Where Mata stands
2019 · Support · Domestic games
Cho Se-hyeong조세형
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
Explore Mata’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 93 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 14. Number of games won in this selection. Based on 19 of 19 games. | Losses: 5. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 91. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | CS / min: 2.03. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. |
| 19 of 93 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 14. Number of games won in this selection. Based on 19 of 19 games. | Losses: 5. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | CS / min: 1.91. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 12 of 93 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 2.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 93 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 10 games. Games without the required stats are excluded. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 93 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 68. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 93 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 36.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 93 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 80. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 93 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 93 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 35.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 93 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 2.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2019 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 7 games. Games without the required stats are excluded. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCK 2019 · Spring | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 74.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. |
| LCK 2019 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| Mid-Season Invitational 2019 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | CS / min: 1.90. Minions and monsters killed per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. |
| RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Worlds 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Nov 2019 | Worlds 2019 | SK Telecom T1vsG2 Esports | Series ↗ | Nautilus | Loss | 3 / 5 / 8 |
| 27 Oct 2019 | Worlds 2019 | SK Telecom T1vsSplyce | Series ↗ | Thresh | Loss | 0 / 2 / 9 |
| 15 Aug 2019 | LCK 2019 · Summer | SK Telecom T1vsDplus Kia | Series ↗ | Volibear | Loss | 2 / 3 / 5 |
| 7 Jul 2019 | RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | SK Telecom T1vsTop Esports | — | Nautilus | Win | 1 / 2 / 7 |
| 5 Jul 2019 | RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | SK Telecom T1vsInvictus Gaming | — | Nautilus | Loss | 1 / 5 / 5 |
| 4 Jul 2019 | RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | SK Telecom T1vsFlash Wolves | — | Tahm Kench | Win | 1 / 0 / 7 |
| 27 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsKT Rolster | Series ↗ | Tahm Kench | Win | 0 / 0 / 6 |
| 22 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsGriffin | Series ↗ | Lux | Loss | 0 / 0 / 6 |
| 19 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsDplus Kia | Series ↗ | Tahm Kench | Loss | 1 / 2 / 8 |
| 19 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsDplus Kia | Series ↗ | Pyke | Loss | 1 / 1 / 3 |
| 19 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsDplus Kia | Series ↗ | Lux | Win | 1 / 1 / 6 |
| 15 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsLiiv SANDBOX | Series ↗ | Rakan | Loss | 0 / 1 / 3 |
| 13 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsKingzone DragonX | Series ↗ | Rakan | Loss | 0 / 1 / 0 |
| 13 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsKingzone DragonX | Series ↗ | Lux | Win | 0 / 0 / 12 |
| 13 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsKingzone DragonX | Series ↗ | Lux | Loss | 0 / 3 / 5 |
| 9 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsDN SOOPers | Series ↗ | Galio | Loss | 1 / 6 / 4 |
| 9 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsDN SOOPers | Series ↗ | Rakan | Win | 0 / 0 / 10 |
| 9 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsDN SOOPers | Series ↗ | Karma | Loss | 0 / 2 / 5 |
| 7 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsJin Air Green Wings | Series ↗ | Rakan | Win | 2 / 0 / 8 |
| 7 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsJin Air Green Wings | Series ↗ | Nautilus | Loss | 0 / 5 / 1 |
| 7 Jun 2019 | LCK 2019 · Summer | SK Telecom T1vsJin Air Green Wings | Series ↗ | Braum | Win | 0 / 5 / 10 |
| 18 May 2019 | Mid-Season Invitational 2019 | SK Telecom T1vsG2 Esports | Series ↗ | Braum | Loss | 2 / 4 / 11 |
| 18 May 2019 | Mid-Season Invitational 2019 | SK Telecom T1vsG2 Esports | Series ↗ | Tahm Kench | Loss | 1 / 4 / 7 |
| 18 May 2019 | Mid-Season Invitational 2019 | SK Telecom T1vsG2 Esports | Series ↗ | Braum | Win | 0 / 1 / 9 |
| 18 May 2019 | Mid-Season Invitational 2019 | SK Telecom T1vsG2 Esports | Series ↗ | Rakan | Loss | 1 / 4 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2013–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 0.71 | 56.8 | 39 games · 38 peers |
| 2013 | Tier 1 | Kill participation | 72.9% | 81.4 | 39 games · 44 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 0.78 | 66.7 | 56 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 67.6% | 48.9 | 56 games · 46 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.76 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 72.6% | 55.2 | 98 games · 97 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 169 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 1.04 | 45.9 | 77 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 68.9% | 33.7 | 91 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.3% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 171 | 33.0 | 108 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.88 | 28.5 | 108 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 65.5% | 30.1 | 107 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.4% | 19.8 | 108 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +111 | 84.0 | 108 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.44 | 68.0 | 108 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 125 | 13.4 | 99 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.90 | 89.0 | 99 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 67.4% | 38.6 | 98 games · 128 peers |
| 2018 | Tier 1 | Damage share | 6.9% | 7.9 | 99 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +13 | 55.9 | 99 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.71 | 96.5 | 99 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 113 | 2.3 | 66 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.61 | 70.3 | 66 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 64.9% | 22.7 | 65 games · 129 peers |
| 2019 | Tier 1 | Damage share | 6.6% | 0.0 | 66 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −102 | 25.0 | 66 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.55 | 83.5 | 66 games · 110 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 93 games. Games without the required stats are excluded. Season labels follow the competition season.
2013–2019 · All seasons · 36 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|---|---|
| Thresh | 109 | |||||||
| Braum | 108 | |||||||
| Alistar | 71 | |||||||
| Tahm Kench | 49 | |||||||
| Janna | 39 | |||||||
| Karma | 39 | |||||||
| Rakan | 35 | |||||||
| Zyra | 29 | |||||||
| All games | 48 | 80 | 113 | 137 | 111 | 124 | 93 | 706 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 59. Number of games won in this selection. Based on 93 of 93 games. | Losses: 34. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 63.4%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 0.73. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.06. Average deaths per game. Based on 93 of 93 games. | Assists / game: 7.37. Average assists per game. Based on 93 of 93 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 93 games. Games without the required stats are excluded. | CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 88 of 93 games. Games without the required stats are excluded. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded. |
| 2018 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 82. Number of games won in this selection. Based on 124 of 124 games. | Losses: 42. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 66.1%. The percentage of games won. Based on 124 of 124 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 0.78. Average kills per game. Based on 124 of 124 games. | Deaths / game: 1.69. Average deaths per game. Based on 124 of 124 games. | Assists / game: 6.73. Average assists per game. Based on 124 of 124 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 124 games. Games without the required stats are excluded. | CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 124 games. Games without the required stats are excluded. |
| 2017 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 70. Number of games won in this selection. Based on 111 of 111 games. | Losses: 41. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 63.1%. The percentage of games won. Based on 111 of 111 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 0.69. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.11. Average deaths per game. Based on 111 of 111 games. | Assists / game: 8.06. Average assists per game. Based on 111 of 111 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 111 games. Games without the required stats are excluded. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded. |
| 2016 | Games: 137. Number of individual games played in this selection. Based on 137 of 137 games. | Wins: 89. Number of games won in this selection. Based on 137 of 137 games. | Losses: 48. Number of games lost in this selection. Based on 137 of 137 games. | Win rate: 65.0%. The percentage of games won. Based on 137 of 137 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games. | Kills / game: 0.65. Average kills per game. Based on 137 of 137 games. | Deaths / game: 3.03. Average deaths per game. Based on 137 of 137 games. | Assists / game: 10.32. Average assists per game. Based on 137 of 137 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 137 games. Games without the required stats are excluded. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 123 of 137 games. Games without the required stats are excluded. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 107 of 137 games. Games without the required stats are excluded. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 137 games. Games without the required stats are excluded. |
| 2015 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 63. Number of games won in this selection. Based on 113 of 113 games. | Losses: 50. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 55.8%. The percentage of games won. Based on 113 of 113 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 113 games. Games without the required stats are excluded. | Kills / game: 0.88. Average kills per game. Based on 113 of 113 games. | Deaths / game: 3.18. Average deaths per game. Based on 109 of 113 games. Games without the required stats are excluded. | Assists / game: 10.91. Average assists per game. Based on 110 of 113 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 113 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 49 of 113 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 113 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 113 games. Games without the required stats are excluded. |
| 2014 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 61. Number of games won in this selection. Based on 80 of 80 games. | Losses: 19. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 76.3%. The percentage of games won. Based on 80 of 80 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 1.18. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.53. Average deaths per game. Based on 80 of 80 games. | Assists / game: 11.70. Average assists per game. Based on 80 of 80 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 80 games. Games without the required stats are excluded. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 59 of 80 games. Games without the required stats are excluded. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2013 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 32. Number of games won in this selection. Based on 48 of 48 games. | Losses: 16. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 1.10. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.13. Average deaths per game. Based on 48 of 48 games. | Assists / game: 11.92. Average assists per game. Based on 48 of 48 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 48 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 39 of 48 games. Games without the required stats are excluded. | Gold / min: 211. Total gold gained per minute, averaged across games. Based on 9 of 48 games. Games without the required stats are excluded. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 major honors
2 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2017 | KT Rolster | 3 |
| LCK 2017 Spring Playoffs | KT Rolster | 53 |
| LCK 2017 Summer Playoffs | KT Rolster | 52 |
| LCK 2018 Spring Playoffs | KT Rolster | 51 |
| LCK 2018 Summer Playoffs | KT Rolster | 48 |
| LCK 2019 Spring Playoffs | SK Telecom T1 | 50 |
| LCK 2019 Summer Playoffs | SK Telecom T1 | 16 |
| LPL 2016 Spring Playoffs | Royal Never Give Up | 45 |
| LPL 2016 Summer Playoffs | Royal Never Give Up | 48 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · worlds 2014 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2014 · Tournament MVP · 16 points. Tournament MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Tournament MVP · 2014 · International · worlds-2014. Mata.
tournament · edition · selection: unknown. Base points 16; credited 16. Overlap: complement-half.
2016 · Intel Extreme Masters Season 10 World Championship · 4 points. IEM Season 10 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Spring · 13.33 points. Champions 2013 Spring: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Summer · 2.67 points. Champions 2013 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring · 2.67 points. Champions 2014 Spring: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 2.67 points. Champions 2014 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 5.33 points. Champions 2014 Winter: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 2 points. Demacia Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 10 points. KeSPA Cup 2017: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · worlds 2013: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · SK Telecom T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20192019 · worlds · SK Telecom T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 2 games played.
|
| worlds 20182018 · worlds · KT Rolster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played. |
| Intel Extreme Masters Season 10 World Championship2016 · International · Royal Never Give Up | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · Royal Never Give Up | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20162016 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20142014 · worlds · Samsung Galaxy White | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20132013 · worlds · Samsung Ozone | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
20 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2019 Spring Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| KeSPA Cup 20182018 · LCK · SK Telecom T1 | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · KT Rolster | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| KeSPA Cup 20172017 · LCK · KT Rolster | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| Demacia Cup 20162016 · LPL · Royal Never Give Up | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Vici Gaming | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Vici Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · Vici Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · Vici Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| Champions 2014 Spring2014 · LCK · Samsung Ozone | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2014 Summer2014 · LCK · Samsung White | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Champions 2014 Winter2014 · LCK · Samsung Ozone | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Champions 2013 Spring2013 · LCK · MVP Ozone | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| Champions 2013 Summer2013 · LCK · MVP Ozone | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Tournament MVPsource ↗2014 · International · Samsung Galaxy White · postseason mvp | Split / final honor | Source detailsReviewed Worlds 2014 Tournament MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. The contemporary source calls this Tournament MVP; it is not relabelled as Finals MVP. Participation count covers the tournament, not just the final. 17 games played. Selection: unknown.
|