Where Mickey stands
2017 · Mid · Domestic games
Son Young-min손영민
Also known as: Mickey · Mickey (Son Young-min)
All leagues · All positions
2017 · Mid · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Mickey’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 84 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 84 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 84 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 84 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 86.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 84 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 84 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 84 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 84 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 84 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 84 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Intel Extreme Masters 2017 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| KeSPA Cup 2017 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2017 · Spring | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 44.7%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LCK 2017 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 40.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| NA LCS 2017 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Aug 2017 | NA LCS 2017 · Summer | Team LiquidvsDignitas | Series ↗ | Ekko | Loss | 0 / 3 / 0 |
| 6 Aug 2017 | NA LCS 2017 · Summer | Team LiquidvsDignitas | Series ↗ | Taliyah | Win | 3 / 3 / 7 |
| 6 Aug 2017 | NA LCS 2017 · Summer | Team LiquidvsDignitas | Series ↗ | Ahri | Loss | 2 / 2 / 2 |
| 5 Aug 2017 | NA LCS 2017 · Summer | Team LiquidvsFlyQuest | Series ↗ | Orianna | Loss | 6 / 3 / 8 |
| 5 Aug 2017 | NA LCS 2017 · Summer | Team LiquidvsFlyQuest | Series ↗ | Orianna | Win | 3 / 1 / 15 |
| 5 Aug 2017 | NA LCS 2017 · Summer | Team LiquidvsFlyQuest | Series ↗ | Orianna | Loss | 4 / 2 / 6 |
| 27 Jun 2017 | LCK 2017 · Summer | ROX TigersvsEver8 Winners | Series ↗ | Taliyah | Win | 8 / 2 / 5 |
| 27 Jun 2017 | LCK 2017 · Summer | ROX TigersvsEver8 Winners | Series ↗ | Karma | Win | 0 / 1 / 12 |
| 27 Jun 2017 | LCK 2017 · Summer | ROX TigersvsEver8 Winners | Series ↗ | Orianna | Loss | 2 / 6 / 4 |
| 24 Jun 2017 | LCK 2017 · Summer | ROX TigersvsMVP | Series ↗ | Orianna | Win | 2 / 3 / 5 |
| 24 Jun 2017 | LCK 2017 · Summer | ROX TigersvsMVP | Series ↗ | Taliyah | Win | 3 / 2 / 4 |
| 22 Jun 2017 | LCK 2017 · Summer | ROX TigersvsSK Telecom T1 | Series ↗ | Lucian | Loss | 7 / 3 / 5 |
| 22 Jun 2017 | LCK 2017 · Summer | ROX TigersvsSK Telecom T1 | Series ↗ | Galio | Loss | 0 / 7 / 3 |
| 15 Jun 2017 | LCK 2017 · Summer | ROX TigersvsDN SOOPers | Series ↗ | Karma | Loss | 3 / 3 / 14 |
| 15 Jun 2017 | LCK 2017 · Summer | ROX TigersvsDN SOOPers | Series ↗ | Galio | Win | 6 / 2 / 11 |
| 15 Jun 2017 | LCK 2017 · Summer | ROX TigersvsDN SOOPers | Series ↗ | Orianna | Loss | 4 / 2 / 6 |
| 13 Jun 2017 | LCK 2017 · Summer | ROX TigersvsLongzhu Gaming | Series ↗ | Syndra | Loss | 1 / 5 / 0 |
| 13 Jun 2017 | LCK 2017 · Summer | ROX TigersvsLongzhu Gaming | Series ↗ | Orianna | Loss | 2 / 4 / 1 |
| 11 Jun 2017 | LCK 2017 · Summer | ROX Tigersvsbbq Olivers | Series ↗ | Taliyah | Win | 3 / 1 / 7 |
| 11 Jun 2017 | LCK 2017 · Summer | ROX Tigersvsbbq Olivers | Series ↗ | Galio | Win | 2 / 1 / 7 |
| 6 Jun 2017 | LCK 2017 · Summer | ROX TigersvsKT Rolster | Series ↗ | Orianna | Loss | 2 / 4 / 3 |
| 6 Jun 2017 | LCK 2017 · Summer | ROX TigersvsKT Rolster | Series ↗ | Orianna | Win | 5 / 3 / 5 |
| 6 Jun 2017 | LCK 2017 · Summer | ROX TigersvsKT Rolster | Series ↗ | Ahri | Loss | 0 / 2 / 3 |
| 3 Jun 2017 | LCK 2017 · Summer | ROX TigersvsSamsung Galaxy | Series ↗ | Taliyah | Loss | 1 / 6 / 1 |
| 3 Jun 2017 | LCK 2017 · Summer | ROX TigersvsSamsung Galaxy | Series ↗ | Jayce | Loss | 2 / 1 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2020 · Domestic games
LPL data missing · Percentile among 107 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.02 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 65.8% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 564 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.51 | 77.5 | 51 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 71.0% | 85.6 | 51 games · 98 peers |
| 2015 | Tier 1 | Damage share | 32.3% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +51 | 55.3 | 51 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 559 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.78 | 84.1 | 102 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 71.3% | 80.9 | 100 games · 116 peers |
| 2016 | Tier 1 | Damage share | 28.2% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +93 | 68.5 | 102 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 544 | 55.7 | 75 games · 107 peers |
| 2017 | Tier 1 | CS / min | 9.16 | 91.8 | 75 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 71.5% | 80.3 | 75 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.2% | 75.5 | 75 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +11 | 51.9 | 75 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.41 | 20.0 | 75 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 531 | 72.6 | 24 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.24 | 48.9 | 24 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 69.6% | 60.0 | 24 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.2% | 57.0 | 24 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −116 | 25.2 | 24 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.22 | 71.2 | 24 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 447 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.60 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 61.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 27.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −400 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.01 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 413 | 6.6 | 51 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.23 | 36.3 | 51 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.4% | 63.4 | 51 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.1% | 27.9 | 51 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −378 | 9.0 | 51 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.09 | 64.2 | 51 games · 124 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
2014–2020 · All seasons · 50 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|
| Twisted Fate | 32 | |||||||
| LeBlanc | 29 | |||||||
| Corki | 24 | |||||||
| Ahri | 23 | |||||||
| Syndra | 21 | |||||||
| Lulu | 19 | |||||||
| Ryze | 19 | |||||||
| Azir | 18 | |||||||
| All games | 20 | 51 | 108 | 84 | 47 | 59 | 51 | 420 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 12. Number of games won in this selection. Based on 51 of 51 games. | Losses: 39. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 23.5%. The percentage of games won. Based on 51 of 51 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.37. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.02. Average deaths per game. Based on 51 of 51 games. | Assists / game: 3.49. Average assists per game. Based on 51 of 51 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2019 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 33. Number of games won in this selection. Based on 59 of 59 games. | Losses: 26. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 55.9%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.47. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.61. Average deaths per game. Based on 59 of 59 games. | Assists / game: 4.47. Average assists per game. Based on 59 of 59 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 59 games. Games without the required stats are excluded. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 57 of 59 games. Games without the required stats are excluded. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2018 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 26. Number of games won in this selection. Based on 47 of 47 games. | Losses: 21. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.51. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.26. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.62. Average assists per game. Based on 47 of 47 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2017 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 36. Number of games won in this selection. Based on 84 of 84 games. | Losses: 48. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 42.9%. The percentage of games won. Based on 84 of 84 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 3.79. Average kills per game. Based on 84 of 84 games. | Deaths / game: 3.24. Average deaths per game. Based on 84 of 84 games. | Assists / game: 4.88. Average assists per game. Based on 84 of 84 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2016 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 51. Number of games won in this selection. Based on 108 of 108 games. | Losses: 57. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 47.2%. The percentage of games won. Based on 108 of 108 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 2.85. Average kills per game. Based on 108 of 108 games. | Deaths / game: 2.55. Average deaths per game. Based on 108 of 108 games. | Assists / game: 5.29. Average assists per game. Based on 108 of 108 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 108 games. Games without the required stats are excluded. |
| 2015 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 19. Number of games won in this selection. Based on 51 of 51 games. | Losses: 32. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 37.3%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.45. Average kills per game. Based on 51 of 51 games. | Deaths / game: 3.53. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.22. Average assists per game. Based on 51 of 51 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2014 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 9. Number of games won in this selection. Based on 20 of 20 games. | Losses: 11. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 4.65. Average kills per game. Based on 20 of 20 games. | Deaths / game: 4.40. Average deaths per game. Based on 20 of 20 games. | Assists / game: 8.05. Average assists per game. Based on 20 of 20 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2016 | Afreeca Freecs | 9 |
| LCK 2016 Spring Playoffs | Afreeca Freecs | 48 |
| LCK 2016 Summer Playoffs | Afreeca Freecs | 45 |
| LCK 2017 Spring Playoffs | ROX Tigers | 47 |
| LCK 2017 Summer Playoffs | ROX Tigers | 22 |
| LCK 2020 Summer Playoffs | SeolHaeOne Prince | 33 |
| LEC 2019 Summer Playoffs | Excel Esports | 16 |
| LEC 2020 Spring Playoffs | Excel Esports | 18 |
| NA LCS 2017 Summer Playoffs | Team Liquid | 6 |
| NA LCS 2018 Summer Playoffs | Golden Guardians | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Intel Extreme Masters Season 11 World Championship · 4 points. IEM Season 11 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 World Championship2017 · International · ROX Tigers | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Summer Playoffs2020 · LCK · SeolHaeOne Prince | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · Excel Esports | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| KeSPA Cup 20182018 · LCK · APK Prince | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Golden Guardians | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| KeSPA Cup 20162016 · LCK · Afreeca Freecs | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| KeSPA Cup 20152015 · LCK · Rebels Anarchy | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
No results in this selection.