Where Mark stands
2019 · Support · Domestic games
Ling Xu凌旭
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Mark’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 80 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.93. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 80 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 9 of 80 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 76. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.93. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 46.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. |
| 8 of 80 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 96. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 2.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 80 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.38. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 80 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 78. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 80 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 89. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 80 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 80 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 80 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2019 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 88. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2019 · Spring | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LPL 2019 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 22 Dec 2019 | Demacia Cup 2019 | Dominus EsportsvsRogue Warriors | Alistar | Loss | 0 / 3 / 1 |
| 22 Dec 2019 | Demacia Cup 2019 | Dominus EsportsvsInvictus Gaming | Nautilus | Win | 1 / 4 / 8 |
| 22 Dec 2019 | Demacia Cup 2019 | Dominus EsportsvsBilibili Gaming | Tahm Kench | Loss | 0 / 2 / 0 |
| 22 Dec 2019 | Demacia Cup 2019 | Dominus EsportsvsShu Dai Xiong Gaming | Tahm Kench | Win | 1 / 2 / 7 |
| 16 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsFunPlus Phoenix | Yuumi | Loss | 0 / 3 / 9 |
| 16 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsFunPlus Phoenix | Volibear | Loss | 0 / 5 / 5 |
| 12 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsVictory Five | Yuumi | Win | 2 / 0 / 10 |
| 12 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsVictory Five | Volibear | Win | 2 / 1 / 6 |
| 6 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsRoyal Never Give Up | Rakan | Loss | 1 / 2 / 6 |
| 6 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsRoyal Never Give Up | Rakan | Win | 1 / 1 / 10 |
| 6 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsRoyal Never Give Up | Braum | Loss | 0 / 2 / 6 |
| 3 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsOh My God | Nautilus | Win | 2 / 1 / 3 |
| 3 Aug 2019 | LPL 2019 · Summer | Dominus EsportsvsOh My God | Yuumi | Win | 1 / 0 / 9 |
| 30 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsLGD Gaming | Rakan | Win | 1 / 0 / 14 |
| 30 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsLGD Gaming | Karma | Win | 0 / 1 / 15 |
| 28 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsRogue Warriors | Braum | Win | 0 / 2 / 8 |
| 28 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsRogue Warriors | Rakan | Win | 0 / 1 / 12 |
| 28 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsRogue Warriors | Tahm Kench | Loss | 0 / 1 / 0 |
| 21 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsJD Gaming | Rakan | Win | 0 / 1 / 18 |
| 21 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsJD Gaming | Nautilus | Loss | 0 / 3 / 3 |
| 21 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsJD Gaming | Rakan | Win | 1 / 0 / 7 |
| 16 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsTeam WE | Yuumi | Loss | 0 / 3 / 4 |
| 16 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsTeam WE | Rakan | Loss | 1 / 5 / 7 |
| 16 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsTeam WE | Yuumi | Win | 1 / 3 / 16 |
| 12 Jul 2019 | LPL 2019 · Summer | Dominus EsportsvsBilibili Gaming | Nautilus | Loss | 0 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 137 | 25.8 | 76 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.36 | 32.8 | 76 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 69.1% | 68.0 | 75 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.2% | 27.3 | 76 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −67 | 33.6 | 72 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.31 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 136 | 22.9 | 91 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.12 | 33.3 | 92 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 65.0% | 29.2 | 91 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.6% | 25.4 | 91 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +30 | 56.8 | 91 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.66 | 78.0 | 91 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 133 | 19.2 | 54 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.30 | 62.5 | 54 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 67.5% | 53.3 | 54 games · 121 peers |
| 2021 | Tier 1 | Damage share | 6.8% | 9.2 | 54 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +17 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 2.85 | 92.5 | 54 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 142 | 27.3 | 109 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.31 | 80.0 | 109 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 69.0% | 43.6 | 109 games · 111 peers |
| 2022 | Tier 1 | Damage share | 6.7% | 9.1 | 109 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.77 | 85.5 | 109 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 153 | 30.6 | 103 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.01 | 48.1 | 103 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 75.5% | 72.2 | 102 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.7% | 16.7 | 103 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.19 | 74.1 | 103 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 144 | 1.9 | 45 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.48 | 51.9 | 45 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 68.5% | 19.2 | 45 games · 105 peers |
| 2024 | Tier 1 | Damage share | 6.5% | 5.8 | 45 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.80 | 90.4 | 45 games · 105 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2018–2024 · All seasons · 34 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Nautilus | 101 | |||||||
| Leona | 79 | |||||||
| Rakan | 51 | |||||||
| Tahm Kench | 44 | |||||||
| Braum | 34 | |||||||
| Alistar | 28 | |||||||
| Yuumi | 26 | |||||||
| Nami | 25 | |||||||
| All games | 50 | 80 | 109 | 54 | 115 | 105 | 45 | 558 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 18. Number of games won in this selection. Based on 45 of 45 games. | Losses: 27. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.51. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.73. Average deaths per game. Based on 45 of 45 games. | Assists / game: 7.22. Average assists per game. Based on 45 of 45 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 245. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2023 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 58. Number of games won in this selection. Based on 105 of 105 games. | Losses: 47. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 55.2%. The percentage of games won. Based on 105 of 105 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 0.87. Average kills per game. Based on 105 of 105 games. | Deaths / game: 2.40. Average deaths per game. Based on 105 of 105 games. | Assists / game: 9.33. Average assists per game. Based on 105 of 105 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 105 games. Games without the required stats are excluded. |
| 2022 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 76. Number of games won in this selection. Based on 115 of 115 games. | Losses: 39. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 66.1%. The percentage of games won. Based on 115 of 115 games. | KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 0.87. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.10. Average deaths per game. Based on 115 of 115 games. | Assists / game: 9.71. Average assists per game. Based on 115 of 115 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2021 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 25. Number of games won in this selection. Based on 54 of 54 games. | Losses: 29. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 46.3%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 0.44. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.06. Average deaths per game. Based on 54 of 54 games. | Assists / game: 8.61. Average assists per game. Based on 54 of 54 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2020 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 55. Number of games won in this selection. Based on 109 of 109 games. | Losses: 54. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 50.5%. The percentage of games won. Based on 109 of 109 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 0.65. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.75. Average deaths per game. Based on 109 of 109 games. | Assists / game: 7.83. Average assists per game. Based on 109 of 109 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 232. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. |
| 2019 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 40. Number of games won in this selection. Based on 80 of 80 games. | Losses: 40. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 50.0%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 0.59. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.24. Average deaths per game. Based on 80 of 80 games. | Assists / game: 7.71. Average assists per game. Based on 80 of 80 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded. |
| 2018 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 39. Number of games won in this selection. Based on 50 of 50 games. | Losses: 11. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 78.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.96. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.02. Average deaths per game. Based on 50 of 50 games. | Assists / game: 10.28. Average assists per game. Based on 50 of 50 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | SinoDragon Gaming | 40 |
| LPL 2019 Summer Playoffs | Dominus Esports | 36 |
| LPL 2020 Spring Playoffs | Dominus Esports | 35 |
| LPL 2020 Summer Playoffs | LGD Gaming | 50 |
| LPL 2021 Spring Playoffs | Bilibili Gaming | 17 |
| LPL 2021 Summer Playoffs | LGD Gaming | 37 |
| LPL 2022 Spring Playoffs | Top Esports | 53 |
| LPL 2022 Summer Playoffs | Top Esports | 56 |
| LPL 2023 Spring Playoffs | Top Esports | 47 |
| LPL 2023 Summer Playoffs | Top Esports | 51 |
| LPL 2024 Spring Playoffs | LNG Esports | 16 |
| LPL 2024 Summer Playoffs | Team WE | 29 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LPL 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2022 · LPL · lpl-2022-summer. Mark.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Top Esports | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20202020 · worlds · LGD Gaming | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2024 Spring Playoffs2024 · LPL · LNG Esports | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| Demacia Cup 20232023 · LPL · LNG Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Top Esports | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2022 · LPL · Top Esports · all pro | support · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
47 games played.
| LPL 2023 Summer Playoffs2023 · LPL · Top Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2022 Spring Playoffs2022 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Dominus Esports | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · LGD Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| Demacia Cup 20192019 · LPL · Dominus Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · SinoDragon Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.