has no approved points value. 2 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2020 · LPL · lpl-2020-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.