Where Ming stands
2024 · Support · Domestic games
Shi Sen-Ming史森明
Also known as: Ming · Ming (Shi Sen-Ming)
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 50 games without a complete snapshot are excluded.
Explore Ming’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 50 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 50 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 103. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 50 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 50 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 94.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2024 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 33.3%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LPL 2024 · Summer Placements | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 27 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsTeam WE | Alistar | Win | 0 / 0 / 11 |
| 27 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsTeam WE | Leona | Loss | 0 / 1 / 1 |
| 27 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsTeam WE | Nautilus | Win | 0 / 4 / 9 |
| 22 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsBilibili Gaming | Rell | Loss | 2 / 3 / 12 |
| 22 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsBilibili Gaming | Nautilus | Loss | 0 / 2 / 5 |
| 18 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsLGD Gaming | Rell | Loss | 1 / 8 / 15 |
| 18 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsLGD Gaming | Nautilus | Loss | 0 / 5 / 6 |
| 14 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsLGD Gaming | Braum | Loss | 1 / 5 / 5 |
| 14 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsLGD Gaming | Nautilus | Win | 0 / 3 / 11 |
| 14 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsLGD Gaming | Rell | Loss | 0 / 7 / 4 |
| 6 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsBilibili Gaming | Ornn | Loss | 1 / 3 / 7 |
| 6 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsBilibili Gaming | Blitzcrank | Loss | 0 / 6 / 7 |
| 2 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsTeam WE | Alistar | Loss | 0 / 3 / 5 |
| 2 Jun 2024 | LPL 2024 · Summer Placements | Royal Never Give UpvsTeam WE | Nautilus | Loss | 0 / 2 / 1 |
| 26 Mar 2024 | LPL 2024 · Spring | Royal Never Give UpvsLGD Gaming | Nautilus | Loss | 1 / 3 / 8 |
| 26 Mar 2024 | LPL 2024 · Spring | Royal Never Give UpvsLGD Gaming | Alistar | Loss | 0 / 6 / 11 |
| 22 Mar 2024 | LPL 2024 · Spring | Royal Never Give UpvsFunPlus Phoenix | Renata Glasc | Win | 0 / 4 / 17 |
| 22 Mar 2024 | LPL 2024 · Spring | Royal Never Give UpvsFunPlus Phoenix | Rakan | Win | 1 / 3 / 20 |
| 18 Mar 2024 | LPL 2024 · Spring | Royal Never Give UpvsNinjas in Pyjamas | Alistar | Loss | 1 / 5 / 6 |
| 18 Mar 2024 | LPL 2024 · Spring | Royal Never Give UpvsNinjas in Pyjamas | Tahm Kench | Loss | 0 / 5 / 1 |
| 15 Mar 2024 | LPL 2024 · Spring | Royal Never Give UpvsOh My God | Nautilus | Win | 1 / 2 / 17 |
| 15 Mar 2024 | LPL 2024 · Spring | Royal Never Give UpvsOh My God | Alistar | Win | 0 / 4 / 12 |
| 13 Mar 2024 | LPL 2024 · Spring | Royal Never Give UpvsAnyone's Legend | Alistar | Win | 1 / 4 / 6 |
| 13 Mar 2024 | LPL 2024 · Spring | Royal Never Give UpvsAnyone's Legend | Alistar | Win | 0 / 4 / 12 |
| 13 Mar 2024 | LPL 2024 · Spring | Royal Never Give UpvsAnyone's Legend | Nautilus | Loss | 0 / 7 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.06 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 75.9% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 158 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 0.95 | 50.4 | 96 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 68.3% | 53.7 | 99 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.3% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 154 | 50.4 | 120 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.56 | 44.9 | 119 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 72.2% | 78.0 | 120 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.3% | 48.0 | 120 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +53 | 68.5 | 118 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.59 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 168 | 66.4 | 87 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.40 | 35.9 | 87 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 71.3% | 81.3 | 87 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.4% | 66.4 | 87 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +287 | 94.5 | 83 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.52 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 155 | 55.1 | 81 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.46 | 86.7 | 81 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 65.6% | 35.8 | 81 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.8% | 71.2 | 81 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +182 | 87.3 | 81 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.58 | 67.8 | 81 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 149 | 57.5 | 100 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.25 | 50.0 | 100 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 68.4% | 60.0 | 100 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.3% | 30.8 | 100 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +100 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 2.87 | 95.0 | 98 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 150 | 42.7 | 110 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.21 | 65.5 | 110 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 68.4% | 33.6 | 109 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.4% | 35.5 | 110 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.70 | 74.5 | 110 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 194 | 80.6 | 39 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.96 | 38.0 | 39 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 76.4% | 82.4 | 39 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.9% | 82.4 | 39 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.31 | 85.2 | 39 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 169 | 25.0 | 50 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.58 | 65.4 | 50 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 73.6% | 68.3 | 50 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.1% | 59.6 | 50 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.43 | 59.6 | 50 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. Season labels follow the competition season.
2016–2024 · All seasons · 39 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 133 | |||||||||
| Alistar | 120 | |||||||||
| Braum | 82 | |||||||||
| Leona | 75 | |||||||||
| Tahm Kench | 71 | |||||||||
| Rakan | 64 | |||||||||
| Thresh | 58 | |||||||||
| Karma | 54 | |||||||||
| All games | 85 | 132 | 177 | 107 | 85 | 139 | 156 | 47 | 50 | 978 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 15. Number of games won in this selection. Based on 50 of 50 games. | Losses: 35. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 30.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.48. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.54. Average deaths per game. Based on 50 of 50 games. | Assists / game: 7.68. Average assists per game. Based on 50 of 50 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2023 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 25. Number of games won in this selection. Based on 47 of 47 games. | Losses: 22. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 0.66. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.55. Average deaths per game. Based on 47 of 47 games. | Assists / game: 8.19. Average assists per game. Based on 47 of 47 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2022 | Games: 156. Number of individual games played in this selection. Based on 156 of 156 games. | Wins: 104. Number of games won in this selection. Based on 156 of 156 games. | Losses: 52. Number of games lost in this selection. Based on 156 of 156 games. | Win rate: 66.7%. The percentage of games won. Based on 156 of 156 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 156 of 156 games. | Kills / game: 0.87. Average kills per game. Based on 156 of 156 games. | Deaths / game: 2.64. Average deaths per game. Based on 156 of 156 games. | Assists / game: 9.94. Average assists per game. Based on 156 of 156 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 156 of 156 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 156 of 156 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 156 of 156 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 155 of 156 games. Games without the required stats are excluded. |
| 2021 | Games: 139. Number of individual games played in this selection. Based on 139 of 139 games. | Wins: 95. Number of games won in this selection. Based on 139 of 139 games. | Losses: 44. Number of games lost in this selection. Based on 139 of 139 games. | Win rate: 68.3%. The percentage of games won. Based on 139 of 139 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games. | Kills / game: 0.95. Average kills per game. Based on 139 of 139 games. | Deaths / game: 2.89. Average deaths per game. Based on 139 of 139 games. | Assists / game: 9.95. Average assists per game. Based on 139 of 139 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 139 of 139 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games. |
| 2020 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 44. Number of games won in this selection. Based on 85 of 85 games. | Losses: 41. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 51.8%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 0.76. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.75. Average deaths per game. Based on 85 of 85 games. | Assists / game: 8.56. Average assists per game. Based on 85 of 85 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2019 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 69. Number of games won in this selection. Based on 107 of 107 games. | Losses: 38. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 64.5%. The percentage of games won. Based on 107 of 107 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 1.02. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.56. Average deaths per game. Based on 107 of 107 games. | Assists / game: 9.36. Average assists per game. Based on 107 of 107 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2018 | Games: 177. Number of individual games played in this selection. Based on 177 of 177 games. | Wins: 116. Number of games won in this selection. Based on 177 of 177 games. | Losses: 61. Number of games lost in this selection. Based on 177 of 177 games. | Win rate: 65.5%. The percentage of games won. Based on 177 of 177 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 177 of 177 games. | Kills / game: 0.72. Average kills per game. Based on 177 of 177 games. | Deaths / game: 2.07. Average deaths per game. Based on 177 of 177 games. | Assists / game: 8.51. Average assists per game. Based on 177 of 177 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 163 of 177 games. Games without the required stats are excluded. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 176 of 177 games. Games without the required stats are excluded. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 176 of 177 games. Games without the required stats are excluded. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 177 of 177 games. |
| 2017 | Games: 132. Number of individual games played in this selection. Based on 132 of 132 games. | Wins: 85. Number of games won in this selection. Based on 132 of 132 games. | Losses: 47. Number of games lost in this selection. Based on 132 of 132 games. | Win rate: 64.4%. The percentage of games won. Based on 132 of 132 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games. | Kills / game: 0.78. Average kills per game. Based on 132 of 132 games. | Deaths / game: 2.13. Average deaths per game. Based on 132 of 132 games. | Assists / game: 8.42. Average assists per game. Based on 132 of 132 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 132 games. Games without the required stats are excluded. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 129 of 132 games. Games without the required stats are excluded. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 128 of 132 games. Games without the required stats are excluded. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 132 games. |
| 2016 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 57. Number of games won in this selection. Based on 85 of 85 games. | Losses: 28. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 67.1%. The percentage of games won. Based on 85 of 85 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 0.59. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.38. Average deaths per game. Based on 85 of 85 games. | Assists / game: 10.33. Average assists per game. Based on 85 of 85 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 85 games. Games without the required stats are excluded. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 63 of 85 games. Games without the required stats are excluded. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 3 Domestic · 2 major honors
1 Mid-Season Invitational · 1 Domestic · 2 major honors
1 Mid-Season Invitational · 1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Spring Playoffs | Royal Never Give Up | 46 |
| LPL 2017 Summer Playoffs | Royal Never Give Up | 48 |
| LPL 2018 Spring Playoffs | Royal Never Give Up | 61 |
| LPL 2018 Summer Playoffs | Royal Never Give Up | 59 |
| LPL 2019 Spring Playoffs | Royal Never Give Up | 40 |
| LPL 2019 Summer Playoffs | Royal Never Give Up | 47 |
| LPL 2020 Spring Playoffs | Royal Never Give Up | 42 |
| LPL 2020 Summer Playoffs | Royal Never Give Up | 39 |
| LPL 2021 Regional Finals | Royal Never Give Up | 3 |
| LPL 2021 Spring Playoffs | Royal Never Give Up | 54 |
| LPL 2021 Summer Playoffs | Royal Never Give Up | 43 |
| LPL 2022 Spring Playoffs | Royal Never Give Up | 53 |
| LPL 2022 Summer Playoffs | Royal Never Give Up | 47 |
| LPL 2023 Spring Playoffs | Royal Never Give Up | 39 |
| LPL 2024 Spring Playoffs | Royal Never Give Up | 36 |
| LPL 2024 Summer Playoffs | Royal Never Give Up | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · Mid-Season Invitational 2021 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · Mid-Season Invitational 2022 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2021 · LPL · lpl-2021-summer. Ming.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2022 · LPL · lpl-2022-spring. Ming.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2021 · LPL · lpl-2021-spring. Ming.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2022 · LPL · lpl-2022-summer. Ming.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LPL · lpl-2019-spring. Ming.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2018 · LPL · lpl-2018-annual. Ming.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LPL · lpl-2019-summer. Ming.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LPL · lpl-2018-summer. Ming.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · Demacia Cup 2019 · 10 points. Demacia Cup 2019: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 5 points. Demacia Cup 2017: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 5 points. Demacia Cup 2018 Summer: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| worlds 20222022 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 27 games played.
|
| worlds 20212021 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20192019 · worlds · Royal Never Give Up | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20182018 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20172017 · worlds · Royal Never Give Up | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
18 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2024 Spring Playoffs2024 · LPL · Royal Never Give Up | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| Demacia Cup 20232023 · LPL · Royal Never Give Up | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Royal Never Give Up | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. |
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第一最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗ |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
39 games played.
| LPL 2022 Spring Playoffs2022 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LPL 2021 Spring Playoffs2021 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
|
| Demacia Cup 20202020 · LPL · Royal Never Give Up | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Royal Never Give Up | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| Demacia Cup 20192019 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Royal Never Give Up | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 61 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
|
| Demacia Championship 20172017 · LPL · Royal Never Give Up | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20172017 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 20162016 · LPL · Young Miracles | Places 9–11 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| support · Team 1 |
Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|
| proteamsource ↗2021 · LPL · lpl-2021-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: unknown.
|
| 常规赛第一最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| All-Pro 1st teamsource ↗2019 · LPL · Royal Never Give Up · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 40 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · LPL · Royal Never Give Up · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|
| Support of the Yearsource ↗2018 · LPL · Royal Never Give Up · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 61 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2018 · LPL · Royal Never Give Up · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 59 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.