Games Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.112
Win rate Win rate: 70.5%. The percentage of games won. Based on 112 of 112 games.70.5%
KDA KDA: 5.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.5.90
Damage / min Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 112 games. Games without the required stats are excluded.571101 / 112 games
CS / min CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.8.97
Kill participation Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded.67.8%111 / 112 games
More statistics Totals, economy & laning +
WinsWins: 79. Number of games won in this selection. Based on 112 of 112 games.
LossesLosses: 33. Number of games lost in this selection. Based on 112 of 112 games.
KillsKills: 450. Total kills in games where kills are available. Based on 112 of 112 games.
DeathsDeaths: 170. Total deaths in games where deaths are available. Based on 112 of 112 games.
AssistsAssists: 553. Total assists in games where assists are available. Based on 112 of 112 games.
Gold / minGold / min: 419. Total gold gained per minute, averaged across games. Based on 105 of 112 games. Games without the required stats are excluded.105 / 112 games
Damage shareDamage share: 28.9%. The player's share of team damage to enemy champions, averaged across games. Based on 101 of 112 games. Games without the required stats are excluded.101 / 112 games
Earned gold shareEarned gold share: 23.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 101 of 112 games. Games without the required stats are excluded.101 / 112 games
Gold diff @15Gold diff @15: +190. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 112 games. Games without the required stats are excluded.101 / 112 games
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 112 games. Games without the required stats are excluded.101 / 112 games
XP diff @15XP diff @15: +45. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 101 of 112 games. Games without the required stats are excluded.101 / 112 games
Vision score / minVision score / min: 0.54. Vision score per minute, averaged across games where the statistic is supported. Based on 94 of 105 games. Games without the required stats are excluded.94 / 105 games
A closer look
The season in focus
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Maple stands
2017 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 589 damage per minute. Percentile: 90%. Rank: 2nd of 11589
Value: 589 damage per minute. Percentile: 90%. Rank: 2nd of 11
Value: 8.97 CS per minute. Percentile: 50%. Rank: 6th of 118.97
Value: 8.97 CS per minute. Percentile: 50%. Rank: 6th of 11
Value: 67.0% kill participation. Percentile: 30%. Rank: 8th of 1167.0%
Value: 67.0% kill participation. Percentile: 30%. Rank: 8th of 11
Value: 29.3% damage share. Percentile: 70%. Rank: 4th of 1129.3%
Value: 29.3% damage share. Percentile: 70%. Rank: 4th of 11
Value: 0.69 vision score per minute. Percentile: 60%. Rank: 5th of 110.69
Value: 0.69 vision score per minute. Percentile: 60%. Rank: 5th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 19 champions
Equal spacing per game
1×
Champion roles · 2017
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Syndra17 games
Syndra: 24.1% earned gold share and 28.8% damage share. Means across the same 17 games with both values available; 20 total champion games.29%
?
Corki15 games
Corki: 24.8% earned gold share and 36.9% damage share. Means across the same 15 games with both values available; 15 total champion games.37%
?
Taliyah11 games
Taliyah: 24.1% earned gold share and 29.3% damage share. Means across the same 11 games with both values available; 13 total champion games.29%
?
LeBlanc8 games
LeBlanc: 23.5% earned gold share and 29.8% damage share. Means across the same 8 games with both values available; 11 total champion games.30%
?
Ryze9 games
Ryze: 24.8% earned gold share and 24.8% damage share. Means across the same 9 games with both values available; 11 total champion games.25%
?
Orianna6 games
Orianna: 24.1% earned gold share and 26.6% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Cassiopeia5 games
Cassiopeia: 24.1% earned gold share and 25.5% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
?
Galio5 games
Galio: 20.5% earned gold share and 20.5% damage share. Means across the same 5 games with both values available; 5 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents, game by game or series by series.
112 games
Opponent
WinsLosses
Win rate
AECahq eSports Clubahq eSports Club: 14 wins, 3 losses in 17 recorded games, 82.4% win rate. 2017.82%
MEMachi EsportsMachi Esports: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2017.78%
WSWayi SpiderWayi Spider: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2017.67%
FIFireballFireball: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2017.100%
JTJ TeamJ Team: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2017.100%
UOLUnicorns of LoveUnicorns of Love: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2017.57%
RGRaise GamingRaise Gaming: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2017.50%
STTSK Telecom T1SK Telecom T1: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2017.17%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
101 games
77.1%win rate when ahead at 15 minutes 37 wins from 48 games
Gold difference compares players in the same role. 11 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Maple’s 2017 performances. Select a point to open its story.
101 plotted games
WinLoss— Median in selection
101 / 112 selected games have both values.Median damage / min: 577
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?20 of 112 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 17. Number of games won in this selection. Based on 20 of 20 games.
Losses: 3. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 85.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 20 games. Games without the required stats are excluded.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?15 of 112 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 11. Number of games won in this selection. Based on 15 of 15 games.
Losses: 4. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 7.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded.
?13 of 112 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 11. Number of games won in this selection. Based on 13 of 13 games.
Losses: 2. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 84.6%. The percentage of games won. Based on 13 of 13 games.
KDA: 14.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 13 games. Games without the required stats are excluded.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 112 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 11 games. Games without the required stats are excluded.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 112 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 11 games. Games without the required stats are excluded.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?6 of 112 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 112 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 112 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 10.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 112 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 13.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 112 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 93.9%. The percentage of games won. Based on 33 of 33 games.
KDA: 7.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 33 games. Games without the required stats are excluded.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Win rate: 70.3%. The percentage of games won. Based on 37 of 37 games.
KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games.
KDA: 5.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
575
—
Less than 80% valid observation coverage
2015
Tier 1
CS / min
8.28
62.5
65 games · 81 peers
2015
Tier 1
Kill participation
67.3%
54.6
65 games · 98 peers
2015
Tier 1
Damage share
30.4%
—
Less than 80% valid observation coverage
2015
Tier 1
Gold diff @15
+351
—
Less than 80% valid observation coverage
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
601
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.79
86.9
70 games · 108 peers
2016
Tier 1
Kill participation
68.8%
59.1
70 games · 116 peers
2016
Tier 1
Damage share
29.2%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
+321
97.8
68 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
589
81.1
63 games · 107 peers
2017
Tier 1
CS / min
8.97
82.0
70 games · 123 peers
2017
Tier 1
Kill participation
67.0%
52.5
70 games · 123 peers
2017
Tier 1
Damage share
29.3%
76.4
63 games · 107 peers
2017
Tier 1
Gold diff @15
+306
94.3
63 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.69
75.2
63 games · 106 peers
2018
Tier 1
Damage / min
535
74.8
68 games · 136 peers
2018
Tier 1
CS / min
9.59
78.5
68 games · 136 peers
2018
Tier 1
Kill participation
70.2%
67.4
68 games · 136 peers
2018
Tier 1
Damage share
26.7%
45.2
68 games · 136 peers
2018
Tier 1
Gold diff @15
+346
97.0
68 games · 136 peers
2018
Tier 1
Vision / min
1.25
76.3
68 games · 119 peers
2019
Tier 1
Damage / min
452
45.9
67 games · 123 peers
2019
Tier 1
CS / min
8.40
37.7
67 games · 123 peers
2019
Tier 1
Kill participation
63.0%
43.4
67 games · 123 peers
2019
Tier 1
Damage share
24.4%
24.6
67 games · 123 peers
2019
Tier 1
Gold diff @15
−184
18.0
64 games · 123 peers
2019
Tier 1
Vision / min
1.06
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
507
65.6
77 games · 123 peers
2020
Tier 1
CS / min
7.90
21.0
77 games · 125 peers
2020
Tier 1
Kill participation
69.8%
74.8
76 games · 124 peers
2020
Tier 1
Damage share
27.6%
68.9
77 games · 123 peers
2020
Tier 1
Gold diff @15
−142
30.3
77 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.03
43.9
77 games · 124 peers
2021
Tier 1
Damage / min
496
62.1
61 games · 125 peers
2021
Tier 1
CS / min
8.43
58.1
61 games · 125 peers
2021
Tier 1
Kill participation
68.2%
73.4
61 games · 125 peers
2021
Tier 1
Damage share
23.7%
25.8
61 games · 125 peers
2021
Tier 1
Gold diff @15
+440
97.1
60 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.11
59.7
61 games · 125 peers
2022
Tier 1
Damage / min
531
60.9
38 games · 116 peers
2022
Tier 1
CS / min
8.77
74.8
38 games · 116 peers
2022
Tier 1
Kill participation
67.3%
54.8
37 games · 116 peers
2022
Tier 1
Damage share
26.6%
62.6
38 games · 116 peers
2022
Tier 1
Gold diff @15
−45
—
Less than 80% valid observation coverage
2022
Tier 1
Vision / min
1.01
27.0
38 games · 116 peers
2023
Tier 1
Damage / min
686
94.3
49 games · 106 peers
2023
Tier 1
CS / min
8.73
74.3
49 games · 106 peers
2023
Tier 1
Kill participation
70.2%
84.8
49 games · 106 peers
2023
Tier 1
Damage share
29.7%
94.3
49 games · 106 peers
2023
Tier 1
Gold diff @15
+133
76.2
49 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.34
87.6
49 games · 106 peers
2024
Tier 1
Damage / min
723
73.0
71 games · 101 peers
2024
Tier 1
CS / min
9.26
75.0
71 games · 101 peers
2024
Tier 1
Kill participation
66.1%
44.0
71 games · 101 peers
2024
Tier 1
Damage share
26.2%
26.0
71 games · 101 peers
2024
Tier 1
Gold diff @15
+364
92.7
71 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.30
71.0
71 games · 101 peers
2025
Tier 1
Damage / min
723
84.4
24 games · 65 peers
2025
Tier 1
CS / min
8.53
48.4
24 games · 65 peers
2025
Tier 1
Kill participation
71.7%
93.8
23 games · 65 peers
2025
Tier 1
Damage share
27.1%
81.3
24 games · 65 peers
2025
Tier 1
Gold diff @15
−38
45.8
24 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2013–2025 · All seasons · 62 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Azir
87
?LeBlanc
65
?Taliyah
59
?Zoe
54
?Ryze
51
?Corki
38
?Syndra
37
?Galio
36
All games
2
90
90
112
109
71
77
87
38
58
99
38
871
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 15. Number of games won in this selection. Based on 38 of 38 games.
Losses: 23. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 3.71. Average kills per game. Based on 38 of 38 games.
Deaths / game: 3.05. Average deaths per game. Based on 38 of 38 games.
Assists / game: 6.34. Average assists per game. Based on 38 of 38 games.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 69. Number of games won in this selection. Based on 99 of 99 games.
Losses: 30. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 69.7%. The percentage of games won. Based on 99 of 99 games.
KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 4.11. Average kills per game. Based on 99 of 99 games.
Deaths / game: 2.06. Average deaths per game. Based on 99 of 99 games.
Assists / game: 6.10. Average assists per game. Based on 99 of 99 games.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 442. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 39. Number of games won in this selection. Based on 58 of 58 games.
Losses: 19. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 67.2%. The percentage of games won. Based on 58 of 58 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 4.07. Average kills per game. Based on 58 of 58 games.
Deaths / game: 1.83. Average deaths per game. Based on 58 of 58 games.
Assists / game: 5.98. Average assists per game. Based on 58 of 58 games.
Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 13. Number of games won in this selection. Based on 38 of 38 games.
Losses: 25. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 34.2%. The percentage of games won. Based on 38 of 38 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 2.79. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.24. Average deaths per game. Based on 38 of 38 games.
Assists / game: 4.71. Average assists per game. Based on 38 of 38 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 69. Number of games won in this selection. Based on 87 of 87 games.
Losses: 18. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 79.3%. The percentage of games won. Based on 87 of 87 games.
KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 4.15. Average kills per game. Based on 87 of 87 games.
Deaths / game: 1.75. Average deaths per game. Based on 87 of 87 games.
Assists / game: 7.43. Average assists per game. Based on 87 of 87 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 28. Number of games won in this selection. Based on 77 of 77 games.
Losses: 49. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 36.4%. The percentage of games won. Based on 77 of 77 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 2.95. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.10. Average deaths per game. Based on 77 of 77 games.
Assists / game: 4.71. Average assists per game. Based on 77 of 77 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 34. Number of games won in this selection. Based on 71 of 71 games.
Losses: 37. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 47.9%. The percentage of games won. Based on 71 of 71 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 2.99. Average kills per game. Based on 71 of 71 games.
Deaths / game: 2.31. Average deaths per game. Based on 71 of 71 games.
Assists / game: 4.97. Average assists per game. Based on 71 of 71 games.
Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 83. Number of games won in this selection. Based on 109 of 109 games.
Losses: 26. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 76.1%. The percentage of games won. Based on 109 of 109 games.
KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 3.82. Average kills per game. Based on 109 of 109 games.
Deaths / game: 1.50. Average deaths per game. Based on 109 of 109 games.
Assists / game: 5.27. Average assists per game. Based on 109 of 109 games.
Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 109 games. Games without the required stats are excluded.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 79. Number of games won in this selection. Based on 112 of 112 games.
Losses: 33. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 70.5%. The percentage of games won. Based on 112 of 112 games.
KDA: 5.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 4.02. Average kills per game. Based on 112 of 112 games.
Deaths / game: 1.52. Average deaths per game. Based on 112 of 112 games.
Assists / game: 4.94. Average assists per game. Based on 112 of 112 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 112 games. Games without the required stats are excluded.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 419. Total gold gained per minute, averaged across games. Based on 105 of 112 games. Games without the required stats are excluded.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 64. Number of games won in this selection. Based on 90 of 90 games.
Losses: 26. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 71.1%. The percentage of games won. Based on 90 of 90 games.
KDA: 6.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 4.04. Average kills per game. Based on 90 of 90 games.
Deaths / game: 1.52. Average deaths per game. Based on 90 of 90 games.
Assists / game: 5.93. Average assists per game. Based on 90 of 90 games.
Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 64. Number of games won in this selection. Based on 90 of 90 games.
Losses: 26. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 71.1%. The percentage of games won. Based on 90 of 90 games.
KDA: 6.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 5.21. Average kills per game. Based on 90 of 90 games.
Deaths / game: 1.84. Average deaths per game. Based on 90 of 90 games.
Assists / game: 5.92. Average assists per game. Based on 90 of 90 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 90 games. Games without the required stats are excluded.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 76 of 90 games. Games without the required stats are excluded.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 1.50. Average kills per game. Based on 2 of 2 games.
Deaths / game: 4.50. Average deaths per game. Based on 2 of 2 games.
Assists / game: 2.50. Average assists per game. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #33 · 12 years with recorded achievements
Maple · No verified Worlds title in this scope. Missing history is not a confirmed zero.
—
Worlds
Maple · 2 recorded Other int. titles. 2017 Intel Extreme Masters Season 11 World Championship; 2015 Intel Extreme Masters Season 9 Taipei.
Maple · 11 recorded Domestic titles. 2024 PCS 2024 Spring Playoffs; 2024 PCS 2024 Summer Playoffs; 2023 PCS 2023 Summer Playoffs; 2021 PCS 2021 Spring Playoffs; 2021 PCS 2021 Summer Playoffs; 2018 LMS 2018 Spring Playoffs; 2018 LMS 2018 Summer Playoffs; 2017 LMS 2017 Spring Playoffs; 2017 LMS 2017 Summer Playoffs; 2016 LMS 2016 Spring Playoffs; 2016 LMS 2016 Summer Playoffs. Includes verified championship, cup and conference trophies.
Maple · 6 recorded major honors. All-Pro 1st team: 4; LMS Playoff MVP: 1; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
2013 · worlds 2013 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2016 · LMS Playoff MVP · 8 points. LMS Playoff MVP: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
KeSPA Cup 20242024 · LCK · Chinese Taipei (National Team)
Place 5
Source details
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.